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Author Topic: Weekly Design Contest #224  (Read 2772 times)

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Holger

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Re: Weekly Design Contest #224
« Reply #25 on: July 12, 2024, 01:12:09 pm »
+5


Quote
Industrialization - $6
Project

At the start of your turn, gain an Action card to your hand.
Do not discard your hand or draw cards during Clean-up.

Clarification: This only effects the standard draw of 5 cards; if you mange to play a card with +Cards during Clean-up, you will still get those.

My brain hurts. Can someone please explain how you'd play with this?

Good question, it sounds like it drastically changes the game... If there's e.g. a Lab in the kingdom, you can always gain one and hopefully draw into something useful, until the pile empties. Otherwise, you always need to keep some good Actions in hand unplayed for your next turn.
You can keep any dead cards, Coppers etc. in your hand forever, so trashing is completely unnecessary (except for getting rid of curses' -1VP), and you can green immediately without bloating your deck. So Industrialization is basically a Donate/super Exiler with a big advantage and an even huger disadvantage added. I suppose it can be viable when there's good engine support in the kingdom except for the trashing. Or you could buy only two Gold and a Silver and gain a Hunting Grounds to buy a Province each turn, until the Hunting Grounds pile  empties.

With KC and Bridge in the kingdom, you can empty the Provinces at most five turns after buying Industrialization. ;D
« Last Edit: July 12, 2024, 01:14:40 pm by Holger »
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Jonatan Djurachkovitch

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Re: Weekly Design Contest #224
« Reply #26 on: July 12, 2024, 03:09:17 pm »
+1


Quote
Industrialization - $6
Project

At the start of your turn, gain an Action card to your hand.
Do not discard your hand or draw cards during Clean-up.
Wow this gets completely obliterated by Haunted woods. At least Haunted woods itself is a good defense.
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J410

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Re: Weekly Design Contest #224
« Reply #27 on: July 14, 2024, 10:51:15 am »
0

-Jar of Dirt-
This seems like it enables a really strong monolithic strategy, like a Jack of all Trades on steroids. Indeed it is better than Jack in basically every way, and costs less.
You're probably right. I had a similar card tested irl but considered it too weak, but in its current form it is indeed too monolithic. Entry withdrawn.

New entry:
Quote
Delegate
+
+1 Buy

Discard a card per 2 cards
you have in your hand.
Action
Remember the robber of Catan and how much discarding half of your cards usually hurts? Now you can do that too in Dominion, but at least you caused it yourself.
Old version: +5 Cards instead of +$4
« Last Edit: July 15, 2024, 04:22:31 pm by J410 »
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segura

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Re: Weekly Design Contest #224
« Reply #28 on: July 14, 2024, 11:55:34 am »
0

A worse (discard 3 after a Militia attack, discard 4 from a normal hand) Embassy with an extra Buy? Seems neither strong nor interesting enough.
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D782802859

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Re: Weekly Design Contest #224
« Reply #29 on: July 14, 2024, 12:08:56 pm »
0

24 hour warning
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Augie279

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Re: Weekly Design Contest #224
« Reply #30 on: July 15, 2024, 12:43:19 pm »
+2


Quote
Industrialization - $6
Project

At the start of your turn, gain an Action card to your hand.
Do not discard your hand or draw cards during Clean-up.

Clarification: This only effects the standard draw of 5 cards; if you mange to play a card with +Cards during Clean-up, you will still get those.

My brain hurts. Can someone please explain how you'd play with this?

Instead of drawing 5 new each turn, you'd gain a Smithy variant or something to your hand each turn to function as your "opening hand", saving Villages from the last turn to power it up. Because your deck is now being flooded with Actions, presumably that tradeoff of not drawing a new opening hand is worth it. Since you're also not discarding Victory cards at the end of turn, you don't need to trash or Exile them unless a Militia variant exists on the board. Very much a major tradeoff, and I see this easily swinging the game if you're able to take advantage of it (or if you incorrectly buy it when you shouldn't).
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J410

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Re: Weekly Design Contest #224
« Reply #31 on: July 15, 2024, 04:26:15 pm »
0

Updated my entry (again ::)) Thanks for all the immediate feedback, though I should really post dubious cards in the variants discord first.
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D782802859

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Re: Weekly Design Contest #224
« Reply #32 on: July 15, 2024, 09:36:42 pm »
0

Contest Closed
Should have judging out by tomorrow
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HorazVitae

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Re: Weekly Design Contest #224
« Reply #33 on: July 17, 2024, 08:48:58 am »
0

The effect that can be both negative and positive is the +1 Buy next turn.

