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Messages - kru5h

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26
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 03, 2023, 12:31:43 pm »
How about making it able to play Treasure? Then it combines a weaker King's Court and a weaker King's Cache.
And there should be a non-Duration clause.

The problem with playing Treasures is that it wouldn't require an Action to play a Treasure. So instead of it becoming a weaker King's Cache, it actually becomes stronger, because now you can double-play Spoils without moving them back to the Supply.

27
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 03, 2023, 01:06:10 am »
Asper's Village

This is not my original work. This is a "fix" to Asper's Outskirts/Road so that it doesn't go infinite with Champion.
Find his cards here: https://forum.dominionstrategy.com/index.php?topic=9231.0

Royal Necklace

Been done before?

I also came up with the following card idea:
Quote
Unnamed Card, Action - Command, $6
You may set aside a non-Command Action card from your hand. If you do, play it twice, leaving it there, then return it to your hand.

The idea was that you could play a card two and a half times instead of either two or three times. You play it twice, then you have to spend an Action to play it a third time, so that it's weaker than King's Court. The problem, I realized, was that it's completely useless in a game without +Actions. It's just a very expensive Throne Room in that case.

28
Mulligan

If I've drawn 2 cards at start of turn with a Wharf (I didn't play it this turn), is it 7-1 for 6 cards to draw, or standard 5-card hand draw -1 for 4? 1 fewer card makes the former make more sense, but hand draw I only associate with end of turn.

You would draw for each card discarded (minus one.) So if you had a Wharf in play, you could draw up to 7, discard 7 with Mulligan, and draw 6.

29
Did you know that Mulligan is a type of stew?

Mulligan(v4)

30
Yes, I know I'm indecisive.

Path(v7)


The last version was just way too wordy.

EDIT

Path(v8)


Edited to say "from your hand" in response to silverspawn's criticism. Hopefully that works.

31
Variants and Fan Cards / Re: Kru5h's card ideas
« on: August 27, 2023, 01:45:16 pm »
I've been working on making my own board game for the last 7 years (Not a deckbuilder.) I've decided to take a break and make some Dominion cards this week. Here's what I've got. Let me know of any mistakes.

Rook

(Probably been done before, but this is my own spin on it.)

Toymaker

(Maybe too powerful for $4.)

Tinker


Pulpit(v5)

Might as well just make a pure reaction card with no action part.


Old Versions:

Tinker

(Kind of boring?)

Pulpit

(Too similar to Altar?)

32
I hate that I'm so indecisive, but I updated my card again to be more general so that it is more aligned with the theme of this contest.

Path(v5)


EDIT (Added "to your hand.")

Path(v6)

33
Fixed both issues. Hopefully this works now.


34
Landlord


The wording "anytime" could cause rules confusion. For example, I play Lookout and trash a Haunted Mirror. Can I exchange a Silver from my hand for Landlord before resolving its "discard an Action card for Ghost" effect? I suggest "At the start of your turn or after you play an Action card on your turn..." instead.

Good idea, but that's way too long for text on a decent card. I decided to rework the card:

Path

35
Path(v8)


Landlord(Previous Version)


Edit: Changed Landlord to Path

36
Builder
Action,

Gain a card costing less than this.
If it costs or less, +1 Card and +1 Action.

37
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 28, 2022, 06:33:17 pm »
Honorable Mention: arowdok with Romeo and Juliet

3rd Place: Builder_Roberts with Undead

2nd Place:  Gubump with Possessed

1st Place: 4est with Kindred

38
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 28, 2022, 06:27:09 pm »
Contest closed.

Results shortly. (No Feedback. Sorry.)

39
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 27, 2022, 06:27:06 pm »
Evening of the Final Day.

24 Hours remain.


Warning: I will not be providing feedback on every card this time. It's very difficult to give feedback on Traits since they don't have to be balanced or work with every card.
Also: I'm very busy this week.

40
Variants and Fan Cards / Re: Kru5h's card ideas
« on: December 20, 2022, 07:50:28 am »
I can't enter my own Trait contest, so here's the Trait I would submit if I were a contestant:

Experimental


41
Weekly Design Contest / Weekly Design Contest #172: Trait Me Right
« on: December 18, 2022, 06:13:58 pm »
I know I said I wouldn't post this until Monday, but the cards were revealed early, so here's your contest:

Weekly Design Contest #172: Trait Me Right

The rules are simple: Design a Trait. Your Trait may have another card/card-shaped-thing associated with it, but please limit yourselves to 1 Trait and a max of 1 other new thing. So, neither 4-way split piles, Traveller lines, nor whole new sets of 15 Loots will be accepted.

The contest will close on Wednesday the 28th, so you get a little extra time for this one if you're gone for the Holidays (like I will be.)

