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Author Topic: Alchemists (the big revelation)  (Read 23955 times)

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ghostofmars

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Re: Alchemists (Round 2: drink potion - Tables)
« Reply #75 on: November 07, 2014, 03:40:38 pm »

Tables gives the student a potion of speed (green +)

Drink potion phase, Tables goes first.
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Kirian

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Re: Alchemists (Round 2: drink potion - Tables)
« Reply #76 on: November 07, 2014, 03:53:47 pm »

Because the student is still happy Tables runs after him with his Boots of Speed and offers another potion.

Tables gives the student a potion of speed (green +)

Seems appropriate.
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Tables

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Re: Alchemists (Round 2: drink potion - Tables)
« Reply #77 on: November 07, 2014, 05:46:04 pm »

No doubt I give him that fantastic potion before walking away and paralysing myself, of course. And let me tell you, being paralysed while moving fast with the Boots of Speed is incredibly jarring and potentially dangerous. I highly recommend it.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Hugovj

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Re: Alchemists (Round 2: drink potion - Tables)
« Reply #78 on: November 07, 2014, 05:49:14 pm »

Paralyzing yourself is superfun. Really, try it out.

ghostofmars

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Re: Alchemists (Round 2: drink potion - Tables)
« Reply #79 on: November 07, 2014, 07:07:44 pm »

This turn everyone is drinking the good stuff

Tables and Qvist both drink a healing potion (red +)
Hugovj drinks a speed potion (green +)

This ends the current round. I'll setup the board for round 3 in a minute.
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ghostofmars

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Re: Alchemists (Round 3: choose turn order - Kirian)
« Reply #80 on: November 07, 2014, 07:16:40 pm »

Everything is set up for round 3.

Choose your new turn order starting with Kirian, then Hugovj, Qvist, and Tables.

Nobody had two unused worker, so no extra favors. No theory is published, so no reputation either.

Notice that there will be the first conference at the end of this round. If you have not published (or endorsed) a single theory until then, you will lose 1 point of reputation, otherwise you gain 1 reputation.
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Kirian

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Re: Alchemists (Round 3: choose turn order - Kirian)
« Reply #81 on: November 07, 2014, 08:42:59 pm »

+1 ingredient, +1 favor
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ghostofmars

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Re: Alchemists (Round 3: choose turn order - Hugovj)
« Reply #82 on: November 07, 2014, 08:57:02 pm »

Hugovj
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Hugovj

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Re: Alchemists (Round 3: choose turn order - Hugovj)
« Reply #83 on: November 08, 2014, 06:01:20 pm »

+2 ingredients

Qvist

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Re: Alchemists (Round 3: choose turn order - Hugovj)
« Reply #84 on: November 09, 2014, 05:28:18 am »

+3 ingredients

ghostofmars

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Re: Alchemists (Round 3: choose turn order - Hugovj)
« Reply #85 on: November 09, 2014, 01:40:33 pm »

I will update on Tuesday, Tables you can choose your turn order.
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Tables

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Re: Alchemists (Round 3: choose turn order - Hugovj)
« Reply #86 on: November 09, 2014, 04:22:21 pm »

+2 Favours
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

ghostofmars

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Re: Alchemists (Round 3: choose worker distribution - Qvist)
« Reply #87 on: November 11, 2014, 10:27:11 am »

Everything should be up to date.

Turn order
Hugovj
Kirian
Tables
Qvist

Qvist goes last, i.e. chooses his worker distribution first.
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Qvist

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Re: Alchemists (Round 3: choose worker distribution - Qvist)
« Reply #88 on: November 11, 2014, 10:53:39 am »

Did you already post what the new Adventurer wants?

ghostofmars

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Re: Alchemists (Round 3: choose worker distribution - Qvist)
« Reply #89 on: November 11, 2014, 11:16:46 am »

I don't think I posted it, but it is written in the game sheet.

Red-, green+, and blue+
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Qvist

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Re: Alchemists (Round 3: choose worker distribution - Qvist)
« Reply #90 on: November 11, 2014, 11:28:10 am »

I don't think I posted it, but it is written in the game sheet.

Red-, green+, and blue+

Thanks I didn't see in the spread sheet.

Forage ingredient
Forage ingredient
Publish theory
Test on student

Tables

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Re: Alchemists (Round 3: choose worker distribution - Qvist)
« Reply #91 on: November 11, 2014, 12:20:18 pm »

Play Associate, Forage x 2 with it
Publish theory
Transmute Ingredient
Play Assistant, Test on Student
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

ghostofmars

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Re: Alchemists (Round 3: choose worker distribution - Kirian)
« Reply #92 on: November 11, 2014, 01:38:01 pm »

Kirian
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Kirian

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Re: Alchemists (Round 3: choose worker distribution - Kirian)
« Reply #93 on: November 12, 2014, 09:01:27 am »

Forage
Publish x2
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ghostofmars

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Re: Alchemists (Round 3: choose worker distribution - Hugovj)
« Reply #94 on: November 12, 2014, 02:01:29 pm »

Hugovj, your turn
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Hugovj

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Re: Alchemists (Round 3: choose worker distribution - Hugovj)
« Reply #95 on: November 14, 2014, 08:11:07 am »

Play Custodian
Custodian
Publish theory
Publish theory

ghostofmars

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Re: Alchemists (Round 3: forage ingredient - Tables)
« Reply #96 on: November 14, 2014, 09:54:28 am »

And we are good to go. As always COs are welcome if you want to speed up the game.

Forage ingredient phase
Tables goes first
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Tables

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Re: Alchemists (Round 3: forage ingredient - Tables)
« Reply #97 on: November 14, 2014, 07:40:47 pm »

Fern
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

ghostofmars

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Re: Alchemists (Round 3: forage ingredient - Kirian)
« Reply #98 on: November 14, 2014, 08:05:00 pm »

Kirian
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Kirian

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Re: Alchemists (Round 3: forage ingredient - Kirian)
« Reply #99 on: November 16, 2014, 07:09:18 pm »

Sorry guys, off at a convention all weekend.

Root
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