Here is the ballot for Challenge #13!--
Voting Rules:Each person may cast votes as follows: For each Challenge, you may fill your ballot out in one of two ways:
(1) Award 3 points to one entry. Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries. Award 1 point to any number of other entries.
Submit your votes via PM to me by
Thursday, September 13, 2012, 10am EDT in the following format:
Challenge 1
3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo
Challenge 2
2 CardName
2 AnotherCardName
1 StillAnotherCardName
Please use the above format! One card per line, with the number of votes given before it, and no extra punctuation or anything. This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.
Do not submit votes for your own cards. (If you do, my script will catch you anyway.)
By submitting vote(s) for a challenge, you will automatically earn 1 point for your entry in that challenge. This is to incentivize contestants to submit votes. (My script does this automatically, so don't worry that I'll forget to do this.)
Note that the supplied card names are for discussion/identification only -- they are not the card names that were submitted to me. The proper card names will be revealed when the results are announced. Whenever card text says "[This Card]" it means the submitted text says the card's own name there.
Inclusion on the ballot means that the card was deemed eligible for the contest. You therefore do not need to consider eligibility when voting. In some cases, this may mean a pretty loose interpretation of the eligibility requirements. I tried to be fair but also forgiving when a submission came in that twisted the rules in a way I hadn't foreseen.
As a voter, you may use whatever criteria you wish in determining what your votes will be. Be as forgiving or particular as you like concerning conformance to standard Dominion terminology. For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.
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Poirot$4 - Action
+1 Card
+1 Action
Place this on top of any supply pile.
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(Rules clarification: When this is on top of a pile, this must be bought before any cards underneath.)Holmes$3 - Action
When you play [This Card], trash it.
Choose one: place any number of Treasure cards from your hand on your [This Card] mat; gain a Gold, placing it on your [This Card] mat; or place all cards on your [This Card] mat in your hand.
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Setup: each player gets their own [This Card] mat if [This Card] is in play. At the end of the game, return all cards on [This Card] mats to their owner's deck.
Marlowe$5 - Action
Put your deck into your discard pile. Search your discard pile, reveal up to two cards costing up to $6 from your discard pile or hand and trash them. For each trashed card, gain a card costing at most $1 more than the trashed card. Then trash this card.
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(Rules clarification: You are not restricted to either your hand or discard pile. You may choose to trash a card from your hand and a card from your discard pile.)Brown$4 - Action-Victory
Trash this card. Gain a Victory card costing up to $6.
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Worth 2 VP
Hardy$1 - Action
+$1
+1 Buy
Choose one: +2 Cards or +2 Actions.
Return this card to the supply.
Marple$3 - Action
+$2
Trash this.
Reveal any number of Victory cards from your hand. +$1 per Victory card revealed.
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When you buy this, put your deck into your discard pile.
Spade$5 - Action
Trash this card. Gain a Gold on top of your deck. Each other player gains a Silver.
Bobbsey$2 - Action
Trash this. Reveal cards from the top of your deck until you reveal an Estate. Trash the Estate. Discard the revealed cards.
Columbo$3 - Action
Trash this card and gain a card costing up to $1 more than the cost of this card.
You may also trash a card from your hand in addition to this. If you do gain an additional copy of the card gained.
Dupin$4 - Action
+$1
Trash this card. If you do, you may put your deck into your discard pile and trash up to four cards from it. After sorting through it, reshuffle your draw pile.
Rockford$4 - Action-Attack
Each other player reveals their hand and trashes half their treasure cards (rounded down). Put all treasure trashed in this way into your hand.
Trash this card. Put a tax token on top of a kingdom supply pile.
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Kingdom cards cost $1 more per tax token on that pile.
Magnum$4 - Action
+2 Cards
Trash this and 3 other cards from your hand.
Fletcher$2 - Action
Trash this and another card from your hand. All cards cost $2 less this turn, but not less than $0.
Chan$2 - Action
Choose 1: +2 Cards or +2 Actions.
