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Author Topic: The Dominion Cards Lists 2016 Edition: $5 Cards  (Read 24018 times)

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Watno

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #25 on: January 18, 2017, 06:50:12 pm »
+1

Well, I think contraband is way too low.
Yeah! For some reason it's been the dominant card in most of my SuffleIT games.

It's a great card in 'I want to buy everything' kingdoms, which, with the new edition cards and the addition of empires just happens more frequently.
I will now explain my joke to make it funnier: The bots only name Copper to Contraband.

Not anymore. They use a way better method to decide what to Contraband now ;P
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Aleimon Thimble

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #26 on: January 19, 2017, 05:21:25 am »
0

Also, Counting House may also have gotten a bump from Royal Blacksmith.
Was the Travelling Fair combo found before or after the last list?  Because that one strong combo could be enough to keep it out of the bottom 3 (since, hey, at least there's some times when you really want it).

Yeah. Counting House/Travelling Fair is not just usable, it's borderline unstoppable. The presence of Travelling Fair suddenly makes Counting House around Cultist-level strong. And there are some other cases where CH is usable (anything that discards Coppers works), albeit nowhere near as insane.

I still think it's a bit too low, but I'm glad it left the bottom rank.
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AdrianHealey

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #27 on: January 19, 2017, 08:49:33 am »
0

I recently won with Counting House - Worker's Village - Travelling Fair. That was fun.
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Qvist

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #28 on: January 21, 2017, 10:44:54 am »
+4

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ThetaSigma12

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #29 on: January 21, 2017, 11:45:58 am »
+1

Wow, is Treasury that bad? I thought it was still pretty good.
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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #30 on: January 21, 2017, 11:47:31 am »
0

Wow, is Treasury that bad? I thought it was still pretty good.

Treasury can be great early game. Works sort of like a Hireling giving + instead of + 1 card when you topdeck it.
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AdrianHealey

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #31 on: January 21, 2017, 12:37:58 pm »
0

Royal Seal and Contraband are better than some of these.
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werothegreat

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #32 on: January 21, 2017, 12:43:31 pm »
0

Royal Seal and Contraband are better than some of these.

And Mine is better than both of those.
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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #33 on: January 21, 2017, 12:48:51 pm »
0

Royal Seal and Contraband are better than some of these.

And Mine is better than both of those.

Sure, but too bland, haha. :D
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Zent

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #34 on: January 21, 2017, 02:44:10 pm »
+1

I find Contraband to be pretty cool in games with Colonies - while some $5 cards are never cool, no matter what the game.
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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #35 on: January 21, 2017, 05:22:00 pm »
+2

Surprised how far Graverobber fell. It's a totally workable card, and has an important niche as a card that can Remodel into Province.
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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #36 on: January 21, 2017, 07:15:36 pm »
0

Graverobber is a decent engine card
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Awaclus

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #37 on: January 21, 2017, 07:39:44 pm »
+1

Remodel into Province.

But in order to Graverob Remodel into Province, you also need 5 Highways in play.
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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #38 on: January 21, 2017, 10:07:26 pm »
+2

Remodel into Province.

But in order to Graverob Remodel into Province, you also need 5 Highways in play.

"Remodel" as a general term, just as "village" can be used as a general term, we've been over this Awaclus.
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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #39 on: January 21, 2017, 10:45:16 pm »
+5

Remodel into Province.

But in order to Graverob Remodel into Province, you also need 5 Highways in play.

"Remodel" as a general term, just as "village" can be used as a general term, we've been over this Awaclus.

My joke is definitely funnier now that you've explained it.
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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #40 on: January 22, 2017, 07:38:35 pm »
+8

thx Qvist, for doing all that crazy amount of work
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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #41 on: January 22, 2017, 11:14:15 pm »
+1

Harvest used to look like a respectable card before Legionary and Courtier came into existence and nobody was sure about the value of terminal Gold (in fact IIRC the prevailing opinion was "too good for $5, not good enough for $6").

Now it definitely looks like it should cost $4. In order for it to produce more than $2 before you start greening, it probably discarded a good card. Once you start greening, the cycling itself is a penalty. I expect it to linger at the bottom of the list for a long time now.
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NoMoreFun

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #42 on: January 22, 2017, 11:18:33 pm »
0

Surprised how far Graverobber fell. It's a totally workable card, and has an important niche as a card that can Remodel into Province.

