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Author Topic: Kru5h's card ideas  (Read 130449 times)

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kru5h

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Re: Kru5h's card ideas
« Reply #450 on: December 14, 2022, 08:08:58 pm »
+1

Okay, you convinced me that it's overpowered. I reverted it back to its original version.


Scientist (Formerly: Inventor)

kru5h

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Re: Kru5h's card ideas
« Reply #451 on: December 20, 2022, 07:50:28 am »
+2

I can't enter my own Trait contest, so here's the Trait I would submit if I were a contestant:

Experimental

segura

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Re: Kru5h's card ideas
« Reply #452 on: December 20, 2022, 08:31:50 am »
+1

Looks like the Prince Hired some experimental dudes.
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kru5h

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Re: Kru5h's card ideas
« Reply #453 on: August 27, 2023, 01:45:16 pm »
+1

I've been working on making my own board game for the last 7 years (Not a deckbuilder.) I've decided to take a break and make some Dominion cards this week. Here's what I've got. Let me know of any mistakes.

Rook

(Probably been done before, but this is my own spin on it.)

Toymaker

(Maybe too powerful for $4.)

Tinker


Pulpit(v5)

Might as well just make a pure reaction card with no action part.


Old Versions:

Tinker

(Kind of boring?)

Pulpit

(Too similar to Altar?)
« Last Edit: September 02, 2023, 08:59:25 pm by kru5h »
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kru5h

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Re: Kru5h's card ideas
« Reply #454 on: September 03, 2023, 01:06:10 am »
0

Asper's Village

This is not my original work. This is a "fix" to Asper's Outskirts/Road so that it doesn't go infinite with Champion.
Find his cards here: https://forum.dominionstrategy.com/index.php?topic=9231.0

Royal Necklace

Been done before?

I also came up with the following card idea:
Quote
Unnamed Card, Action - Command, $6
You may set aside a non-Command Action card from your hand. If you do, play it twice, leaving it there, then return it to your hand.

The idea was that you could play a card two and a half times instead of either two or three times. You play it twice, then you have to spend an Action to play it a third time, so that it's weaker than King's Court. The problem, I realized, was that it's completely useless in a game without +Actions. It's just a very expensive Throne Room in that case.
« Last Edit: September 03, 2023, 01:10:28 am by kru5h »
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Ethan

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Re: Kru5h's card ideas
« Reply #455 on: September 03, 2023, 02:04:45 am »
0

How about making it able to play Treasure? Then it combines a weaker King's Court and a weaker King's Cache.
And there should be a non-Duration clause.
« Last Edit: September 03, 2023, 03:07:02 am by Ethan »
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kru5h

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Re: Kru5h's card ideas
« Reply #456 on: September 03, 2023, 12:31:43 pm »
0

How about making it able to play Treasure? Then it combines a weaker King's Court and a weaker King's Cache.
And there should be a non-Duration clause.

The problem with playing Treasures is that it wouldn't require an Action to play a Treasure. So instead of it becoming a weaker King's Cache, it actually becomes stronger, because now you can double-play Spoils without moving them back to the Supply.

segura

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Re: Kru5h's card ideas
« Reply #457 on: September 03, 2023, 01:30:16 pm »
0

How about making it able to play Treasure? Then it combines a weaker King's Court and a weaker King's Cache.
And there should be a non-Duration clause.

The problem with playing Treasures is that it wouldn't require an Action to play a Treasure. So instead of it becoming a weaker King's Cache, it actually becomes stronger, because now you can double-play Spoils without moving them back to the Supply.
I am not a fan of adding the ability to also play Treasures.; that is messy for several reasons and likely makes the card too good.
But if the card remains an Action (and does not become an Action-Treasure like Crown) you do very well have to spend an Action to KC the Treasure, just like with Specialist. So it is not clear what is better, the wasted Action or the KCing of the Treasure.
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Ethan

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Re: Kru5h's card ideas
« Reply #458 on: September 04, 2023, 04:14:47 am »
+1

How about making it able to play Treasure? Then it combines a weaker King's Court and a weaker King's Cache.
And there should be a non-Duration clause.

The problem with playing Treasures is that it wouldn't require an Action to play a Treasure. So instead of it becoming a weaker King's Cache, it actually becomes stronger, because now you can double-play Spoils without moving them back to the Supply.
You need to use an Action on playing this card, so I think it's weaker, unless edge situations like Spoils.
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kru5h

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Re: Kru5h's card ideas
« Reply #459 on: September 04, 2023, 11:53:09 pm »
0

How about making it able to play Treasure? Then it combines a weaker King's Court and a weaker King's Cache.
And there should be a non-Duration clause.

The problem with playing Treasures is that it wouldn't require an Action to play a Treasure. So instead of it becoming a weaker King's Cache, it actually becomes stronger, because now you can double-play Spoils without moving them back to the Supply.
You need to use an Action on playing this card, so I think it's weaker, unless edge situations like Spoils.

You are correct. I forgot about the Action used to play it.

kru5h

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Re: Kru5h's card ideas
« Reply #460 on: September 12, 2023, 08:43:21 pm »
+1

General


Should this cost 6 or 7?

LibraryAdventurer

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Re: Kru5h's card ideas
« Reply #461 on: September 12, 2023, 09:29:15 pm »
+2

General


Should this cost 6 or 7?

I think it'd be fine at 6.
I have a very similar fan card I use sometimes, but it costs 4 and has a drawback to make up for the cheap cost. It's strong but not super strong.

kru5h

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Re: Kru5h's card ideas
« Reply #462 on: September 13, 2023, 08:12:42 pm »
0

General


Should this cost 6 or 7?

