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Messages - kru5h

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1
Weekly Design Contest / Weekly Design Contest #236: Intriguing Choices
« on: November 03, 2024, 10:38:37 pm »
Contest #236 is simple but quite restrictive: Design an Intrigue card.

It doesn't need to replace any card from Intrigue, but needs to fit the theme of choices or duality.

No Horses, Coffers, Exile, Duration, or horizontal card-shaped things, etc.

Just a simple card with choice or duality.

2
Wow, I won on my birthday! Nice.

I'll have a new contest up shortly.

3
How's this for copying?

Commune(v1)

4
Peninsula v3 (for the Prosperity expansion)


Just a rewording of v2.

v1 below (Too strong)

5
Weekly Design Contest / Re: Weekly Design Contest #233: A peculiar view
« on: October 10, 2024, 10:56:17 pm »
Zoo

6
So... when's the next contest?

7
Sorry for changing my mind so much.

I just realized that Elevate is basically just Lost Arts on a random Supply pile. Boring.

Here's my new entry:


(Removed v1)


I previously submitted the below, but I have withdrawn it also.
Experimental

8
ALSO WITHDRAWN ALSO

Well, this is awkward. ChungBog actually submitted.

I'll withdraw my new entry (Zoo) and revert back to a new version of my old entry: Elevate.



It now costs 3 debt instead of 4, which seems more balanced.

9
WITHDRAWN ALSO



Disclaimer: I came up with this card originally for the contest, but ChungBog came up with a similar card on Reddit (Way of the Capybara.) I asked him to submit his card and I came up with a new one. He never submitted, so I am submitting my original card that is similar to his.

10
If we edit our entry, do you want a new post or an edit to the original post?

11
WITHDRAWN.

See my new post for new entry.

Elevate v2


v1

12
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 23, 2024, 10:28:00 pm »

Bell(v1)

14
Forest(v1) Victory - $6

15
Polis(v1) Action - Duration - $5

The next time you play a Polis: +2 Cards, +2 Actions, and +1 Buy.

Normally, would be too cheap for +2 Cards, +2 Actions, and +1 Buy, but this is nerfed by the fact that the first one you buy does absolutely nothing. The second time you play one, it activates the first. The third activates the second, and so on. Buying four of these is like having only three of them in your deck.

16
Weekly Design Contest / Re: Weekly Design Contest #217: Silver
« on: April 19, 2024, 10:59:33 pm »
Purchase

Useless if you have only one Silver in play. If you have more, however, you get rewarded with extra buys.

17
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 19, 2024, 01:05:44 pm »
Trek looks weaker than Outpost overall, especially considering the interaction with workshops. Outpost is pretty good though so being weaker is ok, I think it's balanced. I don't think the "cannot be reduced in price" is necessary.

Unfortunately, the "cannot be reduced in price" is necessary.

Suppose something costs and you had 4 Highways in play. Does this now cost or still since prices cannot go below ? The order you resolve them in gives you different results, so we need something that either clarifies or stops cost reduction. Stopping cost reduction is far fewer words.

18
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 18, 2024, 10:14:32 pm »
Trek(v3)


Did I finally create a card that does cost increase without problems or being overly wordy? You decide.

19
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 16, 2024, 09:56:20 pm »
I don't know how much you care since it's a removed card, but Artist is strictly better than Feast.

Good catch. I hadn't played Feast in so long that I misremembered it as .

Oh well, I'm not going to fix the card. I'm just going to discard it. Not worth salvaging when Altar exists.

20
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 14, 2024, 12:30:13 pm »
New Cards. (And one redo.)

Farm Hound(v2)


Farm Hound(v1)

Inspired by Gubump's Granary.

Artist


Young Smithy (v5)

21
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 14, 2024, 12:27:32 pm »
This is inspired by Gubump's Granary. Don't @ me if it's not 100% original.

Farm Hound(v2)

Fixed! Thanks to silverspawn for pointing out that draw-to-x is broken.

Farm Hound(v1) [This is the previous, withdrawn version.]

22
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 08, 2024, 09:00:56 pm »
A fixed version of an old card.

Caltrops(v3) Action - Duration - Attack, $5



Edit: Oops! I forgot to take into account that more of 1 of these could be in play. Imagine having to discard 4 cards every time you played a duplicate!

23
An older card of mine. Hope that's alright.

King Midas

24
Variants and Fan Cards / Re: Kru5h's card ideas
« on: April 02, 2024, 08:50:50 pm »
Some stuff I've been working on between working on changes to my own game.

Townlet(v2) Action - Reaction, $4

+1 Card
+2 Actions
-
When you get +Cards and/or +Actions, you may reveal this from your hand to switch them for this turn instead.

Campus(v3) Action - Reaction $5

Discard a card. Draw until you have 7 cards in hand.
-
When you discard a card, other than in Clean-up, you may reveal this from your hand to trash it.

Polis(v1) Action - Duration - $5

The next time you play a Polis: +2 Cards, +2 Actions, and +1 Buy.

The last one is nerfed by virtually having one fewer in your deck. For example, if you had four of these, you would only be playing three of them because they don't activate until you play the next one. One is always in play doing nothing. You have to buy at least two of these to do anything with them.

Edit: Bonus image incoming.

Forest(v1) Victory - $6


Worth 5 VP, but you don't count your first Forest.

Another Edit: Fixed Campus. Thanks, segura!

25
Weekly Design Contest / Re: Weekly Design Contest #204: Count up!
« on: November 10, 2023, 04:02:47 pm »
Yeah, it needs to restrict itself to non-green. It is fairly trivial (4 Labs) to get to a hand of 9.

That's like saying that Ironworks is too powerful because it's fairly trivial to play 4 Highways (same cost) to gain a Province.

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