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1
Welcome to Newbie Mafia 10: Return of the Super Awesome Flavor Names (!!!) Mafia! (!)

Mod: AndrewisFTTW

Player List:

1. kkrieg
2. LaLight
3. Awaclus
4. SpaceAnemone
5. The Wine Merchant
6. IDontPlayThisGame
7. JaketheBaseballGod22
8. schadd
9. Roadrunner7671

Spectators tagged: gkrieg13, Dylan32, Joseph2302, ashersky

D1 Start | D1 End
D2 Start | D2 End
D3 Start | D3 End
D4 Start
| D4 End
D5 Start

The Rules:

The Golden Rule:

This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:

1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.


The Voting Rules:

1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: Unvote or Unvote: Playername. Votes will NOT be counted if they are not bold or do not follow this syntax.
3. Unvotes are not required if changing your vote from one player to another.
4. You may Vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. If a majority lynch is not reached by the deadline, no lynch occurs.
7. If the game goes on for 3 days and 3 nights without a lynch or night kill, town wins.

The Rest:

1. Bold, green text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
7. Prods will be issued by request after 24 hours of inactivity. Players are subject to replacement or modkill upon the third prod request.
8. All rule violations will be dealt with according to their severity, as determined by the mod.


Deadlines:

1. Days will last seven IRL days.
2. Nights will last two IRL days.


Flavor:

Everyone will have a super awesome (!!!) flavor name! Flavor is not indicative of alignment.

2
Other Games / f.d Steam Group/Steam discussion
« on: March 10, 2017, 11:37:53 am »
I know there's already an old thread about this in general discussion but I thought I'd repost it since the group has been pretty inactive and could use some new blood. Besides, I've got a ton of co-op/multiplayer games and not a lot of people to play them with!  :'(

Here's the link to the group: http://steamcommunity.com/groups/dominionstrategy

If anyone wants to add me my steam name is Tiny Wings.

You could also use this thread to discuss sales, game reviews, your undying love for No Man's Sky, etc.

3
General Discussion / The Tuvalu Terror: Ozle and the Decline of Civility
« on: February 28, 2017, 07:20:58 pm »
Introduction   

     More than 60 years after the event, the name "Ozle" still strikes fear in the hearts of all Tuvalu natives, dredging up repressed memories of what became known simply as "The Ozle Incident". Tuvalu, formerly known as the Ellice Islands, had never experienced an incident such as this, yet it was inevitable that it would happen eventually.
     In this book I will examine the origins of Ozle and his birthplace and natural habitat, Tuvalu. Primary sources are few and secondary sources are clearly biased, written to please Ozle VI in the seventh century. Through this close examination, I hope to present a picture of the Ozle family and their surroundings through the ages, and attempt to provide context to the infamous "incident" that would occur that fateful day in 2012.

Chapter 1 - Ossle the Oaf, 255-524

     The Ellice Islands in the year 255 A.D. were volatile and deadly. Volcanic activity was common and the natives were cannibalistic and ruthless. They called themselves Ossoites, having originated from a large island called Osso that had mysteriously sunk into the ocean in a matter of five days some 150 years prior. When the Ossoite refugees arrived at their new home, they were quickly thrust into an ongoing struggle between two warring factions of dinosaurs, the last of which had survived in the Ellice Islands. With nowhere else to go, the Ossoite king, Roger, did all he could to stay out of the conflict and keep his people out of harm's way, taking shelter in caves and fashioning crude weapons and traps for any dinosaur that happened to stray from the battle in search of food. The Ossoite people survived in this way for the next 200 years until the last of the Dinosaurs died of food poisoning from ingesting stray Ossoites, who had by now discovered a unique toxin their bodies secreted to keep predators at bay.
     In the year 477 King Roger V, revered by his people, died without designating an heir. In this era succession to the throne was not necessarily a family affair, but rather was determined by the first person to volunteer to change their name to "Roger", for the glory of the kingdom. The number six being an ill omen and universally regarded as a completely useless number in Ossoite society, nobody would take the crown. The Ossoites were kingless for a time and anarchy reigned. Homes were pillaged, blood fueds festered and crops were burnt to the ground. The only way to restore law and order was for a new king to be risen. But who would dare ascend to the crown with the name Roger VI? Nobody. And so it was that a local oaf, as a result of a drunken game of Truth or Dare, claimed the throne as Ossle. The population was stunned. Roger was all they had known, was all their parents and grandparents had known. Any other names were unthinkable. But in an incredible moment in world history, when all signs pointed to a calamity of immense proportions, a civil war or even a potential self-inflicted eradication of the Ossoite people, nothing happened. Quarrels ceased, crops were grown and harvested in peace, and a golden age for the Ossoites seemed on the horizon. But nobody knew why.
     Certainly it wasn't as a result of King Ossle's new policies, for there weren't any. Ossle, as shocked as anyone else, reasoned that if there are no societal issues that he could see from atop his throne, there was no use in putting forth solutions. So he ate, drank, slept, and did little else until his death in 524.