Trash this card. Move the [This Card] token to the top of a non-[This Card] Supply pile.
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Cards from the Supply pile with the [This Card] token have no effect when played. At the beginning of each player's Buy phase, that player can discard from their hand any number of cards from that pile for +$1 each, +$2 each instead if they are Kingdom cards.
Wimsey$2 - Treasure-Victory
Worth $2 and 0.5 VP. When you play this, return it to the supply.
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When you gain a Scout, you may gain two [This Card]s.
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Setup: Add Scout as an extra Kingdom card. There are 20 [This Card]s.
Carter$1 - Action
+1 Action
Return this card to the supply.
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If you gain this card during your turn, you may return it to the supply immediately. If you do, each other player gains a [This Card].
Queen$5 - Action-Attack
Trash this. You may trash a card that is neither a Curse nor a Ruins from your hand; if you do, +1 VP. Each opponent may trash a card that is neither a Curse nor a Ruins from his hand. If he does, he gains a Curse in hand; otherwise, he discards his hand.
Tracy$6 - Action
+1 Card
+1 Action
When you play this, trash it. If you do, gain a Prize or a Gold. You may put your deck in the discard pile.
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You cannot buy this if you have any Copper in play.
Campion$3 - Action
+$1
At the start of Clean-up this turn, if the +$X gained from all Action cards in play is greater than the coins provided by Treasure cards in play, gain a Treasure card costing up to the sum of all +$X in play and coins provided by Treasures in play. Otherwise, gain an Action card costing up to the sum of all +$X in play and coins provided by Treasures in play.
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When this is in play, instead of discarding it during Clean-up, trash it instead.
Vance$P - Action-Plague
+1 Card
+1 Action
Gain a Curse.
The person to your left gains this card.
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If you trash this card, discard a card.
When you buy this card, return it to the supply. Everyone else gains a copy.
Dover$4 - Action-Attack
+$1
Return this card to the supply.
Choose one: +1 Card, +1 Action, each other player gains a Curse; or, +2 Cards, +1 Buy, each other player draws a card, then discards two.
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When you gain or trash this, each other player gains a Copper.
Alleyn$4 - Treasure
Worth $2
Trash this card. Gain a Silver, and the player to your right gains a Gold.
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When you would gain this, the player to your left gains this card instead, and only that player can gain this card.
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(Rules clarification: The player to the left cannot have the player to HIS left gain this card, he is the sole person gaining the card. Reactions to card gains apply in this situation however, e.g. Watchtower. When this card is played, the original buyer of this card will gain the Gold, and the "player to the left" gains the Silver.)Shayne$5 - Action
Trash this card. If you do, gain two action cards, the first to your hand, the second to the top of your deck. You cannot use this card to gain another copy of this card.
Hammer$4 - Action
Trash this card. Gain a random card costing up to $2 more than this.
Charles$2 - Action
Trash this card. Reveal your hand. If there are no duplicate cards in it, gain a copy of each Action or Treasure you revealed this way.
Wolfe$2 - Treasure
Worth $1
When you play this, trash this together with any number of cards in play or from your hand costing $0.
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When you gain this, you may play it immediately.
Beresford$4 - Action
Choose one:
+2 Actions;
+$1, +1 Buy;
trash your hand.
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When you gain this, set it aside; you may add it to your hand at the start of any of your future turns.
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When you play this, return it to the supply.
Warshawski$3 - Action
+$1
Trash this card.
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When you trash this, choose one: trash up to three cards from your hand; or +3 Cards; or gain a Spoils.
Withers$3 - Action
+1 Action
Trash this card.
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When you trash this card, set it aside. At the start of your next Buy phase, +1 Buy, +$3, and put this card in the trash.
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(Rules clarifications: When you put this card in the trash after it was set aside, you are not trashing the card, so the "When you trash this card..." clause doesn't take effect.)Blackie$3P - Action-Looter
Gain a Ruins to your hand.
