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Author Topic: Dark Ages Preview #2: Feodum, Cultist, Ruined Market  (Read 184396 times)

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Qvist

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Re: Dark Ages Preview #2
« Reply #50 on: August 07, 2012, 09:38:56 am »
0

3. What the hell is a feodum?

I didn't know either and had to look it up. I think I know now what it is and I think an English equivalent is "fiefdom".

Tdog

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Re: Dark Ages Preview #2
« Reply #51 on: August 07, 2012, 09:39:27 am »
0

Ok, so the Ruined Lab variant is obvious: +1 Card
And, the ruined terminal Silver (no idea which one he'll pick) is going to be +$1.
The interesting question is: will the Ruined Village be +2 Actions or just +1 Action? I'm guessing +2 because outside of some Conspirator niche cases, an action that does nothing has no redeeming quality.

+1 card has no redeeming qualities, either.

It could be Throne Roomed or King's Courted.

But you obviously drew a crappy hand if that's a viable option for you.


So can +1 action, KC turns it into a village minus the draw
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Davio

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Re: Dark Ages Preview #2
« Reply #52 on: August 07, 2012, 09:39:33 am »
+5

Cultist + an opponent's Governor = 3 cards out of turn + Gold/Grand Market/whatever.  ;D ;D ;D ;D
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Re: Dark Ages Preview #2
« Reply #53 on: August 07, 2012, 09:41:11 am »
+1

Apprentice->Cultist->Graverobber
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Re: Dark Ages Preview #2
« Reply #54 on: August 07, 2012, 09:42:08 am »
+1

I'm not totally sure, and the FAQ obviously elaborates more on the issue, but it's because all the Ruins are in a single stack, and randomized.  You don't necessarily give out Ruined Markets or Ruined ___ or Ruined ___, you just give out whatever is on top.

I think it would just be easier to say, you give them out left to right, and though you can't return two different types of ruins to the supply, the other players will likely get different types from the supply. I'm curious to see the FAQ but I'm also interested in the reasoning behind it either way.
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Re: Dark Ages Preview #2
« Reply #55 on: August 07, 2012, 09:46:30 am »
0

So would you buy a Ruined Market if there's no other +Buy in the kingdom?  Assuming it was the one on top, you'd have to overspend for it.

On the flip side, if the ruins pile is out, so is a Looter, so you'll probably get one whether you want it or not.  But given shuffle luck, maybe you just keep getting Ruined Scouts instead and you really need that buy...

I could see it happening.
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jotheonah

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Re: Dark Ages Preview #2
« Reply #56 on: August 07, 2012, 09:48:03 am »
+5

What could the weird one be?

Ruined Monument - +.1 VP
Ruined Gardens - Worth one VP for every 30 cards in your deck.
Ruined Golem - Play one action from your deck
Ruined Library - Draw up to five cards in hand
Ruined Militia - Opponent discards down to five cards in hand
Ruined Pawn - Choose 1: +1 Buy
Ruined Island - 1 VP. You may set this aside with another card, but they will NOT be returned to your deck at the end of the game.
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GendoIkari

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Re: Dark Ages Preview #2
« Reply #57 on: August 07, 2012, 09:48:47 am »
+15

Answer to the Ruins / Ambassador question, from Donald:


Quote
The Ruins pile, when present, is a supply pile. You can only buy/Workshop/etc. the top card. If it's empty that counts towards game end.

You can only Ambassador two Ruins at once if they have the same name. When you Ambassador a Ruined Market, you return it to the top of the pile. Then the player to your left gains one. Then the player to their left may or may not gain one, depending on whether or not the next Ruins is a Ruined Market.
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Julle

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Re: Dark Ages Preview #2
« Reply #58 on: August 07, 2012, 09:49:53 am »
+2

Cultist is also a mild counter against trashing attacks. Also, now you can buy silver, put it top on your deck with watchtower, buy cultist, trash it with watchtower and draw the silver you just bought. Not useful at all though.
« Last Edit: August 07, 2012, 09:51:33 am by Julle »
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Re: Dark Ages Preview #2
« Reply #59 on: August 07, 2012, 09:50:31 am »
0

What could the weird one be?

