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Author Topic: Weekly Design Contest #191: Awesome Alliteration Affair  (Read 2863 times)

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faust

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Weekly Design Contest #191: Awesome Alliteration Affair
« on: June 24, 2023, 12:36:37 pm »
+4

Any challenge is unique, but this time we do something that's maybe more strange than other contests we've seen. All we care about today is words, or more specifically letters. After all, these are the fundamental building blocks of every Dominion card.

Are you ready for your challenge?

As your task, I set the following: Any design submitted to this contest must have its name and card text start with the same letter. Also, your submission should synergize with an official card that starts with the same letter.

Acceptance of your entry is conditional on naming the official card your entry synergizes with. All entries should use standard Dominion language. Any bending of words in order to make your initial letters fit together will be frowned upon.

Assessment of cards will start on July 01, 2023, 12:30:00 pm. All submissions need to be ready by then.

Annotations:
  • a card that starts with a vanilla effect like "+2 Cards" is considered to start with the first proper letter, in this case C.
« Last Edit: June 24, 2023, 12:42:48 pm by faust »
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BryGuy

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #1 on: June 24, 2023, 05:20:44 pm »
0

Quote
Stock Keep • $3 • Action
Set aside a card from the Exile mat. All players reveal a hand card. If your card costs more, discard the set aside card and +1 Action; otherwise Exile it and +1 Card.
Set-up: Include Stockpile in the Kingdom.
Interesting challenge. :)

Augie279

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #2 on: June 24, 2023, 06:42:12 pm »
0



Intended to combo with Black Market, giving you a coin for each of those unique things you purchased while there. Kind of the Woodcutter equivalent to City Quarter?
Specifically mentions Actions instead of Treasures, as getting a bunch of coin off Copper and Silver or Loots isn't what I'm aiming for here.


Another retraction. I'm trying my best ok
« Last Edit: June 25, 2023, 11:43:03 pm by Augie279 »
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Will(ow|iam)

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #3 on: June 24, 2023, 11:46:00 pm »
+3

Quote
Shrimp Farm
$7 Project
Silvers give you +2 Cards instead of +$2.

Silver Synergizes. So does Silver Mine.
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segura

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #4 on: June 25, 2023, 04:01:54 am »
+3



Intended to combo with Black Market, giving you a coin for each of those unique things you purchased while there. Kind of the Woodcutter equivalent to City Quarter?
Specifically mentions Actions instead of Treasures, as getting a bunch of coin off Copper and Silver or Loots isn't what I'm aiming for here.
Looks pretty weak and swingy. Normally you can payload cards last but here you need more terminal space to play this before you draw. And if you get unlucky and draw it last it is just a Ruined Market.
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NoMoreFun

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #5 on: June 25, 2023, 09:14:31 am »
+6

Audience
Action - $6
+5 Actions
Afterwards, pay up to 6 Actions. Gain a card onto your deck costing up to $1 per Action paid.

(Synergises with Abundance which benefits from Action gains and may create a deck with more Actions than you need making a +5 Actions card less silly

Inspired by Artificer, Acting Troupe, Artisan, Armory and Altar. I misread the brief but I like the card as it sits and the Abundance interaction is strong).
« Last Edit: June 25, 2023, 05:50:31 pm by NoMoreFun »
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JW

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #6 on: June 26, 2023, 12:26:23 am »
+2

Collector
- Action Duration
Choose one: +1 Action, +1 Buy, +, and you may trash a card from your hand; Or: At the start of your next turn, +2 Cards and +1 Buy.


Notes: Synergies with City Quarter. I envision the first option as foraging for items, and the second option as saving up for a larger purchase.
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grep

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #7 on: June 26, 2023, 11:28:52 am »
+2


Dromedary
$4 - Action
Draw until you have 6 cards in hand. If you have drawn 3 or more cards, +1 Action


A faster version of Caravan, but only works if hungry.

Works best with Dungeon, Diplomat, Dame Molly (and any other hand reducing nonterminals)
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AJL828

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #8 on: June 26, 2023, 11:39:14 am »
+1

Collector
Action - Reaction ($5)

+3 Cards
Look through your discard pile. You may play a Treasure from it or from your hand.

When you gain a Treasure, you may play this from your hand.

This is a really hard contest!