Chapter 2 - The Prophecy, 524-1526

     With Ossle's negligence as a foundation for a peaceful and functioning society, lethargy became the order of the day starting with the king and trickling down to the common farmers and laborers of the islands. But a seemingly dormant society can still bring about drastic change, as the Ossoites did in the next millenium. In fact, almost everything changed, most importantly the language. In 1320 a manuscript detailed some of the changes in the last 800 years. The people now referred to themselves as "Ozles". The islands were collectively referred to as Tuvalu, and, most remarkably of all, the number six had fallen into favor. As a result of the latter, every king since Ossle had also been named Ossle, or "Ozle" beginning in the mid-ninth century.
     Regardless of these shifts, Ozle architecture remained static, fashioned from preserved dinosaur bones. Technology was non-existent. Crops were grown exactly the same way they were 1000 years before and the Ozle diet remained much the same. It seemed as though Tuvalu was due for a new... development.
     On December 30th, 1526, King Ozle CCXXII was doing what the previous 221 kings did during their rule: nothing. And he was content, and so were Tuvalu's citizens. But nevertheless something nagged at him. A few days earlier a servent had discovered something extraordinary on the beach and immediately brought it to the king. The records don't indicate what this item might be which is endlessly frustrating as the scribes had meticulously recorded every move of the Ozles for the past 1000 years, when absolutely nothing of consequence happened. And now, at possibly the most important moment in Tuvalu's history, silence. What the hell were they thinking? It makes me so mad sometimes I just.... but I digress. The object was brought before the king and he quickly summoned his son, Ozle, and dismissed everyone else. To his son he said these fateful words: "Half a millenium from now, it will occur. The ultimate- boy, pull up your damn pants! No you can't leave, I haven't even told you what will happen! What? You can't be serious. Right now? This very moment? It can't wait? Fine, I'll tell you later."

Chapter 3 - The Ozle's Redemption - 1526-2012

     That day, everything changed. Ozles still ruled over the land, Tuvalu largely remained unchanged, but a disturbance in the force was detected, so to say. For almost 500 years Tuvalu's population became increasingly uneasy and restless. In 1987 an Ozle was born. He was different from everyone else, and he was ambitious. His aspirations had far-reaching effects, unknowingly influencing everyone around him and changing the way people interacted with their surroundings. He would gather together with other young men and engage in a ritual called an RPG, something that had been strictly forbidden for centuries. He obtained reading material about something called "video games" and distributed them liberally. But despite these influences, the call of his ancestors did not go unheard. The Ozle tradition lived on inside of him as it did with all the Ozles. And so he invoked his forefathers, prayed derply, and fulfilled the prophecy on February 9, 2012.

4
General Discussion / Other forums
« on: February 27, 2017, 05:21:24 pm »
Just curious if anyone is part of any other communities so I make sure I stay away from them. Kthx.

5
Dominion General Discussion / Maryland f.ds meetup... today.
« on: June 18, 2015, 12:40:29 am »
Hi. If you want to join me, Twistedarcher, Axe Knight, and Geolib you have about 19 hours or so to get over here. Cool. See you later... today.

6
Dominion General Discussion / DC area f.ds meetup (January 24 & 25)
« on: December 04, 2014, 12:58:51 pm »
When: Saturday, January 24th and Sunday, January 25th

Where: The Board and Brew, 8150 Baltimore Ave. College Park, MD 20740

Saturday

12pm - My place for hanging out/maybe brunch. If you plan on coming by please PM me so I can send you my address.

6pm - Board & Brew for dinner/gaming, unless you guys would rather eat somewhere else.

Sunday

12pm - Board & Brew for bonus gaming. I'll be at my gig from 12-3 but will plan on stopping by after that for a little bit. I do want to spend some time at MAGfest seeing as I did spend money on it.

The easy way to get there is to take 495 to the Route 1 exit, go south, and it'll be on your right next to Bobby's Burger Palace.

I know there have been a lot of people who expressed interest already but if there is a high probability of you attending please PM me so I can coordinate everything.

Thank you to werothegreat for coming up with this idea in the first place. If I've missed anything please let me know. Thanks and see you there!

