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Author Topic: Empty the Supply in 1 Turn (Now with No Luck!)  (Read 31580 times)

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mith

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Re: Empty the Supply in 1 Turn
« Reply #25 on: November 16, 2017, 04:27:51 pm »
0

I think this works:

f = Fortress
v = Villa
c = Cursed Village
p = Pooka
d = Death Cart
o = Overlord
l = Lurker
r = Crown
w = Watchtower
m = Mandarin

Advance
Alms
Banquet
Travelling Fair

Hand: uCCCn
Deck: CCC[eh]
Buy: Alms (v)

9 Villas left

Hand: vuCCCn
Play: v
Play: u (Curse to discard), CCC
Buy: Travelling Fair, Travelling Fair, Banquet (CCf), Advance (n -> c, hex Locusts, f -> w, topdeck w), Advance (f -> v)

8 Villas left

Hand: vf
Deck: wCCCCC[eh]
Play: v
Buy: Advance (f -> v)

7 Villas left

Hand: vf
Deck: wCCCCC[eh]
Play: v
Buy: Travelling Fair, Advance (f -> d), Advance (f -> v)

6 Villas left

Hand: vf
Deck: dwCCCCC[eh]
Play: v
Buy: Advance (f -> v)

5 Villas left

Hand: vf
Deck: dwCCCCC[eh]
Play: v
Buy: Travelling Fair, Advance (f -> w), Advance (f -> v)

4 Villas left

Hand: vf
Deck: wdwCCCCC[eh]
Play: v, f, w, d
Play: CCCC
Buy: Travelling Fair, Travelling Fair, Travelling Fair, Banquet (CCf, trash f), Advance (f -> d), Advance (f -> w), Advance (f -> v)
$1 left

3 Villas left

Hand: vfw
Deck: wdCCC[eh]
Play: v, w, d
Play: CCC
Buy: Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Advance (f -> d), Advance (f -> d), Advance (f -> r), Advance (f -> r), Advance (f -> w), Advance (f -> v)
$0 left

2 Villas left

Hand: vfw
Deck: wrrdd[eh]
Play: v, w, r on d, r on d
Buy: Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Advance (f -> m, trash m), Advance (f -> d), Advance (f -> d), Advance (f -> r), Advance (f -> r), Advance (f -> w), Advance (f -> v)
$9 left

1 Villa left
Hand: vfw
Deck: wrrdduCCCCCCCCCC[eh]
Play: v, w, r on d, r on d
Buy: Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Travelling Fair, Advance (f -> r), Advance (f -> w), Advance (f -> w), Advance (f -> l), Advance (f -> l), Advance (f -> l), Advance (f -> l), Advance (f -> l), Advance (f -> l), Advance (f -> w), Advance (f -> v)
$8 left

0 Villas left
Hand: vfw
Deck: wllllllwwruCCCCCCCCCC[eh]
Play: v, w
Hand: fwllll
Deck: llwwruCCCCCCCCCC[eh]
Play: l (trash o), l (o), l (trash o), l (o), w
Hand: foollw
Deck: wruCCCCCCCCCC[eh]
Play: l (trash o), l (o), w
Hand: fooowr
Deck: CCCCCCCCCC[eh]
Loop:
  r
    o as r
      o as r
        o as d (trash o)
        o as l (m, trash with w)
      o as l (o)
    o as w
+$5 per loop

We're back to needing Hovel and Overgrown Estate at the bottom of the deck, which is annoying. But given how much we have left when the last Villa is gained, we may be able to skip a Death Cart play, and swap another for Mandarin to put a shelter back on top.

(We also don't *need* the Fortress in hand at the end, if that helps any with setup. It's mostly there to make it cheaper to gain the supply with Advance over buying it with Overlord-as-Death-Cart.)
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mith

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Re: Empty the Supply in 1 Turn
« Reply #26 on: November 16, 2017, 05:39:16 pm »
+1

Trying it now, and drew Overgrown Estate; ended up topdecking with Mandarin and now I'm $1 short of being able to finish it off. Backtracking to see if I can save that coin somewhere.
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Re: Empty the Supply in 1 Turn
« Reply #27 on: November 16, 2017, 05:51:04 pm »
+2

Code: [Select]
Game #8766588, unrated.
m starts with 6 Coppers, a Hovel, a Necropolis, an Overgrown Estate and a Cursed Gold.
m shuffles their deck.
m draws 3 Coppers, a Necropolis and a Cursed Gold.

