Dominion Strategy Forum
Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: Qvist on January 26, 2018, 07:01:50 am
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The game is fairly simple at its core. You have a main meeple (Steward) that you move on a hex grid of tiles. To every tile you move to, you do what the tile says which is gathering resources or spending them for buildings on your tableau for the most part. You have 3 moves per turn, that is basically the core of it.
Rules in a nutshell:
- The game takes place over 4 eras, each 5 years long, each 2 half-years, each taking each player 3 moves on a hex grid of tiles, making this 120 moves per player.
- Each Hex Tile triggers an action. The actions are mostly
-- either gathering the resources
-- or refining the resources (wood into planks, clay into bricks, ore into bars)
-- or spending the resources for a building that you add to your tableau. Sometimes you also
-- sell resources for money (=VP)
-- get cards
-- play cards
3 more key rules:
1.) Moving: You can either move to an adjacent tile (you can only go to a tile if you can fulfill the action) or jump to a Market of your choice. You can't end after 3 moves on the same spot you started. If you enter a space of an opponent you have to pay him a fee (exception: Markets).
2.) Paying resources: You need to have the full cost in your storage available. Additional resources in warehouses or production building buffers (which can store one year worth of production) aren't available to you. But you can swap the content of storage and warehouse, move buffer resources to your storage or get rid of resources before any action.
3.) Workers: Almost every building needs to be run by a worker. There are 3 tiers: Farmer (green), Citizen (yellow), Merchant (red) and the icon of the building shows by which kind of worker and how many it needs to be run. Each year and when you man a building you have to pay food and/or clothes depending on the tier of the worker.
Other than that you just follow the order of events. Every year there is sustenance and production, additional tiles get added to the grid. Every era the card piles get swapped. Moves are fairly straightforward in my experience quite often (most of the 120 turns are quite obvious), difficulty comes mainly into play through the random 4 out of 8 colony buildings that are in the game which drastically change your game powers and deciding for the correct colonies is quite important. Not sure why Watno's group's experience was so long, I have only played Singleplayer though so far. Box basically says 4h for the full game. First game of course takes longer. Rules: http://mayfairgames.com/files/supportfiles/thecolonists_rules_en_v7.pdf
Signups:
- Jack Rudd
- ghostofmars
- Watno
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/in
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/in
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/in
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I doubt someone else will join.
Let's get this started. Please make your turn within a day to let this game not too long.
Please choose a color: Blue, White, Orange, Black.
These 4 Colonies will be available this game (Open in new tab for big picture):
Laborer Colony, Industrialist Colony, Storekeeper Colony, Lord Colony
(https://i.imgur.com/6FeIEpb.jpg) (https://i.imgur.com/qihKdrS.jpg)
Game Rules state to place the places one by each player in clockwise order. But that would make the game quite a bit longer without adding any benefit in my opinion. Let me know if you want to do that. If not, here is my randomized board:
(https://i.imgur.com/v8LzzlT.jpg)
Course of play:
(https://i.imgur.com/m5vSYjy.jpg)
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Blue
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I'm fine with random board.
White
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I'm prety sure not knowing how to decide where to place tiles mattered in my group's game taking so long :p
Orange
I haven't reread the rules yet, should get to it tomorrow though.
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Player and Seating Order:
ghostofmars, Watno, Jack Rudd
Market Card:
(https://i.imgur.com/byZ0v6J.png)
New Tiles:
(https://i.imgur.com/lPk7EY8.jpg)
Era 1, Year 1, Summer, Turn 1, ghostofmars
Choose 3 starting resources (any combination of wood and clay)
and then make your 3 moves.
You have 2 Farmer, 6 Tools and 1 Food.
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Start on right market with 3 wood
Move North, draw 2 cards and gain 1$
Teleport to left market, draw 1 card
Move South East, build Forester's House
Could I suggest a small rules alternation which makes the game run faster as PbF: improvement cards are gained at the end of the half year?
Rules question: I assume the warehouse lots of industrialist and storekeeper are cumulative, aren't they?
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Agreed with cards at the end of the full turn. Jack Rudd and Watno: Do you agree?
ghostofmars, you have
2 Farmer
4 Tools & 1 Coin
3 Cards (see PM in a bit)
1 Food
(https://i.imgur.com/clr91W6.jpg)
Board
(https://i.imgur.com/5ONrYGI.jpg)
Era 1, Year 1, Summer, Turn 2, Watno
Choose 3 starting resources (any combination of wood and clay)
and then make your 3 moves.
You have 2 Farmer, 6 Tools and 1 Food.
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Rules question: I assume the warehouse lots of industrialist and storekeeper are cumulative, aren't they?
Yes.
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Everything sounds good to me.
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I'm okay with drawing cards after your full turn.
I'll start with 2 wood, 1 clay
Start at left Market
1: Go to Builder, build 1 Shed
2: Go to right Market, drawing 1 card,
3: Go to Head Official, getting Starting Player + 1 Clay
In case some of you didn't know already, there's also an Appendix to the rules that seems quite useful: http://www.mayfairgames.com/files/supportfiles/thecolonists_appendix_v6.pdf
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Start on Left Market with 3 Wood
Move SW, use Joiner to turn 2 Wood to 1 Plank
Leap to right Market, drawing 1 card
Move NW to Builder, build a Library
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move N +2 wood
move W, draw a card
move NW, build a storage
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Riverbank, 2 wood (activating storage Shed)
Left Market, draw card
Diplomat, get lvl 1 Storekeeper
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Nice pace, let me catch up.
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Diplomat, get lvl 1 Storekeeper
Unless I am missing something, you are one wood short. It costs 3 wood and you have 2.
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Watno, you have
2 Inactive Farmers
5 Tools & 0 Coins
1 Card
2 Clay & 1 Food
(https://i.imgur.com/qZ9grVO.jpg)
Jack Rudd, you have
2 Inactive Farmers
5 Tools & 0 Coins
1 Card
1 Food
(https://i.imgur.com/ukh9nNS.jpg)
ghostofmars, you have
2 Inactive Farmers
3 Tools & 1 Coin
4 Cards
1 Food
(https://i.imgur.com/4MlMf8V.jpg)
Board:
(https://i.imgur.com/1UILRO4.jpg)
Watno, feel free to redo your whole turn, unless I am missing something.
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Oops.
activate Shed
Take 2 wood.
Build 1 farm
Go back, take 2 more wood
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Riverbank Grove, take 2 Wood
Builder, build a farm
Riverbank Grove, take 2 Wood
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I activate my Forester in winter.
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I did the Production Phase already. I don't see a reason not to.
Watno, you have
2 Inactive Farmers
7 Tools & 0 Coins
1 Card
2 Clay, 3 Wood & 1 Food
(https://i.imgur.com/OPFNHN0.jpg)
Jack Rudd, you have
3 Inactive Farmers
7 Tools & 0 Coins
1 Card
3 Wood & 1 Food
(https://i.imgur.com/kk8JFzU.jpg)
ghostofmars, you have
1 Inactive Farmer
6 Tools & 1 Coin
4 Cards
1 Food
(https://i.imgur.com/yFtCQcp.jpg)
Board:
(https://i.imgur.com/nrMGHVy.jpg)
Watno,
place the 3 tiles:
(https://i.imgur.com/lPk7EY8.jpg)
and if you don't care about what Market comes up and what tiles come up you can make your 3 moves.
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Place them in a vertical line below the foresters house builder in the order bakery, pub, factory. I'm afraid I need to know the market card. (Maybe we should also rule that to be revealed before placing the tiles)
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Do you mean horizontal? Because a tile needs two adjacent tiles.
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In that case, baker below foresters house, pub below developer, factory below baker
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Board:
(https://i.imgur.com/r63FOL0.jpg)
Market:
(https://i.imgur.com/QFPm6wI.png)
New tiles:
(https://i.imgur.com/Z2UiKO9.jpg)
Watno's turn
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Build a Foresters house
Take 2 wood at left marker
Take 2 more wood at Grove (throwing away the food)
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You're not allowed to end the turn in the same place where you started.
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Oh, right. I'll go to the grove before the market then.
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Watno, you have
2 Inactive Farmers
5 Tools & 0 Coins
1 Card
2 Clay, 4 Wood
(https://i.imgur.com/jqaAPlk.jpg)
Board:
(https://i.imgur.com/VkCNMDr.jpg)
Jack Rudd's turn
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Leap to left Market, take 2 wood
Go to Builder, build Forester's House
Go to head official, take start player and clay
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Leap to left Market, take 2 wood
Discarding both wood as storage is full?
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Ah, so it is. In which case, my market action shall be turn food into coin instead. (Is this any good? Who knows?)
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Jack Rudd, you have
3 Inactive Farmers
5 Tools & 1 Coin
1 Card
1 Clay
(https://i.imgur.com/qAjotg0.jpg)
Board:
(https://i.imgur.com/G2kR4L4.jpg)
ghostofmars's turn
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market -> 2 wood
Builder -> Forester's house
Riverbank grove -> 2 wood
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build foresters house
Take 2 wood at market
Build level 1 storekeeper at diplomat.
Activate both foresters houses and deactivate storage Shed at year end.
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I'll activate Forester's House at year end.
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ghostofmars, you have
1 Inactive Farmer
4 Tools & 1 Coin
4 Cards
3 Wood & 1 Food
(https://i.imgur.com/oSApfRU.jpg)
Watno, you have
1 Inactive Farmer
2 Tools & 0 Coins
1 Card
0 Resources
(https://i.imgur.com/COViAAM.jpg)
Board
(https://i.imgur.com/xAzJgV6.jpg)
Jack Rudd's turn
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Leap to left Market, take 2 Wood
Move North, build Hunting Lodge
Move South, take 2 Wood
Activate Hunting Lodge at year end
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market for 2 wood
Builder for 3 farms
Market 2 clay
Activate my Forester's house
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I did Production Phase already and ghostofmars, I activated your shed to do your turn.
Jack Rudd, you have
1 Inactive Farmer
5 Tools & 1 Coin
1 Card
4 Wood & 1 Food
(https://i.imgur.com/IsKaEKs.jpg)
ghostofmars, you have
2 Inactive Farmers
4 Tools & 1 Coin
4 Cards
6 Wood & 2 Clay & 1 Food
(https://i.imgur.com/iPnUDgW.jpg)
Watno, you have
1 Inactive Farmer
5 Tools & 0 Coins
1 Card
4 Wood
(https://i.imgur.com/gALbWHF.jpg)
Board:
(https://i.imgur.com/UAxlyGu.jpg)
Jack Rudd place the 3 tiles:
(https://i.imgur.com/Z2UiKO9.jpg)
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Grove under the head official, clay delve under it, joiner in the hole at the north.
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Like this?