7
Tournaments and Events / MAGfest 2015
« on: November 24, 2014, 12:43:04 pm »
A few people have expressed interest in meeting up at MAGfest in January. I just bought my ticket, anybody else going?

http://magfest.org/magfest-13-announcement

8
Mafia Game Threads / M52: Death Note Mafia (Town wins!)
« on: October 03, 2014, 11:59:07 am »
Welcome to M52: Death Note Mafia

Mod: AndrewisFTTW Co-mod: Ichimaru Gin
Flavor by Ichimaru Gin

Player List:

1. Eevee - Teruk Mikami, Mafia Goon, shot D1
2. Hydrad
3. Witherweaver - Hitoshi Demegawa, Vanilla Townie, killed D4
4. Teproc - Touta Matsuda, Vanilla Townie, killed D5
5. silverspawn
6. XerxesPraelor - Light Yagami, Mafia Goon, shot D3
7. sudgy
8. A Drowned Kernal - Soichiro Yagami, Vanilla Townie, killed D2
9. Axxle2 - Anthony Rester, Vanilla Townie, killed D7
10. EgorK - Misa Amane, Mafia Goon, killed D6
11. 2.71828..... - Ryuk, Mafia Goob, shot D8

Spectators tagged: Voltaire, ashersky, Archetype, faust, scott_pilgrim, pacovf, Robz888

f.ds Mafia Ruleset

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for this game.  If you have not /pledged there, you cannot play here.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.


General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. Personal communication outside of the forum postings is NOT ALLOWED unless your Role PM specifically allows it.  For example, Mafia members may communicate at night and during the confirmation stage in their specified QT.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

Deadlines and Player Death:

1. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics, except for twilight.  This means that you do not even get a “Bah” post. The dead in this game are silent, but will be invited to the Spectator Quicktopic.
2. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.
3. Days will be 10 days long.



Miscellaneous/Mechanics:

1. Colored text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued automatically after 48 hours of no activity or upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

Helpful Links:

--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory

9
Help! / Which engine parts are most important?
« on: September 25, 2014, 11:18:40 am »


Code: [Select]
Haven, Moat, Great Hall, Bridge, Treasure Map, Worker's Village, Embassy, Hunting Party, Wharf, Harem

http://dominionlogs.goko.com//20140925/log.516ddc20e4b082c74d7cbc04.1411657864095.txt<div align="center">

So I immediately thought the focus should be on Worker's Village, Wharf, and Bridge but a little too late in the game I realized Embassy would be really nice for sifting (and the on-gain attack!) and then I thought maybe Hunting Party would've been better than Wharf. What do you think about this specific board and in general how do you weigh different draw cards against eachother? Thanks

10
Mafia Game Threads / M49: James Bond Mafia - Town wins!
« on: July 27, 2014, 06:31:30 pm »
Welcome to M49: James Bond Mafia

Mod: AndrewisFTTW Co-mod: Archetype

Player List:

1. Robz888 - Vesper Lynd, MI-6 Aligned Vanilla Townie, killed N2
2. Hydrad
3. silverspawn
4. jotheonah - Felix Leiter, SPECTRE-Aligned Godfather, lynched D2
5. Eevee - Pussy Galore, MI-6 Aligned Vanilla Townie, killed N3
6. Kingzog3- Q, SPECTRE-Aligned Goon, lynched D4
7. Witherweaver
8. chairs liopoil
9. Voltaire - Tatiana Romanova, SPECTRE-Aligned Roleblocker, lynched D3
10. XerxesPraelor
11. sudgy - Mayday, MI-6 Aligned Mason, killed N1
12. SK - Mathis, MI-6 Aligned Mason, Killed N2
13. Twistedarcher - Anya Amasova, MI-6 Aligned Vanilla Townie, lynched D1

Spectators tagged: mail-mi, e, yuma, pacovf, liopoil, Ichimaru Gin, scott_pilgrim, A Drowned Kernal, ashersky

The story:

Chapter 1

Part 1
Part 2
Part 3
Part 4
Part 5

Chapter 2

Part 1
Part 2
Part 3
Part 4

Chapter 3

Part 1
Part 2
Part 3
Part 4

Chapter 4

The Finale

f.ds Mafia Ruleset

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for this game.  If you have not /pledged there, you cannot play here.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.


General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. Personal communication outside of the forum postings is NOT ALLOWED unless your Role PM specifically allows it.  For example, Mafia members may communicate at night and during the confirmation stage in their specified QT.
3. If you have a role with a Night action, your choices are due to both mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines).  If we do not receive your choice via PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.  Generally, one team member may submit the Night Actions for all team members.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax!  Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics, except for twilight.  This means that you do not even get a “Bah” post. The dead in this game are silent, but will be invited to the Spectator Quicktopic.
8. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.
9. Days will be 10 days long. Nights will be 48 hours long.
10. All living players must check in every night before the start of the next day. Failure to do so will result in replacement.



