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Author Topic: IsoDom 5: Round 4 Results Thread (Vacation Edition)  (Read 19884 times)

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Kirian

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IsoDom 5: Round 4 Results Thread (Vacation Edition)
« on: July 06, 2012, 04:59:47 pm »
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Somehow my vacations always seem to cross in the midst of the tournament!  I won't be completely out of touch but won't be on the forums nearly as much as normal, so I thought I'd post this results thread a bit early.

Round 4 pairings are now posted.  This round's results are due on Monday, 23 July.  Bracket B only may get an extra day or two, but don't count on it as a certainty.
« Last Edit: July 11, 2012, 11:00:09 pm by Kirian »
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Young Nick

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #1 on: July 06, 2012, 10:32:16 pm »
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Somehow my vacations always seem to cross in the midst of the tournament!  I won't be completely out of touch but won't be on the forums nearly as much as normal, so I thought I'd post this results thread a bit early.  Hopefully round 2 results will be in and complete very soon, though I know we already have a couple of possibly no-shows.

Bolding mine. Do you mean round 3?
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Kirian

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #2 on: July 07, 2012, 06:05:32 pm »
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Lol, yes, that's what I meant.
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andwilk

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #3 on: July 08, 2012, 08:34:18 pm »
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Just a head's up to whomever my 4th round opponent will be, I am leaving for vacation this Thursday, July 12th so my availability for this week is shorter than usual.  The best for me would be to play Monday or Wednesday evening after 5pm EDT but I will try to accommodate an alternate time if that does not work.  Sorry for the inconvenience.
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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #4 on: July 09, 2012, 04:03:47 pm »
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The match-ups aren't announced, but as bazyn and I were the only ones who won all games so far, it's obvious we have to play against each other. And I'm not at home from Thursday to Sunday, so we played today.

As so many are recording their games now and this was an important one, I tried it out too.
I hope my bad English isn't that bad and my video is watchable. Please give feedback.


bazyn 46 - 55 Qvist
This was really interesting. In this Colony game I could not decide if I go for Young Witch (with Native Village as Bane) or Envoy. We both had 3/4 and as he bought Envoy I decided to buy Young Witch. No good choice at all because he buys a Haggler later and gets Native Villages for free. I struggle long to get even $6 once and can only deal out 4 curses. He gets Hoards and with his Hagglers a lot of free cards. He can even trash his curses with Farmland to get a Gold with Hoard in play and get a Native Village. But in the end I got really lucky that my late Forge gave me a Colony and a Province and he couldn't buy the last Province before I was in the lead. His Envoy drew also a lot of terminals dead. I think the best would be Native Village+Envoy+Hoard for quick and heavy greening.

bazyn 28 - 40 Qvist
With Mint, Nomad Camp, Talisman and Fool's Gold on the board, FG was the key. We didn't get 5/2 and bazyn went for FG+Talisman, but I went for FG+Nomad Camp. I think that is the better choice because I don't want any other terminal and +buy is better later in the game. IMO bazyn made a big mistake and bought a Mint with only 2 FGs left and trashing one of his FGs. So I had a 6/3 FG split. With only 1 Stables and 1 Warehouse to get my FGs together it was very easy, but I was also very lucky to get always exactly $8. BTW if anybody is watching the video: What is the plural of Fool's Gold? Is it really Fool's Golds? That sounds awkward...

bazyn 38 - 49 Qvist
A great engine board, but the +Buy was missing. He went for a crazy Golem+Tunnel engine, but even with 11 Golds in the end it was way too slow, especially without +Buy.
I simply go for Fishing Village+Smithy+Monument for an easy win, but still I was very lucky again hitting $8 every time.

Thx bazyn for the games, sorry for my luck, feel free to propose games when you see me in the lobby.
Comments to the games?

Kirian

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #5 on: July 11, 2012, 10:49:38 pm »
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OK, actual pairings are now posted.  My apologies for all of the confusion.
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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #6 on: July 11, 2012, 10:53:56 pm »
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When is the deadline? 7/23?
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Kirian

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #7 on: July 11, 2012, 10:56:51 pm »
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When is the deadline? 7/23?

Correct.  Because Andwilk had sent me a PM about his missing time well before the confusion started, bracket B only may see a couple days of delay.  I'll edit the OP as well.
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Insomniac

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #9 on: July 13, 2012, 04:49:05 pm »
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Insomniac-X 2-3 jmeiden

Game 1 -- Young Witch, Lab, Nobles, Loan (bane)
Insomniac-X:23   jmieden:16
Log: http://dominion.isotropic.org/gamelog/201207/13/game-20120713-131637-c4ccaf74.html

Game 2 -- Crossroads Haggler, Lab, Money
Insomniac-X:21   jmieden:33
Log: http://dominion.isotropic.org/gamelog/201207/13/game-20120713-132045-fba68a92.html

Game 3 -- Tournament + Opponents Bishop
Insomniac-X:56   jmieden:38
Log: http://dominion.isotropic.org/gamelog/201207/13/game-20120713-132906-e54ab351.html

Game 4 -- Govenor is quicker than wharf+Inn
Insomniac-X:19   jmieden:34
Log: http://dominion.isotropic.org/gamelog/201207/13/game-20120713-133306-c8a874f5.html

Game 5 -- Vault BM vs City/Bridge mega turn
Insomniac-X:33   jmieden:36
Log: http://dominion.isotropic.org/gamelog/201207/13/game-20120713-134318-8e353749.html




Game 5 is an example of why you should take just a bit longer to do your math before ending the game in a loss off of your megaturn. And I highly recommend giving it a browse if you pick any of them. Good games all in all though.
« Last Edit: July 16, 2012, 03:42:38 am by Insomniac »
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jmieden

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #10 on: July 13, 2012, 05:40:20 pm »
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Insomniac-X 1-1 jmeiden

Game 1 -- Young Witch, Lab, Nobles, Loan (bane)
Insomniac-X:23   jmieden:16
Log: http://dominion.isotropic.org/gamelog/201207/13/game-20120713-131637-c4ccaf74.html

Game 2 -- Crossroads Haggler, Lab, Money
Insomniac-X:21   jmieden:33
Log: http://dominion.isotropic.org/gamelog/201207/13/game-20120713-132045-fba68a92.html

Game 3 -- Tournament + Opponents Bishop
Insomniac-X:56   jmieden:38
Log: http://dominion.isotropic.org/gamelog/201207/13/game-20120713-132906-e54ab351.html

Game 4 -- Govenor is quicker than wharf+Inn
Insomniac-X:19   jmieden:34
Log: http://dominion.isotropic.org/gamelog/201207/13/game-20120713-133306-c8a874f5.html

Game 5 -- Vault BM vs City/Bridge mega turn
Insomniac-X:33   jmieden:36
Log: http://dominion.isotropic.org/gamelog/201207/13/game-20120713-134318-8e353749.html




Game 5 is an example of why you should take just a bit longer to do your math before ending the game in a loss off of your megaturn. And I highly recommend giving it a browse if you pick any of them. Good games all in all though.