(https://i.imgur.com/1TbNJk9.jpg)
New Market Card:
(https://i.imgur.com/7Oi6k6Z.png)
New tiles:
(https://i.imgur.com/iwZJLXa.png)
Jack Rudd's turn
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Move NE, build farm
Move SW, build storage shed
Move SE, take 2 wood
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Jack Rudd, you have
2 Inactive Farmers
3 Tools & 1 Coin
1 Card
3 Wood & 1 Food
(https://i.imgur.com/JBi7KIo.jpg)
Board:
(https://i.imgur.com/uGoQI0H.jpg)
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I have a question regarding the upgrade buildings. Are the only buildings that upgrade the houses of farmer/citizen/merchant? If not which other upgrade pay exist?
diplomat paying wood and food
Establish contact to industrialist colony
Jump to right market build storage
Go to head official
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Take 2 clay at left Market
Build 4 farms at builder
Take 2 wood at Grove (the free one)
I think my Warehouse extension is missing from my board.
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ghostofmars, you have
2 Inactive Farmers
2 Tools & 1 Coin
4 Cards
2 Wood & 1 Clay
I have a question regarding the upgrade buildings. Are the only buildings that upgrade the houses of farmer/citizen/merchant? If not which other upgrade pay exist?
You can also upgrade sheds for example. I would need to look what else you can.
(https://i.imgur.com/ktOUfLx.jpg)
Watno, you have
4 Inactive Farmers
1 Tool & 0 Coins
1 Card
3 Wood & 2 Clay & 1 Food
(I had to activate the shed for you to be able to pay 4 resources at once for the farms)
(https://i.imgur.com/Z01GN1g.jpg)
Board:
(https://i.imgur.com/6xhgXGi.jpg)
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There are a few buildings that seem to be better versions. It would be good to know if e.g. a pub upgrades to a theater.
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By the way, are we goin to add the optional small market later on?
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There are a few buildings that seem to be better versions. It would be good to know if e.g. a pub upgrades to a theater.
Doesn't look like it, maybe through a card.
But Tailor Shop upgrades to Textile Mill and Hunting Lodge upgrades to Hunting Grounds
By the way, are we goin to add the optional small market later on?
We can in Era 3, what do others say?
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Go to Builder, Build Forester's House
Go to Developer, take the stuff
Go to Market, take Clay
Activate all the buildings
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I think I should not have 2 wood, because I build a shed.
Grove 2 wood
Baker 2 food
Clay delve 2 clay
If I do have 2 wood, I'll
grove 2 wood
Left market 2 clay
Diplomat storekeeper
either way I'll activate my storage and the industrial colony and use 2 wood to produce a plank
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By the way, are we goin to add the optional small market later on?
We can in Era 3, what do others say?
I don't mind eitehr way, but we should decide before we get there.
I agree on ghostofmars not having wood.
I'm confused about Jack's last turn. You can't take stuff at the developer without playing card I think.
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Sorry for late checking.
Agreed on both. ghostofmars shouldn't have wood, I'm sorry. And Jack Rudd needs to play a card to get the tools. Will wait on Jack Rudd's new turn.
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In that case, I shall go to the grove rather than the developer.
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Grove 2 wood
Baker 2 food
Clay delve 2 clay
I'll activate my storage and the industrial colony and use 2 wood to produce a plank
Regarding the market, I'm fine either way.
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Librarian
Left market for 2 Clay
Build Forester House at Builder
Activate all Foresters in winter
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Watno, you have only 1 Tool. You can't build Forester's House
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Jack Rudd, you have
0 Inactive Farmers
1 Tools & 1 Coin
1 Card
2 Wood & 2 Clay & 1 Food
(https://i.imgur.com/WkLSGCd.jpg)
ghostofmars, you have
0 Inactive Farmers
2 Tools & 1 Coin
4 Cards
2 Wood & 2 Food & 3 Clay
(https://i.imgur.com/WzUw0mq.jpg)
Board:
(https://i.imgur.com/gq4bZe3.jpg)
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Watno, you have only 1 Tool. You can't build Forester's House
I wonder how many years it'll take us until we get one without illegal turn ;P
Librarian
2 Clay at right Market
Librarian
Activate alll Foresters in winter
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In order of player order:
ghostofmars, you have
0 Inactive Farmers
5 Tools & 1 Coin
4 Cards
6 Wood & 1 Plank & 2 Food & 3 Clay
(https://i.imgur.com/YopdTl1.jpg)
Watno, you have
4 Inactive Farmers
4 Tool & 2 Coins
5 Cards
7 Wood & 4 Clay & 1 Food
(https://i.imgur.com/z15T4RP.jpg)
Jack Rudd, you have
0 Inactive Farmers
4 Tools & 1 Coin
1 Card
6 Wood & 2 Clay & 2 Food
(https://i.imgur.com/hsaiTas.jpg)
Board:
(https://i.imgur.com/85QBpHA.jpg)
PSA: Small market will now be added at the start of Era 3.
ghostofmars please place these tiles on the board:
(https://i.imgur.com/iwZJLXa.png)
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Builder next to developer
Clay burner over hunting lodge builder
Grove next to market and librarian
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Board:
(https://i.imgur.com/U2x8ZFL.jpg)
New Market Card:
(https://i.imgur.com/qRDQk4D.png)
New Tiles:
(https://i.imgur.com/LmGxEpZ.png)
ghostofmars' turn
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build a factory
Jump to left market for wood and clay
Developer 2 tools and wooden shovel for 3 clay
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ghostofmars, you have
0 Inactive Farmers
4 Tools & 1 Coin
3 Cards
4 Wood & 1 Plank & 2 Food & 4 Clay
(https://i.imgur.com/2WQNFi5.jpg)
Board:
(https://i.imgur.com/t72ILrA.jpg)
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Sorry, forgot the turn order :(
Grove for +2 wood
Joiner 4 wood -> 2 planks
Clayburner 2 wood, 4 clay -> 2 bricks
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NE, build farm
SW, take resources
SE, build Forester's Hut
Activate at year end
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NE, build farm
SW, take resources
SE, build Forester's Hut
Activate at year end
Just to make sure, you are aware that you could build multiple farms in one turn, aren't you?
SW build a hollow
NE back to developer, 2 tools and play the holiday cabin improvement
Go to left market, take resources
At the end of the year I send the new farmer to the hollow and one of my guys in a storage to the factory.
If my calculations are correct, I enter the production phase with 1 wood, 2 clay, 2 food, and 1 plank (1 free slot) + 3 wood in my buffers. I convert 2 wood into a plank and all my buildings produce. I lose 1 wood that is still in the buffer.
Question: in the rules (p11, buffers) it states that certain embassies that produce can act as buffer, too. Would the industrialist embassy be an example of this? If yes, keep the plank in the embassy and I don't lose the wood.
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I wasn't aware, but I don't think I'll change my turn on the strength of it. Maybe it'll change my future plays.
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SE, build Forester's Hut
To pay you have to move one wood from your Forester's House to your basic Storage or Shed, but your Basic Storage, Shed and Warehouse are full.
Do you want to lose 1 Food or 1 Clay in the process to build it?
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Watno, you have
4 Inactive Farmers
4 Tool & 2 Coins
5 Cards
3 Wood & 2 Planks & 2 Bricks & 1 Food
(https://i.imgur.com/GMoKUdx.jpg)
Board (with Jack Rudd and ghostofmars' turn):
(https://i.imgur.com/RCTuHSc.jpg)
Jack Rudd, see question above
ghostofmars, the Embassy doesn't produce on its own, so you will lose 1 wood
Watno, if you don't care for Jack Rudd's decision, make your turn.
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SE, build Forester's Hut
To pay you have to move one wood from your Forester's House to your basic Storage or Shed, but your Basic Storage, Shed and Warehouse are full.
Do you want to lose 1 Food or 1 Clay in the process to build it?
1 Food.
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I changed my mind about the production phase: I will discard 1 food to keep the wood.
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Left market for 1 wood, 1 clay
Builder build 2 storages
Left market for start player
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Jack Rudd, you have
1 Inactive Farmer
1 Tools & 1 Coin
1 Card
3 Wood & 3 Clay & 1 Food
(https://i.imgur.com/0I0Pgq8.jpg)
ghostofmars, you have
1 Inactive Farmer
3 Tools & 1 Coin
2 Cards
4 Wood & 1 Plank & 2 Food & 2 Clay
(https://i.imgur.com/U0nHIGu.jpg)
Watno, you have
4 Inactive Farmers
2 Tools & 2 Coins
5 Cards
2 Planks & 2 Bricks & 1 Clay & 1 Food
(https://i.imgur.com/gAqnQCh.jpg)
Board:
(https://i.imgur.com/Op1fdSf.jpg)
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Go to Market, take Resources
Go to Developer, play Clay Oven
Go to Builder, build Hollow
Activate everything
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Place Estate Builder between hollow Builder and Pub Builder
Flat Builder between Joiner and Diplomat
Clay Delve between Joiner and Hollow builder
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Activate everything
You can't activate everything. You have 5 Workers, but 3 Forester's Houses, 1 Hollow, 1 Hunting Lodge and 1 Shed.
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Watno, you have
4 Inactive Farmers
5 Tools & 2 Coins
5 Cards
4 Wood & 2 Planks & 2 Bricks & 1 Clay & 1 Food
(https://i.imgur.com/iw9A2US.jpg)
Jack Rudd, you have
0 Inactive Farmer
4 Tools & 1 Coin
0 Cards
7 Wood & 1 Clay & 1 Brick & 2 Food
(https://i.imgur.com/8smuVRJ.jpg)
ghostofmars, you have
0 Inactive Farmer
6 Tools & 1 Coin
2 Cards
9 Wood & 2 Planks & 1 Food & 5 Clay
(https://i.imgur.com/FNw2ZZz.jpg)
Board:
(https://i.imgur.com/85SkYwJ.jpg)
Jack Rudd, I activated your Hollow and left your Forester's House unmanned in a random choice to keep the game going. If you want to activate the Forester's House instead of the Hollow, Hunting Lodge or Shed, let me know. If you decide to deactivate the shed, let me know which item(s) you discard.
Watno, I will PM you the market card to keep the game going, your turn.
Last year of the era (no new tiles)
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Happy with that decision. Sorry.
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Develop Stone Axe (+4 wood)
Join 6 wood -> 3 planks (activating a Storage)
Upgrade 3 Farms -> Flats
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Go to Builder, turning 1 farm into an Estate
Leap to left Market, taking resources
Go to NW builder, building another Storage Shed
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I would need to know the market action before I can move.
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Here's the market card via PM to let the game going while Jack Rudd decides.
(https://i.imgur.com/vV1ccoJ.png)
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Watno, you have
3 Inactive Citizens
3 Tools & 2 Coins
4 Cards
2 Wood & 2 Planks & 2 Bricks & 1 Clay & 1 Food
(https://i.imgur.com/eakBMVe.jpg)
Jack Rudd, you have
2 Inactive Farmer
2 Tools & 1 Coin
0 Cards
4 Wood & 1 Clay & 2 Food
(https://i.imgur.com/MGCgbMF.jpg)
Board:
(https://i.imgur.com/5DFCsA9.jpg)
Market Card:
(https://i.imgur.com/vV1ccoJ.png)
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That was the least useful market card for me...
builder 2 farms
builder hunting lodge
clayburner 2w+4c -> 2 bricks (activating the storage)
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PS: I have 10 woods (at least I have in the picture).
