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Author Topic: IsoDom 5: Round 2 Results Thread  (Read 30565 times)

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Rhombus

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Re: IsoDom 5: Round 2 Results Thread
« Reply #50 on: June 22, 2012, 02:41:37 pm »
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@methods and rhombus

Looking at Game 5, any thoughts on using SC to enable GM.  Potentially Potion/SC opening, get Apothecaries/Alchemists and when opportunity arises, discard hand to gain grand market.  With a $5 hand, Cache could be bought which wouldn't be all that bad with apothecaries picking up extra copper.

I thought about this, but I wanted the card draw anyway, so there was no time to go for SC.
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andwilk

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Re: IsoDom 5: Round 2 Results Thread
« Reply #51 on: June 22, 2012, 04:30:07 pm »
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andwilk 3-1 kulap

Game 1: andwilk 38-31 kulap (http://dominion.isotropic.org/gamelog/201206/22/game-20120622-124803-16f88364.html)
Straight BM+ (Cutpurse) for me.  I drew $7 on turn 3 so I invested in a Forge but it wasn't very useful in cleaning out my deck since on the next few reshuffles I drew it with my better cards.  Stash was fairly useful here... I managed to pick up four of them on turns 10, 11, and 12.  kulap tried something with Develop/Ironworks but it seemed too complicated for this kingdom although it started to worry me down the stretch.

Game 2: kulap 45-27 andwilk (http://dominion.isotropic.org/gamelog/201206/22/game-20120622-125554-a05fa202.html)
I shake my fist at Tournament.  That is all.

Game 3: andwilk 24-10 kulap (http://dominion.isotropic.org/gamelog/201206/22/game-20120622-130138-fb8fa79b.html)
We both open Envoy/Silver.  I stick to a more traditional IGG strategy while he gets distracted by Pirates and Platinum.  I win the curse war 6-4.

Game 4: kulap 30-34 andwilk (http://dominion.isotropic.org/gamelog/201206/22/game-20120622-130900-b7e28a34.html)
This was the most interesting board we had.  I decide to go Apothecary/Coppersmith and pick up Peddlers along the way with the extra buys from Wharf and Hamlet.  I felt going for GMs were going to be too slow here.  His more traditional Hamlet/Wharf/BM deck races out to a 4-1 Province lead but some mid-game level 2 Cities helped me put together two final big turns and I am able to outscore him 25-9 over our last 2 turns to eke out the victory.
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Rabid

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Re: IsoDom 5: Round 2 Results Thread
« Reply #52 on: June 23, 2012, 09:26:03 am »
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Rabid 3
Shark_bait 2

An excellent match, with a fun opponent.
We got several interesting boards:

Game 1
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-050523-0da9af19.html
Bazaar, Cache, Counting House, Duke, Fishing Village♦, Inn, Island, Mine, Rabble, Smugglers, and Young Witch
We both open YW / FV.
Adding lots of FV + Rabble, you want to rush duchies for the dukes, but then you get hit hard by rabble. I think we both added smugglers a bit to late. I took a few Islands earlier to clean out the estates and reduce the power of rabble attack, and think that made the difference.


Game 2
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-051823-ce05f908.html
Apprentice, Fool's Gold, Haven, Hunting Party, Library, Militia, Moneylender, Native Village, Oracle, and Scout
Militia / Silver into HP stack.
Moneylender / FG

I play this quite badly I think, should have added a few libraries.
Or just played the mirror match
Turn 9 I buy my first Prov, and Shark Bait gets to trash the only FG to gold.

Game 3
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-052639-4519ad12.html
Apprentice, Coppersmith, Duchess, Grand Market, Haggler, Harem, Library, Royal Seal, Tactician, and Wharf

S/S into tactician / wharf / haggler
Coppersmith / Silver into, 2 tac / 2 coppersmith.

I get the puzzlers dream hand of T3 $8, and it really slows me down I think.
Shark bait plays this one really well for the win.

Game 4
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-053456-ababdcf1.html
Chancellor, Chapel, Festival, Governor, Hoard, Mine, Mountebank, Pearl Diver, Royal Seal, and Talisman

Silver/ Chapel into governor
Silver / Chapel into MB + gov

Shark bait Chapel gets delayed until T5.
They needed to add a MB with either first or second $5 buy we think.
Possible even adding a second?
I think after the initial bad shuffle luck the best chance might be to drag the game out long as you can?

