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Messages - Ethan

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76
Weekly Design Contest / Re: Weekly Design Contest #176 - Game Changer
« on: February 01, 2023, 12:02:49 pm »
granted, but even without Necropolis, any action card is now almost strictly better than Potion, which makes Potion cards very easy to get. Which you can defend as a desired effect but I don't think it's good. I think it would make most potion cards dominate whatever game they're in.
I understand your criticism, my design intent did include making potion more accessible (and providing more way to use potion, also, linking the Actions theme of Alchemy), but I seem to have gone too far.
Anyway, I'd rather keep it as it is, as I can't think of the perfect way of tweaking it.

77
Weekly Design Contest / Re: Weekly Design Contest #176 - Game Changer
« on: February 01, 2023, 09:31:57 am »

Quote
Elixir -
Treasure
+2 Cards
If it is your first Buy phase, you may pay to return to your Action phase and +1 Action.
-
In game using this, at the start of your Buy phase, you may discard an Action card for +.

I assume this is supposed to be "if it is your first Buy phase this turn"? As worded, you only get the return-to-Action-phase effect if it's your first Buy phase, period.
Thank you. I have corrected it.

78
Weekly Design Contest / Re: Weekly Design Contest #176 - Game Changer
« on: January 31, 2023, 10:29:33 pm »

Quote
Elixir -
Treasure
+2 Cards
If it is your first Buy phase this turn, you may pay to return to your Action phase and +1 Action.
-
In game using this, at the start of your Buy phase, you may discard an Action card for +.

79
Buy Jeweled Eggs with Watchtower in hand, put a Loot on deck.

80
http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.

You took the quote out of context.  ::)
The wiki's Treasure page is still missing a picture of Gondola (they are in alphabetical order) and almost every Treasure from Plunder, but Gondola can be found on the Plunder's page (where the cards are in cost order, then alphabetical order).

In the List of Treasure Cards, all Treasure is listed.

81
Finally, in case anyone is interested in my Dominion resolution: it's to find time to play against more human opponents. As I've gotten busier with work and kids, I have less time for playing live games and I've spent much more time playing AI opponents since it's okay to be interrupted, but I can tell this is starting to cause me to develop some bad habits in how I play. While the Temple Gates AI is a LOT better than Lord Rattington, there's still something different about playing against real life people that I don't think AI can replicate (at least not yet).
I usually only play with the AI. When I saw this contest, I would like to design a card that is more interesting or strong when played with AI. But I didn't have a good design idea. So, how would you design a card that might help you play more with people? ;)

82
http://wiki.dominionstrategy.com/index.php/Treasure
The wiki was missing Gondola
No, it wasn't. I am afraid you missed it.

83
Quote
Cunning folk
Action-Duration-Attack
+1 Action
The next time anyone plays an Action card, +1 Card + afterwards,
and if it isn't your turn, each other player gains a Curse.
Choose to trigger a Peddler-effect this turn, or wait to witch others, but only once per turn generally. I have considered about a Lab variant, but it seems too strong at . Need advice on wording and/or price!

84
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 20, 2022, 10:22:13 pm »
Warm
Trait
At the end of your Buy phase, if you have at least $4 unspent, gain a Warm card.

This is likely overpowered with a $6+ card - you could effectively "buy" a Warm King's court or Grand Market for only $4, without even using up a buy.
Yes, it will sometimes change the game hugely. But we have several official Traits that gain you a card regardless of its price, so I don't think it's a big problem.

85
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 19, 2022, 09:41:38 pm »
Versatile • Trait
Versatile Actions are also Treasures. Versatile Treasures are also Actions.
I have the same idea before my submission ;) It will be interesting and sometimes quite strong.

86
Dominion General Discussion / Re: Plunder is online
« on: December 19, 2022, 11:33:05 am »
It's interesting that in games with Looting, you just don't ever buy Gold.
Well, maybe sometimes there is no Loots left, or there are only Endless Chalices left.

87
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 19, 2022, 03:17:27 am »
Warm
Trait
At the end of your Buy phase, if you have at least $4 unspent, gain a Warm card.


88
Dominion General Discussion / Re: Plunder is online
« on: December 19, 2022, 01:10:26 am »
Also worth noting that with Gondola, the "enhanced Silvers shouldn't cost $4" rule is finally where it belongs: in the trash.
Didn't Patron break it?

89
Deer Stalk
Action - $5
+3 Cards
You may trash this to reveal your hand for +1 VP per Victory card there.

90
Dominion General Discussion / Re: 2022 Additional Errata
« on: June 29, 2022, 04:24:17 am »
I hate the new on-buy wording.
If anyone get confused by the old wording, he just need someone to remind him, and he will learn the difference from then on.

91
Done.
How many people voted for Nocturne last time?

92
Capitalism + Pirate ship: Primitive Accumulation of Capital, the triangular trade.

93
I liked most of the cards so far and these are also exciting. However, I'm somewhat concerned the cards introduced today add to the number of cards you buy, just to prevent an opponent from getting/keeping something. Of course, it's part of the game, but it tends to be more enjoyable developing your own strategy (taking into consideration what the opponent is doing), rather than being forced in a particular direction. Maybe the cards are exciting enough to compensate for it in the long run, but I am worried about games with them being less fun because of this element.
I would say they make game more political rather than boring.

94
So, if we can manage Lost in the Woods without artifact, why should we introduce this term? just to make them items to be owned?
maybe we can change flag into 'flag fluttering' or sth. to make it a state.

95
Some plausible future card names that would be doublets of existing cards: Peon, Money, State, Esquire, Eremite, Fief, Fee

Less likely ones: Bench, Fabric, Place, Guy, Wit, Fjord

Using such similar words might eventually cause translation difficulties, if that hasn't already happened.
Some cards have translation difficulties in Chinese. Such as Thief/Bandit/Rogue.

96
it's good Remake fuel, etc.
doesn't being good fuel mean that it's a bad card?
EDIT: grammar mistake

97
Duact's Art looks like Lucky Coin.

98
+2 card then trash a card is strong for me. Only Masquerade do this before. And there is villagers...

99
do less is do more. wonderful cards

100
Dominion: Nocturne Previews / Re: Is there any update on Nocturne?
« on: November 16, 2017, 02:29:31 am »
Will the rulebook also go up tomorrow?
Tomorrow? It’s 1pm today already over here on God’s Own Earth.*






*Australia
Now 15:30 in China. I hope we can see them today :)

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