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Clay delve
left market +2 wood
build 1 hunting lodge
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ghostofmars, you have
1 Inactive Farmer
1 Tool & 1 Coin
2 Cards
4 Wood & 2 Planks & 1 Food & 2 Bricks
(https://i.imgur.com/tTamIeS.jpg)
Watno, you have
3 Inactive Citizens
1 Tools & 2 Coins
4 Cards
2 Wood & 2 Planks & 2 Bricks & 2 Clay & 1 Food
(https://i.imgur.com/syvmInt.jpg)
(I mistakenly said you had 3 Tools last turn, but you had 4, I hope that didn't mess things up)
Board:
(https://i.imgur.com/d32GddU.jpg)
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Market, build Forester's House
Leap to other Market, take resources
Go to Librarian
Activate everything
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Any market +2wood
left market +2wood
builder -> 1 shed
I activate the shed and use the industrialist colony to get another plank.
Note that there is a misprint on the industrialist colony level 2. The conversion ought to be 1w,2c (1x) -> 1 brick.
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Sorry, I totally forgot about this.
Jack Rudd, again I can't activate everything. I either can't activate the Forester's House or the Shed. If you don't activate the shed, you lose 1 resource in the Production Phase. Also I sent you the 4 cards, please discard 2.
Watno, place the 3rd Market. It needs to be at least 2 places away from the other Markets.
I will update the game boards after I get these answers.
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Fail to activate the Forester's House.
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Watno?
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Sorry
I'll place the market below the estate builder, going.straight down. If that's not allowed, below the estate builder and going to the pub builder.
I'll deactivate a shed in favor of the hunting lodge
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Watno, you have
3 Inactive Citizens
4 Tools & 2 Coins
4 Cards
6 Wood & 2 Planks & 2 Bricks & 2 Clay & 2 Food
(https://i.imgur.com/Y5znIRt.jpg)
Jack Rudd, you have
0 Inactive Farmer
3 Tools & 2 Coins
2 Cards
9 Wood & 2 Clay & 3 Food
(https://i.imgur.com/VBGFjnQ.jpg)
ghostofmars, you have
0 Inactive Farmer
3 Tools & 1 Coin
2 Cards
12 Wood & 3 Clay & 3 Planks & 1 Food & 2 Bricks
(https://i.imgur.com/JfRDPEz.jpg)
Board:
(https://i.imgur.com/w9LOAGr.jpg)
New Tiles:
(https://i.imgur.com/exUEh7h.png)
Era II starts. New Market card:
(https://i.imgur.com/vxa9hhZ.jpg)
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Build 1 farm (activate Storage Shed)
Left Market -> take 2 clay
Diplomat: Build Lvl 2 Lords, upgrade Storekeepers to Lvl 2
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Leap to left market, sell 2 food
Move to Builder, build 3 farms
Move to NE Riverbank Grove, take 2 wood
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Diplomat pay 1 food,1 clay, 1 wood
Build Lord lvl 2, industrialist lvl 2
South take a brick
Developer take 2 tools and 3 clay
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Watno, you have
3 Inactive Citizens
0 Tools & 2 Coins
4 Cards
3 Wood & 3 Clay & 3 Food
(https://i.imgur.com/xCv21Cq.jpg)
Jack Rudd, you have
3 Inactive Farmer
0 Tools & 3 Coins
2 Cards
8 Wood & 2 Clay & 1 Food
(https://i.imgur.com/svVdjLx.jpg)
ghostofmars, you have
0 Inactive Farmer
2 Tools & 1 Coin
1 Card
8 Wood & 3 Clay & 1 Planks & 1 Bricks
(https://i.imgur.com/5DWrXzz.jpg)
Board:
(https://i.imgur.com/b1df1J4.jpg)
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I think my storage extension is missing from my board
Take 1 brick at Joiner with Lords
Take 1 brick at Hollow Builder with Lords
Take 1 brick at Estate buikder with Lords
Upgrade empty Storage Shed to Factory with Storekeepers paying no fee due to Lords.
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Sorry I shouldn't assume you all make a turn before I update.
Watno, you have
3 Inactive Citizens
0 Tools & 2 Coins
4 Cards
3 Wood & 3 Clay & 3 Bricks & 3 Food
I forgot to mention last time that I can't find the storage extension on TTS. So we just have to remember you have it.
(https://i.imgur.com/gn8BWT9.jpg)
Board:
(https://i.imgur.com/ZzlxmU7.jpg)
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Teleport to left market, take clay
Move to Developer, play Axe
Move to builder, build Hollow
Activate everything
-
South take a brick
South West build two estates (I think I need to discard a clay)
North take a brick
Activate all buildings and use industrialist colony to produce 1 brick and 2 planks
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Move to Developer, play Axe
What are you paing ghostofmars for the fee?
-
Aargh, good point, I haven't got enough resources to pay the fee with, and have no good way of getting them.
-
OK, rethink turn.
Move NW, create 1 load of planks
Move NW again, create 1 load of bricks
Teleport to bottom market, take clay
Activate everything
-
Watno, you have
3 Inactive Citizens
3 Tools & 2 Coins
4 Cards
9 Wood & 3 Clay & 3 Bricks & 5 Food
(https://i.imgur.com/YMV8ay2.jpg)
Jack Rudd, you have
2 Inactive Farmer
3 Tools & 3 Coins
2 Cards
11 Wood & 3 Clay & 2 Food & 1 Plank & 1 Brick
You had to store 5 Wood and 1 Food, I discarded 2 Wood because it didn't fit. If I should discard 1 Wood and 1 Food instead, let me know.
(https://i.imgur.com/A61IOld.jpg)
ghostofmars, you have
3 Inactive Farmer
3 Tools & 1 Coin
1 Card
5 Wood & 2 Clay & 2 Planks & 2 Bricks & 2 Food
I had to discard 2 Clay for doing your one action (unless I am missing something).
(https://i.imgur.com/HCf5FXs.jpg)
Board:
(https://i.imgur.com/j7MYraN.jpg)
Watno, please add these 3 tiles:
(https://i.imgur.com/exUEh7h.png)
-
I have 9 storage and 2 warehouse spots. For my action I need 8 resources. Hence I should be able to store 3 goods (1 plank, 2 clay). Am I missing something?
-
I have 9 storage and 2 warehouse spots. For my action I need 8 resources. Hence I should be able to store 3 goods (1 plank, 2 clay). Am I missing something?
No, I had a brainfart. You have one additional clay.
-
Forest replaces top Grove
Joiner above other Joiner.
Blacksmith between right Market and Grove
-
I noticed I'm missing a plank. I had 8w, 2c, 1p, 2b. After building two estates, I have 2w, 2c, 1p. Producing wood and clay 10w, 5c, 1p. Using the industrialist colony 5w, 3c, 3p, 2b.
Also if the others don't mind, I would like to deactivate the unused storage. I don't think there is any benefit to activating it before I need it.
-
You have 3 planks in the picture, just mistyped.
Still waiting on Jack Rudd on what to do.
-
Go with the wood discard
-
Board:
(https://i.imgur.com/SLtO14e.jpg)
New Market Card:
(https://i.imgur.com/kOVge0J.png)
New tiles:
(https://i.imgur.com/b6jyrDJ.png)
Watno's turn
-
take 1 brick at pub builder.
Upgrade 3 farms to estates, throwing away 3 food
Jump to right market for 2 food, 1 clay
-
Watno, you have
6 Inactive Farmer & 3 Inactive Citizens
0 Tools & 2 Coins
4 Cards
4 Clay & 1 Bricks & 4 Food
(https://i.imgur.com/7PdN4y9.jpg)
Board:
(https://i.imgur.com/MF9ZB3f.jpg)
-
Move one space north, upgrade 1 Farm to Estate
Teleport to left-centre market, sell Wood
Move to Developer, play Axe
-
move to developer, build warehouse extension
To Joiner converting 4w to 2p
To Builder building 3 flats
-
Turn Storage Shed into Library
1: Go to Librarian
2: Riverbank Grove for +3 wood.
3: (Upper) left market selling 3 wood and 1 brick.
-
Jack Rudd, you have
4 Inactive Farmer
4 Tools & 4 Coins
1 Card
2 Wood & 3 Clay & 2 Food & 1 Plank
(https://i.imgur.com/3ATfS6k.jpg)
ghostofmars, you have
3 Inactive Farmer & 3 Inactive Citizens
1 Tool & 1 Coin
0 Cards
1 Wood & 3 Clay & 1 Plank & 2 Bricks & 2 Food
(https://i.imgur.com/uWEPKPI.jpg)
Watno, you have
7 Inactive Farmer & 3 Inactive Citizens
0 Tools & 6 Coins
6 Cards
4 Clay & 4 Food
(https://i.imgur.com/w2NRHSv.jpg)
Board:
(https://i.imgur.com/TyZBwQB.jpg)
-
Move SW, build Hollow
Leap to Right Market, take resources
Move N, draw cards
Activate everything
-
Something went wrong, the 3 flats shouldn't be added to my map, they should replace 3 of the farms. So I should have no active farmers left. There is also something wrong on Watno's map. He cannot store 2f in the inactive Hunting Lodge. When he deactivated it, the food should have moved to its storage. Should he even have produced the two food? Wasn't his hunting lodge inactive in the last winter?
After this is fixed, I will
Leap to the right market selling 2 bricks
Move to the Head official
Move up to the Builder, building a Library
I will place the Ore pit next to the Librarian and the Grove, the Loamburner above the Clayburner, and Grand Baker between Market and Factory Builder.
I will use my industrialist colony so that my net production should be 3w, 1c, 2p, 1b, and 2f.
-
Turn Storage Shed into Library
1: Go to Librarian
2: Riverbank Grove for +3 wood.
3: (Upper) left market selling 3 wood and 1 brick.
I now realize i forgot to mention that I'm activating the Library before using the Librarian. Could I do that retroactively, please?
I agree with ghostofmars on the food being wrongly placed on my hunting lodge.
-
The library doesn't need a worker.
-
Thanks ghostofmars for fixing my dumb mistakes. I try to make not more.
ghostofmars, you have
3 Inactive Citizens
3 Tool & 5 Coins
0 Cards
3 Wood & 5 Clay & 2 Planks & 1 Bricks & 4 Food
(https://i.imgur.com/lhV8neG.jpg)
Watno, you have
7 Inactive Farmer & 3 Inactive Citizens
3 Tools & 6 Coins
6 Cards
6 Wood & 4 Clay & 2 Food
(https://i.imgur.com/PNUjEu7.jpg)
Jack Rudd, you have
3 Inactive Farmer
5 Tools & 5 Coins
3 Cards
10 Wood & 3 Clay & 4 Food & 1 Plank
(https://i.imgur.com/KY7nHSA.jpg)
New Market Card:
(https://i.imgur.com/FVKPxrR.png)
New Tiles:
(https://i.imgur.com/275JQPX.png)
Board:
(https://i.imgur.com/KB0imFI.jpg)
-
Can I activate my Hunting Lodge for that last winter?
