Based on its absence from #21-30, it looks like Save went up. Very deserving!
yeah i have it at 11
I bought Adventures on release day, and I don't think I've ever played a game wherein Save was available and I didn't use it. The card is perpetually useful in numerous ways (saving money that you can't spend, making green miss the shuffle, holding one of your colliding terminals, getting Treasure Maps together, getting Prince and a proper 4-cost together, getting any Throne Room variant with the action you want it to multi-play together, and so on and so forth).
I actually ranked it 5, just behind the usual suspects. Maybe I'm biased, but the card does some work.
Settlers is weaker than Patrician
Definitely this. Settlers is more often cantrip+air than anything. Sure, its a 2-cost Peddler when it works, but that relies on not trashing all your Copper (which is hard in the late game) and not shuffling (which is hard in the early game). Patrician, meanwhile, can at least start hitting with some consistency once you've trashed a bit and purchased a fair share of 5s. Unfortunately, Patrician in multiples in a bit non-synergistic.
Both Settlers and Patrician are nifty $2 Labs when they work, but their situational abilities are trickier than they first appear. I would easily put Cellar above both (and did).
Travelling Fair is criminally underrated. Probably has something to do with the double L spelling variant.