As written, you aren't under any obligation to use that buy, as it happens after the start of your next turn (where the compulsory buys effect expires).
And yet there is a not-insignificant possibility that you will be obliged to use that buy, because Con Artist is in the kingdom, so another player might play one before your next turn.

Couldn't you just have made that into "while this is in play..." instead of "until then..." that way you'd always have to use your extra buy. easy fix.
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Tiago

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Re: Weekly Design Contest #224
« Reply #34 on: July 17, 2024, 09:42:46 am »
0

The effect that can be both negative and positive is the +1 Buy next turn.

As written, you aren't under any obligation to use that buy, as it happens after the start of your next turn (where the compulsory buys effect expires).
And yet there is a not-insignificant possibility that you will be obliged to use that buy, because Con Artist is in the kingdom, so another player might play one before your next turn.

Couldn't you just have made that into "while this is in play..." instead of "until then..." that way you'd always have to use your extra buy. easy fix.

While this is in play is outdated and never used anymore. And anyway that makes it very weak since the attack affects you on 2 turns and opponents on one.

segura

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Re: Weekly Design Contest #224
« Reply #35 on: July 17, 2024, 12:47:04 pm »
+2

The effect that can be both negative and positive is the +1 Buy next turn.

As written, you aren't under any obligation to use that buy, as it happens after the start of your next turn (where the compulsory buys effect expires).
And yet there is a not-insignificant possibility that you will be obliged to use that buy, because Con Artist is in the kingdom, so another player might play one before your next turn.

Couldn't you just have made that into "while this is in play..." instead of "until then..." that way you'd always have to use your extra buy. easy fix.

While this is in play is outdated and never used anymore. And anyway that makes it very weak since the attack affects you on 2 turns and opponents on one.
No, that change would mean that the card affects you on one turn instead of none.
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infangthief

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Re: Weekly Design Contest #224
« Reply #36 on: July 17, 2024, 03:46:42 pm »
+3

The effect that can be both negative and positive is the +1 Buy next turn.

As written, you aren't under any obligation to use that buy, as it happens after the start of your next turn (where the compulsory buys effect expires).
And yet there is a not-insignificant possibility that you will be obliged to use that buy, because Con Artist is in the kingdom, so another player might play one before your next turn.

Couldn't you just have made that into "while this is in play..." instead of "until then..." that way you'd always have to use your extra buy. easy fix.

Do you think Con Artist as submitted doesn't fit the criteria for the contest?

The test is surely this: Suppose the top half of Con Artist gave you a choice between:
  • At the start of your next turn, +1 Card, +1 Buy and +$1.
  • At the start of your next turn, +1 Card and +$1.
Would you always choose (1)? Or would you sometimes choose (2)?

If you would sometimes choose (2) then that means that the original Con Artist (without the choice) fits the contest.
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grep

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Re: Weekly Design Contest #224
« Reply #37 on: July 18, 2024, 09:06:04 pm »
+7

__

Democracy
$5 - Project
At start of your turn, +3 Cards and reveal your hand. The player to your left chooses a card. Discard it.
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Augie279

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Re: Weekly Design Contest #224
« Reply #38 on: July 18, 2024, 10:03:22 pm »
0

__

Democracy
$5 - Project
At start of your turn, +3 Cards and reveal your hand. The player to your left chooses a card. Discard it.
The contest has already closed.
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silverspawn

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Re: Weekly Design Contest #224
« Reply #39 on: July 19, 2024, 07:58:44 am »
+2

Interesting card though

faust

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Re: Weekly Design Contest #224
« Reply #40 on: July 20, 2024, 03:20:19 am »
+3

Any updates on when we can expect the judging?
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D782802859

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Re: Weekly Design Contest #224
« Reply #41 on: July 21, 2024, 12:45:46 am »
+5

Utmost apologies for the delay and judging and for failure to communicate on my part, it's been a difficult week on my end. Judging will definitely be completed by tomorrow.
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D782802859

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Re: Weekly Design Contest #224
« Reply #42 on: July 21, 2024, 10:16:53 pm »
+2

Judging
Sorry for the delay.

Middleman by Tiago
Salavger by way of Priest. It does cleave a bit too close to Priest though, with the use cases for the two overlapping a lot on the average board. It does have some potentially interesting tricks with other trash for benefit cards, not dissimilar to Rats, but I'm not sure if it justifies itself without those tricks.

Granary

Project
At the start of your turn, discard a card from your hand. If it costs , , or , +2 Cards.
Granary by JW
A 2-cost project, with its cost being outweighed by being pretty unbuyable early. Compared to the superficially similar Crop Rotation, it’s live for a lot more of the game but also requires you to discard a real card. It also has potential to hurt more than help, but that seems pretty rare once you’ve built a little. An overall interesting card, but it does feel a bit undercosted, even taking the downside into account.