Great match against Insomniac. Here's my comments on the match:

Game 1: Insomniac-X 23, jmieden 16. Good game, weird set; I didn't really know how to approach it. I was hoping to get a bunch of actions and go crazy with Vineyards (at the end of the game, I ended up with 2 @ 4pts a piece). Game ended up being quicker than I wanted. Insomniac knew what he was doing and closed out well.

Game 2: jmieden 33, Insomniac-X 21. Good, short game. Mirror match with 5/2 starts of Crossroads Haggler. Lab, smithy and lots of money. I think my first turn advantage here won the game for me, as I was able to get out ahead first.

Game 3: Insomniac-X 56, jmieden 38. Insomniac crushed me here. I went Bishop, hoping to golden deck, he went tournament. I hadn't played with both those cards in the same set yet and was soundly defeated, as I didn't realize I was enabling him to thin his deck off my Bishops.

Game 4: jmieden 34, Insomniac-X 19. I went governor/remodel, he put together an inn/wharf engine. Mine was faster.

Game 5: jmieden 36, Insomniac-X 33. As Insomniac said, this was a cool game of Vault BM vs. City/Bridge megaturn deck. I was hoping Vault BM would be a touch faster to secure enough points to win and was right only because Insomniac didn't count up his points before buying on his megaturn. Good game; I think he had a better deck and would have won had the game continued. Exciting finish though.

overall jmieden 3, Insomniac-X 2. What a great match; there were two games that were decisively won by very different strategies (each of us won one of these), and the other three were very close. Thanks Inosmniac for some great games!
« Last Edit: July 13, 2012, 05:44:30 pm by jmieden »
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blueblimp

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #11 on: July 14, 2012, 09:12:13 pm »
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blueblimp 3-2 glengarry

Game 1: blueblimp 30 - glengarry 31
Game 2: blueblimp 63 - glengarry 77
Game 3: blueblimp 80 - glengarry 52
Game 4: glengarry 23 - blueblimp 47
Game 5: glengarry 22 - blueblimp 25

Game 1: Grand Market, Wharf, Masquerade, Pawn, Jester, Island, Vineyard. If there were a village here, it would be an amazing Vineyard kingdom. As it is, I just get 1 Masquerade and 1 Wharf, otherwise money and VP. Glengarry gets a little fancier (Islands & Pawns) but not by much, and ends up winning by a point.

Game 2: With Fairgrounds, Hoard, Silk Road, and Great Hall all here, it looks nice for Silk Road, but there isn't an obvious way to rush them. (Besides, I am bad with Silk Road.) Tournament is here with 3 types of village, but there's no draw and no trashing, so an engine does not seem likely. Glengarry goes a little more heavily into Tournaments and Provinces than I do, while I focus on a Hoard-fueled Silk Road approach. He wins, although his Followers does not seem to be that significant in the game, so really I still don't understand this kingdom.

Game 3: A Colony game that has everything needed for an amazing engine except draw (multiple villages, bank, bridge, trashing). Instead, I just open Spice Merchant into Trading Post, then go money the rest of the way, eventually trashing my Spice Merchant. I misclick on turn 22 to avoid winning at that point, but it doesn't matter.

Game 4: Dream Minion kingdom, but Governor is also present. I am terrible with Governor, so I try to just go Minion and ignore Governor. I think that vs a strong Governor player, this would fail, but anyway it works here. (This game is notable for featuring a turn where glengarry plays a Quarry with Black Market, then later remodels with Governor, allowing me to convert an Estate into a Minion. First time I've seen this.)

Game 5: A Colony game: with Border Village, Laboratory, and Masquerade present without any +buy, it's clear that Jester will be key. I think he gets the better Jester hits early on, getting a bunch of Masquerades which slim his deck much faster than mine. But later on I just barely squeak it out. (Afterwards we discussed and apparently he made a misplay late to not get a Colony he could have, so my victory here was more divine intervention than skill.)
« Last Edit: July 14, 2012, 09:15:43 pm by blueblimp »
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yudantaiteki

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #12 on: July 16, 2012, 02:34:26 am »
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chriskern 3-0 bedlam

We seemed to generally go for the same strategies in all the games.

Game 1: chriskern 31 - bedlam 25
http://dominion.isotropic.org/gamelog/201207/15/game-20120715-180704-7052a769.html

I decided to go mostly for Alchemists, with one Baron for early support (which I later trashed) and some later trade routes to get rid of coppers in the endgame and add money once some VP cards were gone.

Game 2: chriskern 78 - bedlam 54
http://dominion.isotropic.org/gamelog/201207/15/game-20120715-181745-ba59b902.html

I decided on mostly pure money here, with lots of Ventures as support and Cartographer to filter.  I don't remember why I decided the Farming Villages were good purchases...maybe they weren't.  I was also conflicted over Baron/Loan vs. Baron/Silver as an opening.

Game 3: chriskern 63 - bedlam 51
http://dominion.isotropic.org/gamelog/201207/15/game-20120715-183800-c75121ce.html

This was a crazy game, with King's Court, City, Goons, Monument, Watchtower, and Courtyard.  I had a megaturn on turn 22 where I scored 22 points.  After that turn I realized I had made a mistake in buying the last Caravan because it let bedlam have the powered up cities.  He said he miscounted and thought he could buy both of the remaining Provinces on his turn, so I squeaked out the victory.
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bedlam

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #13 on: July 16, 2012, 01:03:57 pm »
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chriskern 3-0 bedlam

We seemed to generally go for the same strategies in all the games.


As still a newish player, I'm glad to see that I have the right ideas as far as developing engines. I just now need to learn how to make them more efficient. Either that or get better drawing luck. (and work on my cash math skills)
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jsh357

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #14 on: July 16, 2012, 01:30:02 pm »
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yuma vs jsh357 went yuma 3 - jsh 1

I was pretty distracted during these games but I still played poorly. (I don't think I had much shot of making the top 8 anyway)  Don't have logs, but yuma should have them shortly.
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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #15 on: July 16, 2012, 03:02:54 pm »
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yuma 47 - jsh357 24 Goons game
jsh357 39 - yuma 29 IGG with Trader
yuma 87 - jsh357 60 Masquerade/Wharf Big Money with Silk Roads and Colonies
yuma 42 - jsh357 resigned Trader/Cache combo is fun
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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #16 on: July 16, 2012, 03:07:59 pm »
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@Kirian, I just noticed that I have no opponent for round 4.  Is this because of the combination of me being statistically eliminated as well having an odd number left?
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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #17 on: July 16, 2012, 03:52:21 pm »
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qmech 3 - HiveMindEmulator 1

qmech 44 - HiveMindEmulator 32
Quote
cards in supply: Bazaar, Cartographer, Embargo, Governor, Ill-Gotten Gains, Mine, Smithy, Watchtower, Witch, and Worker's Village

#1 qmech: 44 points (5 Provinces, 3 Duchies, 7 Estates, and 2 Curses); 30 turns
       opening: Silver / Watchtower
       [47 cards] 3 Ill-Gotten Gains, 3 Watchtowers, 1 Witch, 13 Coppers, 6 Silvers, 4 Golds, 7 Estates, 3 Duchies, 5 Provinces, 2 Curses

#2 HiveMindEmulator: 32 points (3 Provinces, 5 Duchies, 5 Estates, and 6 Curses); 29 turns
                  opening: Silver / Watchtower
                  [41 cards] 3 Cartographers, 1 Watchtower, 1 Witch, 7 Coppers, 7 Silvers, 3 Golds, 5 Estates, 5 Duchies, 3 Provinces, 6 Curses
Watchtowers are the star, defending against the 3 sources of Curses and pushing Golds onto the deck later in the game.  I take advantage of HME's gappier defence to get a very favourable Curse split.

