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Author Topic: MXL: The Philosopher's Mafia (Serial Killer wins!)  (Read 130345 times)

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faust

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Re: MXL: The Philosopher's Mafia (Signups open!)
« Reply #75 on: March 26, 2014, 12:13:43 pm »

Rules have been slightly modified, please pay attention. Changes are bolded.

The Draft:

Once alignments have been dealt out, each player must send a (whole) number back to the mod, with the lowest unique number winning the draft. Second place is awarded to the second lowest unique number and so on, until all unique numbers have been exhausted. Next placed on the list is the lowest doubled numbers, followed by the next lowest doubled numbers, and so on. Continue this same process for triples and quadruples. In cases of multiple players selecting the same number, the higher placed between these players is chosen according to alignment: SK goes first, then Town, then Mafia. In case of multiple players of the same alignment, the order is chosen randomly. Each player receives their position in the draft order via PM (resp. in their faction QT).
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faust

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Re: MXL: The Philosopher's Mafia (N0)
« Reply #76 on: March 26, 2014, 12:53:02 pm »

It has been brought to my attention that this latest change might make the bidding system prone to manipulation. Therefore, I'm changing it back to draft order being determined completely random among players with the same number. Sorry about the confusion. If you wish to change your bid based on this, feel free to do so.
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faust

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Re: MXL: The Philosopher's Mafia (N0)
« Reply #77 on: March 27, 2014, 05:43:04 am »

All players have confirmed. Bidding closes at 10 am forum time. If you wish to change your bid, make sure to do so until then.
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faust

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Re: MXL: The Philosopher's Mafia (N0)
« Reply #78 on: March 27, 2014, 11:10:11 am »

Bidding is closed. PMs containing your draft order are being sent. Please choose a role within 24 hours.
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faust

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Re: MXL: The Philosopher's Mafia (N0)
« Reply #79 on: March 28, 2014, 06:45:19 am »

Questions and balance issues regarding Slot 9 have come up, so a few things will be changed/clarified:

Slot 9:

Whoever wins this slot will be given three random roles from other slots that were not taken by anyone else. They have to decide which of these roles they want within the first 24 hours of D1.
This Slot will only include roles that the player choosing the slot is able to have (i.e. no "Strongman" for Townies).
For balance reasons, the mafia and the SK will be told any roles in Slot 9 that come from slots they have taken.

Due to the changes, the deadline for role choosing is extended until March 29, 6 am forum time.
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faust

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Re: MXL: The Philosopher's Mafia (N0)
« Reply #80 on: March 29, 2014, 07:42:35 am »

As the following night started, all attendees of the conference started looking for equipment that might help them fulfil their task. They searched the ivory tower for stuff to use. Some had better luck than others. Some did not find any tool at all. They would have to rely on the one weapon that had never failed them: their mind.

Day 1 has begun!

Vote Count 1.0:


Not Voting (15): Teproc, XerxesPraelor, yuma, Robz888, Voltaire, jotheonah, sudgy, Axxle, mail-mi, theorel, A Drowned Kernel, AndrewisFTTW, scott_pilgrim, mcmcsalot, ashersky

With 15 alive, it takes 8 to lynch.

Day 1 ends at 10:00 a.m. on April 8, 2014.
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XerxesPraelor

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #81 on: March 29, 2014, 07:49:06 am »

First!
vote: robz for always feeling scummy to me.
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theorel

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #82 on: March 29, 2014, 08:09:23 am »

Hey everybody...I probably won't be around much this weekend.
It's been long enough since my last game that I don't have any good RVS reads.
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Teproc

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #83 on: March 29, 2014, 08:15:26 am »

So excited for this game !

*resists doing philosophy jokes that might be taken for a flavor claim or whatever*

I think we should do NO theory talk at all. Not only for the usual reasons (clutters up the thread, makes rereads difficults, allows for empty talk by scum), but also because scum doesn't actually have a lot of info here, and they would get a ton of it if we talk too much (which we will invariably do if we talk theory).

We'll probably have to discuss draft order and whatever on later days, but what do we say to flavor talk ? Not today.
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Teproc

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #84 on: March 29, 2014, 08:16:57 am »

I mean theory talk in that last sentence (well, second to last).
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XerxesPraelor

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #85 on: March 29, 2014, 08:22:26 am »

In that case, I'll not be posting much till Voltaire / Ash / Robz posts and create some controversy I can use for reads.
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mail-mi

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #86 on: March 29, 2014, 11:32:56 am »

Idea: flavor claim. Thoughts?

vote: robz Bandwagon!
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sudgy

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #87 on: March 29, 2014, 11:48:08 am »

In that case, I'll not be posting much till Voltaire / Ash / Robz posts and create some controversy I can use for reads.