Agreed. It takes the best thing Expand can do (turn your $5 Actions into provinces late game), adds a bonus feature, and it costs $5 instead of $7.

$5 is a pretty competitive price point though.
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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #43 on: January 22, 2017, 11:23:02 pm »
+2

Harvest used to look like a respectable card before Legionary and Courtier came into existence and nobody was sure about the value of terminal Gold (in fact IIRC the prevailing opinion was "too good for $5, not good enough for $6").

Now it definitely looks like it should cost $4. In order for it to produce more than $2 before you start greening, it probably discarded a good card. Once you start greening, the cycling itself is a penalty. I expect it to linger at the bottom of the list for a long time now.

Not to toot my own horn, but I always thought it terminal Gold was pretty clearly not too strong for $5. Although I would have pegged [+1 Buy; +$3] at a reasonable $5 card, and I think Legionary and Courtier are pretty clearly stronger than that.

Mandarin, man. That card should cost $2 without its on-gain ability. Even with that ability, it's pretty eyebrow-raising at $5.
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NoMoreFun

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #44 on: January 22, 2017, 11:30:53 pm »
0

Harvest used to look like a respectable card before Legionary and Courtier came into existence and nobody was sure about the value of terminal Gold (in fact IIRC the prevailing opinion was "too good for $5, not good enough for $6").

Now it definitely looks like it should cost $4. In order for it to produce more than $2 before you start greening, it probably discarded a good card. Once you start greening, the cycling itself is a penalty. I expect it to linger at the bottom of the list for a long time now.

Not to toot my own horn, but I always thought it terminal Gold was pretty clearly not too strong for $5. Although I would have pegged [+1 Buy; +$3] at a reasonable $5 card, and I think Legionary and Courtier are pretty clearly stronger than that.

Mandarin, man. That card should cost $2 without its on-gain ability. Even with that ability, it's pretty eyebrow-raising at $5.

Agreed. There are a lot of games where I think the effect ($ and topdeck) would be useful, but I don't want to buy it because I hit $6 and could just buy a gold, or there are better $5s (especially if Count is around), or the on gain effect would be a penalty.

Hinterlands really needs a re-do, especially now that Events exist, and I don't think Mandarin would survive it.
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NoMoreFun

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #45 on: January 22, 2017, 11:35:14 pm »
0

Treasury is pretty great with Empires. You can top deck Treasuries after buying Dominate, for one. I expect it to rise up the list again.

I don't see how it's so much worse than the other $5 peddlers, except Junk Dealer (which is quite different IMO)
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Aleimon Thimble

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #46 on: January 23, 2017, 04:17:56 am »
0

Treasury is pretty great with Empires. You can top deck Treasuries after buying Dominate, for one. I expect it to rise up the list again.

I don't see how it's so much worse than the other $5 peddlers, except Junk Dealer (which is quite different IMO)

Well, its power is clearly worse than the other $5 Peddlers if you ask me. I'd much rather have +Buy (Market), +2 Actions (Bazaar), cost reduction (Highway), trashing (Junk Dealer), the flexibility of coin tokens (Baker), or a cool discard-for-benefit option (Artificer) than simply the ability to topdeck in most cases. I guess Treasury is good in some rare cases, like money-oriented Colony boards, but it's clearly the weakest out of the $5 Peddlers. Except maybe Emporium, but all Empires cards are somewhere near the middle of the lists because there's not a lot of consensus yet.
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Jack Rudd

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #47 on: January 23, 2017, 05:18:02 am »
+1

Walled Village/Alchemist/Treasury are weird cards. They're clearly strictly better (ignoring cost and card-name effects) than Village/Laboratory/Peddler, but how much better?
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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #48 on: January 23, 2017, 05:21:46 am »
0

Walled Village/Alchemist/Treasury are weird cards. They're clearly strictly better (ignoring cost and card-name effects) than Village/Laboratory/Peddler, but how much better?

Not very much better, significantly better and much better, respectively.
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Aleimon Thimble

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Re: The Dominion Cards Lists 2016 Edition: $5 Cards
« Reply #49 on: January 23, 2017, 05:40:53 am »
0

Treasury is not that much better than Peddler, effect-wise. In cases where you draw your deck, the ability is useless. In cases where you don't, you generally start greening fairly early and the ability doesn't work. Sometimes you just want a $5 Peddler, but the special ability is rarely all that useful.

Alchemist/Laboratory is the biggest difference, because Labs are REALLY good if you can topdeck them.
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