HiveMindEmulator 21 - qmech 38
Quote
cards in supply: Apprentice, Develop, Embassy, Great Hall, Jack of All Trades, Masquerade, Minion, Steward, Village, and Worker's Village

#1 qmech: 38 points (6 Provinces, an Estate, and a Great Hall); 16 turns
       opening: Masquerade / Silver
       [29 cards] 5 Minions, 1 Apprentice, 1 Great Hall, 1 Jack of All Trades, 6 Coppers, 8 Silvers, 1 Estate, 6 Provinces

#2 HiveMindEmulator: 21 points (2 Provinces and 3 Duchies); 16 turns
                  opening: Apprentice / nothing
                  [23 cards] 1 Apprentice, 1 Embassy, 8 Coppers, 5 Silvers, 3 Golds, 3 Duchies, 2 Provinces
I open Masquerade for the fast start, but soon trash it as it begins to get in the way.  I pick up 5 Minions by turn 8, then 5 consecutive Provinces.  Minion/Jack is very strong as the Jack draws heavily with the reduced size Minion hands.

HiveMindEmulator 68 - qmech 38
Quote
cards in supply: Cache, Chapel, Embassy, Festival, Fortune Teller, Harem, Haven, Mint, Nobles, Potion, and Vineyard

#1 HiveMindEmulator: 68 points (5 Vineyards [18 action cards], 4 Provinces, and 7 Nobles); 19 turns
                  opening: Silver / Chapel
                  [34 cards] 7 Nobles, 5 Havens, 5 Vineyards, 4 Festivals, 1 Chapel, 1 Fortune Teller, 1 Copper, 4 Silvers, 2 Potions, 4 Provinces

#2 qmech: 38 points (4 Provinces, 3 Harems, a Duchy, 3 Estates, and a Nobles); 18 turns
       opening: Silver / Silver
       [28 cards] 3 Harems, 2 Embassies, 1 Nobles, 7 Coppers, 5 Silvers, 2 Golds, 3 Estates, 1 Duchy, 4 Provinces
HME plays a beautiful Vineyards game against my pedestrian BM.  I rule out Vineyards on the grounds that there aren't lots of cheap Actions, and Festival is the only source of Buy.  I realise too late how key Nobles are to the strategy and am amazed at HME's buying power (helped more than a little by my Embassy Silver).  Double Province with Vineyards!

qmech 41 - HiveMindEmulator 34
Quote
cards in supply: Coppersmith, Courtyard, Harvest, Herbalist, Ironworks, Mint, Mountebank, Spy, Swindler, and Tunnel

#1 qmech: 41 points (4 Provinces, 4 Duchies, 5 Estates, a Tunnel, and 2 Curses); 28 turns
       opening: Swindler / Swindler
       [44 cards] 3 Mints, 2 Swindlers, 1 Courtyard, 1 Harvest, 1 Mountebank, 1 Spy, 1 Tunnel, 7 Coppers, 5 Silvers, 7 Golds, 5 Estates, 4 Duchies, 4 Provinces, 2 Curses

#2 HiveMindEmulator: 34 points (2 Provinces, 6 Tunnels, 3 Duchies, 7 Estates, and 6 Curses); 27 turns
                  opening: Swindler / Ironworks
                  [48 cards] 6 Tunnels, 5 Spies, 2 Swindlers, 1 Coppersmith, 1 Ironworks, 1 Mountebank, 6 Coppers, 2 Silvers, 6 Golds, 7 Estates, 3 Duchies, 2 Provinces, 6 Curses

trash: 2 Mountebanks, a Mint, 2 Estates, 2 Curses, a Gold, a Spy, 11 Coppers, a Duchy, 2 Swindlers, and a Harvest
Swindle-fest, where I hit HME's Swindler Turn 3.  I hesitate over the Turn 4 Mint, but it was the right call.  It stops my Coppers from being Swindled to Curses, and means I see my Swinders more often.  There's an interesting moment at Turn 25 when I have to skip a Tunnel buy for an Estate to prevent HME from piling out with a win.  I need to get a Province on the next turn: fortunately, Harvest delivers.

Four fascinating games.  Thanks HME!
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Kirian

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #18 on: July 16, 2012, 04:39:56 pm »
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@Kirian, I just noticed that I have no opponent for round 4.  Is this because of the combination of me being statistically eliminated as well having an odd number left?

That would appear to be the case; generally the lowest-ranked player who hasn't had a bye will get the bye in a Swiss tournament.  In this case, the calculator had two choices (you and Eevee) and chose whoever was originally at the "bottom" of the (randomized) seeding.
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cayvie

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #19 on: July 16, 2012, 06:28:21 pm »
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help im a bug def. Rabid 3-1-1

Game 1: Rabid 28, hiab 46 http://dominion.isotropic.org/gamelog/201207/16/game-20120716-143617-15f7b99b.html
We both go big money/Baron. He draws his Baron without an Estate early.

Game 2: Rabid 17, hiab 39 http://dominion.isotropic.org/gamelog/201207/16/game-20120716-144328-b88b8cc4.html
He gets 5/2 on a Familiar board and then draws his Potion with 2 coppers.

Now the interesting games start, I'm happy to have a 2-0 luck advantage.

Game 3: Rabid 71, hiab 71 http://dominion.isotropic.org/gamelog/201207/16/game-20120716-145350-caa5c7f3.html
We both go Herbalist/Philosopher's Stone. There's a turn at the end where he debates buying the 2nd to last Estate. He ends up doing so and it lets me tie, where he would have won otherwise. No way to know I wasn't holding an Herbalist to steal the win, though.

Game 4: Rabid 24, hiab 15 http://dominion.isotropic.org/gamelog/201207/16/game-20120716-151152-db7b8d0e.html
After early cursing, we both go for some sort of Scheme/Apprentice/Border Village/Salvager type engine. His is better. Possibly because of Trading Post.