Turn 1 - mith
m buys an Alms.
m gains a Villa.
m puts a Villa into their hand.
m plays a Villa.
m plays 3 Coppers and a Cursed Gold.
m gains a Curse.
m buys a Banquet and 2 Travelling Fairs.
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
m gains a Fortress.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Necropolis.
m gains a Cursed Village.
m takes Locusts.
m receives Locusts
m reveals a Fortress.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
Travelling Fair loses track of Cursed Village (it was covered up).
Travelling Fair loses track of Cursed Village (it was covered up).
m reacts with a Travelling Fair.
m topdecks a card.
m discards Locusts.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance and a Travelling Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
m gains 2 Ruined Libraries.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance and a Travelling Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Watchtower.
m plays a Watchtower.
m draws 3 Coppers, a Watchtower, a Death Cart and an Overgrown Estate.
m plays a Death Cart.
m trashes a Death Cart.
m plays 3 Coppers.
m buys a Banquet and 3 Travelling Fairs.
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Copper (it moved).
Watchtower loses track of Copper (it moved).
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Copper (it moved).
Watchtower loses track of Copper (it moved).
m gains a Fortress.
m reacts with a Watchtower.
m trashes a Fortress.
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
m puts a Fortress into their hand.
Watchtower loses track of Fortress (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Ruined Village.
m reacts with a Watchtower.
m trashes a Ruined Village.
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
m gains a Ruined Market.
m reacts with a Watchtower.
m trashes a Ruined Market.
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Watchtower (it moved).
Watchtower loses track of Watchtower (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Watchtower.
m draws 2 Coppers, a Watchtower and a Death Cart.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays 2 Coppers.
m buys an Advance and 4 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Survivors.
m reacts with a Watchtower.
m trashes a Survivors.
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
m gains an Abandoned Mine.
m reacts with a Watchtower.
m trashes an Abandoned Mine.
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Ruined Village.
m reacts with a Watchtower.
m trashes a Ruined Village.
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
m gains a Ruined Village.
m reacts with a Watchtower.
m trashes a Ruined Village.
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Crown.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Crown (it moved).
Watchtower loses track of Crown (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Watchtower (it moved).
Watchtower loses track of Watchtower (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Watchtower.
m draws a Watchtower, 2 Death Carts and a Crown.
m plays a Crown.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Death Cart again.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m buys an Advance and 5 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Mandarin.
m topdecks 8 Coppers, a Crown and a Cursed Gold.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Mandarin (it moved).
Watchtower loses track of Mandarin (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Ruined Market.
m reacts with a Watchtower.
m trashes a Ruined Market.
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
m gains an Abandoned Mine.
m reacts with a Watchtower.
m trashes an Abandoned Mine.
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
m buys and gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Watchtower (it moved).
Watchtower loses track of Watchtower (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Watchtower.
m draws a Watchtower, a Mandarin and 2 Death Carts.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Watchtower.
m draws a Copper, a Crown and a Cursed Gold.
m plays a Mandarin.
m topdecks an Overgrown Estate.
m plays a Crown.
m plays a Cursed Gold.
m gains a Curse.
m plays a Cursed Gold again.
m gains a Curse.
m plays a Copper.
m buys an Advance and 11 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Crown.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Watchtower.
m plays a Watchtower.
m draws 5 Lurkers and a Watchtower.
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays a Lurker.
m trashes a Mandarin.
m plays a Watchtower.
m draws 2 Lurkers, 2 Watchtowers and 2 Overlords.
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays a Watchtower.
m draws an Overgrown Estate, a Crown and an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Death Cart.
m trashes a Death Cart.
m plays an Overlord again.
m plays a Lurker.
m gains a Mandarin.
m topdecks a Copper, 4 Crowns and a Cursed Gold.
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays an Overlord again.
m plays a Watchtower.
m draws a Crown and 3 Overlords.
« Last Edit: November 16, 2017, 05:54:54 pm by mith »
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ThetaSigma12

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Re: Empty the Supply in 1 Turn
« Reply #28 on: November 16, 2017, 05:52:54 pm »
0

Code: [Select]
I suggest using Code to make it easier to scroll.
So does that mean that you got it to work?
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mith

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Re: Empty the Supply in 1 Turn
« Reply #29 on: November 16, 2017, 06:04:16 pm »
0

Yep, just barely. I played the Fortress to save a buy, $1 left to spare.

We need buys for everything except the Coppers (which we will gain along with Silvers from Banquet). 57 actions left (once I Lurker a Fortress for Advance), 24 victory, 7 curses, and 70 gold/silver = 158 buys, minus the one we have, so $314 just for the Travelling Fairs. A total of $120 for the victory cards, $180 for gold, and $120 for silver, so $734 altogether, and after one loop I have $7. So $727 to go. On the last loop, I can play an extra two Death Carts and a Lurker to gain a Fortress to hand (for Advance). So $717 at $5 per loop is 144 more loops...
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mith

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Re: Empty the Supply in 1 Turn
« Reply #30 on: November 16, 2017, 06:19:30 pm »
+4

I'll go back and finish eventually, but for now:

Code: [Select]
Trash
Topdeck
Done Reacting
View Trash | Undo | Resign
Game #8766588, unrated.
m starts with 6 Coppers, a Hovel, a Necropolis, an Overgrown Estate and a Cursed Gold.
m shuffles their deck.
m draws 3 Coppers, a Necropolis and a Cursed Gold.

