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Author Topic: Tzolk'in: The Mayan Calendar II  (Read 15164 times)

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Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #150 on: May 21, 2013, 02:10:21 am »

Remove Uxmal 3 to gain 1 Worker
Remove Palenque 4 to gain 10 Corn
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Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #151 on: May 21, 2013, 06:16:17 am »

Palenque 0 and 1 for 2 corn

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Re: Tzolk'in: The Mayan Calendar II
« Reply #152 on: May 21, 2013, 08:51:04 am »

Uxmal 0 and Palenque 2 for 3 corn

Back to Liopoil.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #153 on: May 21, 2013, 08:36:18 pm »

Palenque 0 and Tikal 0 for 1 corn
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Re: Tzolk'in: The Mayan Calendar II
« Reply #154 on: May 21, 2013, 09:21:36 pm »

Erm, first player should have had 2 corn, not 1. Presume it doesn't change your turn?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #155 on: May 21, 2013, 09:34:45 pm »

it does not. I've taken that too many times already :P
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Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #156 on: May 22, 2013, 02:17:48 am »

Remove Yaxchilan 5 for 2 Gold, 2 Stone & 2 Corn
Place Tikal 1, Tikal 2 & Palenque 5 for 11 Corn
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Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #157 on: May 22, 2013, 05:49:31 am »

Palenque 1 and Palenque 2 for 7 Corn

liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #158 on: May 22, 2013, 06:45:30 am »

Wait, davio, you can't remove AND place....
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Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #159 on: May 22, 2013, 10:12:30 am »

Wait, davio, you can't remove AND place....
Oh, you're right, I forgot!

In that case: Place Palenque 5, Tikal 1 & Chichen Itza 0 for 10

I'll remove next turn. :)
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Re: Tzolk'in: The Mayan Calendar II
« Reply #160 on: May 22, 2013, 07:42:26 pm »

For 9 I believe (5+1+0 +3). Qvist.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #161 on: May 22, 2013, 07:44:59 pm »

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Re: Tzolk'in: The Mayan Calendar II
« Reply #162 on: May 22, 2013, 07:55:34 pm »

Very well. Tables, you're next. I mean, um, okay.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #163 on: May 22, 2013, 07:57:38 pm »

Palenque 4 for 3(+1) wood
Tikal 3 to advance Architecture twice, gaining 3 VPs and paying 4 wood
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #164 on: May 22, 2013, 07:58:24 pm »

Back to Liopoil.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #165 on: May 22, 2013, 08:01:58 pm »

Remove:

Yaxchilan 4 for crystal skull
Tikal 1, paying a wood to advance theology
Palenque 1 for 3 corn
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Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #166 on: May 23, 2013, 12:50:32 am »

For 9 I believe (5+1+0 +3). Qvist.
Yes I added the placement costs cumulatively, 1 and 3 instead of just 3.
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Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #167 on: May 23, 2013, 03:02:57 am »

Remove Palenque 6, choose Palenque 5 and get 12 corn
Remove Yaxchilan 6, choose Yaxchilan 5 and get 2 gold, 2 stone, 2 corn
Remove Tikal 2, build Shrine (Advance any 2) for 1 stone and 2 gold, get 2 VP and 1 corn
Advance Architecture
Advance Resource Extraction, get 1 wood & 1 gold

Net result: +15 corn, +1 stone, +1 wood, +1 gold, +2 VP
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Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #168 on: May 23, 2013, 09:01:32 am »

Yaxchilan 5 and pay 1 Corn for Tikal 4
Pay 1 wood, 2 stone, 1 gold for building the Tomb
Pay 1 stone, 1 gold for Shrine to Advance theology, Chaac & Kukulcan temples (1 gold paid by my tech)


So, I should have now 11 corn and no other ressources.
I should be at Chaac 7, Quetzalcoatl 2, Kukulcan 3.
And I should be at Theology 1.
And I should be at 19 points.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #169 on: May 23, 2013, 12:08:52 pm »

You only have 1 wood, 2 stone, 1 gold as far as I can see, and none of your actions give you any more. So you can't afford that?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #170 on: May 23, 2013, 12:15:42 pm »

There is an error in the spreadsheet I think. I should be at Yaxchilan 5. I get 2 Corn, 1 Gold and 1 Stone there.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #171 on: May 23, 2013, 12:20:55 pm »

Sorry, I think I know what happened. I misread something (Yax 5 I misread as Uxmal 5, probably because of the 'pay 1 corn' :P), probably deleted the wrong cells and some other stuff. Fixing everything now.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #172 on: May 23, 2013, 12:27:19 pm »

All fixed. My turn. Or rather, turns.

Beg for corn (-Quetzalcoatl)
Start player, Tikal 0 for 1 corn.

Advance day twice
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #173 on: May 23, 2013, 12:34:31 pm »

I think I should have no workers at the board as you confused Yaxchilan and Uxmal, you should remove Uxmal.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #174 on: May 23, 2013, 12:36:59 pm »

It's a feeding day

Well... time to abuse those building techs.

Remove Uxmal 4, build Shrine for 2 1 gold = 2 corn. Get 1 corn and 2 VPs, advance Kukulcan twice, get 3 VPs. 4 corn left.
Remove Tikal 2, build Tomb for 2 wood, 1 stone, 1 gold. Get 1 corn and 2 VPs. Pay 1 corn to use Uxmal 4 and get 2 VPs.
Build Shrine for 3 2 gold = 4 corn. Get 1 corn and 2 VPs, advance Quetzalcoatl twice, get 4 VPs.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.
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