Game 5: hiab 34, Rabid 29 http://dominion.isotropic.org/gamelog/201207/16/game-20120716-151712-ad172a63.html
I buy Black Market, hoping to grab some Villages out of it. He opens with Embassy, and suddenly we're off to the races in Big Money. I'm able to snag a Gold with a Noble Brigand out of the Black Market, and I think that turns the tide. Also, it was nice to finally go first ;)

Good match! Thanks for working around my ridiculous schedule.
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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #20 on: July 16, 2012, 06:47:06 pm »
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Thanks for the match.

Game 1: Rabid 28, hiab 46 http://dominion.isotropic.org/gamelog/201207/16/game-20120716-143617-15f7b99b.html
We both go big money/Baron. He draws his Baron without an Estate early.

My baron missed estates every time I drew it until turn 15 of the 17 turn game. Never going to win this one.


Game 2: Rabid 17, hiab 39 http://dominion.isotropic.org/gamelog/201207/16/game-20120716-144328-b88b8cc4.html
He gets 5/2 on a Familiar board and then draws his Potion with 2 coppers.
Anyone see any options for me here?
Is potion copper better than potion / nothing?
Salvager?

Now the interesting games start, I'm happy to have a 2-0 luck advantage.

Game 3: Rabid 71, hiab 71 http://dominion.isotropic.org/gamelog/201207/16/game-20120716-145350-caa5c7f3.html
We both go Herbalist/Philosopher's Stone. There's a turn at the end where he debates buying the 2nd to last Estate. He ends up doing so and it lets me tie, where he would have won otherwise. No way to know I wasn't holding an Herbalist to steal the win, though.

Excellent game here, I'm never quite sure when to take the draw or gamble on the win / lose.
I thought I was correct as you had not played a herbalist yet this shuffle.
But in hind sight you have played 2 out of 4 P stones, so even if you get + buy you might not get $4.

Game 4: Rabid 24, hiab 15 http://dominion.isotropic.org/gamelog/201207/16/game-20120716-151152-db7b8d0e.html
After early cursing, we both go for some sort of Scheme/Apprentice/Border Village/Salvager type engine. His is better. Possibly because of Trading Post.

Yes I think trading post was key here, your 5 copper 3 silver against my 1 copper 5 silver, makes you more likely to stall out as we green I think.

Game 5: hiab 34, Rabid 29 http://dominion.isotropic.org/gamelog/201207/16/game-20120716-151712-ad172a63.html
I buy Black Market, hoping to grab some Villages out of it. He opens with Embassy, and suddenly we're off to the races in Big Money. I'm able to snag a Gold with a Noble Brigand out of the Black Market, and I think that turns the tide. Also, it was nice to finally go first ;)

I still have not idea how this game went so wrong.
I guess I should have started on duchy's earlier?
Good match! Thanks for working around my ridiculous schedule.

Thanks for the match was fun. Good luck next round.
« Last Edit: July 16, 2012, 06:49:23 pm by Rabid »
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HiveMindEmulator

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #21 on: July 16, 2012, 07:46:41 pm »
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Game 5: hiab 34, Rabid 29 http://dominion.isotropic.org/gamelog/201207/16/game-20120716-151712-ad172a63.html
I buy Black Market, hoping to grab some Villages out of it. He opens with Embassy, and suddenly we're off to the races in Big Money. I'm able to snag a Gold with a Noble Brigand out of the Black Market, and I think that turns the tide. Also, it was nice to finally go first ;)

I still have not idea how this game went so wrong.
I guess I should have started on duchy's earlier?
Well, you were unlucky, but one could also say you went wrong at turn 1 when you decided to go Embassy instead of Vault. Vault BM is better than Embassy BM, particularly on a 5/2. Giving the free Silver before the first shuffle is a pretty big deal.
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Kirian

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #22 on: July 16, 2012, 10:20:11 pm »
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Kirian 3-2 Turkman

Kirian 3-6 Turkman  http://dominion.isotropic.org/gamelog/201207/16/game-20120716-181533-442050ac.html
Kirian 43-51 Turkman  http://dominion.isotropic.org/gamelog/201207/16/game-20120716-183705-61935877.html
Kirian 30-21 Turkman  http://dominion.isotropic.org/gamelog/201207/16/game-20120716-184238-db8bf7b4.html
Kirian 41-32 Turkman  http://dominion.isotropic.org/gamelog/201207/16/game-20120716-185121-8a23dfb7.html
Kirian 122-100 Turkman  http://dominion.isotropic.org/gamelog/201207/16/game-20120716-190638-7ffb7ba9.html

Game 1:  Universities make for a three-pile game with few points.  Turkman's extra Unis and Bazaars give him a big edge, as I get lots of dead draws.
Game 2:  A serious nail-biter.  Despite the power cards here, only one of us ever hits $8, and that wins the game for Turkman.  I get the chance to "tie" (and lose) as P1 not once but twice.
Game 3:  Typical Governor game; I grab an early Governor, and Turkman takes Gold over Governor on T5, which I think is a big mistake on top of the bad luck of not getting $5 until T5.
Game 4:  How do you get out from under a horrible loss at Ambassador tennis?  Try a strategy that's thickness-proof.  I've never pulled off Chancellor-Stash before, but it overcomes my horrid deck to win.

Game 5:  Man, it's hard not to enjoy a game where both players score over 100, and where one player gets Silk Roads up to 6 VP each and the other to 5.  My early Goons buy is key, as it enables something else I've never pulled off, buying 2 Alchemists in one turn.  That gets me a 7-3 Alchemist split--that's not an instant end to the game, certainly, as vs. Goons, Alchemist stacks aren't as unstoppable.  Nonetheless I grab an early two Colonies and Turkman never gets the chance to climb back.
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rspeer

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #23 on: July 17, 2012, 02:28:21 am »
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rspeer 3 - ednever 1. By the way, if you like good friendly post-game discussion, I highly recommend playing against ednever.

In our four-game series, I'd swear the Kingdoms were designed by someone who's sick of both engines and Big Money. There were basically none of the cards and combos you would think of as powerful, especially at the $5 level. The choices often came down to puttering along with BM plus a weak enabler, or doing something really risky.

1. rspeer 37 - ednever 32. I pretty much started out aiming for BM with Explorer, whereas Ed started out by getting a ton of Embargoes and Traders. He embargoed the heck out of Provinces (though Provinces could also be gained with Farmland). I assume his goal was to have a Trader in hand and buy a Province, getting 4 Silver with it instead of 4 Curses. I picked up some Traders to try to do the same. But having $8 and a Trader in hand is hard to do, and neither of us managed it before the game ended on three piles.

2. rspeer 28 - ednever 39. I gambled on Pirate Ship. My reasoning was that when the only real +coin card is Mountebank, there are going to be lots of treasures around to plunder, and it would also discourage him from buying Harems. But Ed used Laboratory and Spice Merchant to substitute drawing lots of cards for money density. My ships only got to $3, and he was in a great position with a huge stack of Labs.

3. rspeer 47 - ednever 21. No +actions. While I focused on Bishop, Ed was going for having a Bridge, a Rabble, lots of Golems, and money, which would give him lots of money and two buys every time a Golem came up without colliding. Which never happened in the course of the game.