Turn 1 - mith
m buys an Alms.
m gains a Villa.
m puts a Villa into their hand.
m plays a Villa.
m plays 3 Coppers and a Cursed Gold.
m gains a Curse.
m buys a Banquet and 2 Travelling Fairs.
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
m gains a Fortress.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Necropolis.
m gains a Cursed Village.
m takes Locusts.
m receives Locusts
m reveals a Fortress.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
Travelling Fair loses track of Cursed Village (it was covered up).
Travelling Fair loses track of Cursed Village (it was covered up).
m reacts with a Travelling Fair.
m topdecks a card.
m discards Locusts.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance and a Travelling Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
m gains 2 Ruined Libraries.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance and a Travelling Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Watchtower.
m plays a Watchtower.
m draws 3 Coppers, a Watchtower, a Death Cart and an Overgrown Estate.
m plays a Death Cart.
m trashes a Death Cart.
m plays 3 Coppers.
m buys a Banquet and 3 Travelling Fairs.
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Copper (it moved).
Watchtower loses track of Copper (it moved).
m gains a Copper.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Copper (it moved).
Watchtower loses track of Copper (it moved).
m gains a Fortress.
m reacts with a Watchtower.
m trashes a Fortress.
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
Travelling Fair loses track of Fortress (it moved).
m puts a Fortress into their hand.
Watchtower loses track of Fortress (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Ruined Village.
m reacts with a Watchtower.
m trashes a Ruined Village.
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
m gains a Ruined Market.
m reacts with a Watchtower.
m trashes a Ruined Market.
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Watchtower (it moved).
Watchtower loses track of Watchtower (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Watchtower.
m draws 2 Coppers, a Watchtower and a Death Cart.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays 2 Coppers.
m buys an Advance and 4 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Survivors.
m reacts with a Watchtower.
m trashes a Survivors.
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
Travelling Fair loses track of Survivors (it moved).
m gains an Abandoned Mine.
m reacts with a Watchtower.
m trashes an Abandoned Mine.
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Ruined Village.
m reacts with a Watchtower.
m trashes a Ruined Village.
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
m gains a Ruined Village.
m reacts with a Watchtower.
m trashes a Ruined Village.
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
Travelling Fair loses track of Ruined Village (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Crown.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Crown (it moved).
Watchtower loses track of Crown (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Watchtower (it moved).
Watchtower loses track of Watchtower (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Watchtower.
m draws a Watchtower, 2 Death Carts and a Crown.
m plays a Crown.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Death Cart again.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m buys an Advance and 5 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Mandarin.
m topdecks 8 Coppers, a Crown and a Cursed Gold.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Mandarin (it moved).
Watchtower loses track of Mandarin (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m gains a Ruined Market.
m reacts with a Watchtower.
m trashes a Ruined Market.
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
Travelling Fair loses track of Ruined Market (it moved).
m gains an Abandoned Mine.
m reacts with a Watchtower.
m trashes an Abandoned Mine.
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
Travelling Fair loses track of Abandoned Mine (it moved).
m buys and gains a Death Cart.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Death Cart (it moved).
Watchtower loses track of Death Cart (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Watchtower (it moved).
Watchtower loses track of Watchtower (it moved).
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Watchtower loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Watchtower.
m draws a Watchtower, a Mandarin and 2 Death Carts.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Death Cart.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Watchtower.
m draws a Copper, a Crown and a Cursed Gold.
m plays a Mandarin.
m topdecks an Overgrown Estate.
m plays a Crown.
m plays a Cursed Gold.
m gains a Curse.
m plays a Cursed Gold again.
m gains a Curse.
m plays a Copper.
m buys an Advance and 11 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Crown.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Watchtower.
m reacts with a Travelling Fair.
m topdecks a card.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Watchtower.
m plays a Watchtower.
m draws 5 Lurkers and a Watchtower.
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays a Lurker.
m trashes a Mandarin.
m plays a Watchtower.
m draws 2 Lurkers, 2 Watchtowers and 2 Overlords.
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays a Watchtower.
m draws an Overgrown Estate, a Crown and an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Death Cart.
m trashes an Overlord.
m plays an Overlord again.
m plays a Lurker.
m gains a Mandarin.
m topdecks a Copper, 2 Crowns, 2 Overlords and a Cursed Gold.
m reacts with a Watchtower.
m trashes a Mandarin.
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks a card.
Watchtower loses track of Overlord (it moved).
Watchtower loses track of Overlord (it moved).
m plays an Overlord again.
m plays a Watchtower.
m draws a Crown and 3 Overlords.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Death Cart.
m trashes an Overlord.
m plays an Overlord again.
m plays a Lurker.
m gains a Mandarin.
m reacts with a Watchtower.
m trashes a Mandarin.
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
m topdecks a Crown and 2 Overlords.
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
m plays an Overlord again.
m plays a Watchtower.
m draws a Crown and 3 Overlords.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Death Cart.
m trashes an Overlord.
m plays an Overlord again.
m plays a Lurker.
m gains a Mandarin.
m reacts with a Watchtower.
m trashes a Mandarin.
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
m topdecks a Crown and 2 Overlords.
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
m plays an Overlord again.
m plays a Watchtower.
m draws a Crown and 3 Overlords.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Crown.
m plays an Overlord.
m plays a Death Cart.
m trashes an Overlord.
m plays an Overlord again.
m plays a Lurker.
m gains a Mandarin.
m reacts with a Watchtower.
m trashes a Mandarin.
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
Travelling Fair loses track of Mandarin (it moved).
m topdecks a Crown and 2 Overlords.
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
Travelling Fair loses track of Overlord (it moved).
m plays an Overlord again.
m plays a Watchtower.
m draws a Crown and 3 Overlords.
m buys 6 Travelling Fairs and a Curse.
m gains a Curse.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
m buys and gains a Curse.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
m buys and gains a Curse.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
m buys and gains a Curse.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
m buys and gains a Curse.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
m buys and gains a Curse.
m reacts with a Watchtower.
m topdecks a card.
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
Travelling Fair loses track of Curse (it moved).
m buys and gains a Curse.

