ResultsCrumbling City by Augie279It's a solid card comparable in use case to Hunting Lodge, though I think maybe a little weaker since because you are forced to exchange your hand. Getting the second chance doesn't seem too impactful. My main concern is that playing with physical shuffling takes up a lot of time.
Earl by JWI really like the direction Earl takes. Discarding Treasures is akin to Royal Blacksmith. I also like the second and third ability, as an addendum, however I think that choosing either to go on the card would have been better than both. As it is, I fear that Earl does almost everything you would ever want a card to do.
Miscounting Viscount by LibraryAdventurerMy assessment would be that
+5 cards and +2 Debt is already pretty strong at $5.
+5 cards has a problem of generally being harder to not overdraw too much, compared to Smithy variants. But your card offers a too convenient out for that for my tastes with the $5 cost gaining. I like the Idea of the discard trashing on a draw card though.
Grandstand by NoMoreFunShort, sweet and to the point. An engine piece that's not exactly easy to incorporate. And I'd say its balanced too.
King by 4estA card that draws 5 cards without penalty at $5 is simply too strong. That it only works the first time is no drawback at all since you can buy just one.
Athenaeum by D782802859I love this. Trying to go to a low hand size is often a fun mini challenge on a board, and the reward being basically a new hand fits. Even if the Actions in the kingdom don't offer very much utility in getting your hand size down, as a consolation prize it is enough to get rid of all the Victory cards in your hand to trigger the Athenaeum in your Buy phase.
Pathfinder by silverspawnI quite enjoy this one. It's a reasonable sifter in any engine, and on boards without trashing Pathfinder makes a niche for itself.
Silversmithy by seguraHaving to trash a Silver every time is a tough condition to meet with (Silver-)gainers, basically impossible without. Even then, there are better things to do with your action than gain a Silver just to trash it again. Also, whiffing the Silver would just make you sad.
Curator by infangthiefI don't see this card being useful apart from maybe spiking a price point early. You can't play this in an Engine. In a Money deck Curators does surprisingly well. You can get 4 Provinces in about 14 turns.
Heroic Blacksmith by anordinarymanThis card clashes with itself. Either you want this as an engine component, but then you get junked with two dead Treasures, or you get this for the Treasure and you self-junk with a Copper and a dead HC.
Collector by HorazVitaeI like the concept of a terminal Menagerie. I think Collector might be a little too punishing though.
Planning Table by BryGuyPlanning Table is a sifter that affords more control than almost any other sifter, though it is hand-size-negative. Overall solid.
Arsenic Smith by grepSelf-cursing as a cost is a great direction to take. However I think the self-trashing is again far too punishing.
Leap by grrgrrgrrLeap limits the utility of most other cards. There is however not a small number of cards that get extremely overpowered with the presence of Leap, e.g. Artificer.
Grand Furnace by fika monsterI think this is my favourite version of the (conditional) self-trashing as a downside out of the cards submitted because of the timing.
Extra Shift by UdzuThis is so much stronger than Launch at an essentially lower cost. I argue that this costs less because gain and play can recoup the $2 difference on the same turn easily, not to mention the extra 4 cards.
Matchmaker by emtzalexI like how the main feature of Matchmaker, the archiving of Actions, is in actuality the downside to balance out the
+5 cards. You probably want to play all the actions first without banishing them from your deck for who knows how long. Finding a way to build around that is probably very tricky in an Engine. It is however very potent in a money context
Clockmaker by faustThis is probably fairly easy to trigger with the right support but hard enough to properly build up to, so I think price and strength are reasonable. However when playing with physical cards, it got very annoying fairly quickly to have to constantly count the size of your deck.
Slot Machine by J410Similar to Clockmaker, on boards with the support, triggering one or maybe two Slot Machines should be fairly doable. However here diminishing returns put a dampener on Slot Machine's usefulness, which at $3 is entirely acceptable.
Incinerator by TiagoIncinerator puts a lot of emphasis on 3-pile endings. It also has the potential to result in a tense game of who buys green first and nukes their decks ability to draw. It has the potential to make for interesting kingdoms.
Winner: Athenaeum by D7828028592nd place:
Pathfinder by silverspawnHonorable mentions:
Grandstand by NoMoreFun and
Grand Furnace by fika monster