4. rspeer 30 - ednever 21. With no $5s I wanted, I opened with two Ambassadors. Ed didn't get any. He hoped to just use the crap I sent over to fuel Spice Merchants, drawing huge hands he could Forge to get ahead while I was in the early-game Ambassador stall. But I didn't stall for long, and I stayed ahead to win the match.
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DG

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #24 on: July 17, 2012, 08:12:21 pm »
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DG 3 : Obi Wan Bonogi 1

DG 41:XX Obi Wan http://dominion.isotropic.org/gamelog/201207/17/game-20120717-161147-b73acf75.html
DG 25:16 Obi Wan http://dominion.isotropic.org/gamelog/201207/17/game-20120717-163102-65e04a21.html
DG 37:30 Obi Wan http://dominion.isotropic.org/gamelog/201207/17/game-20120717-163711-10ea4201.html
DG 71:43 Obi Wan http://dominion.isotropic.org/gamelog/201207/17/game-20120717-164926-c6e459e4.html

Game 1: I was gifted a nice minion/embargo start against mediocre 4/3 options. There was a little bit of devilry hidden away in the kingdom but it was always going to be hard work for Obi.
Game 2: Obi used a better opening and set up a leaner deck for a deserved win, irrespective of draws and black market cards.
Game 3: I detoured from mountebank/masquerade for golems and they worked, even though they hid away at the end and left us to run out every vp card except the last province.
Game 4: For this one Obi went with double ambassadors and I went with one ambassador and a quick launch into goons with a quarry. I don't play goons this way very often but a 71 card deck with 9 goons, 31 copper, and 12 estates certainly fits a goons strategy.

I think these were good interesting games, at least to play, but all quite long. Dominion doesn't always give the quick finish you want.
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Robz888

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #26 on: July 17, 2012, 09:09:51 pm »
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Kenuru (3) : Robz888 (1)

Game 1: Robz888
(http://dominion.isotropic.org/gamelog/201207/17/game-20120717-170602-1a7c3b33.html)
Game 2: Kenuru
(http://dominion.isotropic.org/gamelog/201207/17/game-20120717-171537-82be3d27.html)
Game 3: Kenuru
(http://dominion.isotropic.org/gamelog/201207/17/game-20120717-172315-e8c64987.html)
Game 4: Kenuru
(http://dominion.isotropic.org/gamelog/201207/17/game-20120717-173310-a89458a8.html)

Yeah, I was utterly, embarrassingly, never-want-to-play-Dominion-again, crushed. (Of course I'll play again, but man it was bad.)

Game 3 and 4 were Mountebank games where I had first turn advantage and still lost. I think I was outplayed in Game 3--he got more Menageries. But Game 4... Oh, I was furious. I played Mountebank first, and I had 2 of them first, and after giving him a single Curse, he revealed that Curse the next, like, 4 times I played Mountebank. We ended up splitting them 8-2 and I was destroyed.
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Jorbles

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #28 on: July 18, 2012, 11:11:29 am »
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Wow, robz I feel for you. Game 4 has some scary bad luck. Your second Mountebank doesn't hit until turn 19.
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clb

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #29 on: July 20, 2012, 12:37:01 am »
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Overall: clb 3, Farb 1
These were all fun games. Thanks, very much for playing, Farb. I made a few guesses at your motivations, please correct me if I am wrong!

clb 31 – Farb 22
http://dominion.isotropic.org/gamelog/201207/19/game-20120719-204552-78277357.html
This board really wanted me to channel my inner Marin, but I balked, not sure I could pull it off. It was sooo tantalizing, though! We end up in a 5-5 fool’s gold split, and his engine-y parts seem to fire better, but I think that the herbalist (+ buy) saved my bacon here.

clb 33 – Farb 43
http://dominion.isotropic.org/gamelog/201207/19/game-20120719-210120-06a6a596.html
I think that I primarily lost this one on money management. He was able to buy 3 provinces and 2 border villages (for extra action snags on a beautiful vineyards board) where I seemed to never be able to get two actions with any of my plus buys. I seem to do this; I either over-value the money and spend too much time getting it, or I don’t consider it enough, thinking I can get by without.

clb 45 – Farb 27
http://dominion.isotropic.org/gamelog/201207/19/game-20120719-210928-d93fc585.html
This game (despite my previous assertion), I think I got the right amount of money. I think. I definitely started greening a little harder than I normally would because he followed me so closely to the provinces. I figured if he was building an engine-type thing (I don’t think that was advisable on this board (no + actions and lots of terminals and strong (embassy and fortune teller) support)) and if he was willing to buy a province, then he must think that he was ready to go, so I hit the Duchies with 6s and 7s. Turns out, I had more time than I thought, but I was still able to grab most of the provinces. I guess that just highlights the power of the embassy.

clb 83 – Farb 49
http://dominion.isotropic.org/gamelog/201207/19/game-20120719-211740-7672f8df.html
I vacillated between masquerade and ambassador on this board, but figured that since I wanted the $5 card (governor), like, yesterday, they I should go Masq. Seems to have worked out okay. I don’t really feel comfortable with a trade route open here (or purchase?). There is better trashing and, IMO, better + buy in Pawn. This was definitely a fun game, but the 8-2 governor split pretty much decided the game. My suspicion is that Farb isn’t too familiar with the governor – he seemed to be digging in for a longer game.

Overall, plenty of fun and a variety of boards, so that was refreshing.
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Kirian

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #31 on: July 20, 2012, 04:30:01 pm »
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A quick note:  I've stopped entering matches into the bracket, so that I don't have to deal with dropouts breaking the Challonge system.  In case people wonder why they're not seeing their matches show up.

As long as I have one played match unentered, I should be good come Monday.
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Fabian

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Jfrisch

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #33 on: July 21, 2012, 02:15:45 am »
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I'd like to reiterate apologies to Fabian. I didn't want the games to be un-fun. And honestly, set-wise/playwise they were pretty interesting. Thanks for putting up with the B.S. with my internet.
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greatexpectations

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #34 on: July 21, 2012, 10:22:43 pm »
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greatexpectations over [MAD] Mergus 3-0

Game 1 - [MAD] Mergus 37 - 41 greatexpectations - ghost ship engine over chapel/BM
Game 2 - [MAD] Mergus 22 - 47 greatexpectations - ambassador slog with engines into vineyards
Game 3 - [MAD] Mergus 38 - 42 greatexpectations - mountebank into trade route/venture

my tournament results:
Round 1 3-2-0
Round 2 1-2-2
Round 3 1-3-0
Round 4 3-0-0
« Last Edit: July 23, 2012, 01:42:18 pm by greatexpectations »
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Young Nick

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #35 on: July 22, 2012, 11:22:21 am »
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Young Nick defeats Perd Hapley in 4 games (3-1). Games were played with the Isotropic Point Counter and identical starting hands.