You gain a Curse and...
• may topdeck.
• may reveal Watchtower to trash it.
• may reveal Watchtower to topdeck it.

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mith

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Re: Empty the Supply in 1 Turn
« Reply #31 on: November 16, 2017, 06:21:43 pm »
0

One thing I didn't notice until I actually got to the loop was that with the additional cycles added by using Lurker after the last Villa is gone, we were down to 1 Watchtower in the pile. I would have been super annoyed if I got to that point only to realize the loop didn't work because there wasn't a Watchtower to copy. :)
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Re: Empty the Supply in 1 Turn
« Reply #32 on: November 17, 2017, 11:18:58 am »
0

Another possible area for improvement:

In the case where we draw one of the shelters, we (probably) have to gain Mandarin to topdeck it at some point so that we draw an extra card with Watchtower. If we do this after we have already played a Crown, it goes back on top. In the game above, I had to immediately use it to double my Cursed Gold (or I'm short on coin again). But in the case where we don't draw a shelter, it may be worthwhile to gain the Mandarin after a Crown (and maybe even an Overlord-Crown) has been used on Death Cart, saving tempo later. We can also trash the Mandarin to Death Cart, rather than using an extra Lurker play to trash one later.
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Re: Empty the Supply in 1 Turn
« Reply #33 on: November 17, 2017, 04:21:10 pm »
0

New version, based on the Overlord-KC-MV-Lurker loop:

f = Fortress
v = Villa
x = Doctor
a = Pooka
t = Tracker
o = Overlord
l = Lurker
k = King's Court
m = Mining Village

Advance
Travelling Fair
Ferry

Hand: upCCn
Deck: [CCCeh]
Play: upCC
Buy: Travelling Fair, Advance (n -> f), Doctor (+1, f), Advance (f -> v)

9 Villas left

Hand: vf

With the extra slots freed up by the smaller loop, we can fit in Tracker, replacing the Cursed Village/Banquet/Alms setup with Doctor/Pouch. We're not in as good a position to this point - we're a Villa ahead, but don't have a Watchtower on top. However, the setup may be simpler in the long run - we only need the three Overlords, plus Ferry on King's Court. Watchtower is no longer necessary (we don't need to trash Mandarin), so could be replaced with Library or some other draw.

(Using Doctor/Pouch also improves our initial setup probability to 5/126.)
« Last Edit: November 17, 2017, 04:23:47 pm by mith »
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Re: Empty the Supply in 1 Turn
« Reply #34 on: November 17, 2017, 04:57:12 pm »
0

I'm now curious if we can also expand the loop and play Tracker enough times to gain all the Will-o'-Wisps... (and gain all the Silvers and Golds as well)
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Re: Empty the Supply in 1 Turn
« Reply #35 on: November 20, 2017, 02:16:19 pm »
+1

Another thought is to use Pixie as our self-trasher (and get Goat for helping initial setup); that's not optimal from a starting-hand-odds standpoint (1/252, which is worse than relying on a specific Hex in the Cursed Village version), but there is something elegant about getting started with the perfect hand of Heirlooms and Shelters.

