Pick Your Power X/Y/Z
Basic Setup:
3 Naturalist Goons
11 Townies
1 1-shot Bulletproof Serial Killer
Mechanics:
- At the beginning of the game, there is a draft to determine the order for the bidding on roles.
- Once this has happened, each player will send in the role they'd like to be. Only one role from each "slot" will be awarded. Alternatively, each player may send in "Slot 9".
- As such, in the event multiple players select roles from the same slot, the player highest in the draft order wins the role, whilst the others remain Vanilla.
- Roles are then distributed and Day 1 begins.
- Throughout the bidding phases, the thread is locked, however, the Naturalist QT is unlocked.
The Draft:
Once alignments have been dealt out, each player must send a (whole) number back to the mod, with the lowest unique number winning the draft. Second place is awarded to the second lowest unique number and so on, until all unique numbers have been exhausted. Next placed on the list is the lowest doubled numbers, followed by the next lowest doubled numbers, and so on. Continue this same process for triples and quadruples. In cases of multiple players selecting the same number, the higher placed between these players is chosen randomly. Each player receives their position in the draft order via PM (resp. in their faction QT).
Bidding for roles:
Once the draft order has been determined, each player PM's the moderator of the game with the role they'd like to be (or "Slot 9"). Roles are unisex, in the sense, that they can be selected by Mafia, Town or the SK. Exemptions are the "convert SK" roles (may only be taken by the SK), and the Ninja and Strongman modifiers (may only be taken by non-town). So, it's possible to have a Mafia 1-Shot Vig or a Town 1-Shot Vig, and so on. Only one role from each slot will be awarded. Here are the list of roles players select from:
Slot 1:
Night 3 Vigilante OR Vengeful OR Strongman
Slot 2:
1-shot Paranoid Gun Owner OR 1-shot Lynchproof OR 1-shot Commuter
Slot 3:
Mafia Cop OR Hider OR Convert Serial Killer to Townie
Slot 4:
1-shot Watcher OR Role Cop OR 1-shot Redirector
Slot 5:
Doctor OR Roleblocker OR 1-shot Alignment Cop
Slot 6:
Ninja OR Fruit Vendor OR 1-shot Bus Driver
Slot 7:
Neighborizer OR 1-shot Bulletproof OR Convert Serial Killer to Lover
Slot 8:
Tracker OR Jailkeeper OR Convert Serial Killer to Survivor
Slot 9:
Whoever wins this slot will be given three random roles from other slots that were not taken by anyone else. They have to decide which of these roles they want within the first 24 hours of D1.
This Slot will only include roles that the player choosing the slot is able to have (i.e. no "Strongman" for Townies).
For balance reasons, the mafia and the SK will be told any roles in Slot 9 that come from slots they have taken.
Clarifications:
- Vengeful only triggers on night kill, and is optional.
- 1-shot PGO can be activated in one single night and will kill all players targeting the PGO that night.
- The 1-shot Alignment Cop gives results of the form "Mafia/Town/Third Party".
- The Fruit Vendor targets someone each night. That player will be informed that they received a fruit. Nothing else happens.
- Mafia that uses an active power may not perform the factional kill. The Serial Killer may perform the factional kill and their night action.
- Neighborizer can open a new 2-person QT with another player each night they are alive. Neighborhood QTs will remain open Day and Night.
- If the SK chooses "convert to Lover", he chooses one player additionally. The SK will be informed of that player's alignment and for the rest of the game, the SK will share that player's win condition instead of their own. If the player dies, the Lover dies as well.
- The Role Cop can only investigate the role that the targeted player got from the draft, it will not reveal the 1-shot Bulletproof SK.