Game 5
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-055132-5d2d595b.html
Bazaar, Cache, Feast, Highway, Horn of Plenty, Minion, Rabble, Thief, Trading Post, and Village
Powerful HoP board.
We both open Feast village. (village opening for the win, I'm liking to open villages much more that I used to)
I use my first Feast on a Trading post, Shark bait on a Minion.
This lets me kill Estates to stop rabble, and at the end I only have 6 dead cards (3C, 3S vs 7C + 3E) not a huge difference but helps to line up rabble + village in 4 card minion hands.
Turn 13, I make a big mistake, I stop playing actions just before a reshuffle, with $5 + 2 HoP.
Then make my buy before playing the HoP's :(
But I draw well, and my mega turn fires on turn 17 for the win.


Thanks for the great match Shark bait, good luck with the rest of the event.
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Qvist

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Re: IsoDom 5: Round 2 Results Thread
« Reply #53 on: June 23, 2012, 09:46:21 am »
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Qvist 3 - chriskern 0

Qvist 26 - chriskern 19

Not sure what to do here, so I opened Black Market / Salvager with no power $3s here. Maybe I can sneak a power card...
But then it was basically Big Money with Mining Village and Stables. I was really lucky with good draws and Salvager gave me the win.

chriskern 23 - Qvist 25

Mountebank, Governor here and with Militia, Spy, Thief and Pirate Ship here an attack-heavy board. I got my first $5 in turn 9 as his Militia hit every time I had $5. But I picked up 2 Lookout so I can heavily trash and not fall back to far behind. After my Mountebank I buyed my Governors and with a luck draw in the end I could get 11 points in turn 20 and end the game. If he had a Militia in hand I would've lost.

chriskern 34 - Qvist 52

First time a really diverging strategy here. He went for Alchemists which was way too slow against a clear Duke board with Hoard, Bureaucrat and Feast as enablers. He hadn't seen that and that gave me the win.

Thx for the games chriskern, feel free to propose games anytime you see me in the lobby.

yudantaiteki

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Re: IsoDom 5: Round 2 Results Thread
« Reply #54 on: June 23, 2012, 10:09:55 am »
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Thanks for the games; that alchemist strategy was a big mistake but other than that I feel like I played to my level 14 skill. :)
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ycz6

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Re: IsoDom 5: Round 2 Results Thread
« Reply #55 on: June 23, 2012, 12:23:21 pm »
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ycz6 3-2 Marin

A very close set, with lots of crazy asymmetric games and big comebacks. I think this says it all:

11:45 Marin: lol
11:45 Marin: and again a boring set
11:45 Marin: no engine possible.... :(


---

ycz6 51 38 Marin
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-081730-d20e8e0e.html

A Tournament game to start out. I open Lookout/Potion for Scrying Pool, he opens Tournament/Silver; that makes the difference, as despite his turn 8 Province and Followers my deck was more solid going into the mid-late game. My horrendous misclick on turn 15, where I forget to play my Princess, turns out not to matter.

ycz6 34 36 Marin
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-082842-61db5907.html

A weird Witch game with Minion, Upgrade, and Mining Village support. Duchesses ended up being kind of a big deal, as they fueled a significant portion of his huge 30-point Vineyards comeback.

ycz6 32 -100 Marin
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-083558-595c4d14.html

Another Tournament game, this time with Vault as support. I played Wishing Well better than I ever have, but with turns like Turn 11 I think it mostly came down to luck.

ycz6 25 28 Marin
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-084329-5ff0a372.html

We were both stunned by how this game turned out. Honestly, I think we both played horrendously.

ycz6 38 31 Marin
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-090256-6bdfbc6d.html

Another Fool's Gold game and another crazy 30-point comeback on Marin's part, but this time he fell just short. With just a bit of luck on his last turn we would've tied. A few tactical errors, including some misclicks, cost him big time, while I hugely underestimated how long the game would go.
« Last Edit: June 23, 2012, 12:25:35 pm by ycz6 »
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WanderingWinder

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Re: IsoDom 5: Round 2 Results Thread
« Reply #56 on: June 23, 2012, 01:11:54 pm »
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ycz6 3-2 Marin

A very close set, with lots of crazy asymmetric games and big comebacks. I think this says it all:

11:45 Marin: lol
11:45 Marin: and again a boring set
11:45 Marin: no engine possible.... :(


I'm confused. None of these sets look boring to me, and engines are possible (if not necessarily best) in all, except maybe game 3.

rspeer

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Re: IsoDom 5: Round 2 Results Thread
« Reply #57 on: June 23, 2012, 02:07:23 pm »
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Hoping to hear from heron soon.
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Marin