Game 1: YN 33 - 24 PH. Key cards: Governor. This was a pretty straightforward game where my first-turn advantage helped me out greatly. I won the split 6-4. We each picked up a Haven, I picked up a Nomad Camp and he got one Tactician. Everything else was Governor-related. My turn-9 double-Governor purchase was mightily helpful.

Game 2: PH 22 - 25 YN. Key cards: Witch, Fool's Gold. We both opened Witch/FG and played a relatively easy game. He picked up a Caravan, I picked up two Nobles and a second Witch. I'm pretty sure it was the second Witch that won me the game. He bought a very early Province while I spent my $8-hand on the aforementioned second Witch.

Game 3: PH 18 - 15 YN. Key cards: Goons, Mountebank, Fishing Village, Hamlet, Remake. Another 5/2 where we both opened Mountebank/Hamlet. I was tempted to go for Trading Post/Hamlet, but couldn't bring myself to do it. We both pick up a second Mountebank on turn 3 and from there transition into a pseudo-engine powered by FV and Goons while Remaking all of the Mountebank-induced Coppers and Curses into nothing. Perd aggressively starts to run piles (attacking FV and Hamlets, as Curses had already ran) before realizing that I am closer than he had initially expected. We then Duchy dance and Estate dance while there is exactly one Hamlet and one FV. Eventually he ends it on piles when I could have done the same for the win on the very next turn. I doubt that we played this one optimally, but it was definitely the most interesting game of the series.

Game 4: YN 49 - 43 PH. Key cards: Governor, Goons, Tunnel. This was another Governor-centric game, but it was much more complex than game 1. I opened Militia/Silver while Perd went Baron/Tunnel. I wasn't convinced this was the right play, but he loaded up on Tunnels to counter my constant Militia-ing (and later Goons-ing). From our divergent openings, we both went for Governors with a splash of Goons. He loaded up on Tunnels, I preferred Wishing Wells. We both probably would have benefited from drawing big with Governor and then dumping all of our Silver and Copper to a Mint, but it never came up. Ultimately, my first-turn advantage helped again and won by only 6 despite a favorable 6-2 Province split. The only reason it was closer was because of his 7-1 Tunnel split and a lone Fairgrounds.

Questions, comments, and analysis are always welcome. As usual, Perd Hapley was a great opponent, and is easily one of my favorite guys to play against. Don't forget, at 7PM Central, The Word with Perd will be airing live!
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Rhombus

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #36 on: July 22, 2012, 03:04:27 pm »
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Rhombus vs. BadAssMutha - Rhombus wins, 3-1

Rhombus wins, 32-27
http://dominion.isotropic.org/gamelog/201207/22/game-20120722-111704-d9494d59.html

We both open Masquerade / Silver.  I'm not sure I like BA's purchase of a Throne Room on turn 3, but he connects it on turn 6.  I prefer Stash where he buys Laboratory.  BA breaks PPR leading to my win.

BadAssMutha wins, 37-31
http://dominion.isotropic.org/gamelog/201207/22/game-20120722-112431-2e56558d.html

BA opens Ambassador / Mining Village to my Ambassador / Ambassador.  He starts picking up Treasuries where I don't seem to be able to hit 5 until turn 9, so I decide that labs will be better.  Fairly boring game.

Rhombus wins, 22-13
http://dominion.isotropic.org/gamelog/201207/22/game-20120722-113643-22f8fe74.html

I open - / Ghost Ship where BA opens - / Potion, which I think is a big mistake.  The actions will be nice, but it'll just be too slow.  My plan is to get actions from Border Villages, even though I'll still be a bit heavy on terminals (which I think is ok if you're in a strong position on a Ghost Ship board).  I hit 2 of his coppers with my Swindler before my own Swindler gets Swindled away.  I don't think Jester is great here either.  Game ends on piles - Estates, Border Villages, and Ghost Ships.

Rhombus wins, BadAssMutha resigns
http://dominion.isotropic.org/gamelog/201207/22/game-20120722-115248-5fd6aee3.html

I open Steward / Warehouse to his Steward / Scout.  Not sure exactly what he was trying to do here - why would you want to pick up Great Halls with your Scout?  I build a weak little engine and get close to piling at the end, instead picking up a few points just in case his Saboteur hits any of my points.  BA resigns and says good set.

Good games BA - look forward to playing with you again soon!
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Marin

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #37 on: July 22, 2012, 05:23:27 pm »
+4

I won against Lekkit 3-2 (the beginner always won... It's really the only thing that I dislike in dominion : the first player have a too big advantage...)
Here are the logs :

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-131511-de728e9f.html  Marin  1 - 0  Lekkit

A fishing village wharf game, even if the game got a lot of engine possibility (city, festival , margrave , even scrying pool ...) none of them was good enough to beat fishing/wharf.
I got 6 Wharfs, so I won the game...

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-132230-3f0ad7d7.html   Marin 1 - 1 Lekkit

I tried to make engine with Mining and Smithy (I skiped almost always silver and I didn't buy gold in all the game)  but without buy and the fact that he got 2 milicia soon make that hard to built... and finally he got it.

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-132927-a5c9aeb2.html   Marin 2 - 1 Lekkit

The first time that we got 6, I bought a horn and he have take a gold which was a huge mistake and I think it gave me the game...

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-133756-4fbcf3f2.html   Marin 2 - 2 Lekkit

Worker village and peddler was here ...  (and moreover salvager and apprentice was here to trash them...) but I don't know why, I didnt see peddler at the beginning,
 (I didn't understood why he opened Worker village and I was thinking that he want buy for gardens :p ) so he take mass Worker with some haven to have 4 actions in one turn.
He succeed to get 7 peddlers which was impossible to overcome (I tried mass rabble but apprentice and salvager with peddler are a bit too strong. ^^)

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-134533-57014d96.html   Marin 3 - 2 Lekkit

I opened develop, he didn't, and yes develop can be a must-buy without a cost-7 card! I really think develop is underrated, it's so nice to open with!
If you got it with estate, you got silver on top (so finally you have the same result that the one who open silver. But you got a develop and he got one more estate!)
If you got it with moneylander (in this game), you take village/witch on top and that is crazy!
And moreover, it was the only way to trash estates and curses.
I really don't understand how develop can be behind chancellor!

Finally I want say that it was funny games and that I have really appreciate to play with Lekkit!

P.S.:In fact I prefer lose because you don't need to put comment! :p
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Wizard of Woz

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #38 on: July 22, 2012, 10:04:23 pm »
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Smithe 0 - 3 Wizard of Woz

Game 1 Smithe 40 - Woz 60

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-183218-7e08bf9c.html

Montebank, Torturer with a Village.  With Vault and Venture on the board, was tempted to just go BM, but went with the attacks and some villages.  Smithe went with a similar strategy.

Game 2 Smithe 42 Woz 47

http://dominion.isotropic.org/gamelog/201207/22/game-20120722-184624-4c5d260f.html

Close one with me edging out on Grand Markets.  I feel like we both greened too early, and we had trouble ending the game.  Smithe purchased the PP on turn 20, with a lead, and I finally got the final one on turn 23. 