It works well with most Gold gainers but is designed to pair especially nicely with Courtier. The dual typing makes Courtier better and its reaction can allow it to both be played freely and grab a recently gained Gold. In the absence of Treasure gainers it can still have use playing Kingdom Treasures in the Action phase. Probably also a decent money card, but not better than Gear.
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Chappy77

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #9 on: June 26, 2023, 01:27:10 pm »
+3



It synergizes with (and mirrors) Count.  Discard cards with Count? You have draw to 7.  Topdeck a card with Count? You can trash junk from the top of your deck, or pull a strong action or treasure into your hand. 

It ends up being a weak Library, a weak Cartographer, or a weak Legionary.  The flexibility is what (hopefully) makes it still worth $5.
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LibraryAdventurer

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #10 on: June 26, 2023, 11:02:50 pm »
+1

Quote
Calendar
$3 - Action
+2 Cards.
Discard two cards.
Choose one: +1 Action; or at the start of your buy phase, +$1 and put up to two cards from your discard pile on top of your deck.
Synergizes with Crystal Ball which is a card that's both fun and a little weak. If Crystall Ball isn't on the board, you can always seed your next hand, or choose what gets revealed by a knight or bandit type attack.

PS: I think "C" is the easiest letter to use for this contest.

<Conundrum>
Technically, this works for the contest because faust only required it start with the same letter, but the "CH" of "choose one" does not alliterate with Conundrum or Count.
« Last Edit: June 26, 2023, 11:08:28 pm by LibraryAdventurer »
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4est

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #11 on: June 27, 2023, 12:52:35 am »
+3



Band of Misfits meets Black Market. You get a new 4 cards to choose from after each turn you play it. What play will you write?

Synergizes with uh Plaza, Patrician, Poacher, Port, etc.
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silverspawn

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #12 on: June 27, 2023, 09:28:46 am »
+8



Combos vith Count!

Zoyarox

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #13 on: June 27, 2023, 05:44:36 pm »
+3



Quote
Vampire Village
$5 – Action - Duration - Attack - Doom

+2 Villagers
At the start of your next turn, +1 Card.

Until then, the first time another player gains a card during their turn, they receive the next Hex.

Vile voices verified Vampire Village's various versatile vacationing ventures, vindicating volatile volunteer volumes.


This card has undergone a solid amount of playtesting and this current version has found its happy-place among the testers.

Naturally, a Vampire Village needs a functioning workforce and succeeds in this regard by putting enslaved peasants, like Smithies, to work. Ideally, Vampires fly out to bring these, ehm, "volunteering villagers" back to their home, to sustain their immortal lifestyle.

On paper, Vampire Village could be considered a more versatile and attacking Ghost Town, although the attack part and the +1 Card at the start of the next turn actually drew more inspiration from Swamp Hag and Haunted Forest's theme of one getting lost – and eventually ending up in a Village full of Vampires by accident.

At first the attack might seem strong, especially with multiple copies in play, regardless of player count. Also, for better or worse, unlike Cursers, this card's attack isn't limited to the amount of Curses in the supply.

In actual gameplay, this cards pricing and abilities seem to perfectly hit a sweetspot, boosting the next turn with flexible actions and another card, or enabling more Actions this turn, potentially leaving one dry with more cards next turn.

Regarding the attack part, for one, this card deals out Hexes during your turn, which (usually) only Cursed Village does, and it only punishes the first gained card. More notably though, cards can be gained outside one's Buy phase, too. This creates scenarios where – depending on the phase the active player is in – gaining Hexes doesn't impose a more serious penalty, not even when receiving multiple Hexes (e.g. Fear, Haunting, Poverty, Delusion, and Envious), and leads to the occasional consideration about whether to e.g. remodel something and risk butchering your hand or upcoming Buy phase.
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sumrex

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #14 on: June 28, 2023, 11:02:55 am »
0

Transformation
Action P
The first time you would gain a card this turn, except by buying it, you may trash it.
The next time you trash either a action, treasure or victory card this turn, do the following.
Action: +5$
Treasure: You may discard a action from your hand for +3VP
Victory: +3 Villagers