Hand: upgen
Deck: [CCCCh]
Play: up
Buy: Advance (n -> f), Villa

9 Villas left

Hand: vge
Deck: f[CCCCh]
Play: v
Play: g (e -> f)
Buy: Travelling Fair, Advance (f -> ?), Advance (f -> v)

Also gives us an extra kingdom slot to play with (Pixie replaces Doctor/Mining Village) for setting up our final hand. And if one of those slots is Bridge (or variant), we don't need Ferry and can do it with two Events.
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Re: Empty the Supply in 1 Turn
« Reply #36 on: November 20, 2017, 07:04:44 pm »
0

[edit]Bleh, forgot I need a Travelling Fair before I can use Goat.[/edit]
« Last Edit: November 20, 2017, 07:33:15 pm by mith »
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Re: Empty the Supply in 1 Turn
« Reply #37 on: November 21, 2017, 03:38:57 pm »
+18

Ok, this should do it (unless I've made another dumb mistake somewhere), with xnor's Goat setup (from the Win in 1 thread):

f = Fortress
v = Villa
x = Pixie
a = Pooka
t = Tracker
o = Overlord
l = Lurker
k = King's Court
b = Bridge
y = Library

Travelling Fair
Advance

c = Curse
u = Cursed Gold
p = Pouch
g = Goat
e = Overgrown Estate
n = Necropolis

Hand: upgen
Deck: [CCCCh]
Play: u (c), p
$4, 2 Buys
Buy: Travelling Fair, Lurker, Advance (n -> v)
$0, 1 Buy left

9 Villas left

Hand: vge
Deck: l[CCCCh]
Play: g (e -> l)
Buy: Advance (v -> v)
$1 left

8 Villas left

Hand: vl
Deck: [CCCCh]
Play: l (f), v
Buy: Advance (f -> v)
$2 left

7 Villas left

Hand: vf
Deck: [CCCCh]
Play: v
Buy: Advance (f -> v)
$3 left

6 Villas left

Hand: vf
Deck: [CCCCh]
Play: v
Buy: Advance (f -> v)
$4 left

5 Villas left

Hand: vf
Deck: [CCCCh]
Play: v
Buy: Advance (f -> v)
$5 left

4 Villas left

Hand: vf
Deck: bl[CCCCh]
Play: v
$6, 1 Buy
Buy: Travelling Fair, Travelling Fair, Travelling Fair, Advance (f -> l), Advance (f -> b), Advance (f -> y), Advance (f -> v)
$0 left

3 Villas left

Hand: vf
Deck: ybl[CCCCh]
Play: v, f, y, b, l (f)
Play: CCCC
Hand: fh
$6, 2 Buys
Buy: Travelling Fair, Travelling Fair, Travelling Fair, Advance (f -> l), Advance (f -> b), Advance (f -> k), Advance (f -> y), Advance (f -> v)

2 Villas left

Hand: vfh
Deck: ykbl
Play: v, f, y, k (bbb), l (f)
$4, 4 Buys
Buy: Travelling Fair, Travelling Fair, Advance (f -> l), Advance (f -> b), Advance (f -> k), Advance (f -> k), Advance (f -> y), Advance (f -> v)

1 Villa left

Hand: vfhc
Deck: ykkbl
Play: v, f, y, k (bbb),
  k
    l (f)
    l (trash o)
    l (gain o)
Hand: fh
Deck: o
$4, 4 Buys
Buy: Travelling Fair, Travelling Fair, Advance (f -> l), Advance (f -> l), Advance (f -> k), Advance (f -> k), Advance (f -> y), Advance (f -> v)

0 Villas left

Hand: vfhc
Deck: ykkllo
Play: v, f, y
Hand: hckkllo
Play:
  k
    k
      l (trash o)
      l (gain o)
      l (f)
    k
      o as x (trash, draw o)
      o as l (gain o)
      o as k
        loop
« Last Edit: November 21, 2017, 03:41:57 pm by mith »
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mith

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Re: Empty the Supply in 1 Turn
« Reply #38 on: November 21, 2017, 04:52:53 pm »
0

I haven't seen a way to get there without Bridge - Ferry effectively costs 5 Villas - and with Bridge in the Doctor/Mining Village version there is no slot for draw.

We could keep Doctor but replace Mining Village with Pixie, and then use Pixie (The Sea's Gift) for our first draw and Pooka afterward, but I'm pretty sure this is too slow and relying on a Boon makes the odds worse than the version without Doctor anyway.
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Re: Empty the Supply in 1 Turn
« Reply #39 on: November 21, 2017, 07:08:27 pm »
+2

And the log, with Council Room instead of Library since I had already randomized my way to the right starting hand on turn 2.

