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Messages - Ethan

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Dominion General Discussion / Re: Interview with Donald X.
« on: February 24, 2024, 09:20:46 am »
How do you feel about cards that sometimes have effects which will be irrelevant in some games? (Like Footpad, some games you wont be able to gain in action phase). Do you care about how small the chance is of this happening, do you look to not have many of these, or do you just not care at all (footpad is basically 2 way different cards in the 2 scenarios) Just your general thoughts
At the moment there are 37 cards that have the “When you gain another card” triggered effect.
And A LOT more other triggered effects.
All of them will be irrelevant sometimes, that’s just part of the game.
They don't have the 'in an Action phase' clause.

Dominion General Discussion / Re: Cornucopia & Guilds 2E
« on: February 16, 2024, 08:51:04 pm »
Would they get new cover art? Combined or separated?

Dominion General Discussion / Re: Cornucopia & Guilds 2E
« on: February 11, 2024, 10:48:54 pm »
Will there be new cards using mechanics from both expansions?

How will the online/TGG version deal with the new edition? Would Cornucopia & Guilds then be sold together? For those who owned Cornucopia online, if I recall correctly, they would get access to 2nd ed cards, but not 1st ed cards until they buy the 1st ed pack?


Marksman is a nonterminal trasher that lets you choose between cantrip now, trash later or vice versa (which gives you some Duration draw later). It triggers on having 4 Actions in play, so it will usually sit there a few turns early game, but eventually you can trigger several at once or even get both effects on the same turn (like a cheaper Junk Dealer) if you play in the right order. To track which effect you've done already, I recommend playing the card upside down if you need to trash next time. The trash is mandatory, so be careful when you trigger this--playing a line of Marksmen as cantrips might come back to bite you later. The "during your Action phase" wording is to prevent triggering during Clean-up (any simpler wording ideas are welcome!).

This is for Allies, an expansion that emphasizes choose ones (especially cantrip or *effect*) and recursion--this is a Duration card that might not be a Duration after all.
What if I play it with an Elder?

I don't think it's better than Archer.
I'm completely new here and this is my first card ever - so please don't judge me too hard.

This card would replace Pillage:

Each other player with 5 or more cards in hand reveals their hand except one card and discards one of the revealed cards that you choose.
If a player discarded a card costing $5 or more, trash this.
When you trash this, gain 2 Spoils.

Weekly Design Contest / Re: Weekly Design Contest #207: Vanilla on the Side
« on: December 22, 2023, 09:41:12 pm »
It is a bit unclear what it's cheaper to. I suggest rewording as "You may play a Treasure from your hand to gain a cheaper Action card than it".

Weekly Design Contest / Re: Weekly Design Contest #206: Evolution
« on: December 09, 2023, 10:24:50 pm »
Seems quite week and slow for me, and the theme is also weird. Why would a mouse grow up to a cat?

Weekly Design Contest / Re: Weekly Design Contest #206: Evolution
« on: December 08, 2023, 10:19:15 am »
I like this idea! I think a Trait that make a pair of piles that exchange for the other one (like Vampire/Bat) could be more interesting, and simpler.

Shapeshifting (Trait)
If a Supply pile is empty: when you gain or discard from play a Shapeshifting card, trash it to gain a card from the set aside pile.
Setup: Set aside an unused Kingdom pile of cards costing the same as the Shapeshifting pile (these are not in the Supply).

FYI, official cards that would qualify includes Contraband, Grand Market, Souk, Poor House, Mission, Mountain Village.
I am not sure if Bad Omens, Fear and Deluded did.

Weekly Design Contest / Re: Weekly Design Contest #204: Count up!
« on: November 12, 2023, 10:06:38 am »
should have Doom type.
Apologies for the pun.

Dracula ($5 Night-Attack)

You may trash a card from your hand to gain a Spirit or Dracula costing up to $1 per Action card you have in play.

Each other player either reveals a Silver from their hand or receives the next Hex.

Dominion General Discussion / Re: Halloween Kingdom
« on: November 01, 2023, 01:58:48 am »
Play Soul Prison, and when Capital is going to give me debt, I just look out the window.

