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Dominion General Discussion / Re: CARD OF THE WEEK #8: Horse Traders
« on: May 16, 2015, 05:13:04 am »
Concerning the reaction effect:
Imagine a card like Council Room or Soothsayer with the drawback of your opponent getting a free card. How much better would those cards be without the drawback?
Well, as for Council Room, that card would be ridiculously strong. This is because it's often used in engines where you play multiple copies of it per turn. So this would be like denying 2-3 extra cards. Even if you play a discard attack later, it would still be a big deal to chose 5 out of 7 instead of 3 out of 5.
Soothsayer would be very strong, but not game-breaking, I think. It would basically change it into the best curser for big money (or even slogs) and still very good for engines (you might Remodel/Stonemason those golds later). Would it be at the correct price point? I don't really think so. It would probably be worth paying $6 for.
So, what does that mean? A Horse Trader in your hand changes any 1 attack (per turn) in the discribed way. It hands to you (at least) 20% more cards to begin your turn with. The biggest drawback of this is probably the "once per turn and Horse Trader" part. Given, that your opponent(s) play more than one attack per turn, HT reaction is still very good, because it's more likely to pair your HT with an actual attack, but it also only defends against ONE attack per turn. I feel like this bonus is pretty nice and totally not ignorable.
However, the action part is still better, since one extra card is just the card you would have drawn if you did not buy a HT at all. Without any use for HT itself, this would be not good at all.
The best thing about HT is, that it's reaction part actually helps it's action part a lot:
HT+Silver+xyz >= $5,
HT+Gold+xyz >= $6
Getting an extra card raises the odds of pairing Silver + HT or Gold+ HT.
Imagine a card like Council Room or Soothsayer with the drawback of your opponent getting a free card. How much better would those cards be without the drawback?
Well, as for Council Room, that card would be ridiculously strong. This is because it's often used in engines where you play multiple copies of it per turn. So this would be like denying 2-3 extra cards. Even if you play a discard attack later, it would still be a big deal to chose 5 out of 7 instead of 3 out of 5.
Soothsayer would be very strong, but not game-breaking, I think. It would basically change it into the best curser for big money (or even slogs) and still very good for engines (you might Remodel/Stonemason those golds later). Would it be at the correct price point? I don't really think so. It would probably be worth paying $6 for.
So, what does that mean? A Horse Trader in your hand changes any 1 attack (per turn) in the discribed way. It hands to you (at least) 20% more cards to begin your turn with. The biggest drawback of this is probably the "once per turn and Horse Trader" part. Given, that your opponent(s) play more than one attack per turn, HT reaction is still very good, because it's more likely to pair your HT with an actual attack, but it also only defends against ONE attack per turn. I feel like this bonus is pretty nice and totally not ignorable.
However, the action part is still better, since one extra card is just the card you would have drawn if you did not buy a HT at all. Without any use for HT itself, this would be not good at all.
The best thing about HT is, that it's reaction part actually helps it's action part a lot:
HT+Silver+xyz >= $5,
HT+Gold+xyz >= $6
Getting an extra card raises the odds of pairing Silver + HT or Gold+ HT.