Game 3
http://dominion.isotropic.org/gamelog/201207/22/game-20120722-185354-5caa7a24.html

Smithe 22 - Woz 39

I start Moneylender/Warehouse and grab a Minion on turn 3.  Smith went for a Bridge strategy, supported by Fishing Villages.  Without the draw he wasn't able to get going, and my Minions just rolled. 
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RisingJaguar

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #39 on: July 23, 2012, 01:03:18 am »
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http://dominion.isotropic.org/gamelog/201207/22/game-20120722-134533-57014d96.html   Marin 3 - 2 Lekkit

I opened develop, he didn't, and yes develop can be a must-buy without a cost-7 card! I really think develop is underrated, it's so nice to open with!
If you got it with estate, you got silver on top (so finally you have the same result that the one who open silver. But you got a develop and he got one more estate!)
If you got it with moneylander (in this game), you take village/witch on top and that is crazy!
And moreover, it was the only way to trash estates and curses.
I really don't understand how develop can be behind chancellor!
I honestly do not look at many of these games, but I just happen to stumble upon this.  This game is a definite must-see at how to build an engine.  Essentially taking a lot of mediocre pieces to help facilitate and cycle witch.

There's a lot of great decisions here that I notice, and I'm sure there are plenty more I can't see.  While I'm not convinced that develop is a good or decent opener, I'm convinced it was the right decision here!  The opener allows to either have option A, trash two cards while getting a benefit still or option B, top deck village/witch.  There's also engine parts at each price (especially $2 and $3 so no need to flood decks with silvers and to avoid turns that pick-up useless parts).  It just allows for a lot of flexibility. 
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clb

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #40 on: July 23, 2012, 01:21:28 am »
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This game is a definite must-see at how to build an engine.  Essentially taking a lot of mediocre pieces to help facilitate and cycle witch.

I think it is pretty impressive that Lekkit plays a witch in turn 6, Marin buys his first witch in turn 7, Lekkit buys his second witch in his turn 7, but Marin still wins the curse split 2-8 (0-8 with develops). You don't have to have a ton of big draws to pick up your whole deck (witch and warehouse are the biggest drawers here!). Once moneylender and develop ate the coppers/estates, there was nothing to stop him from playing both witches every turn. And, as Marin mentioned, we tend to malign, or at least not value highly, moneylender and develop as trashers.
Thanks for pointing this game out, Rising Jaguar. And thanks for playing it, Marin and Lekkit.
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HiveMindEmulator

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #41 on: July 23, 2012, 02:47:48 am »
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There's also engine parts at each price
This to me is the main trigger for Develop. If you can get something good at any price, then you just want Develop to grab more cards. If there are villages at different prices, it's even better, but if not, you just have to be proactive about collecting villages so you don't run into a shortage. Develop is still easily bottom 10 $3 cards because this situation of having good stuff at every price doesn't come up that often, but when it does, not only is Develop really strong, but it's so much fun!
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Lekkit

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #42 on: July 23, 2012, 03:34:24 am »
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I think all of the games were fun to play. The first was a pure FV/Wharf game, which in itself isn't much more fun to play than straight BM, but it's some variation at least.

The second game we took different approches, which is always fun. I think this shows Marin's play-style very well. I go for pretty straight Militia and money, while Marin makes a pretty slick engine. I've lost to that many times before. Most of the time when there's Fairgrounds or other alternative vps that can take a 3 Province lead without really loosing any tempo.

Third game Marin's HoP pays off more than my Gold. All in all, this was a mirror match that Marin played a lot better.

Fourth game I won only thanks to Marin not noticing Peddlers. I miscounted on my turn 15, as I coul've trashed a Colony and ended the game. With my last Haven I manage to draw into the last Copper I need fo the last Worker's Village.

Fifth game was sick. This again proves Marin's capabilities of building sick engines where there's almost no engine possibility to be seen. Allright, there was some, but I thought early Witches would stop them. I was wrong. Oh, so wrong. Beautifully played by Marin.

All in all, I really enjoyed the games. I tend to enjoy games against great engine players as I'm pretty bad at building engines myself.
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RisingJaguar

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #43 on: July 23, 2012, 11:18:27 am »
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There's also engine parts at each price
This to me is the main trigger for Develop. If you can get something good at any price, then you just want Develop to grab more cards. If there are villages at different prices, it's even better, but if not, you just have to be proactive about collecting villages so you don't run into a shortage. Develop is still easily bottom 10 $3 cards because this situation of having good stuff at every price doesn't come up that often, but when it does, not only is Develop really strong, but it's so much fun!
THe fun part is that he uses develop exclusively as an estate/copper/curse trasher (except one moneylender trash).  The thing is, he doesn't need a lot of engine pieces, just enough to be purchasing something useful every turn and to be playing his witch every turn. 

But yes, this is a main selling point for develop, so it allows you to just develop any card really.  Also, the lower price cards $2/$3 allows you to purchase engine parts even when your early economy will likely stall. 
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Jorbles

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #44 on: July 23, 2012, 12:58:59 pm »
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Just a head's up to whomever my 4th round opponent will be, I am leaving for vacation this Thursday, July 12th so my availability for this week is shorter than usual.  The best for me would be to play Monday or Wednesday evening after 5pm EDT but I will try to accommodate an alternate time if that does not work.  Sorry for the inconvenience.

I'm pretty sure andwilk PMed this to Kirian, but in case anyone else was wondering we'll be playing on Wednesday evening (8:30 EDT/5:30 PDT), and I'll make sure we post the results ASAP after we play.
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ycz6

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #45 on: July 23, 2012, 09:46:49 pm »
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dghunter and I played 4 of our games and ended up 2-2. We'll try to get the next one in by Wednesday at the latest.
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PerdHapley

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #46 on: July 24, 2012, 02:51:12 am »
+1

A little late to follow up here, but I wanted to thank Young Nick again for a really, really fun set of games, and an equally great accompanying chat. A class act, that guy. I haven't been playing much Dominion at all lately (practically none outside of this tournament, in fact) but sets like this one remind me how much I love the game, even if I'm definitely pretty rusty at this point. Come the end of summer, I'm sure I'll be an addict again. Young Nick pretty much nailed all the commentary, but a few quick things -
Not getting a second Witch in game 2 was a particularly bad mistake on my part, one that's pretty weird for me considering I would advocate ALWAYS getting a 2nd Witch in that scenario, and I'm not really clear on why I didn't. But I'll go ahead and defend my Baron/Tunnel open in Game 4, with the justification that it was a direct reaction to YN opening Militia as player one on a board where getting to $5 and $6 as often as possible was absolutely imperative. In situations like this one, where the best cards (Governor/Goons) heavily favor whoever gets there first, I'd usually rather try something different than just mirror and start at a significant disadvantage. Baron is potentially a decent counter to Militia in the early game (not really shown here) and Tunnel is obviously ideal against it. I didn't play the game perfectly (too many Tunnels, not enough Goons!!) but I think it's worth noting that I could've ended it with the win on my last turn had I gotten the chance.
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Kirian

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #47 on: July 24, 2012, 03:00:07 pm »
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A quick note:  I will close submissions for this round Wednesday near 10 PM EDT, due to the mixup in Bracket B which was, alas, my fault.  The last round will continue through Monday 06 August.