-
I'm fine with that if everyone else is
-
Can I activate my Hunting Lodge for that last winter?
ok with me
Librarian draw 4 cards - choose 2
Ore pit get 1 iron
Librarian draw 4 cards - choose 2
-
PS Watno's steward is on the wrong market. He jumped to the upper left one.
-
Thanks for pointing that out!
-
ghostofmars, you have
3 Inactive Citizens
3 Tool & 5 Coins
4 Cards
3 Wood & 5 Clay & 2 Planks & 1 Bricks & 4 Food & 1 Ore
(https://i.imgur.com/Qf7Ywl3.jpg)
Board:
(https://i.imgur.com/NNqyOBG.jpg)
-
Provided I'm allowed to take the food:
Take plank at Dioplomat (with colony)
Take plank at Joiner (with Colony)
Turn Storage Shed into Institute, activate it
Move 1 food to Storage
Developer: Build Food Warehouse (3 food, 1 tool)
Move 2 planks and 2 clay to Storage (this is explicitely allowed in the rules)
Build Workshop (2 tools, 2 planks, 3 clay)
-
I have two questions regarding your turn. First, you listed constructing an institute twice. I assume that's a mistake. Secondly, after you build the institute you have no storage building left, so that the only storage is the 3 base storage and you cannot build the workshop anymore. Did I overlook something?
-
Regarding the first question: yes, thats a a mistak, i'll fix that.
Regarding the second question: I have 3 extra storage form the storekeeper's colony.
-
I missed that the second level gives storage, too.
-
Watno, you have
5 Inactive Farmer & 3 Inactive Citizens
3 Tools & 6 Coins
4 Cards
6 Wood & 1 Clay & 1 Food
(https://i.imgur.com/xllPyNV.jpg)
Board:
(https://i.imgur.com/xjA4pn9.jpg)
-
I believe I should have 2 tools only.
-
Can someone remind me again what the Diplomat square does?
-
Can someone remind me again what the Diplomat square does?
You can establish relations with other Colonies.
These 4 Colonies will be available this game (Open in new tab for big picture):
Laborer Colony, Industrialist Colony, Storekeeper Colony, Lord Colony
(https://i.imgur.com/6FeIEpb.jpg) (https://i.imgur.com/qihKdrS.jpg)
-
Teleport to Left Market, create 2 Planks
Move to Diplomat, establish relations with Labourer Colony
Move to Builder, upgrade 2 farms to flats
Activate everything
-
I believe I should have 2 tools only.
The Institute reduces the cost of one improvement card by 1 tool.
Move to Diplomat, establish relations with Labourer Colony
To explain: costs are cumulative for the levels. I assume you want level 1 as you don't have bricks.
But: You have only 1 spot free in your storage, but need storage space to pay with 3 wood and 1 additional clay which means you need to discard 3 goods from your storage if you do this. Please let me know if you want to do this, and if yes what you discard.
-
I'll discard Wood, I suppose. Do I have enough Wood that I can discard just Wood and still do everything?
-
I'll discard Wood, I suppose. Do I have enough Wood that I can discard just Wood and still do everything?
You have to discard 3 things from your storage not from your buildings as everything you pay has to be in your storage, so in this case discarding planks and/or food.
-
Start with food. If I run out of food, planks.
-
Ore pit +1 iron
Grove take a brick
Blacksmith convert 2 iron and 2 wood in 4 tools
If I didn't miscount I need to discard 3 goods in the production phase (activating my industrialist colony as usual) I will discard such that I have 2f, 2c, 4p, 3b in my storage/warehouse.
-
Take 2 clay at right market.
Build 3 storage sheds at Storage builder.
Exchange those for a Clay Pit and 2 Factories (which I activate)
Take 1 brick at hunting lodge builder
-
Jack Rudd, you have
1 Inactive Farmer, 2 Inactive Citizens
2 Tools & 5 Coins
3 Cards
3 Wood & 1 Clay & 1 Food & 1 Plank
(https://i.imgur.com/o7RgoRf.jpg)
ghostofmars, you have
3 Inactive Citizens
7 Tools & 5 Coins
4 Cards
1 Wood & 5 Clay & 2 Planks & 2 Bricks & 4 Food
(https://i.imgur.com/vT6O1YW.jpg)
Watno, you have
2 Inactive Farmer & 3 Inactive Citizens
0 Tools & 6 Coins
4 Cards
1 Brick & 3 Clay & 1 Food
(https://i.imgur.com/GyP3eyf.jpg)
Board:
(https://i.imgur.com/R5fU9kl.jpg)
-
Move to Clay Delve, take Clay
Teleport to Market, take resources
Move to Developer, build Wood Storehouse
Activate everything
-
ghostofmars, you have
3 Inactive Citizens
10 Tools & 5 Coins
4 Cards
4 Wood & 6 Clay & 4 Planks & 3 Bricks & 4 Food
(https://i.imgur.com/QP6JGnU.jpg)
Watno, you have
2 Inactive Farmer & 3 Inactive Citizens
3 Tools & 6 Coins
4 Cards
1 Brick & 7 Clay & 10 Wood & 5 Food
(https://i.imgur.com/Nhl8CmZ.jpg)
Jack Rudd, you have
1 Inactive Farmer, 2 Inactive Citizens
6 Tools & 5 Coins
2 Cards
8 Wood & 7 Clay & 2 Food & 1 Plank
(https://i.imgur.com/EzVMrD2.jpg)
Board:
(https://i.imgur.com/IKfTHzb.jpg)
ghostofmars, I think you overlooked your Storehouse card. I stored 1 extra Clay in there. If I should store 1 of the 2 Food I discarded in there, let me know.
Also you have to add the tiles to the board:
(https://i.imgur.com/275JQPX.png)
-
Iron mine next to me and grove
Theater above librarian
Institute below Grand market
-
Grand market
Grand Baker?
-
Grand market
Grand Baker?
Yes :P
-
Board:
(https://i.imgur.com/7pfKsin.jpg)
New tiles:
(https://i.imgur.com/tjsmHaI.jpg)
New Market card:
(https://i.imgur.com/QM2ob6t.png)
-
Build ironmine
Grove (taking a brick)
Librarian (taking a brick)
-
Build 3 Storage Sheds.
Sell 6 clay at right market.
Draw cards at Developer
-
Leap to bottom market, make bricks
Move to Builder, turn Farm into Estate
Move to Grand Baker, sell food
Activate everything
-
Build a theater
Jump to left market, make a brick
Developer +2 tools +2 planks
I activate the iron mine and the theater in the production phase and use all options of the industrialist colony.
I get 3w, 1c, 2p, 1b, 2i, 2$
-
ghostofmars, you have
3 Inactive Citizens
8 Tools & 5 Coins
3 Cards
4 Wood & 4 Clay & 2 Planks & 1 Brick & 4 Food
(https://i.imgur.com/GcnSvpk.jpg)
Watno, you have
2 Inactive Farmer & 3 Inactive Citizens
1 Tool & 10 Coins
6 Cards
1 Brick & 1 Clay & 4 Wood & 5 Food
(https://i.imgur.com/jiHwhCf.jpg)
Jack Rudd, you have
3 Inactive Farmer, 2 Inactive Citizens
5 Tools & 6 Coins
2 Cards
4 Wood & 4 Clay & 1 Plank
(https://i.imgur.com/YYXhaqs.jpg)
Board:
(https://i.imgur.com/aP2eiC7.jpg)
Watno, I assumed you meant Library not Developer, right? Also, sorry, I forgot to give you an additional tool in the last Production Phase because of your Workshop, fixed now.
Jack Rudd, to build your Estate you had to discard one good - one Clay, Food or Plank. You used all your Food later that turn, so I discarded a Clay for you. Let me know if you want to change that somehow.
-
Yeah, Clay is fine.
-
Ore Pit.
Left market for wood.
Develop (for real this time):
Ruin (+1 Brick)
Cottage: Pay 1 Tool (which i don't neeed to pay), 4 Wood, 1 Brick: +2 Farmer (worth 2 coins)
-
Watno, you have
4 Inactive Farmer & 3 Inactive Citizens
3 Tool & 10 Coins
4 Cards
1 Brick & 1 Clay & 2 Wood & 5 Food
(https://i.imgur.com/4ZMRZQB.jpg)
Board:
(https://i.imgur.com/2ES0Y6r.jpg)
-
Teleport to Market, take resources
Move to Diplomat, establish relations with storekeeper colony
Move to Joiner, make planks
-
place the clay pocket next to the diplomat, the apartment builder North of that and the storage builder next to the hunting lodge builder
-
ghostofmars, you have
1 Inactive Citizen
11 Tools & 7 Coins
3 Cards
7 Wood & 5 Clay & 4 Planks & 2 Bricks & 4 Food
(https://i.imgur.com/SUdJBHP.jpg)
Watno, you have
4 Inactive Farmer & 3 Inactive Citizens
7 Tools & 10 Coins
4 Cards
1 Brick & 5 Clay & 12 Wood & 9 Food
(https://i.imgur.com/7WNH8a5.jpg)
Jack Rudd, you have
3 Inactive Farmer, 2 Inactive Citizens
7 Tools & 6 Coins
2 Cards
9 Wood & 4 Clay & 2 Planks
(https://i.imgur.com/JQKDZ9y.jpg)
Board:
(https://i.imgur.com/cOg8t0Q.jpg)
Market Card:
(https://i.imgur.com/ACIQQLC.png)
-
I miscalculated how much storage I would have :-[.
Discard two food
walk to the clay pocket
take 2 clay there and a plank on every step along the way
-
Left market for 2 food, 1 wood
Take 1 brick at farm builder.
Transform 10 wood to 5 planks.
-
Sorry for the wait.
ghostofmars, you have
1 Inactive Citizen
11 Tools & 7 Coins
3 Cards
7 Wood & 7 Clay & 6 Planks & 2 Bricks & 2 Food
(https://i.imgur.com/SHb2Eq1.jpg)
Watno, I assume you activate your sheds doing that because otherwise this wouldn't have been possible. Then you have
1 Inactive Farmer & 3 Inactive Citizens
7 Tools & 10 Coins
4 Cards
2 Bricks & 5 Clay & 3 Wood & 11 Food & 5 Planks
(https://i.imgur.com/Hjd2rAH.jpg)
Board:
(https://i.imgur.com/Fuav78Z.jpg)
-
Leap to right market, sell clay
Move to librarian, draw cards
Move to riverbank forest, take lots of wood
Activate everything
-
Upgrade two flats to apartments
Upgrade two sheds to storage houses
Build a hunting lodge
If I counted correctly, I don't need to activate the storage houses yet. I need to think a bit what exactly I want to do in the production phase.
