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Messages - Ingix

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126
Rules Questions / Re: Multiple reaction
« on: July 17, 2020, 05:34:06 am »
Right. Note that the right to react always starts with/reverts to the active player. That can be important in the above scenario if we assume that Moat is also in the kingdom.

Let's say I (active player) have a Falconer myself in hand, but initially decide not to use it on my Mill gain. As answered, Aki plays her Falconer, gaining a Black Cat. Now the "right to react" returns to me, and now I can decide to play Falconer to gain a Moat to my hand, to protect me from the imminent Black Cat play by Aki.

127
Rules Questions / Re: Durable Mouse
« on: July 11, 2020, 04:20:01 pm »
Quote
Each Way gives Action cards an additional option: you can play the Action for what it normally does, or play it to do what the Way says to do.

Emphasis mine, page 3 of the Menagerie rulebook. The card does what they Ways says.

128
Rules Questions / Re: Durable Mouse
« on: July 11, 2020, 02:49:01 am »
Jeebus wrote:

Quote
But that doesn't mean that the card is the thing doing the Enchantress effects or the Way effects.

In my opinion this is exactly what happens. The card is doing the thing it normally doesn't. It doesn't change (gain/loose abilities), but the rules allow it to do things it noromally doesn't.



129
Right. The "next turn" effect of Duration cards is created during their resolution, it doesn't need to be in play or anywhere accessible next turn

Before last year's errata, you could for example Procession a Hireling, thus end up with the Hireling card not in play in future turns and still draw 2 cards at the start of each of your turns for the 2 times it was played.

130
Rules Questions / Re: Lost in the Woods twice
« on: June 03, 2020, 05:31:45 am »
I think that being a state makes it inherently trackable. We know it is the same state, because only one such state exists. The same is true for Deluded/Envious, which is unique to each player. The same holds true for Artifacts, where each exists only once.

So I think the general principle should be that once such a state/Artifact has triggered for an occasion, it will not trigger again on that occasion, even if it changes owners once or more.

So if you loose and regain the Treasure Chest during your "start of buy phase" trigger time (not sure it's possible), it would not give you an an additional Gold, IMO.

So if Lost in Town/Woods "moves between players" during the respective trigger period, it shouldn't retrigger, IMO.

131
Correct according to my understanding.

132
Rules Questions / Re: Lost in the Woods twice
« on: May 23, 2020, 04:31:53 am »
My 2 cents:

1) The Earth's Gift should not have been shuffled in when the opponent got their 3 Wishes from Fool. It wasn't done resolving yet, as a trigger from it's effect (Fuyu playing Black Cat using Way of the Mouse playing Fool dishing out 3 Boons) was still resolving.

2) If the Lost in the Woods state goes back and forth between players like here, it's arguable that the player whose turn it is should actually get another Boon from that state (for a discard, of course), in addition to the 3 Boons from playing Fool. It's established (and I just checked online) that if you Summon Fool and don't start next turn with Lost in the Woods, you get the 3 Boons from Fool and afterwards the Lost in the Woods triggers and you can discard a card for another Boon, if you want. So it's not totally out of the question, but I really don't know.

133
Rules Questions / Re: Playing Durations with Emulators
« on: April 26, 2020, 04:10:51 am »
I own Empires, which has the card Overlord, whose wording does not reflect the errata. My family and I simply play the Overlord by its old wording, since we own no other Command cards, so we assumed it would play as it normally would when playing the errata'd version. If something referred to Overlord's types, we simply made sure to include Command.

Your main point of misunderstanding is that the Command type being added to Overlord was the main point of the errata. It's not, that was an "afterthought" after it was realized that the previous version of the errata allowed infinite combos.

The main point of the errata was that instead of Overlord "becoming" another card, it would play that other other card from the Supply, but leave it there. That kept Overlord an Overlord, but still had the effect that another card was played.

Like for Throne Rooms and Durations, there is also a rule that if an Overlord plays a Duration, it stays out as long as the Duration would. In case of Archive, it would stay out for as long as the Archive would, so normally for your next 2 turns. The Overlord in play should remind you that you have a Duration effect, because the Duration card itself (the Archive) can't remind you of that (it isn't in play), as it normally would. So I would personally put the cards set aside with Archive under /next to the Overlord.

134
Rules Questions / Re: Cost of Animal Fair revisited
« on: April 16, 2020, 05:39:11 am »
Jeebus wrote:

Quote
Rather, the conclusion must be my alternative 3: Animal Fair has a special unstated rule which means you're allowed to choose it when buying even if you can't afford it.
This is actually pretty much stated in the rulebook: "You can only do this if you have an Action card in hand to trash. You can do this even if you do not have $7."

I think your first sentence does not imply the first part of the rulebook quote. You could, in theory, buy it without the coin or an action card in hand. Of course, the game would then become "stuck" as you have no way to either pay the cost of $7, or do the "instead" action indicated on the card.

MtG has a rewind mechanism, because the announcement process got so complicated over time that sometimes you really can't know at the start if you are able to finish. I don't think it would be wise to have that here.  So I would propose a slight change to what Jeebus wrote:

Animal Fair has a special unstated rule which means you're allowed to choose it when buying if you have an Action card in your hand, even if you can't afford it.

135
There is a similar autoplay for that already, it makes the game not asked for Ruins, Curses, Copper and pure Victory cards.

You can find it in under "Options"/ "Autoplay Options", Section "Other Autoplays", then "Province". Set this to "Keep bad cards in Exile".

In-game, you change it by right-clicking any of the mentioned cards, easiest to remember might be Province.

