NE, build farm
SW, take resources
SE, build Forester's Hut
Activate at year end
Just to make sure, you are aware that you could build multiple farms in one turn, aren't you?
SW build a hollow
NE back to developer, 2 tools and play the holiday cabin improvement
Go to left market, take resources
At the end of the year I send the new farmer to the hollow and one of my guys in a storage to the factory.If my calculations are correct, I enter the production phase with 1 wood, 2 clay, 2 food, and 1 plank (1 free slot) + 3 wood in my buffers. I convert 2 wood into a plank and all my buildings produce. I lose 1 wood that is still in the buffer.
Question: in the rules (p11, buffers) it states that certain embassies that produce can act as buffer, too. Would the industrialist embassy be an example of this? If yes, keep the plank in the embassy and I don't lose the wood.