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101
Mafia Game Threads / M50: A Song Of Ice And Fire Mafia - Town Wins!
« on: August 28, 2014, 04:31:28 pm »
Welcome to M50: A Song of Ice and Fire Mafia (aka Game of Thrones Mafia 2)!

Mod: faust, comod: TA

This game will use an invented, semi-open setup based upon Monsters U Mafia and Language BM. Detailed information is contained in Post 2.


Players:
1. silverspawn, Mafia 1-shot Ninja lynched D2
2. pacovf
3. ashersky
4. Hydrad, Vanilla Lord lynched D3
5. Witherweaver
6. Teproc
7. XerxesPraelor
8. EgorK
9. Robz888
10. Ichimaru Gin
11. pingpongsam, Mafia Jailkeeper lynched D1
12. azadin, Vanilla Lord killed N1
13. Voltaire, Tracker killed N3

Spectators tagged: Archetype, yuma, mail-mi

Day starts: D1 | D2 | D3 | D4

Rules for this game

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline.  If we do not receive your PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.  If your Night action was mandatory, it will be decided randomly.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. This game will have 7 day Day deadlines. Night will last 72 hours. Unless stated otherwise, individual Night actions must be submitted within the first 24 hours of the Night phase.
2. House voting deadlines are until the end of the Day phase (during the day) or 48 hours after Night start (during the night).
3. House actions must be submitted before the night ends.

4. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
5. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
6. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
7. If the deadline is hit without a player reaching the majority of votes, one of two things will happen: If there was a lynch on the previous Day, there will be no lynch. Otherwise the player with the most votes at deadline will be lynched, with ties broken randomly.
8. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
9. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
10. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch. This is only applicable if there was a lynch on the previous Day.
11. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
12. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.
13. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post. Mods will not edit posts for you.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the mod privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a PM to the moderator.  Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

102
Game Reports / In which I buy my last card on turn 10
« on: February 24, 2014, 12:57:22 pm »
This was a fun game, probably not perfectly executed by me. My last buy is on turn 10, and I win on turn 17 (opponent resigns). And no, it's not a pin!



Code: [Select]
Beggar, Secret Chamber, Stonemason, Workshop, Farming Village, Rats, Laboratory, Market, Witch, Forge
The log

At the beginning, I think I should go for an engine using Laboratory, Witch, Market and a single Forge here. Then I get my Forge quite early, and decide on a slightly more experimental deck which uses Beggar to gain cards to trash with Rats, and Forge to turn the Rats into Provinces. Not sure that this is the best strategy here, but it was certainly an interesting one.

103
Game Reports / Thief shines!
« on: February 20, 2014, 05:55:24 am »
Thief is mostly useless, especially in 2P, so it's always fun to play a kingdom where it's important. This is a game I don't think I could have won without Thief:



Code: [Select]
Chapel, Fool's Gold, Familiar, Herald, Monument, Nomad Camp, Thief, Baker, Margrave, Altar
The log

My opponent goes for mass Fool's Gold, supported by Nomad Camp. He ignores Chapel, which I think is weird. I open Chapel/Monument, trying to get a Herald-driven engine working. His strategy pays off quickly, and he has already gained 9 Fool's Golds and a real Gold by turn 9. And the only draw for my engine is Margrave, which helps him line up his Fool's Golds for a Province buy every turn. At this point, I dedice to go for Thief. I manage to steal 3 of his Fool's Golds (and a Potion!), which is enough buying power for my own engine. In the end, he gets the fifth Province, but the VP from Monument secure my win.

104
Mafia Game Threads / MXL: The Philosopher's Mafia (Serial Killer wins!)
« on: February 08, 2014, 06:52:44 am »
Welcome to MXL: The Philosopher's Mafia!

Mods: faust,
EFHW

This game will be philosophy-themed, and for flavor reasons, the mafia will be referred to as Naturalists. Every player will receive a flavor name, with fake flavor claims provided for scum players. This game will use Pick Your Power X/Y/Z, a setup based on Pick Your Power X/Y that has been tweaked to add variety and make the game harder to solve. The exact setup is described in post #2.


Players:
1.   Teproc (René Descartes, Town-aligned 1-shot Watcher) killed N1
2.   XerxesPraelor (David Hume, Naturalist Goon) lynched D2
3.   yuma (Aristotle, Vanilla Townie) killed N1
4.   Robz888 (Plato, Town-aligned Night 3 Vigilante) endgamed
5.   Voltaire (Voltaire, Town-aligned Neighborizer) killed N3
6.   jotheonah (Søren Kierkegaard, Vanilla Townie) lynched D4
7.   sudgy (Confucius, 1-shot Alignment Cop) killed N4
8.   Axxle (Friedrich Nietzsche, 1-shot Bulletproof Serial Killer/Bus Driver)
9.   mail-mi (Zeno of Citium, 1-shot Lynchproof Townie) killed N3
10. theorel (Bertrand Russell, Vanilla Townie) killed N2
11.  A Drowned Kernel (Thomas Hobbes, Naturalist Jailkeeper) lynched D1
12.  AndrewisFTTW (Immanuel Kant, Vanilla Townie) lynched D3
13.  scott_pilgrim (Georg Wilhelm Friedrich Hegel, Vanill Townie) endgamed
14.  mcmcsalot (Judith Butler, Vanilla Townie) lynched D5
15.  ashersky (Karl Marx, Naturalist Mafia Cop) killed N2

Spectators Tagged: Jimmmmm, chairs, shraeye, Twistedarcher
Day/Night starts:
D1 | N1
D2 | N2
D3 | N3
D4 | N4
D5

The Rules of Mafia will be used, with the following changes:

-A 'No Lynch' will occur if nobody has been lynched by deadline
-During the night, ALL alive players must send the mods some sort of a message. Failure to send such a message may result in replacement.
-Replacements will be dealt with at the mod's discretion


This game will have 10 day Day deadlines and 48 hours Night deadlines. The deadline for role bidding is 24 hours after receiving your draft number.

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