Code: [Select]
Game #8900068, unrated.
m starts with 4 Coppers, a Hovel, a Necropolis, an Overgrown Estate, a Cursed Gold, a Goat and a Pouch.
m shuffles their deck.
m draws 4 Coppers and a Hovel.

Turn 1 - mith
m draws a Necropolis, an Overgrown Estate, a Cursed Gold, a Goat and a Pouch.

Turn 2 - mith
m plays a Cursed Gold.
m gains a Curse.
m plays a Pouch.
m buys a Lurker and a Travelling Fair.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys an Advance.
m trashes a Necropolis.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
m plays a Goat.
m trashes an Overgrown Estate.
m draws a Lurker.
m buys an Advance.
m trashes a Villa.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
m plays a Lurker.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m buys an Advance and 3 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Bridge.
m reacts with a Travelling Fair.
m topdecks a Bridge.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Council Room.
m reacts with a Travelling Fair.
m topdecks a Council Room.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Council Room.
m plays a Council Room.
m shuffles their deck.
m draws a Copper, a Bridge, a Lurker and a Hovel.
m plays a Bridge.
m plays a Lurker.
m trashes a Fortress.
m puts a Fortress into their hand.
m buys an Advance and a Travelling Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Bridge.
m reacts with a Travelling Fair.
m topdecks a Bridge.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Council Room.
m reacts with a Travelling Fair.
m topdecks a Council Room.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Council Room.
m plays a Council Room.
m draws 2 Coppers, a Bridge and a Lurker.
m plays a Bridge.
m plays a Lurker.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays 3 Coppers.
m buys an Advance and 2 Travelling Fairs.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Bridge.
m reacts with a Travelling Fair.
m topdecks a Bridge.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a King's Court.
m reacts with a Travelling Fair.
m topdecks a King's Court.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Council Room.
m reacts with a Travelling Fair.
m topdecks a Council Room.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Villa.
m plays a Fortress.
m draws a Council Room.
m plays a Council Room.
m draws a Copper, a Bridge, a Lurker and a King's Court.
m plays a King's Court.
m plays a Bridge.
m plays a Bridge again.
m plays a Bridge a third time.
m plays a Lurker.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Copper.
m buys a Lurker and 3 Travelling Fairs.
m gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys and gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys and gains a Lurker.
m reacts with a Travelling Fair.
m topdecks a Lurker.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a King's Court.
m reacts with a Travelling Fair.
m topdecks a King's Court.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a King's Court.
m reacts with a Travelling Fair.
m topdecks a King's Court.
m buys and gains a Council Room.
m reacts with a Travelling Fair.
m topdecks a Council Room.
m buys and gains a Council Room.
m reacts with a Travelling Fair.
m topdecks a Council Room.
m buys and gains a Villa.
m puts a Villa into their hand.
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
Travelling Fair loses track of Villa (it moved).
m plays a Fortress.
m draws a Council Room.
m plays a Council Room.
m draws a Council Room, a Lurker and 2 King's Courts.
m plays a Council Room.
m draws a Curse and 2 Lurkers.
m plays a King's Court.
m plays a King's Court.
m plays a Lurker.
m trashes an Overlord.
m plays a Lurker again.
m trashes an Overlord.
m plays a Lurker a third time.
m trashes an Overlord.
m plays a King's Court again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
m plays a Lurker again.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
m plays a Lurker a third time.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
m plays a King's Court a third time.
m plays a Lurker.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Lurker again.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Lurker a third time.
m trashes a Fortress.
m puts a Fortress into their hand.
m plays a Fortress.
m draws an Overlord.
m plays a Fortress.
m draws an Overlord.
m plays a Fortress.
m draws an Overlord.
m plays a Villa.
m plays an Overlord.
m plays a King's Court.
m plays an Overlord.
m plays a Pixie.
m takes The Flame's Gift.
m trashes a Curse, a Hovel and an Overlord.
m discards The Flame's Gift.
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
m plays an Overlord a third time.
m plays a King's Court.
m plays an Overlord.
m plays a Pixie.
m draws an Overlord.
m takes The Mountain's Gift.
m trashes a Pixie.
m gains 2 Silvers.
m discards The Mountain's Gift.
m plays an Overlord again.
m plays a Lurker.
m gains an Overlord.
m reacts with a Travelling Fair.
m topdecks an Overlord.
m plays an Overlord a third time.
m plays a King's Court.
m plays an Overlord.

Choose a card to impersonate.

