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Author Topic: Shadows Over Camelot I (Game over, everyone wins)  (Read 49150 times)

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Eevee

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #550 on: May 02, 2013, 12:49:28 pm »

Bump!
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mail-mi

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #551 on: May 05, 2013, 11:33:01 pm »

Qvist, I've played my turn.

Also, just in case any of you are interested, BMXIII: Shadows Over Camelot is open for signups!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Qvist

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #552 on: May 06, 2013, 05:48:13 pm »

Oh crap. I totally missed that you took your turn. I was still waiting for it.

Sir Galahad mail-mi draws Morgan II "Each Knight immediately loses 1 Life point."

Players (Turn Order)
King Arthur Jorbles       Life: 2 Cards: 6
Sir Gawain Kuildeous     Life: 1 Cards: 5
Sir Galahad mail-mi      Life: 2 Cards: 5
Sir Palamedes Eevee    Life: 3 Cards:Holy Grail: If a Knight falls to 0 Life Points and is about to die, the owner may restore him to 4 points. The Grail then vanishes.
Sir Percival Tables        Life: 3 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ 5|5|_ _|_|_ 
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|E|_|_|_ 
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|X|_|_ 1|2|3|_|_ 
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (2/12)                                                                                                       ||||||_|_|_|_|_|_ 

Do you want to play 3 Merlin Cards to prevent this?

mail-mi

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #553 on: May 06, 2013, 06:02:53 pm »

Do we have 3 Merlin cards?
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

Eevee

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #554 on: May 06, 2013, 07:07:46 pm »

I have one.
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Kuildeous

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #555 on: May 06, 2013, 11:59:59 pm »

Oif, I was hoping that card wouldn't come out just yet. At least I threw my best against the dragon.

I still have decent cards for the dragon and/or a Pict or Saxon quest, so I'd hate to lose those. I'm not sure that my hand is better than anyone else's, though.
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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #556 on: May 07, 2013, 12:36:49 pm »

This one is one of the nastiest.

Correct me if I'm wrong Qvist, but we've played 6 Merlins so far, and we haven't reshuffled, so your question is irrelevant, right?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #557 on: May 07, 2013, 04:04:57 pm »

This is pretty bad, but we could use the Grail to save Kuildeous. I haven't seen any reason to suspect him at this point in the game and would be okay with it. He has a lot of the good cards right?
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Qvist

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #558 on: May 07, 2013, 04:12:34 pm »

This one is one of the nastiest.

Correct me if I'm wrong Qvist, but we've played 6 Merlins so far, and we haven't reshuffled, so your question is irrelevant, right?

Oops, my bad. Forgot that there only 7 Merlins in the whole deck.

Sir Gawain Kuildeous is about to die. Do you wish to use the Holy Grail, Sir Palamedes Eevee ?

Kuildeous

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #559 on: May 07, 2013, 04:28:37 pm »

I can't duplicate the last card I played, but I can fill in four of the other remaining spots with what I have in my hand.
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Eevee

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #560 on: May 07, 2013, 04:37:49 pm »

Do we want to save Kuildeous? Spot needs analyzing!
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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #561 on: May 07, 2013, 04:55:15 pm »

I say yes. He has a hand of cards that are at least usable, and it's +4 life.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #562 on: May 07, 2013, 05:10:01 pm »

Yeah I agree, it'll be worth it if we beat the dragon. That'd put us at 6 green swords. We just need 8 right to guarantee the win?

(Well 8 and then to survive to the end?)
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Eevee

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #563 on: May 07, 2013, 05:13:33 pm »

How positive can we feel he isnt a traitor?
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Jorbles

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #564 on: May 07, 2013, 05:25:10 pm »

Has he ever had a chance to screw us?
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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #565 on: May 07, 2013, 05:29:14 pm »

It's quite hard to screw people over in Shadows, mostly you just hide and turn the swords at the end.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Eevee

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #566 on: May 08, 2013, 10:54:04 am »

So, I will revive then, uh?
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Kuildeous

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #567 on: May 08, 2013, 10:58:37 am »

Well, I know *I'd* appreciate it.

If it helps, I got myself in this situation in order to avoid drawing a black card when the Grail quest was one card from completion. Granted, I didn't expect the Grail to be so easy-come/easy-go, but at least we have the white swords.

And at least I can prevent drawing two more black cards since I can lose life in progression of evil.
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Jorbles

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #568 on: May 08, 2013, 11:23:42 am »

I say go for it. It's possible he's the traitor, but it's a risk we should be willing to take.
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Eevee

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #569 on: May 09, 2013, 04:32:36 am »

grail mr kuildeous
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Qvist

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #570 on: May 09, 2013, 09:58:35 am »

Sir Galahad mail-mi draws Morgan II "Each Knight immediately loses 1 Life point."
Sir Palamedes Eevee uses the Holy Grail to save Sir Gawain Kuildeous.
Sir Galahad mail-mi plays a Fight 4 to the Pict Wars Quest.

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 6
Sir Gawain Kuildeous     Life: 4 Cards: 5
Sir Galahad mail-mi      Life: 1 Cards: 4
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 2 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ 5|5|_ _|_|_ 
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|E|_|_|_ 
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|X|_|_ 1|2|3|4|_ 
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (2/12)                                                                                                       ||||||_|_|_|_|_|_ 

Sir Palamedes Eevee please choose the Progression of Evil.

Eevee

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Re: Shadows Over Camelot I (Round VII, Eevee's turn)
« Reply #571 on: May 09, 2013, 05:19:41 pm »

draw a card
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Jorbles

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Re: Shadows Over Camelot I (Round VII, Eevee's turn)
« Reply #572 on: May 09, 2013, 07:23:29 pm »

Are we safe from unplanned damage until the reshuffle?
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Re: Shadows Over Camelot I (Round VII, Eevee's turn)
« Reply #573 on: May 09, 2013, 09:44:52 pm »

For now, I think. Things don't look too bad.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Shadows Over Camelot I (Round VII, mail-mi's turn)
« Reply #574 on: May 10, 2013, 03:24:17 am »

Sir Palamedes Eevee draws Mercenaries "Place one Saxon or Pict on the battlefield."

Players (Turn Order)
King Arthur Jorbles       Life: 1 Cards: 6
Sir Gawain Kuildeous     Life: 4 Cards: 5
Sir Galahad mail-mi      Life: 1 Cards: 4
Sir Palamedes Eevee    Life: 2 Cards: 5
Sir Percival Tables        Life: 2 Cards: 5

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|_|_|_    _|_ _|_
Dragon's Quest Combat Quest (Outcome: 2 Swords, 7 Cards, 2 Life Points)                                              X|_|_|_|_    4|_|_ 5|5|_ _|_|_ 
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|_|_|E|_|_|_ 
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail) finished
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     X|X|_|_ 1|2|3|4|_ 
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 X|X|_|_ _|_|_|_|_   
Camelot - Siege Engines (2/12)                                                                                                       ||||||_|_|_|_|_|_ 

Sir Palamedes Eevee please resolve the black card and then perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.

(I decided to reveal the last two Mercenaries, so I won't change it in the middle of the game)
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