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Author Topic: Weekly Design Contest #172: Trait Me Right  (Read 4952 times)

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segura

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #25 on: December 19, 2022, 12:56:38 pm »
+1



This uses a fan card mechanic, freeze. With gaining being delayed for, most often, one shuffle this is a bit like Importer. I first though about the going down the total token-mania road, i.e. also Horses and VP tokens, but that seems too wild/versatile.
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xyz123

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #26 on: December 19, 2022, 01:56:08 pm »
+3

Induction
Trait

When you discard an Induction card other than during Clean-up, +1 Villager
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Kingreaper

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #27 on: December 19, 2022, 08:04:20 pm »
+3

I like traits that are mixed blessings the most; the purely positive tend to be too clear an "empty this pile" thing. So here's a little something that's often detrimental, but also often useful.

Begging
Trait

After playing a Begging card, gain a card costing $2 or less to your hand.

EDIT: Changed it from a "when you play" trigger to an "after playing"
« Last Edit: December 24, 2022, 01:27:36 pm by Kingreaper »
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X-tra

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #28 on: December 19, 2022, 08:32:55 pm »
+4



Silly idea, but why not?

Right now, hesitant between +1 Card for your next hand, or +2. Two cards make it seem very good compared to Shy, but you do lose that card, whereas that Shy card could be redrawn and played.
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Ethan

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #29 on: December 19, 2022, 09:41:38 pm »
0

Versatile • Trait
Versatile Actions are also Treasures. Versatile Treasures are also Actions.
I have the same idea before my submission ;) It will be interesting and sometimes quite strong.
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bigpotato

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #30 on: December 20, 2022, 05:46:30 am »
+4



Nets you a bunch of itself, but once the pile's out, they start disappearing.

Not sure if I need to clarify that you never get to exile nothing. None of this Torturer nonsense.
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Will(ow|iam)

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #31 on: December 20, 2022, 01:16:43 pm »
+1

Repetitive

Ally - Trait

When you discard a repetitive card, you may spend 2 favors to reveal it and set it aside. If you did, play it at the start of your next turn.

Rulebook: Multitype Allies are chosen from the Ally randomizer.
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Holger

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #32 on: December 20, 2022, 02:49:06 pm »
+1

Warm
Trait
At the end of your Buy phase, if you have at least $4 unspent, gain a Warm card.

This is likely overpowered with a $6+ card - you could effectively "buy" a Warm King's court or Grand Market for only $4, without even using up a buy.
It's also clearly better than Cheap with any $6+ card, but underwhelming with a card costing $3 or less...
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segura

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #33 on: December 20, 2022, 02:56:02 pm »
+2

Warm
Trait
At the end of your Buy phase, if you have at least $4 unspent, gain a Warm card.
It's also clearly better than Cheap with any $6+ card, but underwhelming with a card costing $3 or less...
As you don’t need a buy to gain a Warm card via the Trait, the notion that this is weak under $2s and $3s is highly dubious.
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NoMoreFun

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #34 on: December 20, 2022, 08:56:17 pm »
+5

Magnetic
Trait
When you play a Magnetic card, you may return a Copper to the supply. If you didn't, gain a Copper to your hand
« Last Edit: December 25, 2022, 03:36:01 am by NoMoreFun »
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Ethan

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #35 on: December 20, 2022, 10:22:13 pm »
0

Warm
Trait
At the end of your Buy phase, if you have at least $4 unspent, gain a Warm card.

This is likely overpowered with a $6+ card - you could effectively "buy" a Warm King's court or Grand Market for only $4, without even using up a buy.
Yes, it will sometimes change the game hugely. But we have several official Traits that gain you a card regardless of its price, so I don't think it's a big problem.
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SignError

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #36 on: December 21, 2022, 02:12:32 am »
+3



Quote
Durable
Trait

Don't discard Durable cards from play in Clean-up. When scoring, for each Durable card you have in play, 1VP and 1VP per $2 it costs (round down).