Oenologist
Action/Duration - $3
The next time you play an Action on your turn, +1 Action, +$4 and +1 Buy instead of following its instructions.
Oenologist by NoMoreFun
A wonky bit of payload. The effect is similar to “Discard an action for +1 Action, +$4 and +1 Buy” except of course in all the ways that it’s different. It reads as very powerful but it does seem like it would ask enough of your deck that it justifies the power. I really like the risk/reward aspect of the “next time” side of things, you can potentially spike a price point early, but poor planning can cause you to miss out on playing a key card for a shuffle.


Magician by 4est
An odd intersection of Masquerade and Advisor. Getting to be a Masquerade early and a Lab on the midgame is pretty powerful, even with the randomness. Of course, it does also become too risky to use in the lategame, since it trashes Provinces. That aspect of the card I’m not too fond of, though I don’t know how to fix it without killing the card’s elegance.

Mirage • $3 • Action
+1 Action
Set aside your Deck's top three cards face-down. The right-player chooses one to discard. Reveal and turn the rest. If the discarded card is ...
an Action or Night, +1 Action and +1 Card,
a Treasure, +1 Buy and play the Treasure before discarding,
costs $0, trash it,
costs at least $5, +$1.
Mirage by BryGuy
Somewhat of an Ironmonger variant. The “opponent randomly chooses a card” mechanism seems not very useful here. If it just always hit the top card the end result wouldn’t be that different, other than disallowing setup with Cartographer and the like, and allowing that seems more interesting than preventing it. The mix of caring about both card types (but not Victory cards) and the card’s cost makes the whole package a bit messy.


Midas Touch by Augie279
A Gold gainer and trasher. The $7 price point is well chosen, since a lower price point could enable money decks a bit too well.


Kookaburra by HorazVitae
A Lost City or payload, with a fairly killer downside. “Trash the top card of your deck” is a very swingy effect, the difference between hitting Copper and Province (or even Silver and Village) in terms of power level and of fun level is pretty big. The rider locking you out of using it once you’ve drawn your deck seems tacked on, I think it’s fine if you can get a “free” +$3 +1 Buy.


Con Artist by infangthief
A unique attack that also provides duration draw and extra buys. It reminds me of cards like Highwayman or Lost Woods where the attack is relatively low impact but the card’s baseline is still worth buying.


Industrialization by faust
A card that completely changes the way you’d play the game. The board would need a lot of draw to offset the card’s downsides but you could also build some extremely interesting decks. It does have the potential to lock you out of the game, so some sort of backup mechanism there could be worth considering.

Quote
Grand Roundabout

8debt duration-action

Now or at the start of your next turn, discard any number of cards, then draw until you have ten cards in hand. Reveal your hand and put all non-Action cards onto your deck in any order.
Grand Roundabout by fika monster
A duration draw-to-x card. Like Royal Blacksmith or City Quarter, it’s an 8 Debt card that isn’t very good early on. In fact, it’s similar to a bigger Royal Blacksmith, with a harsher downside to match. Drawing 5 as a duration, plus filtering, is definitely worthy of that downside.


Quote
Delegate
+
+1 Buy

Discard a card per 2 cards
you have in your hand.
Action
Delegate by J410
An odd little payload card that’s often better if you can play it in the middle of the turn. It does seem a bit on the weak side, but it’s an interesting kind of weak.

Runners Up:
Delegate by J410
Midas Touch by Augie279
WINNER: Oenologist by NoMoreFun

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Holger

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Re: Weekly Design Contest #224
« Reply #43 on: July 22, 2024, 02:25:56 am »
+1

Congratulations to NoMoreFun for the win!

But I admit I don't understand the judging for Oenologist's effect as "very powerful".
Since it does nothing when played itself, it effectively transforms itself and the next Action into a Silver (+1Action, +$2) and a Woodcutter (+$2, +1 Buy), two very weak cards.
And unless you can play a village before Oenologist, the effect is even delayed to the next turn.
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segura

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Re: Weekly Design Contest #224
« Reply #44 on: July 22, 2024, 02:40:20 am »
+1

He wrote that it READS as very powerful and points out the disadvantages in the very same sentence.
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NoMoreFun

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Re: Weekly Design Contest #224
« Reply #45 on: July 22, 2024, 02:46:18 am »
+1

Thank you! New contest up soon
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infangthief

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Re: Weekly Design Contest #224
« Reply #46 on: July 22, 2024, 07:14:00 am »
+1

Nice to see Oenologist win. I'd been working on a similar "instead of following its instructions" idea, but had only got as far as making it apply to all future Action cards this turn, which was either very boring or impossible to balance or both. Having it apply to just the next card (which could even be next turn) makes it work. Congrats NoMoreFun.
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