Rabid 3 vs A Drowned Kernel 2
Thanks for hosting A Drowned Kernel I really enjoyed the match.
Game 1Storeroom, Wishing Well, Gardens, Remake, Smithy, Spy, Council Room, Junk Dealer, Market, Goons
With shelters I am able to trash down, then play 2 goons per turn.
With single goons this might have been close, but with double Goons a clear win against Council room money.
Game 2Haven, Urchin, Procession, Rats, Young Witch, Apprentice, Mint, Venture, Border Village, Nobles, King's Court
I missed the Kings court from page 2
Very strange board, I'm sure with more darkages practice you could get the venture engine going several turns quicker. Add in KC and this becomes really silly.
Game 3Forager, Hermit, Spice Merchant, Wandering Minstrel, Ghost Ship, Horn of Plenty, Rebuild, Rogue, Stables, Possession
I mess up the opening on this HoP mega turn board.
A Drowned Kernel Forager / Spice meachant is better than my hermit / spice merchant.
Nearly steal the win with Possession but it is not to be.
Game 4Vagrant, Fishing Village, Familiar, Ironworks, Island, JackOfAllTrades, Noble Brigand, Contraband, Library, Tactician
My JoAT against tactician into familiar.
I draw Jack as card 11, then on turn 7 concentrating on making sure I don't make both Jacks miss the reshuffle I trash one of them
With the curses slowing me down, A Drowned Kernel uses Tacticians nicely to take the last 2 Provs and the game.
Game 5Menagerie, Scheme, Conspirator, Horse Traders, Militia, Pirate Ship, Ill-Gotten Gains, Junk Dealer, Vault, Harem
My Junk dealer / - vs Horse Traders into IGG.
Junk dealer keeps the curses away and I build to a scheme powered Conspirator engine and the win.
Thanks again for the match.
Hope we get to play again soon.
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