-
Right market sell 4 clay.
Take brick at grove
Build iron mine
-
Jack Rudd, did you want to sell 2 or 4 clay? Next time please specify. I just sold 2 clay for 1$. You have
3 Inactive Farmer, 2 Inactive Citizens
7 Tools & 8 Coins
4 Cards
13 Wood & 2 Clay & 2 Planks
(https://i.imgur.com/PUntb28.jpg)
ghostofmars, you have
5 Inactive Citizen, 2 Inactive Farmer
2 Tools & 7 Coins
3 Cards
5 Wood & 2 Clay & 2 Food & 2 Ore
(https://i.imgur.com/CvVMM4A.jpg)
Watno, you have
1 Inactive Farmer & 3 Inactive Citizens
5 Tools & 12 Coins
4 Cards
1 Clay & 3 Wood & 11 Food & 3 Planks & 1 Ore
(https://i.imgur.com/CElUhJT.jpg)
Board:
(https://i.imgur.com/GiuSyQI.jpg)
-
I decided on my production phase.
I will replace the farmer in the industrial colony with a citizen and activate one storage house and the new hunting lodge. I will only use the industrialist colony to produce planks. All in all, I produce 2 wood, 2 clay, 2 planks, 3 ore, and 2$.
-
Joiner, make planks
Clayburner, make bricks
Leap to market just below them, take resources
-
I think I get to place the small market next to factory builder and clay delve
-
Joiner, make planks
Clayburner, make bricks
Leap to market just below them, take resources
Okay, this time I have to ask. How many planks are you making Jack Rudd? As you have so many wood. Please make sure to specify.
-
two planks
-
ghostofmars, you have
3 Inactive Citizen, 2 Inactive Farmer
5 Tools & 9 Coins
3 Cards
7 Wood & 4 Clay & 2 Food & 5 Ore & 2 Planks
(https://i.imgur.com/tcbT9nH.jpg)
Watno, you have
1 Inactive Farmer & 1 Inactive Citizen
9 Tools & 12 Coins
4 Cards
4 Clay & 11 Wood & 12 Food & 3 Planks & 4 Ore
(https://i.imgur.com/7CPEPda.jpg)
Jack Rudd, you have
3 Inactive Farmer, 2 Inactive Citizens
10 Tools & 8 Coins
4 Cards
17 Wood & 2 Clay & 1 Brick & 3 Food & 4 Planks
(https://i.imgur.com/O40cfqZ.jpg)
Era III card and Market card:
(https://i.imgur.com/KDD0sJI.png)
Board:
(https://i.imgur.com/p1CPXvq.jpg)
New tiles:
(https://i.imgur.com/vFPCQOJ.png)
-
There should also be a be new colony, see step 1 of the era cards.
-
There should also be a be new colony, see step 1 of the era cards.
Yes, I added it but forgot to make a screenshot.
(https://i.imgur.com/VDnz3rJ.png)
-
Based on the colony I changed my plan, let's see if this is wise
SW take a brick
Diplomat - establish relationship with altruists level 2
Altruists' special ambassador on big right market
South take a brick
-
Left market for resources
1 step up take a brick.
Burn 6 clay, 3 wood -> 3 bricks (throwing away 2 food unless I'm mistaken)
-
Diplomat, establish level 2 relations with Altruist Colony
Go back to market, take resources
Developer, build fireplace
Put Altruist on right market
-
altruist on iron
move to diplomat, lord colony level 3
market for resources
developer build a fruit farm
Swap Joiner and diplomat
-
ghostofmars, you have
3 Inactive Citizen, 2 Inactive Farmer
3 Tools & 9 Coins
3 Cards
4 Wood & 2 Clay & 2 Food & 5 Ore & 1 Plank & 1 Brick
(https://i.imgur.com/Z0y2Iom.jpg)
Watno, you have
1 Inactive Farmer & 1 Inactive Citizen
9 Tools & 12 Coins
4 Cards
8 Wood & 10 Food & 3 Planks & 4 Ore & 4 Bricks
(https://i.imgur.com/wxS0KCS.jpg)
Jack Rudd, you have
3 Inactive Farmer, 2 Inactive Citizens
10 Tools & 8 Coins
3 Cards
13 Wood & 2 Clay & 5 Food & 3 Planks
(https://i.imgur.com/dSmfI9s.jpg)
Board:
(https://i.imgur.com/9a2fpco.jpg)
Jack Rudd, to build your Altruist Embassy I had to trash 2 resources. I chose wood, let me know if you rather want to trash 2 Food.
ghostofmars, I didn't execute your turn, because unless I am missing something, you are missing 1 Clay to get the Tier 3 Colony.
-
Hah, yes, I'm happy to trash Wood. I have far too much of it.
-
Due to Jack's turn I made a change compared to my plan and didn't realize that I cannot swap two of the actions :-[
altruist on iron
Top-left market for resources
Diplomat establish altruists level 3
Top-left market for resources
-
Upgrade all 3 storages.
Take wood and clay at top right market, then at top left
-
ghostofmars, you have
3 Inactive Citizen, 2 Inactive Farmer
1 Tools & 9 Coins
3 Cards
3 Wood & 3 Clay & 2 Food & 3 Ore & 1 Plank & 1 Brick
(https://i.imgur.com/ntezB2Q.jpg)
Watno, you have
4 Inactive Farmer & 1 Inactive Citizen
3 Tools & 12 Coins
4 Cards
10 Wood & 10 Food & & 4 Ore & 1 Brick & 2 Clay
(https://i.imgur.com/JgmcqTn.jpg)
Board:
(https://i.imgur.com/qMbMQB8.jpg)
Watno, you don't have storage to store any of the 3 resources you get at the second market. Do you want to pay 1 Food to hire a Citizen to a Storage House or want to do something else?
-
yeah, I'll pay a food to activate a storage (and another in winter to keep it active).
In fact, I think I'll need more storage in Winter, I'll also activate that.
-
I'll also activate that.
You will update what, sorry? Not sure I understand. You only have one citizen to activate one Storage House.
Jack Rudd's turn
-
oh, thats sadly true. I'll have to think about that :P
-
Bump
-
Still have no idea what I'm doing. Can I have a reminder of the current Market options?
-
What do you need help with?
(https://i.imgur.com/KDD0sJI.png)
-
Move to right market, build Apartment
Move NE, take wood
Move north, take ore
-
I'll switch my Factory from a Citizen to a farmer and activate another storage house. If that's still not enough space, I'll trash food.
-
Rules question: must Jack move the altruist ambassador or can it stay where it is.
-
I am pretty confident that it is optional.
ghostofmars, what are your charity options (Altruist)? Do you want clothes or food (Altruist)? How do you want to use your Industrialist colony?
Jack Rudd, out of 8 Wood and 1 Food you have to store, you only have storage space for 2 resources. Which ones do you want to keep?
-
The food and one wood.
-
hunting grounds builder next to the two brick producer
Clay producer next to the two joiners
House builder SW of flat builder
Move farmer to industrialist colony
Move citizen in storage house
Use industrialist colony for 1 plank
Altruist choice iron and robe
-
ghostofmars, you have
3 Inactive Citizen, 1 Inactive Farmer
4 Tools & 11 Coins
3 Cards
9 Wood & 6 Clay & 3 Food & 6 Ore & 2 Plank & 1 Brick & 1 Robe
(https://i.imgur.com/NO2fn9K.jpg)
Watno, you have
4 Inactive Farmer
7 Tools & 12 Coins
4 Cards
20 Wood & 8 Food & & 6 Ore & 1 Brick & 8 Clay
(https://i.imgur.com/dOWsd9m.jpg)
Jack Rudd, you have
3 Inactive Farmer, 4 Inactive Citizens
12 Tools & 8 Coins
3 Cards
17 Wood & 2 Clay & 6 Food & 1 Planks & 1 Ore
(https://i.imgur.com/hHb6vH7.jpg)
Board:
(https://i.imgur.com/Ak9fTbY.jpg)
New tiles:
(https://i.imgur.com/GQMCuLi.png)
New market:
(https://i.imgur.com/zlWoNl5.png)
-
altruist stays on iron
move to diplomat, relationship with Lord lvl3
move to clay pocket taking a coal
back to diplomat, relationship with industrialist lvl3
Swap developer and Joiner
-
1: Build Lord's 3.
Swap Developer and Joiner back
Joiner 8 wood -> 4 planks
Build Shopkeeper's 3
-
ghostofmars, you have
3 Inactive Citizen, 1 Inactive Farmer
0 Tools & 11 Coins
3 Cards
3 Wood & 3 Food & 2 Ore & 2 Planks & 1 Brick & 1 Robe & 1 Coal
(https://i.imgur.com/Qavin63.jpg)
Watno, you have
4 Inactive Farmer
3 Tools & 12 Coins
4 Cards
6 Wood & 8 Food & 1 Brick & 2 Clay & 4 Planks
(https://i.imgur.com/Rspob7l.jpg)
Board:
(https://i.imgur.com/shD8UiW.jpg)
-
Leap to bottom Market, make coal
Go 1 North, build an Estate
Leap to top left market, make coal
Activate everything
If I need to discard anything, discard Wood
-
altruist to clay pit
swap developer and joiner
developer to get a 2nd steward; steward2 starts on right market
librarian for two cards
flat builder, build 1 flat
-
Develop Ticket and Ruins
Jump to Clay Pocket with Ticket
Build 2 Apartements
Swap Clay Delve and House Builder
Storekeeper Storage -> Theater (I can move that away from the storage spot later, right?)
-
Go 1 North, build an Estate
You don't have bricks to build that.
(I can move that away from the storage spot later, right?)
Yes
-
In which case, travel to two markets, making coal, then go to the square where I get a coin and two more cards.
-
Jack Rudd, you have
3 Inactive Farmer, 4 Inactive Citizens
12 Tools & 9 Coins
5 Cards
11 Wood & 2 Clay & 6 Food & 1 Planks & 1 Ore & 2 Coal
(https://i.imgur.com/cckrvij.jpg)
ghostofmars, you have
4 Inactive Citizen, 0 Inactive Farmer
0 Tools & 14 Coins
4 Cards
3 Wood & 3 Food & 2 Ore & 1 Robe & 1 Coal
(https://i.imgur.com/70rhRWs.jpg)
Board:
(https://i.imgur.com/wIDTspi.jpg)
Watno, you have already played Ruins, I will send you your current hand.
-
I'll do the same thing without the ruins then
-
Watno, you have
4 Inactive Citizen, 4 Inactive Farmer
3 Tools & 12 Coins
3 Cards
1 Wood & 8 Food & 1 Brick
(https://i.imgur.com/MZPJAYk.jpg)
Board:
(https://i.imgur.com/VrIKIX5.jpg)
-
Northwest, Northwest, Northwest
Make two loads of planks when the relevant decision arises
If I have to discard anything, discard food
-
iron smelter above ore pit
boardinghouse builder above theater builder
tailor shop builder under iron mine builder
For the production phase, could you please verify that if I keep all set as is and use all features of industrialist colony + food/robe/coal from altruist I get the following resources
-1 wood, +1 clay, +2 plank, +2 brick, +2 ore, +2 coal, +1 food, +1 robe, +2$
If that is correct then that is exactly what I will do.