Ruined Monument - +.1 VP
Ruined Gardens - Worth one VP for every 30 cards in your deck.
Ruined Golem - Play one action from your deck
Ruined Library - Draw up to five cards in hand
Ruined Militia - Opponent discards down to five cards in hand
Ruined Pawn - Choose 1: +1 Buy
Ruined Island - 1 VP. You may set this aside with another card, but they will NOT be returned to your deck at the end of the game.

This game deserves its own thread, with a prize for the right guess.
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Davio

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Re: Dark Ages Preview #2
« Reply #60 on: August 07, 2012, 09:52:57 am »
+1

I think it has to make sense word wise.

How does one ruin an Island? Other than the Dharma guys fom Lost I find it hard.
And how do you ruin a Pawn?!?
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Re: Dark Ages Preview #2
« Reply #61 on: August 07, 2012, 09:53:19 am »
+12

What could the weird one be?

Ruined Monument - +.1 VP
Ruined Gardens - Worth one VP for every 30 cards in your deck.
Ruined Golem - Play one action from your deck
Ruined Library - Draw up to five cards in hand
Ruined Militia - Opponent discards down to five cards in hand
Ruined Pawn - Choose 1: +1 Buy
Ruined Island - 1 VP. You may set this aside with another card, but they will NOT be returned to your deck at the end of the game.

This game deserves its own thread, with a prize for the right guess.
Ruined Chancellor: You may put your hand into the discard pile.
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Re: Dark Ages Preview #2
« Reply #62 on: August 07, 2012, 09:54:06 am »
0

Ok, so the Ruined Lab variant is obvious: +1 Card
And, the ruined terminal Silver (no idea which one he'll pick) is going to be +$1.
The interesting question is: will the Ruined Village be +2 Actions or just +1 Action? I'm guessing +2 because outside of some Conspirator niche cases, an action that does nothing has no redeeming quality.

+1 card has no redeeming qualities, either.
Well there's a difference.  Ignore KC, TR, conspirator, HoP, peddler, etc.  Then there's no reason to play the +action.  There's no detriment.
Sometimes, however, you do want to play the +1 card.
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GendoIkari

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Re: Dark Ages Preview #2
« Reply #63 on: August 07, 2012, 09:54:53 am »
+49

What could the weird one be?

Ruined Monument - +.1 VP
Ruined Gardens - Worth one VP for every 30 cards in your deck.
Ruined Golem - Play one action from your deck
Ruined Library - Draw up to five cards in hand
Ruined Militia - Opponent discards down to five cards in hand
Ruined Pawn - Choose 1: +1 Buy
Ruined Island - 1 VP. You may set this aside with another card, but they will NOT be returned to your deck at the end of the game.

This game deserves its own thread, with a prize for the right guess.

Ruined Scout: +1 Action. Reveal the top 4 cards of your deck. Put any victory cards revealed into your hand, and put the rest on top of your deck, in any order.
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Tdog

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Re: Dark Ages Preview #2
« Reply #64 on: August 07, 2012, 09:55:19 am »
+3

What could the weird one be?

Ruined Monument - +.1 VP
Ruined Gardens - Worth one VP for every 30 cards in your deck.
Ruined Golem - Play one action from your deck
Ruined Library - Draw up to five cards in hand
Ruined Militia - Opponent discards down to five cards in hand
Ruined Pawn - Choose 1: +1 Buy
Ruined Island - 1 VP. You may set this aside with another card, but they will NOT be returned to your deck at the end of the game.

I think all the ruins will be from the base set, in case you buy dominion and
 then dark ages. "I know what a market is, but what the heck is this newfangled monument?
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Re: Dark Ages Preview #2
« Reply #65 on: August 07, 2012, 09:55:22 am »
+6

I think it has to make sense word wise.

How does one ruin an Island? Other than the Dharma guys fom Lost I find it hard.
And how do you ruin a Pawn?!?

I also think they will all be base set cards.