136
Dominion Online at Shuffle iT / Re: Dominion Scavenger is Back
« on: April 01, 2020, 05:58:27 am »
I don't know about the site itself, but AFAIK the access of the site to the Dominion Online database of results has been temporarily cancelled. With the recent slowdowns, it turned out that some of the querries were taking  a large toll on the database server.

The intention is to restore access once the situation has stabilized. When exactly that is, is unclear at the moment.

137
Your games are not "lost", they will just be applied all at once at some later (hopefully not much later) time. Also make sure you play rated games:


138
Rules Questions / Re: Inheritance + Disciple?
« on: March 31, 2020, 04:52:18 am »
You are right.

You always gained an Estate in that case, that was true before the September 2019 errata and it is true now. The Estate always kept it's name, and Disciple goes by name, not by anything else.

139
In the game is also the leaderboard tab, which shows your rating/ranking, the top 20 and all your friend's rating/ranking.

140
Dominion General Discussion / Re: Way of the Mouse + Way of the Horse
« on: March 27, 2020, 05:04:11 pm »
For screen real estate reasons, Dominion Online only supports up to 4 kingdom landscapes (Events+Landmarks+Projects+Ways).

141
Dominion General Discussion / Re: "You may" on Events
« on: March 27, 2020, 03:57:06 am »
The one that makes no sense is desperation.  Like if you decline the may and don't buy the card, there is literally no reason to buy the event.  Bonus points that it has an option underneath too...

Desperation was the original source of Stef's example above. Contrieved for sure, but understandable.

142
Dominion General Discussion / Re: "You may" on Events
« on: March 24, 2020, 11:54:29 am »
Right. Backtranslating from German is often not the best idea.

143
Dominion General Discussion / Re: "You may" on Events
« on: March 24, 2020, 03:58:37 am »
One totally edge case reason Stef came up with is that you may want to buy a Messenger (corrected), but not distribute cards. Choosing a "you may" Event first allows you to do that (so Courier isn't your first buy). But I think the real reason is what hhelibebcnofnena wrote, maybe you misread Enhance and wanted to Enchance a Province into a Province and your opponent doesn't let you take back the buy, then you can just say that you don't want to Enhance anything.

144
FWIW, the online implementation works as your option 2): Way of the Chameleon first changes the effect, then applies the appropriate penalty token -1 card or -$1.

So if you have the -$1 token and play Militia using Way of the Chameleon, you get +2 Cards, but keep the -$1 token.

145
Dominion General Discussion / Re: Way of the Mouse with Durations
« on: March 23, 2020, 04:09:07 am »

*Edit* Wait, maybe they won't always be the same person? I know one of the reasons for removing the Shapeshifting from Inheritance is that there were really weird ways that you could end up playing an opponent's card. Is it possible for you to play a Goons while it is in your opponent's play area already? Maybe?

I don't think so. The problem IIRC was that you were supposed to play a copy of an inherited Estate, but it wasn't clear in extreme situations who that Estate belonged to at the moment, and if both player had inherited different cards, you didn't know what your card did. So the problem was not playing opponent's cards, but (potentially) copying them.

146
The bots are all the same. They have different names just so it doesn't become confusing when you play against multiples of them.

147
Rules Questions / Re: Does Lantern override Enchantress?
« on: March 20, 2020, 02:02:35 pm »
tl;dr:
How can Lantern be "the same instructions with a change put in", while Chameleon is "new instructions based on the old instructions" if they both happen at the same time? And what is the basis for saying that they don't happen at the same time?

My opinion is that there is not a big, all encompassing theory that explains everything in Dominion and that nobody is telling us out of spite. Effects that are one-off "just work" with a few rulings, and only when there are more of them those rulings become kind of a small theory that works by rules.

Enchantress used to be such a one-off, now it isn't any more. Ways and Enchantress both replace following a card's instructions, and the interactions of those, as far as I understand them, I've described above.

Border Guard/Lantern still is a one-off. There are rulings how it works with Enchantress, and IMO they obviously should also be applied to Ways. I tried to give some explanation how one could arrive at those rulings, but this is just guesswork. With the currently existing card set, it (now) doesn't make sense to me to make a theory, because there just isn't any foundation to build it on. 

148
Rules Questions / Re: Does Lantern override Enchantress?
« on: March 20, 2020, 10:11:13 am »

I just don’t see how replacing X with X means that we don’t have X.

I think this is the blue dog principle. You replaced something with something else that happens to be "the same", but it really isn't the same any more. Way of the Chameleon (like any Way) replaces following the card's instructions with something else. The "something else" is in this case following modified instructions of the card, but we are still just using a Way, so anything that replaces "following a card's instructions" (Echantress) doesn't see them as the original instructions it can replace.

If you would gain a Silver with IronWorks and replace that with Trader, you still gain a Silver. But for Ironworks it's not the "gained card", so it doesn't give out +$1. Similiarly, once you use a Way on an Action card, Enchantress will not apply to what you do, even if for Way of the Chameleon what you do looks awfully like following a card's instructions.

149
Dominion Online at Shuffle iT / Re: Dominion online down
« on: March 20, 2020, 06:06:27 am »
There was period of around 1h (which your time of posting falls into) where 40% of players could not log in. The reasons are yet unknown.

150
Rules Questions / Re: Can you get +actions when it isn't your turn?
« on: March 20, 2020, 05:55:38 am »
From Donald X.'s answer above in the thread it seems the "accounts" for Actions, $, etc. are reset when a turn starts. Maybe they are also reset when the turn ends, but that seems superflous for 99.99% of cases and for 100% from before Menagerie. So I would assume if you manage to play Diadem between turns, it would count your Actions you have acrued (and not used up) in the turn that is just over (and maybe even between turns until now).

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