Have fun!

Edit: Grammar

42
Weekly Design Contest / Re: Weekly Design Contest #171: Gains Upon Gains
« on: December 17, 2022, 12:42:11 pm »
Thanks for the win!

The next contest will be to design a Trait, but I won't start it until Monday, when we know what all of the current traits are. Also, I don't want to judge on Christmas or Eve, so that's another reason I'm delaying.

43
Variants and Fan Cards / Re: Kru5h's card ideas
« on: December 14, 2022, 08:08:58 pm »
Okay, you convinced me that it's overpowered. I reverted it back to its original version.


Scientist (Formerly: Inventor)

44
Variants and Fan Cards / Re: Kru5h's card ideas
« on: December 12, 2022, 08:39:18 pm »
It's supposed to be like Grand Market, but the opposite. Grand market is hard to get your first few turns, but becomes easier once you have one. This is supposed to be easy to get at first, but become very difficult to obtain, since you'll have Scientists in play all of the time and you can't buy new ones. The "decision" comes from whether you want to pass on playing a copy of the card so that you can buy another one. Though, I understand that that's not the greatest or toughest decision.

45
Variants and Fan Cards / Re: Kru5h's card ideas
« on: December 11, 2022, 08:45:50 pm »
Changed 2 of my old cards:

Scientist(New, stronger version)


Scientist (Formerly: Inventor)[Previous Version, a bit weak]


Young Smithy(New version, less likely to be a dud)


Young Smithy(Previous Version)



Also removed some old cards and clarified the wording on Cooper.

Let me know if you think Scientist is too strong now.

Edit: I forgot that I also changed Grand Workshop. Previously, it gained 2 copies of the exact same card, but that emptied piles too quickly. This is the new version.

Grand Workshop (Formerly: Kiln)

46
Weekly Design Contest / Re: Weekly Design Contest #171: Gains Upon Gains
« on: December 11, 2022, 07:24:14 am »
I'm changing my entry:

Foundry


Too many entries cost too much. I wanted to make a cheap card.

I know that you may reveal a card more than once, so I could've just said, "You may trash a Copper from your hand." and let players do it multiple times, but I want new players to be able to get full value out of the card, so I went with the clearer wording.

47
Variants and Fan Cards / Re: Kru5h's card ideas
« on: December 09, 2022, 10:37:35 pm »

Quote
Probably Been Done Before Action,
+
You may play an Action card from your hand twice.

I playtested the above card and it was quite fun despite how simple it was! If it hasn't been done before, I'll add it to my list of cards.

48
Weekly Design Contest / Re: Weekly Design Contest #171: Gains Upon Gains
« on: December 09, 2022, 09:32:20 am »
Foundry



Financier


I'd really like to submit my Grand Workshop card, since it'd be perfect here, but it already placed (but not won) in a contest.

49
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 08, 2022, 12:00:02 pm »
Results

Disclaimer: I'm bad at feedback, which is why I rarely post feedback. Here it is anyway. If I'm off-point in any way, feel free to let me know.

BryGuy with Silver Thief/Gold Thief
Clever to trash Silvers/Golds from the Supply to fuel its next play. This card is alright, but Thief cards have been tried many times before. For experienced players, these just add stop cards to your deck and remove stop cards from your opponent, helping them in some cases. Very good for newer players, though. This is about as good as a Thief card as can be made.

Builder_Roberts with Retired Militia
This is quite strong, but suffers from the Sea Hag problem: You don't get anything when you play this (Except when you trash.) Meaning that you want to trash this often to get the effect, which feels bad. The Villagers are a nice consolation, though. Buying lots of these lets you trash a lot of them, which let you play more of them, but the Attack doesn't stack, so you don't want to do that. In a way, this interferes with itself, so you don't want too many of these at the same time in most cases.

AJL828 with Broomstick
One of my favorite cards of the submissions. The discard might make it slightly too weak, but the 13 coin trigger is really unique!

sumrex with The Legend of Night and Day
Should have "from their hand" in the text, in case people play these with Golem or something. A decent card, but a bit convoluted. I understand it, but newer players might not get it.

4est with School of Witchcraft
This one is interesting and hard to judge. You want these for the points, but then again you don't want them because it leads to more Curses. Overall a good card, but I would need to playtest it to know how it plays in reality. It's also begging to have other Attack cards in the Kingdom, but sometimes duds on that. I see that it plays fine without other Attacks, but seriously, you really want those Attacks.

JW with Malevolent Witch
I like this card. Well-balanced. Not much to say about it.

Augie279 with Picket
Seems well-balanced and has some clever self-interaction. I can't find any fault, but there are so many cards and I have to choose only a few winners.

