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Author Topic: Shadows Over Camelot I (Game over, everyone wins)  (Read 49161 times)

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Tables

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #200 on: January 17, 2013, 12:08:56 pm »

Unfortunately you can't take any of them, Eevee, as you weren't on the quest when it completed.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Eevee

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #201 on: January 17, 2013, 12:12:16 pm »

Right, sorry for not remembering the rules all the time. All the more reason to wish I WAS on it!

Side note, clairvoyance is one of my favorite words in the english language.
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Jorbles

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #202 on: January 17, 2013, 12:13:38 pm »

@Tables: Can you sustain your help with the Grail? If you can then yes I think it's probably a good idea, you and I can make a lot of progress on it together quickly, but if this card is the only thing you could offer I don't think it's actually helpful if you'll just be moving off somewhere else after taking a single step towards finding the grail.

@All: I can take the junk 1 card to trade it to Eevee, but if he only has junk to trade back it might be more useful to give the junk to someone with a bad hand and they can help with Excalibur.
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Eevee

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #203 on: January 17, 2013, 12:19:29 pm »

I don't have anything particularly awesome, but I do have cards I don't plan on dropping to excalibur I could trade to you. Does trading Merlins make any sense, or is it better keeping them distributed more evenly?
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Tables

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #204 on: January 17, 2013, 12:22:43 pm »

Merlins are good, and this isn't necessarily a full co-op, which means you might not want to give yours away, but it's not terrible if you do.

If I go to the grail, it won't just be to plonk down a single grail card.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #205 on: January 17, 2013, 01:11:44 pm »

I think it's safe to give me (or anyone really) a Merlin. We can easily track them so a traitor has to be willing to play them for the benefit of the group or be outed.
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Kuildeous

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #206 on: January 17, 2013, 01:36:21 pm »

Yeah, if someone has two Merlins and he chooses not to use one during a critical time, then we've found our traitor.
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Eevee

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #207 on: January 17, 2013, 03:59:47 pm »

Yeah, trading with me is definitely an ok option, I think I can give away something you can use.
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Qvist

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #208 on: January 19, 2013, 12:32:14 pm »

Final decision?

Tables

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #209 on: January 19, 2013, 01:12:32 pm »

Grail - Tables
Clairvoyance - Bozz
1 Fight - Jorbles
3 Fight - Jorbles

The fight cards can be trade fodder or whatever. Everyone okay with this?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Eevee

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #210 on: January 19, 2013, 03:28:55 pm »

iam
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Kuildeous

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #211 on: January 19, 2013, 05:30:55 pm »

Gawain approves.
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Jorbles

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #212 on: January 19, 2013, 06:41:43 pm »

I give my kingly approval.
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bozzball

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #213 on: January 21, 2013, 02:49:03 am »

D'accord. Do people think I should clairvoy immediately?
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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #214 on: January 21, 2013, 04:00:16 am »

I could see it being useful to save for a later point, but it could be good now to give an indication of what's coming, if there's any quests we need to focus on.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #215 on: January 21, 2013, 10:27:11 am »

I'm with Tables. I'm not sure that there is an ideal time to use it.

At the very least, you can only play one white card for free a turn. If you don't have any other white cards (aside from Merlin) in your hand right now, then it may be as good a time as any.

If you see that Lancelot would be prematurely finished in the next five card draws, you could warn us so that we choose other progressions of evil while getting a knight there to finish up the quest.
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Jorbles

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #216 on: January 21, 2013, 12:35:33 pm »

Plus if we use a white card before the reshuffle we might get it again correct?
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bozzball

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #217 on: January 21, 2013, 12:38:47 pm »

I will Clairvoy immediately if I receive Clairvoyance now.
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Tables

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #218 on: January 21, 2013, 12:40:24 pm »

Everyone has said yes to the card distribution, so I guess you do.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #219 on: January 21, 2013, 02:32:07 pm »

bozzball uses Clairvoyance. PM sent.

Card hands get updated after that.

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #220 on: January 22, 2013, 02:20:43 am »

Done.

The Lancelot fight is not looking particularly attractive right now. Maybe we should look elsewhere.
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Qvist

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Re: Shadows Over Camelot I (Round I, bozzball's turn)
« Reply #221 on: January 22, 2013, 04:09:07 am »


Sir Galahad bozzball  draws a Black Knight and plays it face down to draw 1 white card.
Sir Galahad bozzball  travels to the Saxon Quest, sacrifices one life and finishes this quest victoriously by playing a Fight 5.
King Arthur Jorbles, Sir Gawain Kuildeous, Sir Galahad bozzball, Sir Percival Tables travel back to Camelot and get 1 Life Point each. One white Sword is added to Lancelot. Black Forest gets removed.
Sir Galahad bozzball receives Clairvoyance. King Arthur Jorbles receives Fight 1 and Fight 3. Sir Percival Tables receives Grail.
Sir Galahad bozzball plays Clairvoyance and reorders the Top 5 black cards.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 8 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee    Life: 3 Cards: 6 + Merlin
Sir Percival Tables        Life: 4 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|_|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_ 
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         |_|_|_|_|_|_|_|_|_|_|_

Sir Palamedes Eevee please choose the Progression of Evil.

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Re: Shadows Over Camelot I (Round II, Everyone's turn)
« Reply #222 on: January 22, 2013, 04:09:22 am »

Current Card Hands PM in a second.

Eevee

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Re: Shadows Over Camelot I (Round II, Eevee's turn)
« Reply #223 on: January 22, 2013, 04:18:52 am »

caaaard
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Qvist

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Re: Shadows Over Camelot I (Round I, bozzball's turn)
« Reply #224 on: January 22, 2013, 04:59:48 am »

Sir Palamedes Eevee draws Lancelot and plays it face down to draw 1 white card.

Players (Turn Order)
King Arthur Jorbles       Life: 4 Cards: 8 + Merlin
Sir Gawain Kuildeous     Life: 4 Cards: 4 + Merlin
Sir Galahad bozzball      Life: 4 Cards: 5 + Merlin
Sir Palamedes Eevee    Life: 3 Cards: 7 + Merlin
Sir Percival Tables        Life: 4 Cards: 6 + Merlin

For better reading: Black = red, white = green
Quests
Tournament vs the Black Knight Perpetual, Solo, Combat Quest (Outcome: 1 Sword, 3 Cards, 1 Life Point)   X|X|_|_    _|_ _|_
Quest for Lancelot Solo, Combat Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, Lancelot's Armour)           X|X|X|_|_    _|_|_ _|_
Quest for Excalibur (Outcome: 2 Swords, 7 Cards, 1 Life Point, Excalibur)                                                 _|_|_|_|_|E|_|_|_|_|_ 
Quest for the Holy Grail (Outcome: 3 Swords, 7 Cards, 1 Life Point, Holy Grail)                                          _|_|_|_|_|_|_ 
Pict Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                     _|_|_|_ _|_|_|_|_
Saxon Wars Quest (Outcome: 1 Sword, 4 Cards, 1 Life Point, if lost: 2 siege Engines to Camelot)                 _|_|_|_ _|_|_|_|_
Camelot                                                                                                                                         |_|_|_|_|_|_|_|_|_|_|_

Sir Palamedes Eevee please perform an Heroic action. You may use your Special Ability if possible and sacrifice one Life Point to perform a second Heroic Action.
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