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Author Topic: M64: Pony-Mafia Mafia (Game Over, Town wins!)  (Read 126108 times)

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silverspawn

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M64: Pony-Mafia Mafia (Game Over, Town wins!)
« on: June 15, 2015, 12:54:44 pm »



Setup information in the second post.

Player list:
  • Awaclus - Mafia Roleblocker (Twilight Sparkle playing as Gilda) - Lynched Day 1
  • Teproc - Mafia Strongman (Liara playing as Chrysalis) - Lynched Day 6
  • Hydrad - Universal Backup -> Innocent Child (Rarity playing as Twilight Sparkle) - Died Night 4
  • Joseph - Innocent Child (Colgate playing as Lyra) - Died Night 1
  • Witherweaver replaced by hockeysemlan - Vanilla Townie (Cold Autumn playing as Scootaloo) - Died Night 3
  • skip wooznum - Town Roleblocker (Fluttershy playing as Pinkie Pie) - Died Night 5
  • A Drowned Kernel - Town Doctor (Pinkie Pie playing as Rainbow Dash) - Lynched Day 3
  • Seprix - Mafia Godfather (Applebloom playing as Discord) - Lynched Day 2
  • --- SURVIVED: mail-mi - Vanilla Townie (Scootaloo playing as Applebloom)
  • UmbrageOfSnow - Vanilla Townie (Rainbow Dash playing as Liara) - Died Night 2
  • --- SURVIVED: chairs - Vanilla Townie (Sweetie Belle playing as Sweetie Belle)
  • pacovf - Vanilla Townie (Lyra playing as Cold Autumn) - Lynched Day 4
Tagged: Ichimaru Gin, scott_pilgrim, faust

Navigation:
Day 1 start - Day 1 end
Day 2 start - Day 2 end
Day 3 start - Day 3 end
Day 4 start - Day 4 end
Day 5 start - Day 5 end
Day 6 start - Day 6 end

The Rules of Mafia apply for this game, just like they always do. In addition...
  • Game days will last 10/9/8/7/7... real days. Nights will last 2 real days.
  • You may vote: nolynch. If a majority of these votes is reached, a no-lynch will occur.
  • All Town Players will have personal QT's.
  • Night Actions may be submitted up until an hour before the next day starts.
  • All players who are still alive are required to check in during the night.
  • If the game stalls and neither side is willing to lynch or nightkill a player, mafia will be forced to act.
  • If a player becomes inactive, other players may request prods on him. In extreme cases, further actions may be taken based on the mod's discretion.
  • Alignment will be referenced as Town-Aligned or Mafia-Aligned.
  • Flavor will be based on the TV Show My little Pony: Friendship is Magic aswell as on the forum game mafiascum. You can also play it here. Be sure to check out the Forum Games!
  • Flavornames and posts will not be relevant for anything that happens in the game.
  • It is forbidden to publicly ask for syntax specific questions about PM's from the mod. For example, if someone claims cop, you may not ask how the pm giving him his result is worded.
  • The town wincon is "You win when all mafia players have been eliminated."
  • Mod posts will be purple! Similar colors should be avoided by players.
  • Players may not quote anything from the game outside of this thread while the game is running.
« Last Edit: July 28, 2015, 11:26:13 am by silverspawn »
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silverspawn

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Re: Mafia 64: Witchcraft is Magic
« Reply #1 on: June 15, 2015, 12:55:03 pm »

This game will use asher++, my favorite semi-open f.ds setup, with one small variation: I will randomize three setups instead of one and pick my favorite out of those. I will not tweak them in any other way, so whichever setup ends up being used has still been properly generated.

Setup quote:


Asher9++ is a semi-open setup for 12 players. Setup generation is a randomized process that is open and explained below.

All games include a Universal Back-Up and a Godfather. The remaining 10 roles are determined by rolling six random numbers from 1-100. Each roll is separate. The following number ranges are assigned letters as shown:

1-50: T (Townie. This directly influences scum power roles.) (50/100)
51-60: E (“Either” Cop or Doctor) (10/100)
61-65: C (Cop) (5/100)
66-70: D (Doctor) (5/100)
71-80: V (Vigilante) (10/100)
81-90: M (Mason) (10/100)
91-100: B (Blocker) (10/100)

After the letters have been assigned, the mod refers to the list below to determine which power roles are included.