-
ghostofmars, you have
4 Inactive Citizen, 0 Inactive Farmer
3 Tools & 16 Coins
4 Cards
2 Wood & 4 Food & 4 Ore & 2 Robe & 3 Coal & 1 Clay & 2 Bricks & 2 Planks
(https://i.imgur.com/L0AdaIY.jpg)
Watno, you have
3 Inactive Citizen, 4 Inactive Farmer
7 Tools & 14 Coins
3 Cards
11 Wood & 8 Food & 4 Clay & 1 Brick & 2 Ore
(https://i.imgur.com/HX7irJT.jpg)
Jack Rudd, you have
3 Inactive Farmer, 4 Inactive Citizens
15 Tools & 9 Coins
5 Cards
13 Wood & 2 Clay & 6 Food & 3 Planks & 1 Ore & 2 Coal & 1 Bricks
(https://i.imgur.com/80v9Eoj.jpg)
Board:
(https://i.imgur.com/4hxrc5d.jpg)
New tiles:
(https://i.imgur.com/yrHknF1.png)
New Market:
(https://i.imgur.com/G2jtWq7.png)
-
developer, blacksmiths anvil
house builder, two houses
altruist ambassador to ore pit
swap iron smelter and theater builder
iron smelter, make two iron
-
Left Market for plank + food
Swap Developer and joiner below market
Make 5 planks
Upgrade Flat -> House
-
bump
-
So I updated my graphics card driver and now TTS doesn't want to run anymore. I have to figure this out. Sorry for the inconvenience. I hope I get this sorted out.
-
So, I apologize for the delay, not sure what that was, but of course a restart of the computer fixed it.
@ghostofmars: As far as I can see you can't upgrade Apartments to Houses, so you can only upgrade one Flat to a House. You want to do that?
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I have two flats (one in the top left corner and one in the middle of the second row).
-
I am blind.
-
ghostofmars, you have
2 Inactive Merchants, 2 Inactive Citizen, 0 Inactive Farmer
3 Tools & 16 Coins
3 Cards
2 Wood & 4 Food & 1 Ore & 2 Robe & 1 Coal & 2 Iron
(https://i.imgur.com/uvPKrSO.jpg)
Watno, you have
1 Inactive Merchant, 2 Inactive Citizen, 4 Inactive Farmer
5 Tools & 14 Coins
3 Cards
1 Wood & 9 Food & 2 Clay & 2 Ore & 5 Planks
(https://i.imgur.com/TsbFvRP.jpg)
Board:
(https://i.imgur.com/PC7f1mP.jpg)
-
The altruist is still on the clay and should be on the ore pit.
-
Move Altruist onto Grove
Move to Joiner, make 2 planks
Leap to bottom Market, take resources
Move 1 north, create an Estate
-
Swap developer and joiner
Take 3 clay
developer build assembly hall
move altruist to grand baker
go to riverbank forest taking 1 iron
-
Jack Rudd
Move Altruist onto Grove -> Okay
Move to Joiner, make 2 planks -> Because of the discount of Altruist, you basically exchange 2 Wood into 2 Planks, so okay as well
Leap to bottom Market, take resources -> Your storage is full, what should I discard?
Move 1 north, create an Estate -> You have to pay 3 Wood but no Wood is in your available storage, what should I discard?
-
Discard Food
-
Jack Rudd, you have
5 Inactive Farmer, 4 Inactive Citizens
14 Tools & 9 Coins
5 Cards
8 Wood & 2 Clay & 1 Food & 7 Planks & 1 Ore & 2 Coal
(https://i.imgur.com/zfY9jXF.jpg)
ghostofmars, you have
2 Inactive Merchants, 2 Inactive Citizen, 0 Inactive Farmer
5 Tools & 16 Coins
2 Cards
1 Wood & 4 Food & 2 Ore & 2 Robe & 1 Coal & 2 Iron
(https://i.imgur.com/Sb1Xc0d.jpg)
Board:
(https://i.imgur.com/eHdpOuf.jpg)
-
Swap Head Official and Grove
Go to Head Official and take SP, taking 2 coal on the way with lords.
Also, replace another Storage with a Theater.
-
Go to Head Official and take SP
Well it was a good run. I didn't expect it to last that long.
-
Jack?
-
Leap to left market, take resources
Move NW, build storage shed
Move NW, upgrade flat to apartment
Still no idea what I'm doing, but I'm getting lots of workers to not do it with.
-
This week I am in sort of holidays, having limited access to my computer. I will see what I can do to update.
-
I apologize again for the break.
Watno, how would you like to distribute the new tiles? And would you like to activate your Theater?
ghostofmars, what do you like to do with Industrialist and Altruist?
-
Riverbank Grove below Head Official,
Community Hall Builder between Ore Pit and Theater Builder.
Customs Office Builder between Iron Mine and Tailor Shop Builder,
i'm activating the Theater and also swapping two Factories to yellow.
-
For the production phase, could you please verify that if I keep all set as is and use all features of industrialist colony + food/robe/coal from altruist I get the following resources
-1 wood, +1 clay, +2 plank, +2 brick, +2 ore, +2 coal, +1 food, +1 robe, +2$
If that is correct then that is exactly what I will do.
Same production/altruist choices as last year, except that I produce 3 more food because of the altruist ambassador.
-
Watno, the Riverbank Forest had only one valid spot as it has to replace a Riverbank Grove, so I did that instead.
ghostofmars, you have to remove one of your stewards. Which one do you like to keep?
Jack Rudd, I forgot to ask what you like for Altruist choice. I gave you a Brick. Let me know if you want 2 Wood, 1 Clay or 1 Plank instead.
Watno, you have
1 Inactive Merchant, 0 Inactive Citizen, 6 Inactive Farmer
9 Tools & 18 Coins
3 Cards
7 Wood & 5 Food & 5 Clay & 6 Ore & 5 Planks & 2 Coal
(https://i.imgur.com/i6e1wT2.jpg)
Jack Rudd, you have
4 Inactive Farmer, 6 Inactive Citizens
15 Tools & 9 Coins
5 Cards
14 Wood & 2 Clay & 4 Food & 6 Planks & 1 Ore & 2 Coal & 1 Brick
(https://i.imgur.com/LtSz04X.jpg)
ghostofmars, you have
2 Inactive Merchants, 2 Inactive Citizen, 0 Inactive Farmer
8 Tools & 18 Coins
2 Cards
8 Food & 4 Ore & 3 Robes & 3 Coal & 2 Iron & 1 Clay & 2 Bricks & 2 Planks
(https://i.imgur.com/wAWZ3jU.jpg)
Board:
(https://i.imgur.com/ksfyyeB.jpg)
New tiles:
(https://i.imgur.com/Xx2IKnf.png)
New market:
(https://i.imgur.com/Y42mtUa.png)
-
Swap the lower Clayburner and Joiner.
Go to Librarian taking 2 ore on the way, thena activate Librarian
-
Remove the steward on the developer.
-
Bump Jack Rudd
-
Move NE, build
Move NE, convert resources
Move to right-hand market, take resources
-
Move NE, build
Move NE, convert resources
Move to right-hand market, take resources
If I tracked the actions correctly your second action is on the joiner (that Watno swapped). Then you need to specify how much wood you want to convert to planks.
Swap ore pit with grove
Altruist jumps to left market and moves to ore pit
My steward goes to librarian;
north converting 3 ore and 2 coal to 2 iron using the altruist;
north to the builder, building 1 boarding house.
If I can activate the building at any time to get the extra steward, I will wait until next turn after I saw my new cards. Otherwise, activate it paying 2 food and 1 robe and place the steward on the market next to the developer.
-
Ah, it's on the joiner, is it? Make 3 planks
-
Watno, you have
1 Inactive Merchant, 0 Inactive Citizen, 6 Inactive Farmer
9 Tools & 19 Coins
5 Cards
7 Wood & 5 Food & 5 Clay & 8 Ore & 5 Planks & 2 Coal
(https://i.imgur.com/vQxfOzK.jpg)
Jack Rudd, you have
5 Inactive Farmer, 5 Inactive Citizens
13 Tools & 9 Coins
5 Cards
8 Wood & 2 Clay & 6 Food & 8 Planks & 1 Ore & 2 Coal
(https://i.imgur.com/Wrno1eb.jpg)
ghostofmars, you have
2 Inactive Merchants, 2 Inactive Citizen, 0 Inactive Farmer
6 Tools & 19 Coins
4 Cards
8 Food & 1 Ore & 3 Robes & 1 Coal & 3 Iron & 1 Clay & 1 Brick & 1 Plank
(https://i.imgur.com/gWagfof.jpg)
Board:
(https://i.imgur.com/YSMu0Wh.jpg)
-
Swap Clay Burner and Riverbank
Make 2 bricks at Clay burner
Take 1 coal at Clay Pit
Make 3 iron (using coal for all)
-
Can I resign? I'm not getting anywhere and not enjoying it.
-
Can I resign? I'm not getting anywhere and not enjoying it.
I would not mind. There is limited player interaction so my game plan would not be affected by continuing with two players.
-
Sorry to hear, I would not mind either, Watno?
-
Yeah, no problem
-
Swap Clay Burner and Riverbank
Activate Boardinghouse (new steward S2 above developer)
Move S2 to developer build storage room
Move S1 south and make 1 iron
Move altruist to grand baker
Move S1 to riverbank taking 3 wood
Do I understand it correctly that I can deactivate the boardinghouse in every production phase and reactivate it at the beginning of the next turn to effectively teleport 1 steward to a market?
-
Watno, you have
1 Inactive Merchant, 0 Inactive Citizen, 6 Inactive Farmer
9 Tools & 19 Coins
5 Cards
5 Wood & 5 Food & 1 Clay & 2 Ore & 5 Planks & 3 Iron & 2 Bricks
(https://i.imgur.com/iIKJTLr.jpg)
ghostofmars, you have
1 Inactive Merchant, 2 Inactive Citizen, 0 Inactive Farmer
6 Tools & 19 Coins
3 Cards
6 Food & 2 Robes & 4 Iron & 1 Clay & 3 Wood
(https://i.imgur.com/HOuiP0F.jpg)
Board:
(https://i.imgur.com/AzcLCpm.jpg)
Watno, place the new tiles. Also let me know if you want to change any worker assignments.
ghostofmars, it seems like you can do that. I don't see anything in the rules against that.
Let me know what you want to do with Industrialist and Altruist Colony.
-
Weaver above Community Hall builder
Coalburner between Joiner and Loam(?)burner
Stables Builder between Loamburner and Hunting Grounds (?) builder
Swap the factories to green again.