I think it'd be fine at 6.
I have a very similar fan card I use sometimes, but it costs 4 and has a drawback to make up for the cheap cost. It's strong but not super strong.

Cool. What's the card?

Also, I agree with 6 now. This card is weaker than Captain, which costs 6.

LibraryAdventurer

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Re: Kru5h's card ideas
« Reply #463 on: September 16, 2023, 12:03:25 am »
+2

Quote
Cursed Heirloom
$4 - Action-Duration
Now and at the start of your next turn: Choose one: +$1, or Play an Action card from your hand twice and take 2 hex tokens.
-
When you discard this from play, if the Curse pile isn't empty and you have 4 or more hex tokens, return one and gain a Curse.
Hex token rules:
Hex tokens are -1 VP at the end of the game. Whenever you would trash a card costing $2 or less, you may instead discard it to lose a hex token.  (Originally, they were the same as Violet CLM's Mutineers, but they seemed to easy to get rid of. So I changed them to make them a little harder to get rid of.)

BryGuy

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Re: Kru5h's card ideas
« Reply #464 on: September 16, 2023, 09:51:29 am »
0

Quote
Cursed Heirloom
$4 - Action-Duration
Now and at the start of your next turn: Choose one: +$1, or Play an Action card from your hand twice and take 2 hex tokens.
-
When you discard this from play, if the Curse pile isn't empty and you have 4 or more hex tokens, return one and gain a Curse.
Hex token rules:
Hex tokens are -1 VP at the end of the game. Whenever you would trash a card costing $2 or less, you may instead discard it to lose a hex token.  (Originally, they were the same as Violet CLM's Mutineers, but they seemed to easy to get rid of. So I changed them to make them a little harder to get rid of.)
If Hex token are negative point and not in your deck, why would you trade them (one for one) for junk in your deck?

I plan to use kru5h's Jinx tokens and unless a Landmark states otherwise, they will be -1/6 Victory. I also plan to use Luck tokens and unless a Landmark states otherwise, they will be 1/6 Victory.
« Last Edit: September 16, 2023, 09:53:27 am by BryGuy »
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segura

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Re: Kru5h's card ideas
« Reply #465 on: September 16, 2023, 02:15:51 pm »
0

It is mandatory and not optional.
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kru5h

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Re: Kru5h's card ideas
« Reply #466 on: September 16, 2023, 11:22:54 pm »
0

Warlock(v6)


This could lead to a fun little mini-game where you try to guess how important the cards they revealed really are and whether it's worth forgoing the Curse to make them discard.

segura

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Re: Kru5h's card ideas
« Reply #467 on: September 17, 2023, 02:20:43 am »
+3

This is strictly better than Witch.
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kru5h

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Re: Kru5h's card ideas
« Reply #468 on: September 17, 2023, 11:12:21 am »
0

Warlock(v7)


Now with less blurry art.

kru5h

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Re: Kru5h's card ideas
« Reply #469 on: September 20, 2023, 05:39:56 am »
+2

Commune(v1)


"That's just a cheaper Border Village!"

Yup.

kru5h

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Re: Kru5h's card ideas
« Reply #470 on: September 26, 2023, 01:35:06 pm »
0

Bookstore(v10)

I hope I finally got this card right.

kru5h

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Re: Kru5h's card ideas
« Reply #471 on: September 29, 2023, 07:58:30 pm »
0

Trek(v1)

This one feels slightly off. Maybe slightly weaker than Outpost, but at the same cost. Ideas?

Tour(v1)

A single-shot extra turn. Sets aside instead of trash so that it can't be gained from the trash.
« Last Edit: September 29, 2023, 08:04:36 pm by kru5h »
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kru5h

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Re: Kru5h's card ideas
« Reply #472 on: April 02, 2024, 08:50:50 pm »
+2

Some stuff I've been working on between working on changes to my own game.

Townlet(v2) Action - Reaction, $4

+1 Card
+2 Actions
-
When you get +Cards and/or +Actions, you may reveal this from your hand to switch them for this turn instead.

Campus(v3) Action - Reaction $5

Discard a card. Draw until you have 7 cards in hand.
-
When you discard a card, other than in Clean-up, you may reveal this from your hand to trash it.

Polis(v1) Action - Duration - $5

The next time you play a Polis: +2 Cards, +2 Actions, and +1 Buy.

The last one is nerfed by virtually having one fewer in your deck. For example, if you had four of these, you would only be playing three of them because they don't activate until you play the next one. One is always in play doing nothing. You have to buy at least two of these to do anything with them.

Edit: Bonus image incoming.

Forest(v1) Victory - $6


Worth 5 VP, but you don't count your first Forest.

Another Edit: Fixed Campus. Thanks, segura!
« Last Edit: April 03, 2024, 10:18:26 pm by kru5h »
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segura

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Re: Kru5h's card ideas
« Reply #473 on: April 03, 2024, 07:36:45 am »
+1

Campus has issues with TfB. I encoutered this when I tried "when trash, Exile instead" some time ago.
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czzzz

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Re: Kru5h's card ideas
« Reply #474 on: April 03, 2024, 03:39:54 pm »
0

Campus has issues with TfB. I encoutered this when I tried "when trash, Exile instead" some time ago.
And "Exile/discard the card from the trash" is bad because you have to find it and fish it out, which we try to avoid.
Would "Exile/gain a copy from the Supply" after it's trashed be best? Sad that it wouldn't do anything when the pile runs out, but the equivalent effect on your deck?
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