Ruined Moat could be the +1 card.  When another player plays an Attack card, you may reveal this from your hand. If you do, you are still affected by that Attack.
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jotheonah

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Re: Dark Ages Preview #2
« Reply #66 on: August 07, 2012, 09:57:14 am »
+9

I ruined a Pawn once. They made me buy the whole chess set. True story.
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Re: Dark Ages Preview #2
« Reply #67 on: August 07, 2012, 09:57:33 am »
+2

So would you buy a Ruined Market if there's no other +Buy in the kingdom?  Assuming it was the one on top, you'd have to overspend for it.

On the flip side, if the ruins pile is out, so is a Looter, so you'll probably get one whether you want it or not.  But given shuffle luck, maybe you just keep getting Ruined Scouts instead and you really need that buy...

I could see it happening.
There are times I've bought council room when I could draw my deck, just for the +buy.  And that's worse than ruined market.  So yes.
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Re: Dark Ages Preview #2
« Reply #68 on: August 07, 2012, 09:58:22 am »
0

What could the weird one be?

Ruined Monument - +.1 VP
Ruined Gardens - Worth one VP for every 30 cards in your deck.
Ruined Golem - Play one action from your deck
Ruined Library - Draw up to five cards in hand
Ruined Militia - Opponent discards down to five cards in hand
Ruined Pawn - Choose 1: +1 Buy
Ruined Island - 1 VP. You may set this aside with another card, but they will NOT be returned to your deck at the end of the game.

This game deserves its own thread, with a prize for the right guess.
Ruined Chancellor: You may put your hand into the discard pile.

Rethinking my earlier guess -
Ruined Chapel: Trash a card from your hand. Gain a card of equal cost that is not a treasure.

But I like ruined Chancellor, if just for the potential artwork.
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jotheonah

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Re: Dark Ages Preview #2
« Reply #69 on: August 07, 2012, 09:59:32 am »
+6

Ruined Chapel is an actual possibility. Just "Trash a card from your hand"

Have you guys thought about the fact that cards with a Trash clause on the bottom could potentially turn up in sets with no trasher?
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Re: Dark Ages Preview #2
« Reply #70 on: August 07, 2012, 10:00:08 am »
+3

What could the weird one be?

Ruined Monument - +.1 VP
Ruined Gardens - Worth one VP for every 30 cards in your deck.
Ruined Golem - Play one action from your deck
Ruined Library - Draw up to five cards in hand
Ruined Militia - Opponent discards down to five cards in hand
Ruined Pawn - Choose 1: +1 Buy
Ruined Island - 1 VP. You may set this aside with another card, but they will NOT be returned to your deck at the end of the game.

This game deserves its own thread, with a prize for the right guess.
Ruined Chancellor: You may put your hand into the discard pile.

Rethinking my earlier guess -
Ruined Chapel: Trash a card from your hand. Gain a card of equal cost that is not a treasure.

But I like ruined Chancellor, if just for the potential artwork.

I see Ruined Moneylender: Trash a Gold from your hand.  If you do, +$1.
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GendoIkari

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Re: Dark Ages Preview #2
« Reply #71 on: August 07, 2012, 10:00:19 am »
+2

Have you guys thought about the fact that cards with a Trash clause on the bottom could potentially turn up in sets with no trasher?

This has been discussed a good bit at BGG... But it's no different than Tunnel showing up in a set with no discarder.
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Davio

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Re: Dark Ages Preview #2
« Reply #72 on: August 07, 2012, 10:01:03 am »
+1

Ruined Harems, an empty building.

Who took ma girlzzz!?!?
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Robz888

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Re: Dark Ages Preview #2
« Reply #73 on: August 07, 2012, 10:02:33 am »
+3

Oh, Feodum and Trusty Steed.
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Re: Dark Ages Preview #2
« Reply #74 on: August 07, 2012, 10:03:13 am »
0

What could the weird one be?

Ruined Monument - +.1 VP
Ruined Gardens - Worth one VP for every 30 cards in your deck.
Ruined Golem - Play one action from your deck
Ruined Library - Draw up to five cards in hand
Ruined Militia - Opponent discards down to five cards in hand
Ruined Pawn - Choose 1: +1 Buy
Ruined Island - 1 VP. You may set this aside with another card, but they will NOT be returned to your deck at the end of the game.

This game deserves its own thread, with a prize for the right guess.
Ruined Chancellor: You may put your hand into the discard pile.

I laughed out loud for a while at this.    :D
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