Miscellaneous/Mechanics:

1. Colored text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued automatically after 48 hours of no activity or upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

Helpful Links:

--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory

11
Game Reports / Goons will see you through
« on: May 26, 2014, 07:40:04 pm »


Code: [Select]
Native Village, Oasis, Steward, Armory, Noble Brigand, Plaza, Spice Merchant, Tournament, Stables, Goons
http://gokosalvager.com/static/logprettifier.html?20140526/log.516ddc20e4b082c74d7cbc04.1401116342886.txt

Down 6 provinces, 8 duchys, and 8 estates, I somehow pull through. However, this engine took forever to get going and I'm sure I could've played it better. I made a few really obvious mistakes but let me know if I could've had it up and running any sooner.

12
Help! / How do I play this engine correctly?
« on: May 23, 2014, 11:37:18 pm »


Code: [Select]
Cellar, Chancellor, Market Square, Oracle, Bishop, Feast, Moneylender, Throne Room, Hunting Party, Mandarin
http://gokosalvager.com/static/logprettifier.html?20140523/log.516ddc20e4b082c74d7cbc04.1400902366457.txt

So I got a jump on HPs, trashed down pretty quick and started drawing my deck in no time. And then I thought... "now what?" My opponent was trashing golds with bishop and using the market square reaction to gain more golds but I thought it'd be better to double province every turn, which I wasn't able to do anyway. Should I have done the same and trashed golds for VP? Should I have gotten more throne rooms? Some oracles? Help me out here!

13
Game Reports / Sometimes Dominion can suck
« on: May 22, 2014, 12:41:15 pm »


Code: [Select]
Secret Chamber, University, Ambassador, Familiar, Ironmonger, Apprentice, Ghost Ship, Bank, King's Court, Peddler

http://gokosalvager.com/static/logprettifier.html?20140522/log.516ddc20e4b082c74d7cbc04.1400742156995.txt

First one to collide King's Court with Ambassador wins and that sure wasn't me.

14
Help! / Big Monies
« on: May 18, 2014, 02:53:32 am »


Code: [Select]
Scheme, Smugglers, Bishop, Caravan, Fortress, Marauder, Talisman, Trader, Mystic, Vault


http://gokosalvager.com/static/logprettifier.html?20140517/log.516ddc20e4b082c74d7cbc04.1400394494736.txt

First of all, I'm curious about our openings. I went trader/scheme thinking that trader is good defense against a possible marauder and maybe I can pick up a few silvers early on, and I can use scheme to put my vaults back on top of the deck. He went smugglers/talisman. I was jealous of his smugglers a little bit but I'm not sure about the talisman or really if just silver/silver is best here.

The other thing I'm curious about is his bishop/fortress strategy. I don't think he utilized this strategy as well as he could've but I think if he did it could've been viable given that there's no +buy. What do you think?

And lastly, how did I lose this game? I got two platinums before he got one, I got a couple vaults before he did and I thought my deck was thinner or at least I was buying more money instead of marauder, talisman, fortress, etc. My attitude towards caravan is that it's just a good card that fits anywhere. Is this wrong or does it really have a place here?

Yes, I'm aware it's 2:53am while I'm posting this. Shutup. And thank you.

15
Game Reports / Robz vs Pirate Ship
« on: May 13, 2014, 12:53:14 am »
I know I'm not posting a game but I just thought since there have been so many posts trying to prove to Robz that Pirate Ship is viable, we should just put them all in one thread. So if you'd like to prove Robz wrong about Pirate Ship being useless, post your game here.

Current score: Robz 7 - 1 Pirate ship

Game 1 - theJester - Robz
Game 2 - Breezy D - Pirate Ship
Game 3 - shark_bait - Robz
Game 4 - TrojH - Robz
Game 5 - markusin - Robz
Game 6 - luser - Robz
Game 7 - Kingzog3 - Robz
Game 8 - Silverspawn - Robz
Game 9 - AndrewisFTTW - Under review
Game 10 - SheCantSayNo - Under review
Game 11 - luser - Under review
Game 12 - kylar - Under review


Many have tried, many have failed. Post your winning Pirate Ship strategy here and let the experts debate it!