Dominion General Discussion / Re: Rising Sun
« on: October 14, 2023, 10:22:00 pm »
Hinterlands feels like Middle East for me, except for Mandarin. If the next one comes to Far East, it's quite exotic.
Sorry, I am not meaning any complaints, just curiosity.

Dominion General Discussion / Re: Rising Sun
« on: October 13, 2023, 10:32:42 pm »
Personally, I don't think an Asian theme will fit Dominion. It is very Medieval-Euro.

Dominion General Discussion / Re: Rising Sun
« on: October 13, 2023, 11:25:54 am »
I just had an email about the Spielbox Kickstarter campaign, which mentioned a...

New promo "Marchland" for the brand new expansion Dominion: Rising Sun (Rio Grande Games)

Is any more information about this expansion available anywhere?  I looked on BGG and RGG but couldn't see anything.
Random guess: Rising Sun - Dawn - The reverse version of Night, used by many fan card ideas. :D

Rules Questions / Re: Errata to extra turns
« on: October 05, 2023, 12:49:14 am »
Hope we can get an Alchemy 2E replaced Possession. Maybe in 2033. 8)

Feedback / Re: Chrome Extension for f.ds!
« on: September 26, 2023, 09:54:10 pm »
It would be more perfect if you can add link for Townsfolk, Augurs, Clashes, Forts, Odysseys, Wizards.
Thank you for your work!

Variants and Fan Cards / Re: Fan Card Mechanics week 73: Overplay
« on: September 25, 2023, 05:50:43 am »
Trait - Aligned
When you play an Aligned card, follow its instructions, then +2 Cards per card overplayed.
Turn your extra copies of Aligned card into Labs.

Official FAQ
This only cares if the Action itself gave you +$ not if you otherwise got +$ due to playing it (such as due to Training, from Adventures, or due to receiving The Forest's Gift, from Nocturne).

An interesting contest. When I considered board game with several different game-ending conditions, I first recovered 7 Wonders Duel and Love Letter. I think the latter one could be adapted as a travel-line, somehow ending game when someone discard the Princess. Well, we also have Race for the galaxy and many thing else.
Great Library & Lost Book by Ethan
Except for not scaling well in multiplayer this minigame is really cool.
:-\ That's the problem since it was inspired by a duel game. Maybe the vp of Lost Book could be scaled by player numbers, in order to influence the game even when the minigame is hard to achieve.


Great Library - Landmark
Whenever you have 6 Lost Books in Exile, you immediately win the game.
Setup: Put a Lost Book under the top 3 cards of each Kingdom card pile.

Lost Book
Victory -

When you gain this, Exile it.
Inspired by 7 Wonders Duel.
Edited: After considering Great Hall, it should be fine to change the cost of Lost Book to .

Compost Pile
$3  Event
Once per turn, +1 Buy and choose one: trash up to two cards from either your Hand or non-Durations you have in play;
or +$1 per Non-Victory card in the trash costing more than $1.
After a while your trash may be worth something.  :)
much stronger than Bonfire

Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 04, 2023, 04:14:47 am »
How about making it able to play Treasure? Then it combines a weaker King's Court and a weaker King's Cache.
And there should be a non-Duration clause.

The problem with playing Treasures is that it wouldn't require an Action to play a Treasure. So instead of it becoming a weaker King's Cache, it actually becomes stronger, because now you can double-play Spoils without moving them back to the Supply.
You need to use an Action on playing this card, so I think it's weaker, unless edge situations like Spoils.

Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 03, 2023, 02:04:45 am »
How about making it able to play Treasure? Then it combines a weaker King's Court and a weaker King's Cache.
And there should be a non-Duration clause.

Dominion General Discussion / Re: Interview with Donald X.
« on: September 01, 2023, 10:05:48 pm »
The main thing I had in mind is after you secure more than half the available VP with a megaturn (and there's nothing the other player can do about it), your remaining deck could be awful and you could be slogging for quite a while to get to the end. I try to resign if I notice that I'm behind by more than the available VP and there aren't any trashers etc. that can change that, but sometimes I don't notice.

I see what you mean--it would be a nice feature if possible, but I think this would be hard to program because what about things like Ritual, Wall, Keep, etc. that can change the points without being directly tied to specific VP/curses in the supply?
I don't think this is a problem, if any card regarding with changing points, the program may simply not make the judge.

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