-
For the production phase, could you please verify that if I keep all set as is and use all features of industrialist colony + food/robe/coal from altruist I get the following resources
-1 wood, +1 clay, +2 plank, +2 brick, +2 ore, +2 coal, +1 food, +1 robe, +2$
If that is correct then that is exactly what I will do.
Same production/altruist choices as last year, except that I produce 3 more food because of the altruist ambassador.
I deactivate the boardinghouse (removing the developer steward). Then I run the same setup as last year.
-
Oh dang, I completely forgot about this. I apologize.
Watno, you have
1 Inactive Merchant, 2 Inactive Citizen, 4 Inactive Farmer
13 Tools & 23 Coins
5 Cards
14 Wood & 5 Food & 5 Clay & 4 Ore & 5 Planks & 3 Iron & 2 Bricks
(https://i.imgur.com/YwheXo0.jpg)
ghostofmars, you have
2 Inactive Merchants, 2 Inactive Citizen, 0 Inactive Farmer
9 Tools & 21 Coins
3 Cards
10 Food & 3 Robes & 4 Iron & 2 Clay & 2 Wood & 2 Coal & 2 Bricks & 2 Planks & 2 Ore
(https://i.imgur.com/N2rj6dV.jpg)
Board:
(https://i.imgur.com/6ykh43t.jpg)
Market Card:
(https://i.imgur.com/SCyCiob.png)
Watno, I trashed one wood that didn't fit in your storage, let me know if I should do otherwise.
-
Take a brick at Theater builder (trashing another wood)
Build Community Hall.
Go to upper left market, take a Cloth.
-
swap librarian with library builder
activate boarding house, steward any market
This steward jumps to upper left market - build and activate storage house
altruist to ore pit
the other steward to smelter making 1 iron
then to clay pit for 3 clay
-
Watno, you have
2 Inactive Merchants, 2 Inactive Citizen, 4 Inactive Farmer
10 Tools & 23 Coins
5 Cards
13 Wood & 5 Food & 5 Clay & 4 Ore & 2 Planks & 1 Robe
(https://i.imgur.com/m6d4p9z.jpg)
ghostofmars, you have
2 Inactive Merchants, 1 Inactive Citizen, 1 Inactive Farmer
7 Tools & 21 Coins
3 Cards
7 Food & 2 Robes & 5 Iron & 5 Clay & 2 Wood & 1 Coal & 1 Bricks & 1 Plank & 1 Ore
(https://i.imgur.com/gt3jrwB.jpg)
Board:
(https://i.imgur.com/6TD8r5e.jpg)
-
Swap Clay Burner and Hunting Lodge Builder.
Make 2 bricks.
Build 2 Storage Sheds.
Upgrade them to storage Houses.
Change the Storage Houses to Theaters.
(activate them in priduction phase)
-
swap head office and Forrester builder
Altruist NW twice to riverbank
Steward in the North goes NW twice making 2 planks and 4 bricks
The other steward goes to developer and builds a fruit farm
-
For the production phase:
The usual setup with two modifications: I'll produce 1 plank less due to lack of wood and use the altruist to get iron instead of coal. I remove the steward on the developer when I deactivate the boarding house.
-
Steward in the North goes NW twice making 2 planks and 4 bricks
What am I missing? You have only 2 Wood and the Altruist gives you a discount of 3 Wood. But you need 8 Wood total.
-
The altruist is on the riverbank and gives a discount of 3 wood for each action
-
The altruist is on the riverbank and gives a discount of 3 wood for each action
No, only once per turn.
(https://i.imgur.com/VDnz3rJ.png)
-
One half year = 3 turns. That is stated in the half-year section of the rules. I think I used the altruist in this way previously before.
-
Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
8 Tools & 31 Coins
5 Cards
17 Wood & 3 Food & 5 Clay & 6 Ore & 1 Robe
(https://i.imgur.com/uY68mQ4.jpg)
ghostofmars, you have
2 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
10 Tools & 23 Coins
2 Cards
9 Food & 3 Robes & 5 Iron & 2 Clay & 1 Wood & 2 Coal & 6 Bricks & 3 Planks & 4 Ore
(https://i.imgur.com/UzGJyjN.jpg)
Board:
(https://i.imgur.com/sbAd8Ct.jpg)
New tiles:
(https://i.imgur.com/FHO8Ucm.png)
New market:
(https://i.imgur.com/8YfIjQb.png)
-
:)
-
Watno's PC broke, but he should be back shortly
-
Sorry.
Swap Joiner and Clayburner.
Make 3 planks.
Build 2 Storage Sheds.
Take Brick at Diplomat
-
I noticed I made a mistake :(. Because I want to build a stables this turn, I reread the movement rules and it turns out that when you jump to a market this uses up all your moves and not just a single one. As a consequence, I should not have been able to move the altruist to a market and then one step further to the resource building. As I used this to go to the grand baker twice, I think the best possible way to fix it is that I discard 6 food.
If you agree with this fix, I will
swap storage house and hunting grounds builder
move the altruist to the other riverbank forest
build a stable
loamburner (2 bricks)
joiner (2 planks)
-
I'm ok with that
-
Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
6 Tools & 31 Coins
5 Cards
7 Wood & 3 Food & 5 Clay & 1 Brick & 6 Ore & 1 Robe
(https://i.imgur.com/WfnZYuT.jpg)
ghostofmars, you have
2 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
7 Tools & 23 Coins
2 Cards
9 Food & 3 Robes & 3 Iron & 2 Clay & 1 Wood & 2 Coal & 6 Bricks & 3 Planks & 4 Ore
(https://i.imgur.com/EV8w3sN.jpg)
Board:
(https://i.imgur.com/1UJgp0i.jpg)
-
Swap Joiner and Coalburner.
Make 4 Bricks (for 4 wood, 4 clay)
Take Coal at Market
Play Dolly + Small Ironsmelter, making 1 iron.
-
I just updated the Tool count which I forgot
-
Swap Joiner and Coalburner.
Make 4 Bricks (for 4 wood, 4 clay)
Take Coal at Market
Play Dolly + Small Ironsmelter, making 1 iron.
I'm puzzled by your turn. You cannot swap the coalburner with the joiner because my steward is on the joiner.
Then you move to the loamburner, but I don't know how (did you use my steward?)
-
(did you use my steward?)
Possibly.
Swap Iron Smelter and Clay Pit.
Take a Coal somewhere.
Play Dolly + Small Ironsmelter, making 1 iron.
Ticket to cheap brickmaker, Make 4 Bricks (for 4 wood, 4 clay)
-
Swap Baker and Forester house builder
Altruist to Baker
Jump to NW market taking resources
Developer, play wood saw
Diplomat upgrade all embassies
-
Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
8 Tools & 31 Coins
3 Cards
1 Wood & 3 Food & 1 Clay & 5 Brick & 5 Ore & 1 Iron & 1 Robe
(https://i.imgur.com/zkL9139.jpg)
ghostofmars, you have
2 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
7 Tools & 23 Coins
2 Cards
5 Food & 3 Robes & 2 Coal & 2 Ore
(https://i.imgur.com/go4cUfB.jpg)
Board:
(https://i.imgur.com/cAYDxUL.jpg)
Watno, add the 3 tiles.
ghostofmars. tell me your Atruist and Industrialist choices.
-
I miscouneted and made 1 more brick than I wanted to :(
Casino Builder above Theater Builder.
tailor above Boarding House Builder
Iron Mine right of Tailor Shop Builder
-
Industrialist colony produces maximum, except for only a single coal. Altruist produces 1 food,1 robe, 1 tool, and 2 planks. In total I produce 7 food, 1 robe, 1 clay, 5 planks, 4 bricks, 1 iron, and 4 tools. Then I activate the stables and eat 5 food (7-2 due to altruist) and consume 1 robe.
-
Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
12 Tools & 39 Coins
3 Cards
11 Wood & 1 Food & 5 Clay & 5 Brick & 7 Ore & 1 Iron & 1 Robe
(https://i.imgur.com/8B4nbDU.jpg)
ghostofmars, you have
1 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
7 Tools & 25 Coins
1 Card
7 Food & 3 Robes & 2 Coal & 4 Ore & 1 Clay & 5 Planks & 1 Iron & 4 Briccks
(https://i.imgur.com/2BGQRBw.jpg)
Board:
(https://i.imgur.com/dkPOxB0.jpg)
New tiles:
(https://i.imgur.com/2uRyGJk.png)
New market:
(https://i.imgur.com/DUvQAXH.png)
-
Swap Coalburner and Joiner
Make 3 Coal.
Make 3 Iron.
Take 3 Clay
-
swap iron mine builder and taylor shop builder
chief officer +1 tool +1$, swap ore mine and library builder
altruist to ore mine
librarian - get 1 coal and 1 tool
iron smelter - 3 iron
-
Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
12 Tools & 39 Coins
3 Cards
2 Wood & 1 Food & 8 Clay & 5 Brick & 1 Ore & 4 Iron & 1 Robe
(https://i.imgur.com/4r6Xg3h.jpg)
ghostofmars, you have
1 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
9 Tools & 26 Coins
1 Card
7 Food & 3 Robes & 1 Clay & 5 Planks & 4 Iron & 4 Bricks
(https://i.imgur.com/ZzbzVY0.jpg)
Board:
(https://i.imgur.com/oN63p0V.jpg)
Watno, I had to activate one of your Storage Sheds to pay the 9 Wood.
-
Swap Casino Builder and Boarding House Builder.
Build 2 Casinoes.
Take 3 Cloth
Take 1 Food + 1 Ore at right market.
Swap both Storage Sheds for Hunting Lodges.
Activate the Casinoes and Hunting Lodges in Winter
-
Swap Hunting Grounds builder with Storage Shed builder
Altruist to clay pit
Build Casino
Take 3 wood at Riverbank Forest
Go to Librarian for 1$ and 4/2 cards
Storage Hall Builder south of House builder
Coal Burner north of Loamburner
I activate the Casino in the production phase. Industrialist colony produces maximum. Altruist produces 1 food,1 robe, 1 tool, and 2 bricks. My net total is -2 food, -1 robe, -2 wood, 1 clay, 3 planks, 6 bricks, 1 iron, and 4 tools.
-
ghostofmars, you have
0 Inactive Merchants, 1 Inactive Citizen, 1 Inactive Farmer
10 Tools & 32 Coins
3 Cards
5 Food & 2 Robes & 2 Clay & 8 Planks & 3 Iron & 8 Bricks & 1 Wood & 1 Coal
(https://i.imgur.com/p8Qbt2o.jpg)
Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 2 Inactive Farmer
10 Tools & 53 Coins
3 Cards
12 Wood & 4 Food & 6 Clay & 1 Brick & 4 Ore & 2 Robes
(https://i.imgur.com/OqT6f8s.jpg)
Board:
(https://i.imgur.com/ptP1ein.jpg)
New tiles:
(https://i.imgur.com/AQ3GFNI.png)
New market:
(https://i.imgur.com/qdmhYn4.png)
ghostofmars, I think your net total was missing 1 coal.
