Great to see so many people enthusiastic about the concept. I'll try to answer some questions.
Regarding the format, I don't quite get the idea of promotion/relegation matches, can you explain the use of them, Stef? Because I'm not a fan of them. It adds extra tension, but I don't think that's needed in a league environment.
hsiale got it right, and I'm sorry about my way too cryptic explanation.
The idea is that #1 gets promotion unconditional
#7 and #8 get demotion unconditional
#5 could get a demotion, and #2 could get a promotion: they play for it one on one
#6 could get a demotion, and #2 could get a promotion: they play for it one on one
(Since there are twice as many divisions one level lower, there will be two #2's available. #5 gets to choose who he plays.)
I think you'll face a problem towards the end where people know they cant get promoted or demoted so there's very little incentive to play that game. Which would mean you would need some sort of penalties...
I'm strongly against penalties unless absolutely necessary. This is why I included this system for promotion/demotion matches. It matters if you end up #1, #2, (#3 or #4), #5, #6, (#7 or #8). Although still possible, it's not very likely you'll be sure of your final ranking before the last match(es) are played. There is one important exception to this case: the lowest division(s). There only #1 and #2 are special, since you can't demote anyway. Then again, the bottom divisions automatically function as some kind of...
AFAIK there was a f.DS league and it died because of too many dropouts.
Dropouts have to be handled well, that's the key, not sure how though. Maybe only allow f.DS regulars in and all others have to qualify through a special division just to guarantee regular participation. I just don't want to join a league where half of the games are cancelled.
... buffer to get into the divisions with the more serious players, who already have shown the commitment to actually play out the games they scheduled.
Surrendering more than say one match per season sounds like good grounds for disqualification from the league.
And the trouble with penalising dropouts with demotion is sometimes it can be hard to organise a game with people, what happens if a league has two of those people and you struggle to play them both Eevee, you have now failed two games and are disqualified
How is it possible to tell whose fault the game didnt get played?
For these kind of problems, no formal rules will exist. In stead we'll go for the common sense / judgement of the 'league organizing committee' (whomever that may be). Usually it's clear who is trying to get the match scheduled and who is completely non-responsive. If both players are willing, and you have 7 weeks available, I'm pretty sure you'll manage.
And #1 at the end should be the winner, no finals.
I think I agree with you.
I like the idea, count me in!
Just to be clear: no counting has started yet. I would definitely not start this before Gokodom 3 ends. But great to hear you would be in.
This sounds like a really awesome idea. Would you be willing to organize the whole thing yourself or would you ask some member(s) of the community to step forward?
Still in doubt here. Someone stepping forward is always good, but I wouldn't accept just about everybody.
No matter what, I'd like this thing to be organized by >1 person.
I just would like to have bigger divisions and also longer seasons. like 12 players and 3 months at minimum. But thats just personal preference.
If a lot of people feel this way I'd reconsider, but for me 8 is already high. I was also considering 6 for a while.