Setup
This game includes 12 Town-aligned Crash Survivors, 4 Mafia-Aligned Others, and 1 Serial Killer-aligned Smoke Monster.
-- All players will engage in a draft ordering process (as in Mafias 40 and 100). The method will not be explained ahead of time. The mafia team will be permitted to talk and collude at all stages of the drafting process, including the ordering.
-- Afterward, players will bid on power roles, which have been organized into slots. If multiple players bid on the same slot, even if they bid on different powers, the player with the lower position in the draft gets the power, and everyone else becomes a vanilla member of their faction.
-- In this game, kill flavor is indicative of role/alignment. Please note the following:
Others and the Day Vigilante kill with guns
The Smoke Monster kills by crushing victims to death
The Poisoner kills with poison
The Bomb kills by detonating an electromagnetic blast
Lynched players are crossed off Jacob’s list
All deaths fall under one of the above categories, and will be noted as such upon flip.
Alignment PMs are listed below.
Crash Survivors
You are a Crash Survivor! You arrived on the island by accident, and after it started skipping through time, you were mistaken for a Dharma Initiative recruit. You know how it ends for Dharma (not well), so you'd like to get out this situation as soon as possible.
You win when all threats to your faction have been eliminated. You lose if all Crash Survivors are dead, or if the Smoke Monster eliminates the Candidates and leaves the island.
Others
You are an Other! Your people have been known by many names over the years, including the Hostiles, the Natives, and simply, “Them.” You are here for a reason, though you're not quite sure what it is. In practice, you end up killing a lot of people.
You win when yours is the only faction left alive, or nothing can prevent this from happening. You lose if all Others are dead, or if the Smoke Monster eliminates the Candidates and leaves the island.
At night, one of the Others may perform the factional kill. You may also perform other actions if you received PRs from the draft.
Smoke Monster
You are the Smoke Monster! Your goal is to kill Jacob’s precious Candidates so that you are finally free to leave the island and extinguish the light… everywhere.
You win when all six Candidates have been eliminated and you are still alive. This is a difficult task, so you may take advantage of a number of special powers, or “loopholes.”
At night, you may perform the factional kill.
You are also an Even-Night Commuter and an Odd-Night Candidate Checker. On even nights, you may choose to commute. If you commute, you can take no other actions and all actions taken against you will fail.
On odd nights, you may choose another player to check and see if this player is a candidate. This is a unique action--it’s called a “check” rather than an investigation--and cannot fail or be mis-directed in any way, by any other power or status (including Investigation Immunity and Godfather).
Commuting and checking always succeed: they happen outside normal power resolution.
You may kill and check in the same night. You may not commute and kill in the same night.
You may also gain a PR from the draft.
It is possible for you to be one of the Candidates. If you are a Candidate, you do not have to kill yourself--you only have to eliminate the five other Candidates. You will have access to the Candidate QT, and can become the Leader of the Candidates. (Note: This will obsolete your Odd-Night Candidate Check power, since you will already know all the Candidates.)
For balance purposes, if you are a Candidate, and you eliminate the five other Candidates for the win, you must survive one additional game phase (day or night) after the last Candidate’s death.
This same condition applies if you choose the Recruit Mother PR and Mother is chosen as one of the Candidates. (You do not need to kill Mother, but you do need to survive an additional game phase after the other five are eliminated. See the Mother Role PM for additional info.)
Candidates (Any alignment)
Candidates are picked at random, independent of role or alignment, after all other phases of the draft have ended. The Serial Killer could even be a Candidate.
Candidates have a QT with day chat, but no night chat. During the day, they may vote amongst themselves for a Leader. Candidates cast their votes in private, in their own QTs, and may vote for themselves. The Leader—the Candidate who receives the most votes (or reaches 2 votes first in case of a tie)—may perform an investigative action that night; the Leader can investigate any player to learn whether this player is the Smoke Monster.
The Leader will receive the result: “Smoke Monster” if the target is the Smoke Monster, “Not Smoke Monster,” if not, or “No Result” if the action is thwarted.
The next day, the Candidates may select a different Leader, or the same one.
If the Smoke Monster dies, the Candidate QT locks permanently.
QTs
A note about QTs: It is illegal to quote directly from any QT into the main thread or another QT, other than a personal QT.
If a faction (other than town) has access to the Candidates QT--because one of its members is a Candidate--then the entire faction will receive access to the QT, though only the member who is a Candidate can post in it. If Others-aligned Player X is a Candidate, a link to the Candidate QT will appear in the Others QT.
Whenever a Candidate dies, a new QT for the Candidates will be sent out to all people entitled to access it. If all Others-aligned Candidates have been eliminated, then the new Candidates QT link would not be posted in the Others QT. The Others would lose access to the Candidates QT, but the surviving Candidates would not know that there were no more Others in their ranks.
Role Slots
The Hydra (Station One)
Jailkeeper
Godfather
The Arrow (Station Two)
Strongman (Others and SM only)
Gunsmith
The Swan (Station Three)
Masons (Town only)
Bomb
The Flame (Station Four)
Role Cop
1-Shot Day Vigilante
The Pearl (Station Five)
Watcher
Investigation Immune
The Orchid (Station Six)
2-Shot Redirector
Summon “Mother” (SM only)
The Staff (Station Seven)
Doctor
1-Shot Kill Proof
The Looking Glass (Station Eight)
Roleblocker
Bodyguard
The Tempest (Station Nine)
Poisoner
Ninja (Others and SM only)
The Lamp Post (Station Ten)
Double Shot Candidate Cop
Tracker
The Statue of Tawret
Protector of the Island
JOAT (1-shot Ninja, 1-shot Strongman, 1-shot Roleblocker)
The Bamboo Forest
Last Recruit
Day 2 Innocent Child (Town only)
The Cabin
1-Shot Disabler
Night 3 Forensic Scientist
The Dharma Initiative Barracks
Random
Random
Random