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Re: IsoDom 5: Round 2 Results Thread
« Reply #58 on: June 23, 2012, 02:08:35 pm »
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I am agree with you for the 2 first games, engine was possible (I use it game 2, and game 1 I just screwed up, I try to rush province but with scrying pool engine was really the best to do...) but where do you see engine potential in game 4 or 5?
Game 4: Alchemist , throne room and goons ... It call me for engine and I try it (buy remodel first for trash and then buy potion...) but they are not real trasher in it and IGG is here, so he just go for mass IGG and engine was not possible at all... (I really thought that with mass IGG he could not loose the game but goons fool's gold is really nice...).
And game 5: They are again fool's gold and moreover with Horse trader (or Woodcutter) so engine was really not possible (moreover the only +action cards was Inn which is not the best card to give action and the only drawer was Stables which is bad alone because if you buy too much of Stables, you don't succeed  to got them with money...)
Finally 2 games on the 5 got engine potential and it is not so bad but like the first game I didn't go for it, it was as if it was only one game on the 5 and that's why I said:
"11:45 Marin: and again a boring set
11:45 Marin: no engine possible.... :("
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WanderingWinder

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Re: IsoDom 5: Round 2 Results Thread
« Reply #59 on: June 23, 2012, 02:14:16 pm »
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Actually it might well be possible anyway in game 4, just I really don't think alchemist is the way to go - totally outclassed by stables. Though you also need to contest IGGs a little.
Game 5 you have woodcutter/FG, which is strong, but I mean, you have steward, militia, stables, inn... lots of ice engine components. I don't think it's so outclassed.

Hey, I'm not saying they're BEST, just that there are engines possible. And even plausible. If you don't like the best strategy, that's a you problem IMO.

Teproc

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Re: IsoDom 5: Round 2 Results Thread
« Reply #60 on: June 23, 2012, 03:11:14 pm »
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Teproc 3 - angrybirds 2

Game 1 : Teproc 30 - angrybirds -100

A Sea Hag slog. I take a significant lead thanks to Warehouses that help the Sea Hags come back quicker, and eventually he resigns rather than going through a very long game.

Game 2 : Teproc 42 - angrybirds 71

Another Sea Hag game. I open Sea Hag/Silver because I want to get a Remake next and don't want collision witch Watchtower... which I realize now is completely stupid. He correctly opens Sea Hag/Watchtower and proceeds to beat me easily.

Game 3 : Teproc 44 - angrybirds 31

Goons game, with Bazaar, Mining Village, Caravan and Council Room. I open Caravan/Silver to his Mining Village/Silver, and hit double-Goons more often than him, notably thanks to a lone Council Room, which he didn't buy until the last turns of the game.

Game 4 : Teproc 14 - angrybirds 22

IGG game. He buys an Envoy way earlier than me, which I think helped him win this one.

Game 5 : Teproc 15 - angrybirds -100

We both get 5/2 : I open Festival/Lighthouse even though there are no attacks in the kingdom because of Tournament/Followers and Conspirator, he opens Festival/nothing. We both ignore Cities, I hit an early Forge, then a Province, then I Forge into another one, then connect it with my Tournament, getting Followers. When I connect it again, he concedes.
« Last Edit: June 24, 2012, 10:20:52 am by Teproc »
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lespeutere

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Re: IsoDom 5: Round 2 Results Thread
« Reply #61 on: June 23, 2012, 05:07:23 pm »
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lespeutere - Jfrisch 3-1

1-0
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-134145-02d0c3b2.html
3/4 -> tunnel/oracle vs. 5/2 ->margrave/moat
Tunnel support from both my oracles and his margraves

2-0
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-135357-f2a5962e.html
minions game with border villages available. I've made this mistake (I think) before so I skip BV until the end to keep my deck tighter. We split 5/5 and I manage to gain a lead and defend it.

2-1
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-135713-0c2bb985.html
(at least in this case:) silver/remake as p1 > silver/masquerade as p2; quite close, though

3-1
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-140144-a7abf5da.html
another masquerade game. Jfrisch goes for black market and manages to pull cursers out (mountebank and sea hag) but with masquerade it's manageable, apprentice helps.

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ycz6

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Re: IsoDom 5: Round 2 Results Thread
« Reply #62 on: June 24, 2012, 07:48:58 pm »
+11

ITT: WanderingWinder berates Marin for not seeing engine possibilities
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Kirian

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Re: IsoDom 5: Round 2 Results Thread
« Reply #63 on: June 24, 2012, 07:54:54 pm »
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ITT: WanderingWinder berates Marin for not seeing engine possibilities

Indeed, indeed.
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Grujah

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Re: IsoDom 5: Round 2 Results Thread
« Reply #64 on: June 25, 2012, 11:44:59 am »
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ITT: WanderingWinder berates Marin for not seeing engine possibilities

 ;D ;D ;D
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Re: IsoDom 5: Round 2 Results Thread
« Reply #65 on: June 25, 2012, 03:47:30 pm »
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Round 3
Qvist 3 - 1 nightdance