This turn, if you gain a card not costing 0: +1 buy

Of course interacts with transmute. It gives always the benefit that transmute does not give and interacts with the fact that transmute gains cards. If you already have excess transmutes when trashing a treasure, just discard it for vp. The terminal nature isnt really a problem anymore because its a village that also gives villagers. The potion isnt that big of a deal because this costs potion too and you want both. And of course you dont need to waste buys for transmutes because you will have A LOT of them.
Feedback is appreciated!
« Last Edit: June 30, 2023, 04:58:00 am by sumrex »
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silverspawn

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #15 on: June 28, 2023, 02:09:53 pm »
+2

I think that card technically starts with an A for Action

SignError

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #16 on: June 28, 2023, 03:27:33 pm »
0

I think that card technically starts with an A for Action

It probably doesn’t need the +2 Actions, since it has a way of providing Villagers.

It either needs the Duration type, or it needs to say “the next time… this turn”

It should also probably have a way to trash cards, in case there is none in the kingdom.  Fortunately trash starts with “T”
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majiponi

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #17 on: June 29, 2023, 11:33:05 am »
+1

Buried Chancellor
cost $4 - Treasure - Duration
+1 Buy
+$2
The next time you shuffle your deck, topdeck up to 2 cards from your discard pile.


Chancellor I like.
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4444

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #18 on: June 29, 2023, 10:18:05 pm »
+1



Basically an Inventor enabler, in a few ways. On its own it's something like a Villa/Worker's village that becomes a Workshop when you take the extra card.
« Last Edit: June 29, 2023, 10:34:21 pm by 4444 »
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sumrex

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #19 on: June 30, 2023, 04:57:26 am »
0

I think that card technically starts with an A for Action

It probably doesn’t need the +2 Actions, since it has a way of providing Villagers.

It either needs the Duration type, or it needs to say “the next time… this turn”

It should also probably have a way to trash cards, in case there is none in the kingdom.  Fortunately trash starts with “T”

Thanks, I didn't realise keywords counted. I really didn't want it to interact with itself and making it a trasher would make tmute obsolete. So it can activate on itself now, but that is a pretty meh option. And I mean even trail doesn't have a partner in all games, so without anything else it just gives unlimited buys.
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xyz123

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #20 on: June 30, 2023, 09:42:33 am »
+2

Tycoon
Action - Duration
$4

Trash a card from your hand. Reveal one card from the top of your deck per $1 the trashed card cost. You may set aside a revealed Action card under this. If you did at the start of your next turn play it twice. Discard the other cards or put them back in any order.

Notes
- Has synergy with a whole host of things, can help Treasure Maps find each other, help set up draw for Torturer, etc.
- I found this quite a difficult challenge. When refining ideas often one letter will change. It does make you think so it is a good theme.
- Unsure if this should cost 5 or if it can get away with being a 4. I am erring towards the latter.

* Updated for a minor wording change. Changed look at to reveal in the second sentance.
« Last Edit: June 30, 2023, 02:11:33 pm by xyz123 »
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SignError

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #21 on: June 30, 2023, 01:03:04 pm »
+1

Tycoon
Action - Duration
$4

Trash a card from your hand. Look at one card from the top of your deck per $1 the trashed card cost. You may set aside a revealed Action card under this. If you did at the start of your next turn play it twice. Discard the other cards or put them back in any order.

Notes
- Has synergy with a whole host of things, can help Treasure Maps find each other, help set up draw for Torturer, etc.
- I found this quite a difficult challenge. When refining ideas often one letter will change. It does make you think so it is a good theme.
- Unsure if this should cost 5 or if it can get away with being a 4. I am erring towards the latter.

In the second sentence, you probably mean to “reveal” instead of “look at,” because you mention revealed cards in the third sentence.
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SignError

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #22 on: June 30, 2023, 08:25:54 pm »
+7



Quote
Wind Chime
$1 - Treasure

$1
-
When you gain or trash this, +2 Cards, +1 Buy, discard 2 cards, and if it's your Buy phase return to your Action phase.

It’s The Wind’s Gift, but only exactly when you want it.  It combos most with Wine Merchant, because returning from your Buy phase to your Action phase with $2 unspent lets you discard your Wine Merchants, possibly replay them, and still use those $2.  Wind Chime also combos with Watchtower, Wealthy Village, Will-o-'Wisp, and Wayfarer.
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faust

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #23 on: July 01, 2023, 06:56:34 pm »
+1

A bit late, but here is your

24 hour warning
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LTaco

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #24 on: July 02, 2023, 11:35:01 am »
+8



Pedestal synergizes well with Province; and other expensive cards.
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faust

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #25 on: July 03, 2023, 04:31:13 am »
0

Contest closed!

