Rabid 3
Shark_bait 2
An excellent match, with a fun opponent.
We got several interesting boards:
Game 1
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-050523-0da9af19.htmlBazaar, Cache, Counting House, Duke, Fishing Village♦, Inn, Island, Mine, Rabble, Smugglers, and Young Witch
We both open YW / FV.
Adding lots of FV + Rabble, you want to rush duchies for the dukes, but then you get hit hard by rabble. I think we both added smugglers a bit to late. I took a few Islands earlier to clean out the estates and reduce the power of rabble attack, and think that made the difference.
Game 2
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-051823-ce05f908.htmlApprentice, Fool's Gold, Haven, Hunting Party, Library, Militia, Moneylender, Native Village, Oracle, and Scout
Militia / Silver into HP stack.
Moneylender / FG
I play this quite badly I think, should have added a few libraries.
Or just played the mirror match
Turn 9 I buy my first Prov, and Shark Bait gets to trash the only FG to gold.
Game 3
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-052639-4519ad12.htmlApprentice, Coppersmith, Duchess, Grand Market, Haggler, Harem, Library, Royal Seal, Tactician, and Wharf
S/S into tactician / wharf / haggler
Coppersmith / Silver into, 2 tac / 2 coppersmith.
I get the puzzlers dream hand of T3 $8, and it really slows me down I think.
Shark bait plays this one really well for the win.
Game 4
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-053456-ababdcf1.htmlChancellor, Chapel, Festival, Governor, Hoard, Mine, Mountebank, Pearl Diver, Royal Seal, and Talisman
Silver/ Chapel into governor
Silver / Chapel into MB + gov
Shark bait Chapel gets delayed until T5.
They needed to add a MB with either first or second $5 buy we think.
Possible even adding a second?
I think after the initial bad shuffle luck the best chance might be to drag the game out long as you can?
Game 5
http://dominion.isotropic.org/gamelog/201206/23/game-20120623-055132-5d2d595b.htmlBazaar, Cache, Feast, Highway, Horn of Plenty, Minion, Rabble, Thief, Trading Post, and Village
Powerful HoP board.
We both open Feast village. (village opening for the win, I'm liking to open villages much more that I used to)
I use my first Feast on a Trading post, Shark bait on a Minion.
This lets me kill Estates to stop rabble, and at the end I only have 6 dead cards (3C, 3S vs 7C + 3E) not a huge difference but helps to line up rabble + village in 4 card minion hands.
Turn 13, I make a big mistake, I stop playing actions just before a reshuffle, with $5 + 2 HoP.
Then make my buy before playing the HoP's
But I draw well, and my mega turn fires on turn 17 for the win.
Thanks for the great match Shark bait, good luck with the rest of the event.