Tedious to play it out, but not quite as bad as the other loop.
« Last Edit: November 21, 2017, 07:45:52 pm by mith »
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mith

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Re: Empty the Supply in 1 Turn
« Reply #40 on: November 21, 2017, 07:58:18 pm »
+3

Played it far enough to gain all the Provinces (with Earth's Gift) and then drew my deck and bought all the Duchies and Estates. Dominion Online doesn't handle counting cards correctly in this loop. :)

https://boardgamegeek.com/image/3849056/mith?size=large
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jonaskoelker

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Re: Empty the Supply in 1 Turn
« Reply #41 on: December 30, 2017, 04:48:53 am »
0

Ok, this should do it (unless I've made another dumb mistake somewhere)

[some shorthand omitted]

x = Pixie
o = Overlord
l = Lurker
k = King's Court

[long and impressive set-up]

Play:
  k
    k
      l (trash o)
      l (gain o)
      l (f)
    k
      o as x (trash, draw o)
      o as l (gain o)
      o as k
        loop

When you use Pixie as the self-trasher and you have to trash it on every play (or else you run out of Overlords), you will eventually receive The Mountain's Gift, which non-optionally gains you a Silver (each time, so two Silver in total). I think this makes it hard to draw the other Overlord.

Am I missing something here? I see you're using Library; I'm not sure the King's Court/Overlord/Pixie/Lurker loop can sneak in much draw, unless it's the self-trashing Tragic Hero (which requires a large hand to work).
« Last Edit: December 30, 2017, 04:50:08 am by jonaskoelker »
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jonaskoelker

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Re: Empty the Supply in 1 Turn
« Reply #42 on: December 31, 2017, 06:18:10 am »
+1

Am I missing something here?
Yes I am. I'm missing that Travelling Fair can topdeck the Overlord you gain during the loop, guaranteeing that you can always draw it, no matter what other cards you gain.

If Pixie gives you The Wind's Gift, you might need to have two cards you can discard, in case you don't draw anything (or one card, if you draw one card you can discard). You have that in Hovel and Curse, though, so no problem. When you get the Boon, there's no Overlord on your deck which must stay there, so you'll have cards to draw and discard to subsequent Wind's Gifts. So it poses no problem.

Here's a part of your solution you haven't posted an analysis of:

The setup plays 4xBridge. If Colony is not in the supply, the most expensive card is Province at $4.

Repeatedly triggering Pixie will get you The Forest's Gift, The Field's Gift and The River's Gift twice each, after which they'll get set aside.

The remaining boons don't give you money, but The Mountain's Gift gains you Silver and The Sea's Gift lets you draw those Silvers. You can iterate the loop until you have all the Silver in hand—the other boons don't upset this process.

You can then use The Earth's Gift to gain (and later draw) all cards costing up to $4, which includes all cards with neither potion nor debt cost—i.e. everything except Overlord, in your particular kingdom. Well, except that you need to leave one in each Overlorded pile or else Overlord doesn't work.

Furthermore, if you modify the loop by injecting a tripled KC followed by KC, Bridge, Lurker (gaining Overlord), Lurker (gaining a second Overlord), Pixie or Fortress (drawing Overlords), you have one tripled action and two Overlords in hand with which to continue the loop. With this modification, Colony now costs $4 (and Platinum costs less) so you can gain those as well.

When you're done looping, you can play 40xSilver and 30xGold for $170. Spend at most $20 for 10xTravelling Fair and at most $80 to buy at most 10xOverlord, plus $6 for 3xTravelling Fair (and maybe some chump change) to buy King's Court, Pixie and Lurker.

To needlessly optimize this further: you already have some of the Overlords, and you could probably gain more using the King's Courts and Lurkers you gained with The Earth's Gift, and some of those Overlords could be played as more King's Courts and Lurkers to gain more Overlords. You could also just trash them—which takes fewer Lurker plays—if you're happy to empty rather than gain the supply. Also, with the +buy from Bridge you can skip some of the Travelling Fairs.

Using gaining with boons rather than infinite money to empty (almost all of) the supply is cute, I like it.
« Last Edit: December 31, 2017, 06:34:37 am by jonaskoelker »
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mith

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Re: Empty the Supply in 1 Turn
« Reply #43 on: January 02, 2018, 06:08:35 pm »
0

Yeah, once I got it done with two events, I got tired of trying to optimize the loop. The Pixie loop takes way more plays than the Death Cart loop, since we are effectively netting a Silver, a Will-o'-Wisp, and another card costing up to $4 each 9 plays (after the first pass through the boons). Once we have all the Will-o'-Wisps (~111 Pixie plays), we can use them to draw a big hand and play something crazy like 4xKC into 18xBr before resuming the loop, but even that only nets us 27 buys (from Bridge and Travelling Fair).
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jonaskoelker

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Re: Empty the Supply in 1 Turn
« Reply #44 on: January 02, 2018, 08:54:41 pm »
0

The setup plays 4xBridge. If Colony is not in the supply, the most expensive card is Province at $4.
This is wrong. The setup plays 7xBridge. Once with 3 Villas left, thrice with 2 Villas left and thrice with 1 Villa left.