Card evaluations soon to follow.
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faust

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #26 on: July 05, 2023, 03:38:14 am »
0

Sorry, things are very busy at the moment. I'm afraid the judging will have to wait until the weekend.
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faust

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #27 on: July 09, 2023, 06:33:06 am »
+7

I'm very sorry about the long delay. I though I might get to this sooner... oh well. Here, finally, comes the judging:

4444: Inventor's Workshop
In a way, this feels quite dependent on having good (or, at least, spammable) $2s in the kingdom; that can make the difference between this being a Workers' Village+ or just a crappy Villa. It's also possible that you want to use this as your main Village, in which case you're not going to get the $2 most of the time. I wonder if the separation of option might not make this a bit too restrictive and kind of weak in absence of combos. If, on the other hand, you have something like Highway, Inventor's Workshop gets quite insane. Interesting, but I would like the power level to be at a more balanced out rather than really strong in some kingdoms and kind of underwhelming in most others. 7/10

4est: Playwright
Playing semi-random cards is a fun idea, and nice way to implement a Black-Market type deck. Props for making this not change out the cards with each play, I think that would have been too fiddly and random. Perhaps this is still a bit swingy, and can give some players a really good turn and others just crap. Problems are also present elsewhere though: Posit that you get a set of bad cards for Playwright. Potentially then, it might be optimal not to play your Playwright so you don't give your opponent a suit of good cards. Per this, you might get sort of degenerate gamestates which will not be much fun. Puny nitpick: Probably the deck this creates should not be named "Playwright too", so there is no confusion as to what "play 2 Playwright cards" refers to. 6/10

AJL828: Collector
Could be one of those cards that looks stronger in theory than in practice. Crazy good if you can draw cards and then play a Treasure from the discard, but you draw cards first, so it might well trigger a reshuffle. Cool reaction, too. Could be useless on some boards, but not too many, and it's nice that it further encourages a money-heavy engine build. Cards that make you do things differently are always a lot of fun. Caveat that this might be too strong with some kingdom Treasures, or in particular with Loot. 9/10

BryGuy: Stock Keep
So, this is like Ruined Library if you Exile Mat is empty, and uh most of the other times it's Ruined Village and you discard stuff from exile? Sorry, but I cannot see this being worth it. Stockpile being available does improve it somewhat. Still, best case for this is like "+1 Action, gain a Spoils", which is only barely worth $3. Surely your opponents can easily block you from doing even that if they get a Province into Exile. 2/10

Chappy77: Conundrum
Cute choice, but I feel like not all options are created equal. Can the Lookout-ish thing not at least be nonterminal? Classical draw-to-X decks can make so much use out of the other two options, getting their draw and economy from them. Considerations like "how many Libraries should I add?" are kind of unnecessary here. Convert excess drawing power into cash, simple! Could therefore be too automatic when draw-to-X is the way to go. 6/10

grep: Dromedary
Dromedary seems very powerful. Don't really get the comparison to Caravan, the two cards do not seem to have a lot in common. Draw-to-X is just so easy with this if you just have any sifting/discard for benefit. Distantly, this is related to Cursed Village, the other nonterminal draw-to-X; that one costs $5, comes with a downside, and is still very strong. Definitely this can still whiff, but nonetheless I feel it is too good. 6/10

JW: Collector
Combines Forager and uh, sort of Enchantress? Can't say that this is broken in any way, it's probably quite solid, but just... not particularly exciting? Cards like this fit into expansions to fill and extra need I think, but it's hardly going to end up as someone's favorite card. Could you argue there there is a bias towards extravagant designs in these contests? Clearly. 6/10

LibraryAdventurer: Calendar
Can't help but feel like this topdecking ability would be a lot more useful if it triggered at the end of the buy phase rather than at the start of it. Confused about the line in the post about how this interacts with Knight-type attacks... it doesn't, unless you somehow manage to play them during your Buy phase. Crystal Ball is a synergy, but I feel like some general utility was sacrificed to make that synergy happen. 5/10