Set this card aside. If you do, place a Ruins on it.
Return them to your deck at the end of the game.
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When you play the first action of your turn, play it as if your set-aside Ruins' texts were added to the bottom of the card in the order you decide.
Templar$5 - Action-Victory
Trash this card. Take an extra turn after this one.
This can't cause you to take more than two consecutive turns.
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Worth 2 VP
Temple$3 - Action
Name a card. Look through your discard pile and trash all copies of the named card.
Trash this card.
Falcon$6 - Action
+2 Cards
+2 Actions
+$2
Trash this. If you do, each other player with 5 or more cards in hand draws a card, then passes a card from his hand to you.
Drew$3 - Action-Attack
+2 Cards
You may trash up to two cards from your hand. If you trash at least one card in this way, every other player gains a Curse.
Return this card to the supply.
Mason$5 - Action
+1 Action.
Trash this card. If you do, reveal an Action card from your hand and choose one: +coins equal to the card's cost and +1 buy OR gain a copy of the card and play it immediately.
Drummond$4 - Action
+$1
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Setup: At the start of the game, place the [This Card] token on the [This Card] supply pile.
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Whenever a [This Card] is played, play it as if were a copy of the card with the [This Card] token on it. The played [This Card] is that card until it leaves play. Then, its owner gets +$1, sets [This Card] aside, and moves the [This Card] token to an Action card in the Supply. Trash the set aside [This Card]s at the end of the game.
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(Rules clarification: The [This Card] token cannot be moved to an empty supply pile. If the copied supply pile runs out, [This Card] is still a copy of that card. The +$1, setting aside, and moving happens after the effects of the copied action.)Moto$2 - Action
+2 Cards
Trash this and a card from your hand. Name a card. Reveal cards from the top of your deck until you reveal the named card, and then trash it. Discard the other revealed cards.
Bradley$6* - Action
Trash this card and up to 4 cards from your hand. Gain 2 cards that together cost up to as much as the total cost in coins of all cards trashed this way (including this).
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This costs $1 less for every copy of this card that is in the trash, but not less than $0.
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(Special design considerations: This card is handled like a Prosperity card, so it increases the chances of playing with Platinum and Colonies if this is in the game.)Monk$2 - Action
Trash this. Trash a card from the supply that is not a Victory card.
+$1 per differently named card in the trash.
Silver$6 - Action
You may choose an Action card from your hand. Play that card 4 times.
Trash this card as well as the card you chose.
Quin$5 - Action
Trash this card.
Gain up to 2 cards costing a total of 7. Put the cards on your deck.
Lanyard$4 - Action
+1 Card
+2 Actions
Trash this card. Gain 2 Tokens on your [This Card] mat.
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At the beginning of any turn, remove any number of tokens from your [This Card] mat. +1 Action per token removed.
Spenser$5 - Action
Trash this card. Choose one: Gain two cards costing up to $4 each; or gain three cards costing up to $3 each; or gain four cards costing up to $2 each.
Morse$P - Action
Choose one: +$3; or +$P.
Trash this card. If you do, choose one: put a [This Card] token on any pile without one on it; or remove a [This Card] token from any pile with one on it.
Cards in piles with [This Card] tokens cost $P less and $3 more if it has a Potion in its cost; otherwise, it costs $P more and $3 less (but not less than $0).
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(Rules clarification: If no piles have a [This Card] token on it, you must put a token on a pile. Eligible piles for [This Card] tokens include Supply piles, non-Supply piles such as Madman, the Black Market deck, the trash, and players' decks. For tokens on players' decks, the effect extends to that player's hand, play area, and discard pile. Once a card is removed from a [This Card]ed pile, its cost reverts to normal until placed in another pile with a [This Card] token.)Stone$0 - Action-Victory
Return this to the supply.
Worth -1 VP
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When there are at least two [This Card]s in the supply, when you buy a card, you may pay $1 less than its current cost. If you do, put into your discard pile two [This Card]s from the supply.