Comparing the list to my list:
1 Jack of All Trades +1
2 Remake +1
3 Sea Hag -2
4 Young Witch +1
5 Caravan +3
6 Conspirator +8
7 Monument -1
8 Tournament -4
9 Procession +16
10 Spice Merchant +13
11 Moneylender +15
12 Death Cart +10
13 Bridge -3
14 Militia -7
15 Noble Brigand +25
16 Bishop -7
17 Wandering Minstrel +11
18 Fortress +11
19 Cutpurse +13
20 Farming Village +10
21 Worker's Village -4
22 Quarry +13
23 Throne Room -8
24 Feodum +10
25 Ironmonger -12
26 Island +5
27 Envoy -8
28 Nomad Camp +14
29 Gardens -8
30 Mining Village -6
31 Horse Traders -11
32 Baron -5
33 Silk Road -17
34 Smithy -16
35 Marauder -24
36 Trader 0
37 Walled Village +2
38 Scavenger -5
39 Bureaucrat +6
40 Coppersmith +11
41 Navigator +6
42 Remodel -4
43 Ironworks -6
44 Salvager -32
45 Armory -4
46 Scout +7
47 Spy +3
48 Feast -5
49 Pirate Ship -5
50 Talisman -1
51 Treasure Map -3
52 Rats -6
53 Thief -1
Comments (Where I was wrong): I overrated Death Cart by a little bit, although it is very very good in games where you get ruins. I overrated Noble Brigand by a little bit, although it is much better than #40. Probably more in the lines of #30 is a fair spot for it. I overrated Nomad Camp by a lot; I think this is the case of me using the comparison program and accidentally comparing it better than a card early, or something like that. I underrated Marauder, although not by a whole lot. The ruins really aren't that bad, and the spoils it gains really isn't that good. Yeah its a decent card that needs to be noticed, but it isn't nearly top 12 good. Fair is probably around #20. Lastly, I slightly underrated Ironmonger; I've gotten a little more appreciation for it, and would probably put it just inside the top 20.
Comments (Where I feel the list is wrong): Spice Merchant and Moneylender are way too low. They are both great at clearing out your deck while letting you still get early economy. Great cards for building almost any engine. Next, I truly believe as more people play more Dark Ages, both Wandering Minstrel and Fortress will shine as the two best $4 villages. Both are A) very fun to play with and B) have a lot of powerful options. Procession should not be 10 spots behind Throne Room; Throne Room needs an engine to be good, and in engines, there are very often cards you want at $1 more. Maybe they are about equal; but in my limited experience Procession>Throne Room. Coppersmith and Bureaucrat are underrated but only slightly. Finally, I repeat for the thousandth time, Salvager is criminally overrated. Maybe not quite to the place I have it, but the first digit of its rank should not be a 1!