X-tra with Brats
Creative to use a Copper as a penalty card. May be a bit strong compared to Cutpurse, but gaining the Copper to hand option alleviates that. It forces an interesting choice like Torturer does. I like this card as well.

NoMoreFun with Usurper
This attack is brutal. It also might need an FAQ because of the order of discarding thing. This might be balanced, but I sure wouldn't want to play a game with this in the Kingdom.

majiponi with Soldiers Village/Armed Smithy
Soldiers Village isn't really an Attack, but I'll let that slide because it's easily fixable by using some other type. This pair of cards have several clever things going on. I like the pair, but don't love it. No suggestions for improvement, though. I think this is as clever and creative as it needs to be, I just happen to like other cards more.

n_sanity with Burglar
This suffers from the Sea Hag problem in that it doesn't do anything for you, it just hurts your opponents. Seems balanced for 7, but doesn't seem fun.

czzzz with Tree Giant
One of my favorite submissions. Very good card and the theme is well-integrated. My only complaint could be that it might be slow to resolve with multiple opponents, especially if you play multiples.

arowdok with Eternal Struggle
I'm not sure on the balance of the card, but I prefer elegant cards. This one has quite the wall of text. It has 10 lines of text, which is more than Possession has at 8 last time I checked. The replaying every turn is clever, though. I'd like to see a simpler version of this card in the future.

Xen3k with Goblin Village
Lots of hedging/nerfing on this card to make it weak enough for 2. It's a good card, but a bit plain. I'm surprised you were able to fit so many effects in such a small number of words. It does a lot, but a lot of it has been done before. The new thing, that it's a Village/Attack, I've tried before and I could never get it to work correctly. Maybe this one finally does it right.

Erick648 with Almoner
One of my favorite cards of the submissions. My discard pile is seemingly always empty; This puts a Copper into the discard pile for me to grab every time. It limits Copper gains to 3 so that it isn't a rehash of Counting House.

SignError with Faun
Very good card and made in the style of my favorite mechanism: choices.  I can see players playing Faun to gain Fauns early and then trash them later to give Curses. Good synergy, well-balanced.

nagdon with Battle Witch
Elegant and simple. I really like this card. The only downside is that it doesn't do anything new. Not much else to say here.

emtzalex with Dragon
This card is really powerful. I'm sure it's fine when people gain it mid-game, but people are going to be rushing for these. Getting one allows you to quickly get more of them in many cases, shutting a player out if that happens. Cursed Gold and Desperation both make this card an instant win for the lucky player, though.

Ltaco with Rebuke
A bit strong. You can buy unique cards early and ensure that this hits frequently. That can be mitigated, of course, but I still feel that this is too strong for a 2-cost.

J410 with Vizier
Simple and elegant, but I don't like that idea of a -1 Action token. Wow, that really hurts. Even with the nerf this is scary to me. I'm glad you nerfed it, but in games without Villages, this because useless. That makes it highly situational and potentially very powerful, which is a combination that leads to a type of swinginess.

Gubump with Assassin
Simple and elegant. My first thought was that this is too powerful, since a -1 Card for an opponent is roughly similar to +1 card for you, making this a Peddler variant. But then I calmed down and realized that it only works once per turn. Still might be a bit strong for a 2-cost, but I like it.

xyz123 with Consul
This makes for a cool mini-game where you try to guess which card you need to reveal to do the most damage. Choose too good of a card, and there's a chance that they won't have it in hand at the moment. This may be slightly strong, I'd have to play with it to tell.


Honorable Mention (In no particular order): JW with Malevolent Witch, Gubump with Assassin, SignError with Faun, X-tra with Brats

3rd place: Erick648 with Almoner

2nd place: czzzz with Tree Giant

1st place: AJL828 with Broomstick

Thank you for participating!

50
Weekly Design Contest / Re: Weekly Design Contest #170: 2/7 Offsuit
« on: December 07, 2022, 10:55:09 am »
Contest Closed

Entries:

BryGuy with Silver Thief/Gold Thief
Builder_Roberts with Retired Militia
AJL828 with Broomstick
sumrex with The Legend of Night and Day
4est with School of Witchcraft
JW with Malevolent Witch
Augie279 with Picket (Split Necklace was retracted)
X-tra with Brats
NoMoreFun with Usurper
majiponi with Soldiers Village/Armed Smithy
n_sanity with Burglar
czzzz with Tree Giant
arowdok with Eternal Struggle
Xen3k with Goblin Village
Erick648 with Almoner
SignError with Faun
nagdon with Battle Witch
emtzalex with Dragon
Ltaco with Rebuke
J410 with Vizier
Gubump with Assassin
xyz123 with Consul

If there are any errors, please let me know within 24 hours.
Judging will begin after that and may take a few hours.

Thank you.

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