![](https://i.imgur.com/J1nCdIr.png)
Vampire Village
$5 – Action - Duration - Attack - Doom
+2 Villagers
At the start of your next turn, +1 Card.
Until then, the first time another player gains a card during their turn, they receive the next Hex.
Vile voices verified Vampire Village's various versatile vacationing ventures, vindicating volatile volunteer volumes. This card has undergone a solid amount of playtesting and this current version has found its happy-place among the testers.
Naturally, a Vampire Village needs a functioning workforce and succeeds in this regard by putting enslaved peasants, like Smithies, to work. Ideally, Vampires fly out to bring these, ehm, "volunteering villagers" back to their home, to sustain their immortal lifestyle.
On paper, Vampire Village could be considered a more versatile and attacking Ghost Town, although the attack part and the +1 Card at the start of the next turn actually drew more inspiration from Swamp Hag and Haunted Forest's theme of one getting lost – and eventually ending up in a Village full of Vampires by accident.
At first the attack might seem strong, especially with multiple copies in play, regardless of player count. Also, for better or worse, unlike Cursers, this card's attack isn't limited to the amount of Curses in the supply.
In actual gameplay, this cards pricing and abilities seem to perfectly hit a sweetspot, boosting the next turn with flexible actions and another card, or enabling more Actions this turn, potentially leaving one dry with more cards next turn.
Regarding the attack part, for one, this card deals out Hexes during your turn, which (usually) only Cursed Village does, and it only punishes the first gained card. More notably though, cards can be gained outside one's Buy phase, too. This creates scenarios where – depending on the phase the active player is in – gaining Hexes doesn't impose a more serious penalty, not even when receiving multiple Hexes (e.g. Fear, Haunting, Poverty, Delusion, and Envious), and leads to the occasional consideration about whether to e.g. remodel something and risk butchering your hand or upcoming Buy phase.