E Roles*
E = 1-Shot Doctor OR 1-Shot Cop
EE = 1-Shot Doctor OR 1-Shot Cop x2
EEE = Doctor OR Cop; 1-Shot Doctor OR 1-Shot Cop
EEEE = Doctor OR Cop; 1-Shot Doctor OR 1-Shot Cop x2
EEEEE = Doctor OR Cop x2; 1 -Shot Doctor OR 1-Shot Cop
EEEEEE = Doctor OR Cop x2; 1-Shot Doctor OR 1-Shot Cop x2

C Roles
C = 1-Shot Cop
CC = Cop
CCC = Cop; 1-Shot Cop
CCCC = Cop; 1-Shot Cop x2
CCCCC = Cop x2; 1-Shot Cop
CCCCCC = Cop x2; 1-Shot Cop x2

D Roles
D = Doctor
DD = Doctor; 1-Shot Doctor
DDD = Doctor; 1-Shot Doctor x2
DDDD = Doctor x2; 1-Shot Doctor
DDDDD = Doctor x2; 1-Shot Doctor x2
DDDDDD = Doctor x3

Vigilante Roles
V = 1-Shot Vigilante
VV = Vigilante
VVV = Vigilante; 1-Shot Vigilante
VVVV = Vigilante; 1-Shot Vigilante x2
VVVVV = Vigilante x2; 1-Shot Vigilante
VVVVVV = Vigilante x2; 1-Shot Vigilante x2

Mason Roles
M** = 1 Mason
MM = Innocent Child (Confirmed at start of Day 1)
MMM = 2 Masons
MMMM = 2 Masons; Innocent Child
MMMMM = 3 Masons
MMMMMM = 2 Masons; 2 Masons (i.e. two separate pairings)

Blocker Roles
B = Roleblocker
BB = Roleblocker; 1-Shot Roleblocker
BBB = Roleblocker; 1-Shot Roleblocker x2
BBBB = Roleblocker x2; 1-Shot Roleblocker
BBBBB = Roleblocker x2; 1-Shot Roleblocker x2
BBBBBB = Roleblocker x3

Scum Roles (In addition to the Godfather)
TTTTTT*** = Goon x2
TTTTT*** = Goon x2
TTTT = 1-Shot Strongman; Roleblocker
TTT = 1-Shot Strongman; Roleblocker
TT = Strongman; Roleblocker
T = Strongman; Roleblocker
0 Ts = Strongman; Roleblocker; 1-Shot Bulletproof****

After power roles are determined from the table above, Vanilla Townies are added to arrive at 12 players.

* "Or" roles are determined randomly
** Single M rolls result in the Universal Backup converting to a Mason
*** 5 or 6 T rolls result in a scum team of Goon - Goon - Godfather. During N0, the team may elect to have one of the two Goons be 1-Shot Bulletproof. This is optional and not required.
**** If there are zero Ts, one member of the mafia team is randomly 1-Shot Bulletproof.

Clarifications:

--If a 1-Shot PR is the first PR to die, the UB will inherit that role, even if the shot was used up. The UB will not receive a new shot.
--If the Universal Backup converts to a Mason due to a single M roll, that player will not be informed of the conversion.
--Mafia Strongman modifier defeats one doctor protection or roleblocker. If two or more doctors successfully protect the target, the kill will fail. If a doctor protects the target and the Strongman is blocked, the kill will fail.  If two roleblockers target the Strongman, the kill will fail.
--The Bulletproof modifier will be revealed upon death, if selected or assigned.

Awaclus

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #2 on: June 15, 2015, 01:42:59 pm »

/in
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Teproc

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #3 on: June 15, 2015, 05:01:56 pm »

I don't think I've actually gotten to play asher9++ yet, always ended up on the mod side of things.

Let's rectify that.

/in
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Hydrad

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #4 on: June 15, 2015, 05:04:31 pm »

/in

now does silver like a move vanilla game or does he enjoy a more RMM type game. hmmmm.
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Joseph2302

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #5 on: June 15, 2015, 05:06:47 pm »

/in

now does silver like a move vanilla game or does he enjoy a more RMM type game. hmmmm.
RMM I think. /in
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Witherweaver

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #6 on: June 15, 2015, 05:07:19 pm »

/in
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Teproc

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #7 on: June 15, 2015, 05:09:08 pm »

/in

now does silver like a move vanilla game or does he enjoy a more RMM type game. hmmmm.

I imagine he would pick whatever the most extreme is. Given the choice betwene two pretty normal setups and one with barely any PR, I think he'd go for the third.