Qvist 69 - 45 nightdance
With Mountebank the clear dominating card in this Colony game we both opened Remake/Silver. I get a Mountebank on turn 5 and 6, he one in turn 6 too. As first player I can curse him much faster and he made the mistake to pick up Banks instead of Golds in this cursing game. In turn 10 I get my first early Platinum and in tun 14 my second one. Here it was basically game over. In turn 16 I started greening, having 3 Colonies in turn 20. I was a little afraid, after he remade two Banks into Provinces in turn 26, but in the end it made no difference.

nightdance 23 - 36 Qvist
Apprentice + Hoard was strongest combo here, but nothing really strong to open here. I opened Black Market/Silver to his Moneylender/Black Market. His Black Market in turn 4 found a Young Witch and a Mountebank, luckily he had only $4 for the Young Witch. My Black Market found Duchess, Great Hall and Cellar. Great :) I buy 2 Apprentices to heavily trash my deck and prepare for the Hoard combo, but then in turn I found in the Black Market deck the Sea Hag. I pick up two Courtyards (Bane) as defense to heavily curse him now. It was very balanced until turn 16 where the Apprentice + Hoard combo activated. From there on I could get a Province every turn and won.

nightdance 32 - -100 Qvist
Crazy crazy game, because of Sea Hag + Scheme. He got first player advantage and has drawn Scheme + Sea Hag in turn 3. He flipped my Scheme and then it was basically over. I got $6 the first time in turn 19! After I know that I couldn't catch up, I resigned.

Qvist 55 - 47 nightdance
No obvious combo for me to see here. With 5/2 we both opened Upgrade/- and picked up Black Market afterwards. Then we picked up a few Smugglers and it was basically Big Money. I had a little bit more luck and could win. I still have no idea how to play this board optimally.

Thanks for the games nightdance, feel free to propose games if you see me in the lobby.

Kirian

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Re: IsoDom 5: Round 2 Results Thread
« Reply #66 on: June 25, 2012, 04:11:24 pm »
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I'll post a Round 3 thread shortly!
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rspeer

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Re: IsoDom 5: Round 2 Results Thread
« Reply #67 on: June 26, 2012, 12:31:08 pm »
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I suppose my game is holding up the end of the round. I messaged my opponent, heron, last Friday and have not received a response.
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greatexpectations

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Re: IsoDom 5: Round 2 Results Thread
« Reply #68 on: June 26, 2012, 12:45:35 pm »
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I suppose my game is holding up the end of the round. I messaged my opponent, heron, last Friday and have not received a response.

i'm part of the problem too. after having some scheduling troubles me and yuma are set to play tonight.
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Kirian

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Re: IsoDom 5: Round 2 Results Thread
« Reply #69 on: June 26, 2012, 12:46:59 pm »
+1

Yours and yuma vs. greatexpectations, rspeer.  But I got a PM from GE about he and yuma having scheduling troubles, and since the other tourney was starting, I felt it was important to go ahead and allow the postponement at that time.

Edit:  lol, sniped.

Edit 2:  Also, I'll PM heron to see what's up.
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yuma

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Re: IsoDom 5: Round 2 Results Thread
« Reply #70 on: June 29, 2012, 11:47:43 am »
+1

yuma 2 - great expectations 1 - 2 ties

yuma 56 - great expectations 30 Goons game with Mountebank. I started 5/2 and had a huge turn 21.

great expectations 26 - yuma 15 Horse Traders into IGG with Gardens

tied at 83 Colony game with Grand Markets and Secret Chambers. I go Alchemist into it, greatexpectations goes Treasury. I fee like I had the worst potion luck I had ever experienced--see turn 20--but buying another potion probably would have been smart. greatexpectations had a great last turn to tie it.

yuma 57 - greatexpectations 28 Another Colony game. greatexpectations went Native Village/Council Room into Forge, but I was able to stop him with an interesting Young Witch/Minion combo and then used Hoard to hit Provinces.

tied at 33 Tournament game with Witch and Swindler. I only needed a tie to win the series so was happy to take the last estate to tie the game at the end.

Thanks for the games, good luck in round 3.
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Kirian

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Re: IsoDom 5: Round 2 Results Thread
« Reply #71 on: June 29, 2012, 02:53:24 pm »
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With yuma and GE's game in, and no word from heron, I'll PM him once more.  If he isn't there, I'll declare a forfeit in rspeer's favor, because he hasn't been active on the forums nor in the tournament so far as I know.

Edit:  No, I retract that.  Neither I nor rspeer has heard anything from him since the start of the round, unlike yuma and GE, from whom I heard quite early that there would be a delay.  Therefore, forfeit in rspeer's favor, and let's get this show on the road.
« Last Edit: June 29, 2012, 02:57:30 pm by Kirian »
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