LTaco: Pedestal
Pedestal brings like, a big scaling Island to the table. Provinces on Pedestals are uh... maybe a bit weird flavor-wise, but fine. Prompt was to have specific card synergies, I didn't consider a synergy with a basic card that you want pretty much all the time anyways, but I have appreciation for that subversion. Practically, this will often lead to longer games, as there are kind of twice as many Provinces, but at the same time, your deck is diluted less, so it doesn't disintegrate. Power-level wise, this is probably alright, however I don't feel like it's particularly exciting. Putting some kind of emphasis on having things other than Provinces on Pedestals might make this a bit more interesting rather than automatic. 6/10

majoponi: Buried Chancellor
Bit of a shame that this doesn't list a synergistic card with B, so it does not qualify for the contest. But I will say that I kind of like the fact that this is a Silver+ at $4 balanced by the fact that it skip every other shuffle.

NoMoreFun: Audience
All of this seems rather well considered. After all, without the $6 cap this could probably gain Provinces too easily. At the same time, haivng the cap be $6 and not five still allows you to do cute combos like Throne Room/Audience gaining Throne Room/Audience. Articier and others are always great fun to me, and I was looking for ways that this could be broken, but didn't fine anything. 10/10

SignError: Wind Chime
Well, this is kind of like a Copper-Cavalry. Which I don't really like so much, because by being nonterminal and super cheap, there is much less punishment for just spamming them. Without the super-easy pileout, this could be a very solid card, but as it is I feel like too often, one player can abuse it and then the pile is empty and the others can't catch up. 6/10

silverspawn: Coastal Village
Counterintuitive to see a "next time" on a non-Duration, but it works here. Compared to Harbor Village, this seems easier to trigger though, and also it has an additional trigger; that seems a bit much. Controlling when you gain a card is quite easy, after all, and if you have any card that allows that you can simply play it after all Coastal Villages to reap the rewards. Could be improved, I think, by just focusing on the discard trigger, which seems more interesting to me, and just making the benefit for that a bit better. 7/10

sumrex: Transformation
To be honest, I never expected Transmute would be a target for synergy in this challenge. Testing what this looks like on an actual card, there is just way too much text. This would need to be streamlined significantly to work; there is just too much going on at the moment. Then there's a "would gain" trigger, which I don't love either, and overall the card seems confused. 3/10

Will(ow|iam): Shrimp Farm
So here's a submission that a low-key just adore. Seemingly, the effect is so simple, but it completely warps the game. Silvers that make +2 Cards don't look all that impressive, especially since you can still only play them during the Buy phase, but in the right circumstances this can really kickstart a Treasure-engine. Situational yes, but that's a massive plus for a Project.Still worried that there might be situations where this is broken, but I can't help but give this 10/10

xyz123: Tycoon
This takes up 10 lines of text on a card, which is just too much. Trimming some things to make the effect simpler would help, like maybe revealing a fixed amount of cards, but only if you trash a Treasue/Victory, something along those lines. The effect itself seems potentially very swingy, especially in the early game when you just trash Estates and hope for the best. There is a good core idea in here, but I think it requires more work to fully come together. 5/10

Zoyarox: Vampire Village
Very much the crowning achievement of this challenge was to come up with the letter V as your alliteration target. Vigirously shall I study this card. Viewing the card, I get a bit doubtful of the necessity to have this kind of convoluted attack. Various Hexes can usually be ignored with this, in particular handsize attacks. Volatility is built into this by having each opponent get attacked differently. Vastly most common will be the case when each player gets hit exactly once per Vampire Village, and then I wonder whether the extra complications from dishing the Hex out late really are warranted. Versions of this where either the attack triggers at a different time and may be avoided by clever play or that aren't Durations would be preferable to me. 7/10

This was a difficult one as there are two entries I think are pretty much perfect. But my decision is this:

Runner-Up: Audience by NoMoreFun
Winner: Shrimp Farm by Will(ow|iam)

Congratulations!
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Will(ow|iam)

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Re: Weekly Design Contest #191: Awesome Alliteration Affair
« Reply #28 on: July 09, 2023, 10:35:06 pm »
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Thanks for the high praise! New contest up soon!
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