Cross-post:
Feodum
Combos with: Trader, obviously.
Ok, a straight forward one. But, how strong will it be? With Trader, an absolute powerhouse.
Bureaucrat and Explorer might also work very well with it. With Ironworks/Workshop the rush may also work.
Although three-piling is generally very hard here. Not so strong as Gardens or Silk Road at first glance.
Then there's the on-trash benefit. So, let's say I have 5 3-points Feodums(?) with 9 silver and trash one. Now I have 4 4-point Feodums, 1-point more and better economy. So, I want to trash them if I have more Feodums than they are worth right?
Maybe you even don't want to 3-pile. Just get Feodums and Silver and then Provinces. I'm not sure.
Cultist
Obviusly very strong. The main action is like a worse Witch, but there's also the not-colliding and on-trash benefit.
The not-colliding bonus is very strong, but I'm not so sure about the on-trash benefit.
That could lead to some strange combos. I buy a Farmland, trash a Cultist and draw 3 cards which I cannot play anymore.
Or: Opponent plays Bishop, I trash Cultist and 3 cards. Then opponent plays Militia: Nooooo!
And: With Familiar (or any other Curser) and Cultist on the board, this will be madness!
Ruined Market
Not much to say about this card per se. Of course it's bad. A few words about this concept. I'm still not sure if I like it because it can be very swingy depending how the other Ruins will look like. +1 Card, +1$, +1Action probably.