Sneaking in more Bridge plays is thus not necessary.

play something crazy like 4xKC into 18xBr before resuming the loop, but even that only nets us 27 buys (from Bridge and Travelling Fair).

Playing more Bridge still saves us money, as you have astutely observed, but we already have enough.

By my count, your setup uses 5xLurker, which means we can sneak 15xLurker into the loop (with King's Court), which lets us gain 7xOverlord and trash the 8th. We already have 2 when we start the loop, so this gets all 10 Overlords out of the supply before entering the buy phase. Once everything else has been gained, the last play of a KC'd Overlord can be a Lurker, trashing King's Court, Pixie and Lurker. This way, you can empty the supply with a single Lurker being the only card you bought.

You can probably even end the loop by gaining the trashed Overlord instead of trashing Lurker; then KC/KC/Overlord/Overlord/Overlord as Lurker can gain some trashed cards; the last Overlord can trash and gain the last Lurker.

I'm a little tired atm, so my reading and counting skills are probably not the greatest, but I think you only trash Overgrown Estate and a Villa; so this means you can put the entire supply into your deck by only buying a single Lurker and leaving a single non-supply card in the trash.

I find this very neat and pleasing.

Once we have all the Will-o'-Wisps (~111 Pixie plays), we can use them to draw a big hand
Oh hey, 7xBridge makes them near-certain labs, that's a cute interaction.

I do puzzles on paper, you play them out. I suspect that makes me inclined to maximize elegance and nifty-ness, and you inclined to minimize the amount of clicking since you bear the costs of the solution. Today I learned [...].
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mith

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Re: Empty the Supply in 1 Turn
« Reply #45 on: January 15, 2018, 01:33:37 pm »
+2

By my count, your setup uses 5xLurker, which means we can sneak 15xLurker into the loop (with King's Court), which lets us gain 7xOverlord and trash the 8th. We already have 2 when we start the loop, so this gets all 10 Overlords out of the supply before entering the buy phase. Once everything else has been gained, the last play of a KC'd Overlord can be a Lurker, trashing King's Court, Pixie and Lurker. This way, you can empty the supply with a single Lurker being the only card you bought.

Only 12x Lurker; one needs to stay in the supply for Overlord to copy in the loop.

Quote
I'm a little tired atm, so my reading and counting skills are probably not the greatest, but I think you only trash Overgrown Estate and a Villa; so this means you can put the entire supply into your deck by only buying a single Lurker and leaving a single non-supply card in the trash.

I find this very neat and pleasing.

Yep, that should be doable.

Quote
I do puzzles on paper, you play them out. I suspect that makes me inclined to maximize elegance and nifty-ness, and you inclined to minimize the amount of clicking since you bear the costs of the solution. Today I learned [...].

I actually did this on paper (or a text editor on computer), and then played it out (primarily because cool factor and also to catch errors). It's just that my goal was different - proving it could be done at all, and then with only two events. Some consideration was also given to reducing the starting hand luck needed (to make it realistic to play out), though I eventually ended up with the worst possible starting hand luck required. Maybe it can be improved by someone, I just haven't seen it yet.

I consider the other optimization and elegance as an exercise left to the reader. ;)
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Re: Empty the Supply in 1 Turn
« Reply #46 on: March 21, 2018, 05:30:36 am »
+28

I wanted to do this for a while and finally I had time. I visualized mith's awesome solution. Go upvote his post.

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Re: Empty the Supply in 1 Turn
« Reply #47 on: March 21, 2018, 02:12:11 pm »
0

I wanted to do this for a while and finally I had time. I visualized mith's awesome solution. Go upvote his post.



Wait, I don't think this works? You keep The Forest's Gift until cleanup, meaning that you won't be able to receive it from Pixie again this turn...

*Edit* I think jonaskoelker's post explains it. From this video, it sounded like you were relying on The Forest's Gift to get the buys and money you needed; but I see that you don't actually need many buys or money to gain everything.
« Last Edit: March 21, 2018, 02:22:28 pm by GendoIkari »
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jonaskoelker

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Re: Empty the Supply in 1 Turn
« Reply #48 on: March 21, 2018, 03:41:48 pm »
0

*Edit* I think jonaskoelker's post explains it.
I think so too—although it's not obvious how the loop works when you use Pixie as payload, as made evident by me correcting some guy named 'jonaskoelker' several times ;D
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jonaskoelker

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Re: Empty the Supply in 1 Turn
« Reply #49 on: March 21, 2018, 03:44:35 pm »
+1

[link to youtube video, game is in turn 425]
Qvist's patience is saintly and his video is awesome. Go upvote his post.
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