Durable uses Journey’s trick of not discarding cards from play, to turn (almost) any card into a pseudo-Duration.  The reward is VP, like a mini Distant Lands.  The downside is that Durable cards effectively become one-shots.  Speaking of one-shots, Durable doesn’t do anything with some cards that are already one-shots, such as Experiment.  It also has anti-synergies with cards with Debt and Potion costs.  I originally tried fixed VP amounts, like 2VP, which is less impactful when compared to Obelisk, and then 3VP, which seemed like too much for cheap cards. Then I tried scaling 1VP per $2, and finally I added 1 bonus VP to the calculation, which ends up matching Bishop’s formula.
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segura

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #37 on: December 21, 2022, 03:42:17 am »
+1

There is an argument for trashing them for VP, above all clarity (it becomes a visual mess if the Durable cards are Durations that sit in your play area together with a bunch of other Durations). Mechanically it is the same except for now worthless unplayed Durables. You get rid of Peddler and Swamp Shack interactions and create trash interactions (e.g. Graverobber, Necromancer)-
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majiponi

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #38 on: December 21, 2022, 04:22:08 am »
0

Exhaust
Traits
Directly after playing an Exhaust card, if it is still in play, replay it, leaving there (this doesn't cause another playing), and when you discard it from play, return it to its pile.


Reckless Outpost is evil.
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segura

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #39 on: December 21, 2022, 06:56:11 am »
+1

I don’t get it. Is this supposed to be a nerfed Reckless? Is this nerf really necessary?
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SignError

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #40 on: December 21, 2022, 09:22:27 am »
0

There is an argument for trashing them for VP, above all clarity (it becomes a visual mess if the Durable cards are Durations that sit in your play area together with a bunch of other Durations). Mechanically it is the same except for now worthless unplayed Durables. You get rid of Peddler and Swamp Shack interactions and create trash interactions (e.g. Graverobber, Necromancer)-

Durable cannot use trashing for the same reason that Reckless does not use trashing.  It would create infinite loops with Fortress.

I considered using Victory tokens and Exile, but that’s more wordy and involves lots of mechanics from other expansions.  It is also more powerful and enables loops in some kingdoms. Staying in play fits well with the Plunder expansion. For Durable cards that are naturally Durations, you can turn them facedown when they are done doing what they do.
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SignError

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #41 on: December 21, 2022, 10:26:37 am »
+2

Flexible
Once a turn, when you discard a Flexible card from play, you may exchange it for a card costing less than or equal to it.

Notes: Feedback on whether this is the right wording appreciated. Also, are there any problematic (or confusing) interactions that a slightly different wording would avoid?

Wheelwright uses “costing as much as it or less.”
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Commodore Chuckles

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #42 on: December 21, 2022, 10:51:45 pm »
+4

Scarce
Trait
When setting up the game, only put 4 Scarce cards in their pile.
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Augie279

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #43 on: December 22, 2022, 12:27:09 pm »
+2



A Way trait for when a card has served its purpose. Uses round up instead of down on purpose as I think it makes it more fun.
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Gubump

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #44 on: December 22, 2022, 03:41:16 pm »
+3

Scarce
Trait
When setting up the game, only put 4 Scarce cards in their pile.

How does this work with split piles? Would you randomly select 4 to have in the pile?
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All of my fan card mockups are credited to Shard of Honor and his Dominion Card Image Generator (the new fork).
If you're having font issues with the generator, click this link and click on the button to request temporary access to the demo server that loads the font.

NoMoreFun

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #45 on: December 23, 2022, 05:04:53 am »
+4



Silly idea, but why not?

Right now, hesitant between +1 Card for your next hand, or +2. Two cards make it seem very good compared to Shy, but you do lose that card, whereas that Shy card could be redrawn and played.

