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Dominion General Discussion / Re: Interview with Donald X.
« on: September 06, 2023, 07:01:07 am »All of your examples tend to benefit from more engine-building however, it is basically never optimal to stop gaining cards. This is different with Collection/Stampede, which is the main problem with that combo.I like Donald X's suggestion of "offer a tie," since I was thinking about the potential issues with something like Collection+Stampede where the game can be unending (are there any other two card combo cases?).
You can replace Stampede by another Horse gainer for another (usually weaker) unending two card combo. There are also older two-card combos that can lead to unending "infinite VP" situations, e.g. Fortress/Bishop and King's Court/Monument. (The latter needs a trasher in the kingdom, but so does Collection/Stampede).
With a golden deck of 5 Fortresses and 4 Bishops, gaining other cards does not help you at all once the Bishops are all gone. Gaining any VP card or terminal card hurts you since it increases the risk of not being able to play all your Bishops each turn. (Adding e.g. a Lab and a 5th Bishop may increase your average VP/turn, but if both players do this, you just get another stalemate.) Of course there are boards where building an engine from the start can win before the golden deck is ready, but not every board supports a stronger engine.
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Also you can Collection/Stampede without a trasher. 10 Horses is enough to draw all your starting cards plus 5 Collections.
Right, but only if you manage to buy 5 Collections without a single Silver or other support card in your deck, which would take a very long time without shuffle luck. I suppose you can buy two Silvers in the opening and only get three Collections instead of five, for a 30VP/turn golden deck.
In the end, Collection/Stampede is clearly the strongest unending two-card combo (due to Stampede's anti-engine clause and the highest VP gain per turn), but it's not the only one.