16
Help! / Is Baron worth it?
« on: May 02, 2014, 07:36:47 pm »


Code: [Select]
Haven, Pearl Diver, Fishing Village, Shanty Town, Baron, Bishop, Thief, Catacombs, Rabble, Hunting Grounds
http://gokosalvager.com/static/logprettifier.html?20140502/log.516ddc20e4b082c74d7cbc04.1399072712544.txt

The plan was skip baron and trash hunting grounds late in the game for extra points. I think it was a shitty strategy and was poorly executed anyway. Sooo... definitely get the baron, right? And with the extra buy(s) buy more engine components and gold along the way?

17
General Discussion / I just bought an N64
« on: April 29, 2014, 01:35:02 pm »
I can't get it hooked up to my TV and it's really pissing me off. I'm working with a Toshiba TV and the setup is pretty straightforward but I'm still not getting anything which makes me think the N64 is effed up or something. Any ideas?

18
General Discussion / Waffle House
« on: April 11, 2014, 09:40:08 am »
You yankees up north don't know what you're missing.

(I can call you yankees because Maryland is kinda part of the south... right?)

19
Dominion General Discussion / In Soviet Dominion...
« on: April 09, 2014, 12:30:55 am »
Inspired by Kingzog3 in the Really Bad Card Ideas Thread.

In Soviet Dominion, Black Market buys you!

20
General Discussion / Your first music purchase
« on: April 03, 2014, 10:43:56 pm »
I don't know why I thought of this but I just remembered that the first CD that I bought with my own money was the soundtrack to the first Pokemon movie. The second was Astro Lounge by Smash Mouth. I was wondering if anybody else remembered their first purchases and if they were as dumb as mine.

21
General Discussion / Baseball!
« on: March 31, 2014, 10:02:04 am »
I'm a baseball nerd who's super excited about this season. Anyone else? Go Nats!

22
Help! / Which engine is better?
« on: March 27, 2014, 03:42:02 pm »


Code: [Select]
Native Village, Market Square, Herald, Moneylender, Baker, Butcher, Cache, Merchant Ship, Adventurer, Nobles
http://gokologs.drunkensailor.org/static/logprettifier.html?20140327/log.516ddc20e4b082c74d7cbc04.1395949102232.txt

My opponent went for nv/nobles and I went for herald/baker (although the baker part never really got there) and even though I lost this pretty bad, I think the herald engine should still be pretty strong if played optimally. I think I should've gotten a second butcher pretty early and pushed for bakers harder. Maybe ignore nobles altogether? Help me out here!

23
Dominion Videos and Streams / Videos on specific strategies?
« on: March 24, 2014, 07:45:12 pm »
Hi everybody (hi Dr. Nick!). I love all the videos and streams and whatnot, but I was thinking about videos dealing with specific strategies. What if someone made a series of videos detailing big money, engines, and rushes with a few different examples of the different types of each? The big money video, for example, could show the three best big money enablers in action, and whatever else deserves and honorable mention. Videos could also be made about specific combos. Maybe one video dedicated to masterpiece/feodum, one video on NV/bridge, etc. and maybe even videos about the golden deck.

All the articles are awesome but some people are more visual learners and this way people can build the same decks that are used in the videos and try them out for themselves. I think this could be a very valuable series for beginners and more advanced players as well, and could be used for reference and to supplement the articles. What do you guys think?

24
Help! / Possible pirate ship board?
« on: March 23, 2014, 10:59:32 pm »


Code: [Select]
Hermit, Bishop, Farming Village, Pirate Ship, Scavenger, Library, Mint, Adventurer, Altar, Expand
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.516ddc20e4b082c74d7cbc04.1395508839670.txt

I didn't know what the hell to do here. There's no +buy, FV+Library is weak, trashing just invites pirate ship. I played super sloppy and just fumbled my way around and eventually got into a moneyless expand into provinces sorta thing, albeit a poorly built one. Could pirate ship be the way to go here?

25
Help! / The engine that couldn't
« on: March 23, 2014, 10:52:16 pm »


Code: [Select]
Pawn, Scrying Pool, Lookout, Caravan, Butcher, Contraband, Embassy, Graverobber, Farmland, Grand Market
http://gokologs.drunkensailor.org/static/logprettifier.html?20140323/log.516ddc20e4b082c74d7cbc04.1395629116964.txt

So first of all, I took a couple weeks or so off from Dominion so I'm rusty. Second of all, I suck at Dominion anyway. I know this is a strong engine that SHOULD win no problem here. But I never got to the GMs, barely got a couple scrying pools, and just couldn't build this engine up fast enough. I hit 1p twice but I'm sure I made some mistakes here. Maybe I should've picked up a butcher or two and used them to get caravans and GMs? I don't know. What do you guys think?

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