You might want to change it to "+2 Cards at end of turn" instead of using the Expedition wording, to make it clear what happens in situations where you play cards during another player's turn turn (e.g. Black Cat).
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X-tra

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #46 on: December 23, 2022, 12:40:08 pm »
0

You might want to change it to "+2 Cards at end of turn" instead of using the Expedition wording, to make it clear what happens in situations where you play cards during another player's turn turn (e.g. Black Cat).

Good idea, that should take care of weird situations. I usually prefer the "draw X extra card(s) for your next hand" wording, but in this situation, it makes more sense to use the "+X card(s) at end of turn" wording.
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arowdok

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #47 on: December 23, 2022, 04:18:23 pm »
+2

My Entry is a Linked Trait pair
*one more time trying to get it somewhat balanced this time*

Romeo & Juliet
These are temporary flavor I will likely replace them latter if this plays well. I thought it best to use an iconic pair to show how these are linked. Suggestions welcome.


Quote
Romeo
Trait
After playing a Romeo card from your hand, you may play a Juliet card from the Supply, leaving it there. When discarding one from play, return it to its pile.
-
Setup: Add Juliet to another non-Command Action or Treasure pile in the Supply.
Quote
Juliet
Trait
After playing a Juliet card from your hand, you may play a Romeo card from the Supply, leaving it there. When discarding one from play, return it to its pile.

V2


Quote
Romeo
Trait
When you buy a Romeo card, gain a Juliet card.
After playing a Romeo card on your turn, you may play a Juliet from your hand.
Quote
Juliet
Trait
When you buy a Juliet card, gain a Romeo card.
After playing a Juliet card on your turn, you may play a Romeo from your hand.

V1


Quote
Romeo
Trait
When you gain a Romeo card, gain a Juliet card.
After playing a Romeo card on your turn, you may play a Juliet from your hand.
Quote
Juliet
Trait
When you gain a Juliet card, gain a Romeo card.
After playing a Juliet card on your turn, you may play a Romeo from your hand.
« Last Edit: December 27, 2022, 12:23:23 pm by arowdok »
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emtzalex

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #48 on: December 23, 2022, 05:15:44 pm »
+4

My Entry is a Linked Trait pair
Romeo & Juliet
These are temporary flavor I will likely replace them latter if this plays well. I thought it best to use an iconic pair to show how these are linked. Suggestions welcome.


Quote
Romeo
Trait
When you gain a Romeo card, gain a Juliet card.
After playing a Romeo card on your turn, you may play a Juliet from your hand.
Quote
Juliet
Trait
When you gain a Juliet card, gain a Romeo card.
After playing a Juliet card on your turn, you may play a Romeo from your hand.

These need to say something like "When you gain a Juliet card, gain a Romeo card (that doesn't come with another Juliet card)". Otherwise, gaining either one will pile out both (unless they aren't the same size; in that case, it'll pile out the smaller one, and give that many copies of the larger). (See Experiment).
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Thanks to Shard of Honor for his Extended Version of the Dominion Card Image Generator, which I use to mock up my fan cards, and to Violet CLM, who made the original.

arowdok

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Re: Weekly Design Contest #172: Trait Me Right
« Reply #49 on: December 23, 2022, 10:40:32 pm »
0

My Entry is a Linked Trait pair
Romeo & Juliet
These are temporary flavor I will likely replace them latter if this plays well. I thought it best to use an iconic pair to show how these are linked. Suggestions welcome.


Quote
Romeo
Trait
When you gain a Romeo card, gain a Juliet card.
After playing a Romeo card on your turn, you may play a Juliet from your hand.
Quote
Juliet
Trait
When you gain a Juliet card, gain a Romeo card.
After playing a Juliet card on your turn, you may play a Romeo from your hand.

These need to say something like "When you gain a Juliet card, gain a Romeo card (that doesn't come with another Juliet card)". Otherwise, gaining either one will pile out both (unless they aren't the same size; in that case, it'll pile out the smaller one, and give that many copies of the larger). (See Experiment).

Good catch i will update
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