Vote: XerxesPraelor.  There's more that you can do rather than wait.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

AndrewisFTTW

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #88 on: March 29, 2014, 11:53:37 am »

vote: Teproc

I have a theory that if I vote for Teproc, nothing of importance will happen. Oh right, ixnay on the theory alktay.
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Teproc

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #89 on: March 29, 2014, 12:12:12 pm »

vote: Teproc

I have a theory that if I vote for Teproc, nothing of importance will happen. Oh right, ixnay on the theory alktay.

Is this language mafia ?
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Teproc

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #90 on: March 29, 2014, 12:13:53 pm »

vote : scott_pilgrim for destroying me in a Goons mirror in the last set or our Gokodom match (although we tied overall, for those super invested in our Gokodom performances).
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AndrewisFTTW

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #91 on: March 29, 2014, 12:15:18 pm »

vote: Teproc

I have a theory that if I vote for Teproc, nothing of importance will happen. Oh right, ixnay on the theory alktay.

Is this language mafia ?

I thought this was Clown College Mafia V... uh oh.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

Axxle

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #92 on: March 29, 2014, 12:24:11 pm »

So excited for this game !

*resists doing philosophy jokes that might be taken for a flavor claim or whatever*

I think we should do NO theory talk at all. Not only for the usual reasons (clutters up the thread, makes rereads difficults, allows for empty talk by scum), but also because scum doesn't actually have a lot of info here, and they would get a ton of it if we talk too much (which we will invariably do if we talk theory).

We'll probably have to discuss draft order and whatever on later days, but what do we say to flavor talk ? Not today.
vote: Teproc

I have a theory that if I vote for Teproc, nothing of importance will happen. Oh right, ixnay on the theory alktay.
This is the best player list.
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Axxle

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #93 on: March 29, 2014, 12:26:34 pm »

Vote: robz

Wagons aren't really wagons with just two.
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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #94 on: March 29, 2014, 12:28:05 pm »

Vote: robz

Wagons aren't really wagons with just two.

Don't you know he's the IC ?
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Robz888

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #95 on: March 29, 2014, 12:35:47 pm »

So excited for this game !

*resists doing philosophy jokes that might be taken for a flavor claim or whatever*

I think we should do NO theory talk at all. Not only for the usual reasons (clutters up the thread, makes rereads difficults, allows for empty talk by scum), but also because scum doesn't actually have a lot of info here, and they would get a ton of it if we talk too much (which we will invariably do if we talk theory).

We'll probably have to discuss draft order and whatever on later days, but what do we say to flavor talk ? Not today.

Nah, I want to discuss the setup.

I think that after 24 hours have elapsed, we should all write down two PRs. The Slot 9 guy will write down the two PRs he didn't pick; everyone else just writes down two random PRs.

That way, when Slot 9 guy dies, if he's town, we know two PRs the mafia don't have.

We should also possibly discuss the sort of PR we would want a slot 9 townie to pursue.

In my opinion, Unlimited Cops > Jailkeeper > Hider > Doctor > Tracker > 1-shot Cop > Other 1-shots > Neighborizer > Fruit Vendor, etc.
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Axxle

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #96 on: March 29, 2014, 12:41:40 pm »

Stawp
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Voltaire

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #97 on: March 29, 2014, 12:46:58 pm »

In that case, I'll not be posting much till Voltaire / Ash / Robz posts and create some controversy I can use for reads.

I am scum with ash and Robz. We hatched a N0 plan to get you lynched D1.

Seriously though, crazy cool setup that I'm hella lost on, so I'm a-ok with no theory talk. I do think, though, that we should vote: Axxle because have I played with you since you returned? I'm not sure. I know

Oh, is this the first game where I can yell at Robz as a co-player for his IC stuff? It is? Yay! Robz, ICs do not work that way!  ;D

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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #98 on: March 29, 2014, 12:54:42 pm »

Looking at the player list, I am pre-disposed not to lynch those I've struck out on D1: Teproc, XerxesPraelor, yuma, Robz888, Voltaire, jotheonah, sudgy, Axxle, mail-mi, theorel, A Drowned Kernel, AndrewisFTTW, scott_pilgrim, mcmcsalot, ashersky

Of course this isn't the same as my final lists.

Also, to those who said scum don't have that much info, they actually do - they know the roles they got, whether or not they are Slot9, and if they aren't, they'll know any (overlap) roles chosen. So they have markedly more info than we do, like usual.
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Re: MXL: The Philosopher's Mafia (D1 starts!)
« Reply #99 on: March 29, 2014, 12:57:09 pm »

Why one earth do people not want to talk about the setup?! I spent hours thinking about my choice. I hope the rest of the town did the same! And I think we should at least talk about the things I am proposing... very scummy of Voltaire to just skip past it...
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