My apologies for all the delays; lots of overlapping summer vacations and, of course, plenty of dropouts...
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Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

ycz6

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #48 on: July 24, 2012, 09:32:35 pm »
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ycz6 3-2 dghunter79

Good series! Pretty much equal parts cursing, alt VP, and wack(y) engines.

dghunter 34-30 ycz
http://councilroom.com/game?game_id=game-20120722-135126-1a29c311.html

A close Duchess/Gardens/curser game. I pick up a Witch, while he goes straight for IGGs. He ends the game for the win with first-player advantage.

ycz 64-46 dghunter
http://councilroom.com/game?game_id=game-20120722-141159-3fdf9628.html

Crazy board with Vault as the star. We both go for Tactician/Vault/Library, though he focuses more on the Double Tact/Vault combo, while my misclicked fourth Tactician pushes me towards the unlikely-seeming engine. Smugglers, Shanty Town, and Nobles in supporting roles.

ycz 5-23 dghunter
http://councilroom.com/game?game_id=game-20120722-141818-b7bb89cb.html

University/Wharf/Market with Sea Hag around. Turn 3 Hagception makes me sad, then he outplays me for the rest of the game anyway.

ycz 39-18 dghunter
http://councilroom.com/game?game_id=game-20120722-142718-dd49af77.html

Governor game with Hamlet/Peddler in the mix and Throne Room to support. He goes heavy on the Highways, but can't get enough buys for a real megaturn.

dghunter 53-59 ycz
http://dominion.isotropic.org/gamelog/201207/24/game-20120724-181348-cb75d7a2.html

Jack/Duke. He opens with Shanty Town and picks up a Margrave, while I go straight DoubleJack + Council Room. I win the Duchy split and ride that to a relatively smooth victory.
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Jorbles

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Re: IsoDom 5: Round 4 Results Thread (Vacation Edition)
« Reply #49 on: July 25, 2012, 09:04:33 pm »
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Jorbles beats andwilk 3-1

Game 1
http://dominion.isotropic.org/gamelog/201207/25/game-20120725-173747-9a08b417.html
andwilk wins!
Estates, Highways, and Horns of Plenty are all gone.

cards in supply: Apprentice, Black Market♦, Bureaucrat, Highway, Horn of Plenty, Horse Traders, Salvager, Spice Merchant, Stables, Thief, and Young Witch
Default card selection was used.  The point tracker will be available.
----------------------

#1 andwilk: 31 points (4 Provinces, 5 Estates, a Duchy, and a Curse); 22 turns
         opening: Young Witch / Silver
         [17 cards] 3 Apprentices, 2 Silvers, 1 Gold, 5 Estates, 1 Duchy, 4 Provinces, 1 Curse

#2 Jorbles: 27 points (3 Provinces, 8 Estates, 2 Duchies, and 5 Curses); 21 turns
         opening: nothing / Highway
         [42 cards] 7 Highways, 2 Apprentices, 2 Horns of Plenty, 2 Salvagers, 1 Black Market, 1 Spice Merchant, 1 Young Witch, 6 Coppers, 2 Silvers, 8 Estates, 2 Duchies, 3 Provinces, 5 Curses

Game 2

http://dominion.isotropic.org/gamelog/201207/25/game-20120725-174218-8883c1d2.html
Jorbles wins!
All Provinces are gone.

cards in supply: Contraband, Coppersmith, Explorer, Farmland, Highway, Ironworks, Jack of All Trades, Masquerade, Stash, and Tribute
Default card selection was used.  The point tracker will be available.
----------------------

#1 Jorbles: 36 points (4 Provinces, 2 Duchies, 2 Farmlands, and 2 Estates); 15 turns
         opening: Masquerade / Jack of All Trades
         [24 cards] 2 Farmlands, 1 Jack of All Trades, 1 Masquerade, 1 Stash, 3 Coppers, 6 Silvers, 2 Golds, 2 Estates, 2 Duchies, 4 Provinces

#2 andwilk: 33 points (4 Provinces and 3 Duchies); 14 turns
         opening: nothing / Jack of All Trades
         [27 cards] 1 Jack of All Trades, 9 Coppers, 8 Silvers, 2 Golds, 3 Duchies, 4 Provinces

Game 3
http://dominion.isotropic.org/gamelog/201207/25/game-20120725-174931-2aaa30e2.html
Jorbles wins!
All but one player has resigned.

cards in supply: Conspirator, Familiar, Forge, Hamlet♦, Loan, Pawn, Potion, Saboteur, Scheme, Spy, Tactician, and Young Witch
Default card selection was used.  The point tracker will be available.
----------------------

#1 Jorbles: 0 points (nothing); 14 turns
         opening: Young Witch / Scheme
         [18 cards] 9 Conspirators, 2 Hamlets, 2 Tacticians, 1 Forge, 1 Scheme, 3 Coppers

#2 andwilk: resigned (1st); 15 turns
         opening: Silver / Potion
         [28 cards] 3 Familiars, 3 Hamlets, 1 Pawn, 1 Scheme, 1 Tactician, 7 Coppers, 4 Silvers, 1 Potion, 3 Estates, 4 Curses

Game 4
http://dominion.isotropic.org/gamelog/201207/25/game-20120725-175816-69375654.html
Jorbles wins!
All Provinces are gone.

cards in supply: Cartographer, Cellar, Governor, Lighthouse, Pearl Diver, Spy, Venture, Warehouse, Wishing Well, and Woodcutter
Default card selection was used.  The point tracker will be available.
----------------------

#1 Jorbles: 36 points (4 Provinces, 3 Duchies, and 3 Estates); 13 turns
         opening: Silver / Warehouse
         [33 cards] 5 Governors, 2 Spies, 2 Warehouses, 1 Woodcutter, 7 Coppers, 5 Silvers, 1 Gold, 3 Estates, 3 Duchies, 4 Provinces

#2 andwilk: 31 points (4 Provinces, 4 Estates, and a Duchy); 13 turns
         opening: Silver / Woodcutter
         [32 cards] 5 Governors, 1 Cellar, 1 Pearl Diver, 1 Spy, 1 Warehouse, 1 Woodcutter, 7 Coppers, 5 Silvers, 1 Gold, 4 Estates, 1 Duchy, 4 Provinces

...

Game 1 was probably the most interesting. Still not sure how to play that one.
Game 2 was a boring Jack game that I tried to spice up with a Masquerade.
Game 3 was also pretty interesting DoubleTactician with Conspirator, Forge, Scheme in which we open going for Familiar and Young Witch with a Hamlet bane. Young Witch is faster and wins it.
Game 4 was a fairly straightforward Governor game. Some Spy buying for defensive trashing purposes.
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