I enjoyed having a fan card contest in here some time ago (run by Davio; thanks!) and thought it would be interesting to do so again. But I wanted to do something different than simply allowing contestants to submit whatever card they wanted. So I thought of the idea of having a small series of contests, each with its own narrow set of constraints.
I'll roll these out one week at a time, with two card design challenges per week. I haven't decided how many weeks I'm going to go, but not too many. Maybe four or five? Each week, we'll be able to vote on the previous week's submissions. So each card design challenge will have a separate winner, which means at the end of the series we'll have designed, as a community, a small Dominion expansion!
Submission Rules* Submit
no more than one card per person per challenge. You do not need to submit for all challenges if you don't want to, but of course you can't win if you don't compete.
* Submit your cards to me via this forum's messaging system. Submissions made after each week's deadline cannot be accepted.
* Each card you submit must have a name, a cost, a list of types, and the exact wording that should appear on the card. Also include a brief description of any special design considerations (e.g., Stash having a unique back), but do NOT include any other information, such as strategic commentary or examples about it would play.
* Although you must submit names for each of your cards, the names will not be listed on the voting ballots, so make sure your card's appeal does not depend on your choice of name.
* I will accept revisions to your contest entries provided they are submitted to me before the deadline. If you submit a revision to an entry you have previously submitted to me,
resubmit your revised card(s) in their entirety. That is, don't tell me "Oh, can you make that +2 Cards say +3 Cards instead?" Just resubmit the full card.
* Only submit cards that are your own design.
* You may submit cards that have been previously posted here in this forum, including those that have been refined by the community as a whole, provided you can still claim that the central conceit of the card -- and the majority of its final version -- is yours.
* A single card might conceivably qualify for multiple challenges within this series. However, you may not submit the same card for more than one challenge.
* Do not disclose your submissions publicly, either in this thread or elsewhere!
Voting RulesAt the end of each submission period, I'll post the cards I've received with placeholder names and accept votes for the best ones. Obviously you may not vote for your own cards. More on how we will do this later. The end result will be that we'll have a single card winning each individual contest. At the end of the series, each individual winning card will be listed together in the Mini-Fan Expansion that is the real ultimate goal of this enterprise.
--
The deadline for this week's challenges is Monday, July 2, at 8am EDT.--
Challenge #1 - Peddler VariantObjective: Design a card that offers +1 Card, +1 Action, and +$1 (e.g., Peddler). It may offer other benefits or penalties, but it must offer at least +1 Card, +1 Action, and +$1, and it
may not offer more cards than +1 Card, more actions than +1 Action, or more $ than +$1. Receipt of these bonuses may, however, be conditional upon meeting some requirement (e.g., Tournament), as long as sometimes you may receive all three required bonuses.
Official Examples: Peddler, Market, Treasury, Oasis, and Tournament would all qualify for this challenge.
Official Non-Examples: Bazaar wouldn't qualify because it offers too many +Actions. Grand Market wouldn't qualify because it offers too much $. Pawn wouldn't qualify because although you can get +1 Card, +1 Action, and +$1 out of it, you can't get ever get all three.
--
Challenge #2 - CurserObjective: Design a card that may cause other players to gain Curses. It need not always dispense Curses, so long as it does so at least some of the time it is used. The card text must specifically mention Curses (thus disqualifying Ambassador, which would otherwise qualify).
Official Examples: Witch, Young Witch, Sea Hag, Torturer, Mountebank, Familiar, Jester, Ill-Gotten Gains.
Official Non-Examples: Ambassador and Swindler, because although they can cause other players to gain Curses, Curses aren't mentioned on their card texts. Masquerade has the same problem, plus the technicality that cards passed via Masquerade do not count as "gained."
--
BallotsChallenge #1 EntriesChallenge #2 Entries--
ResultsChallenge #1 ResultsChallenge #2 Results