-
The 1 wood I have should be on a Forester hut
Swap community hall builder and ore pit
Build a community hall
Build two tailor shop
Altruist to SW riverbank forest
Jump to NW market taking 1 iron and 1 tool.
-
Back from vacation, will need some time to calculate everything though.
-
Or maybe I'll just go with it.
Draw cards at Librarian.
Take Robe + wood at left market
Swap Storage Shed builder down one space.
Build 2 Storage Sheds.
-
Swap community hall builder and ore pit
The swapped tiles need to be adjacent or is there again something I am missing?
-
Swap community hall builder and ore pit
The swapped tiles need to be adjacent or is there again something I am missing?
You are right, I meant to swap it with the Grove.
-
ghostofmars, you have
1 Inactive Merchants, 1 Inactive Citizen, 1 Inactive Farmer
2 Tools & 32 Coins
3 Cards
5 Food & 2 Robes & 1 Clay & 5 Planks & 1 Iron & 1 Wood & 1 Coal
(https://i.imgur.com/3DySYGk.jpg)
Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 2 Inactive Farmer
8 Tools & 54 Coins
5 Cards
9 Wood & 4 Food & 6 Clay & 1 Brick & 4 Ore & 3 Robes
(https://i.imgur.com/S6A1REj.jpg)
Board:
(https://i.imgur.com/t5RQ4zz.jpg)
-
The altruist should be on the other riverbank forest
developer - blacksmith anvil for 4 tools
farm builder - build 2 farms
swap grand baker and factory builder
altruist to grand baker
developer - build church
-
Swap Farm Builder and Joiner.
Build 2 Farms.
Turn Storage Sheds into Factories.
Build 2 Storage Sheds.
Take Cloth + Wood at left market.
-
altruist to grand baker
You mean Baker right? Altruist has a Range of 2.
Swap Farm Builder and Joiner.
Build 2 Farms.
Turn Storage Sheds into Factories.
Build 2 Storage Sheds.
Take Cloth + Wood at left market.
After you built 2 Farms you have no room left for buildings. So the Factories would go on to where the Storage Sheds are, but then you certainly can't build 2 more Storage Sheds.
-
BUilding just one Fram and 1 Factory/Shed then.
-
Special ambassadors have an intrinsic Range of 2. You can increase their Range in the same ways you can increase it for your Steward (e.g. via an activated Stables).
-
ghostofmars, you have
1 Inactive Merchants, 1 Inactive Citizen, 3 Inactive Farmer
4 Tools & 32 Coins
1 Card
5 Food & 2 Robes & 1 Clay & 3 Planks & 1 Iron & 1 Wood & 1 Coal
(https://i.imgur.com/dsTg6Wn.jpg)
Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
6 Tools & 54 Coins
5 Cards
6 Wood & 4 Food & 6 Clay & 1 Brick & 4 Ore & 3 Robes
(https://i.imgur.com/4MXTdfE.jpg)
Board:
(https://i.imgur.com/tKyIvqH.jpg)
ghostofmars and Watno, I need your End of Year orders.
And ghostofmars, you need to add the new tiles.
Watno, you still need to discard 2 cards.
-
Put a Farmer o th Factory. Deactivate Institute.
I want to have Farmers on each of my 3 farms.
-
Upgrade the Grove next to the market
Upgrade the Joiner between the Coal Burners
Place the Textile Mill next to the Blacksmith
Activate a Tailor Shop
The industry colony produces everything it can except for 1 coal.
The altruist produces 1 food, 1 robe, 1 tool, and 2 bricks.
My total food production (including altruist) is 10, my robe production is 2.
I consume 10 food and 2 robes.
---
The net result is 1 clay, 3 planks, 6 bricks, 1 iron, 4 tools, 7$.
-
ghostofmars, you have
1 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
8 Tools & 39 Coins
1 Card
5 Food & 2 Robes & 2 Clay & 6 Planks & 2 Iron & 1 Wood & 1 Coal & 6 Bricks
(https://i.imgur.com/mGRvUMU.jpg)
Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
10 Tools & 68 Coins
5 Cards
18 Wood & 9 Food & 11 Clay & 1 Brick & 6 Ore & 1 Robe
(https://i.imgur.com/Q039xY7.jpg)
Board:
(https://i.imgur.com/tlaNpsH.jpg)
New tiles:
(https://i.imgur.com/t3cgSKC.png)
New market card:
(https://i.imgur.com/tBNk6gq.png)
-
The single food in the storage should be on my altruist colony.
Swap Hunting Grounds Builder with Farm Builder
Altruist to Forest
Move to Hunting Grounds Builder, upgrade 1 Hunting Lodge
Librarian +1$ +2 cards
Move to Textile Mill Builder, upgrade 1 Tailor Shop
-
I'm a bit confused, I think my pawn should be on the market.
In either case:
Swap Joiner and Hunting Grounds builder.
Make 12 wood -> 6 Planks (9 woods in storage +1 from buffers), trashing 1 clay
Make 1 wood, 1 clay ->2 bricks.
Sell 6 ore -> 3 coins at left market.
-
ghostofmars, you have
1 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
2 Tools & 40 Coins
3 Cards
5 Food & 2 Robes & 3 Planks & 1 Iron & 1 Wood & 1 Coal & 6 Bricks
(https://i.imgur.com/nLiP7I8.jpg)
Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
10 Tools & 71 Coins
5 Cards
5 Wood & 9 Food & 9 Clay & 3 Brick & 1 Robe & 6 Planks
(https://i.imgur.com/6iajDtB.jpg)
Board:
(https://i.imgur.com/GhAhKux.jpg)
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Baker +2food
Swap Developer and Joiner
Developer - delivery contract
Move Altruist to Grand Baker
Chief Officer - +1$, swap Blacksmith and Forester's House Builder
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Swap Developer and Joiner back.
Develop Embroidery Machine.
Upgrade 3 Farms -> 3 Flats
Upgrade 3 Flats -> 3 Houses
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ore pit next to ore pit
upgrade blacksmith to ironsmith
upgrade clay delve next to grand baker
For the production phase:
I deactivate Stables and Tailor Shop, activate Textile Mill and Hunting Grounds. I use everything of the industrial colony except for 1 coal and produce 2 food, 2 planks, and 1 tool with the altruist colony.
As a result, I produce 1 clay, 1 iron, 5 planks, 4 bricks, 9 food, 3 robes, 4 tools and 7$. I consume 10-3 (altruist) food and 2 robes.
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ghostofmars, you have
1 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
6 Tools & 48 Coins
2 Cards
8 Food & 3 Robes & 8 Planks & 2 Iron & 1 Wood & 1 Coal & 10 Bricks
(https://i.imgur.com/Ji2LZ5F.jpg)
Watno, you have
3 Inactive Merchants, 0 Inactive Citizen, 0 Inactive Farmer
7 Tools & 85 Coins
4 Cards
17 Wood & 14 Food & 8 Clay & 3 Robes & 2 Ore
(https://i.imgur.com/w48OUcC.jpg)
Board:
(https://i.imgur.com/gwU2Cyv.jpg)
New market:
(https://i.imgur.com/4KwZsd1.png)
ghostofmars, I counted one good more than you can store. I got rid of 1 Food. Let me know if you want to change that decision.
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The robes should be on the textile mill, then everything fits. Also my resource list is missing 1 clay (it is in the picture though)
Swap blacksmith and Joiner
Altruist to Clay Pit
Blacksmith, make 6 Tools
Developer, build holiday house
Flat builder, upgrade 3 farms to flats
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The robes should be on the textile mill, then everything fits. Also my resource list is missing 1 clay (it is in the picture though)
My bad, I knew I was missing something.
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Jump to the 1->1 carpenter with ticket.
Make 11 planks.
Jump to Market, take 1 cloth.
Play Hostel at Developer
Swap brickburner and joiner above market.
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Swap Storage Hall Builder with Hollow Builder
Build 2 houses
Move Altruist to Grand Baker
Build Storage Hall
Developer; build Robe Warehouse
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Take a Cloth at Market.
Play Hostel
Sell all my planks ( i think i can do 4) at market.
Swap both Storage Sheds for factories.
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In Winter, I'll empty my factorues and fill them with available red, tehen yellow, then green workers. Also reactivate the Library. (I think that gives me 3 red, 2 yellow, and 1 green factory.)
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Activate the following buildings
Merchants: Storage Hall, Textile Mill, Industrial Colony, Boarding House, Stable, Casino
Citizen: Hunting Grounds, Factory, Iron Mine, Theater, Tailor Shop, 2x Storage House
Farmer: 2x Forester's House, Hollow, Hunting Lodge
Focusing only on sustenance, I'll have
20 food (8 + 4 (Hunting Grounds) + 1 (Hunting Lodge) + 2 (Fruit Farm) + 2 (Altruist colony) + 3 (Altruist ambassador))
6 robes (1 + 3 (textile mill) + 2 (tailor shop))
and need 19 food and 6 robes.
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Watno, you aready played Hostel the turn before. Stopped at before your turn.
ghostofmars, you have
3 Inactive Merchants, 2 Inactive Citizen, 1 Inactive Farmer
2 Tools & 48 Coins
0 Cards
9 Food & 1 Robe & 1 Wood & 3 Bricks
(https://i.imgur.com/A7uFb7X.jpg)
Watno, you have
3 Inactive Merchants, 2 Inactive Citizen, 0 Inactive Farmer
7 Tools & 85 Coins
3 Cards
6 Wood & 14 Food & 6 Clay & 4 Robes & 2 Ore & 8 Planks
(https://i.imgur.com/XptuZIo.jpg)
Board:
(https://i.imgur.com/SEOzrCC.jpg)
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Second hostel was supposed to be social services, sorry.
I think that allows me to sell 8 planks
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ghostofmars: 48 + 213 (buildings) + 20 (cards) + 146 (worker) = 427
Watno: 89 + 189 (buildings) + 16 (cards) + 142 (worker) = 436
Congrats Watno
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ghostofmars:
(https://i.imgur.com/CzQJysk.jpg)
Watno:
(https://i.imgur.com/AnknO6M.jpg)
(I only did production of food and robes)
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ghostofmars: 48 + 213 (buildings) + 20 (cards) + 146 (worker) = 427
Watno: 89 + 189 (buildings) + 16 (cards) + 142 (worker) = 436
I forgot to score coins one more time:
ghostofmars: 55 + 213 (buildings) + 20 (cards) + 146 (worker) = 434
Watno: 103 + 189 (buildings) + 16 (cards) + 142 (worker) = 450
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Congratulations to Watno and thanks to Qvist for modding.
I got closer to you than I would have thought at the start of year 5. I hoped you wouldn't be able to get a lot of Merchants, but with me being just 1 Merchant up it was not good enough.
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Thanks ghostofmars for playing and especially Qvist for modding.
I don't think I'll be playing this game again though. It seems to lack interesting decisions and interaction for its length and the calculations involved.