What I find most interesting about Journeyman is that it allows you to ignore a curser. Hermit and Jack seem to be the bast cards at this. But, I sometimes like building a deck where my opponent gives me all ten curses, and I ignore them.
One thing of note, so far, it seems that even though this cards add a lot of strategic depth, Guilds isn't overly complex. I feel DA is a much more complex expansion. But, I guess there is a difference between making a card with a lot of complicated text and then making strategically complex cards. I am very much looking forward to playing with Guilds soon. I hope Goko has it to purchase when Origins starts, at the latest, within a week.