Traitor
Types: Action Attack
Cost: $4
+$1. Choose one: Name a card costing up to $3 and each other player with 5 or more cards in hand discards a copy of the named card (or reveals a hand without it); or, choose an Attack card from your hand and play it twice.
My card! It took its knocks this round. As you'd expect, I liked it more than its detractors.
I started wanting to do a Throne Room for attacks. There's three ways to do it.
1. It's a Throne Room for attacks and nothing else.
2. It's a Throne Room for attacks and it's a vanilla action.
3. It's a Throne Room for attacks and an attack itself.
(1) seemed wrong, because the card would be dead if there weren't attacks.
(2) is fine, actually. There's already plenty of cards that refer to attacks and are more fully "themselves" when attacks are on the board, but that do other boring things as well. Moat, Lighthouse, Horse Traders, Squire.
But, when I was designing the card, I didn't see things this way. It felt like it had to be (3). It would be a Throne Room for attacks and would itself be an attack you want to Throne.
My original thought was that it should be a weak attack, since it also has this other thing that it does. At first, it was "$1, each player with 4 or more cards discards one." In other words, half a Militia. Throne it, and get the full Militia.
But that felt really weak. You'd like, never buy it over Militia, or Cutpurse, or Urchin. I realized Throne room for attacks is actually not a great benefit. It's not just that there have to be attacks on the board -- they have to be attacks you want to Throne. That's I dunno, maybe 80% of them? I'm just not sure that there's many boards where you want a Throne room just for attacks.
So, I decided that the attack DIDN'T actually need to be weaker. It should actually be an attack first, and the Throne Room would just be sort of like the attack's player-benefit, like the 3 cards of Torturer. (Though you wouldn't be able to get both.)
I explored the space of choose-a-card-for-your-opponent-to-discard that Pillage occupies. I'd read about an early card that went "Name a treasure, everyone discards one." (It might have become Cutpurse.) It was too killer when Gold was named. So I handicapped it by capping the value of the card at 3, then handicapped it again by having it only attack 5-card hands.
That had the neat effect where you could Throne the attack, name a card you know your opponent doesn't have, force them to reveal their hand, and then choose a card for them to discard. But then further plays of the attack would be worthless. So it was an attack that was strongest when played exactly twice! Heavenly. I gave it $1 also. Now it's a good (though swingy) attack -- it can be better than Militia, but it can also whiff. It has two player-benefits beyond the attack, but neither one is that great, and you can't have all three at once. It seemed balanced enough to me.
CriticismsPeople thought the attack was too strong. Some thought it was too strong to also have the Throne effect, but a lot of people thought it was too strong an attack just on its own. The feeling seemed to be: it's just too frustrating to discard a Silver or -- GOD FORBID -- a Village.
That's fine as far as voting is concerned. It's very subjective, but vote your heart if you like. This is a card for people who like attacks. I like them because I like building slow engines and then relying on a barrage of attacks to slow my opponent down once the engine kicks in. But I also enjoy the brutality of a Traitor-Swindler opening.
As far as gameplay is concerned, I'm not convinced the attack breaks the game. And that's because no one makes you buy Silver. No one forces you to build a deck that relies on three-dollar Villages. So the attack can be built against. It's unique in privileging 4s over 3s, which I like. Well, on some boards you just need those Fishing Villages. On those boards, you want this attack!
The more valid criticism was that the card is political in multi-player. With my two player blinders on I didn't see that flaw. But, if everyone reveals their hand, you can choose between force-discarding one player's silver or the other's Village. That's pretty bad. I dunno if it kills the card or if the politics will be limited enough. It's at least an interesting game-play choice.
I wanted the name to be something that meant Informer. Traitor was my favorite of those. Of course, my own criticism of the card is that it is a homophone for another card. If it junked, you could reveal Trader to block Traitor. Oh, the laughs we would have.