Playing WIFOM with the mod is rarely very successful though, so I doubt knowing that he chose one of three setups will have much of an impact.
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Witherweaver

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #8 on: June 15, 2015, 05:12:42 pm »

/in

now does silver like a move vanilla game or does he enjoy a more RMM type game. hmmmm.

I imagine he would pick whatever the most extreme is. Given the choice betwene two pretty normal setups and one with barely any PR, I think he'd go for the third.

Playing WIFOM with the mod is rarely very successful though, so I doubt knowing that he chose one of three setups will have much of an impact.

It's not really WIFOM unless Silver is basing his decision on what people expect him to do with some kind of judgement assignment there.
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pacovf

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #9 on: June 15, 2015, 05:21:39 pm »

/in

now does silver like a move vanilla game or does he enjoy a more RMM type game. hmmmm.

I imagine he would pick whatever the most extreme is. Given the choice betwene two pretty normal setups and one with barely any PR, I think he'd go for the third.

Playing WIFOM with the mod is rarely very successful though, so I doubt knowing that he chose one of three setups will have much of an impact.

It's not really WIFOM unless Silver is basing his decision on what people expect him to do with some kind of judgement assignment there.

But that's what he wants you to think!
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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #10 on: June 15, 2015, 10:17:22 pm »

/in. The first game on this forum that I read through used this setup. M55 I believe
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skip wooznum

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #11 on: June 15, 2015, 10:19:50 pm »

Can night fall completely on a weekend? Or is another 24 hrs added on?
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Ichimaru Gin

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #12 on: June 15, 2015, 10:34:41 pm »

/tag for now.

A Drowned Kernel

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #13 on: June 15, 2015, 11:08:20 pm »

always /in for asher9
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silverspawn

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #14 on: June 15, 2015, 11:22:21 pm »

Can night fall completely on a weekend? Or is another 24 hrs added on?

night can completely fall on a weekend. you only need to be there once - I even considered reducing it to just one day.

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #15 on: June 15, 2015, 11:47:08 pm »

/tag
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Seprix

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #16 on: June 16, 2015, 02:07:44 pm »

Another MLP game?


Oh god.

Sure.

/in
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silverspawn

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #17 on: June 16, 2015, 02:09:31 pm »

Another MLP game?

well, why should I make a non-MLP game when I can make an MLP game instead?

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #18 on: June 16, 2015, 02:11:59 pm »

Another MLP game?

well, why should I make a non-MLP game when I can make an MLP game instead?

Good point. When I co-make a thread with someone, I think I'll do something like Batman, cuz hey, Batman is cool.

MLP is cool to you. Or specifically, 20% cooler.
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silverspawn

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Re: Mafia 64: Witchcraft is Magic (Signups Open)
« Reply #19 on: June 17, 2015, 10:48:54 am »

Apropos flavor, I'm going to change it... a little bit... I hope you don't mind.

mail-mi

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Re: M64: Pony-Mafia Mafia (Signups Open)
« Reply #20 on: June 17, 2015, 02:23:50 pm »

/in for asher9++
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Re: M64: Pony-Mafia Mafia (Signups Open, 3 spots left)
« Reply #21 on: June 17, 2015, 03:46:11 pm »

I'd like to /in if you'll have me.

I did vanish from the face of the internet for a long time and I feel deeply ashamed that I hurt the previous mafia games I was in at the time.  That was a unique life-circumstance problem I'd rather not get into at the moment, but I think it unlikely to reoccur.

Obviously if you want to disallow me and see if I'm still posting on the site 3 months from now or something, I understand, but I'd really like to get back to mafia, it was the thing I loved most about this site (yes, more than Dominion.)  Mafia is just so intense and emotional.

Also, I take these games rather seriously and have a tendency toward the verbose, but I am going to try to tone it down a bit from historic levels.

Anyway, I would love to play in this game, but it seemed worth saying all this upfront rather than some weird train of "Oh, I forgot, it's him" and then feeling awkward about telling me not to play or whatever.  If you don't want me due to my vanishing in the past, I understand completely and there are no hard feelings.  But I promise I won't vanish, and I would really like to play if you'll have me.

Yeah, turning the verbosity down...  It's a work in progress!
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faust

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Re: M64: Pony-Mafia Mafia (Signups Open, 3 spots left)
« Reply #22 on: June 17, 2015, 03:52:38 pm »

/tag

I really want in and play with the legendary UmbrageOfSnow... but I'm in three games already, and signed up for one :/ I guess I'll just spectate a bit.
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silverspawn

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Re: M64: Pony-Mafia Mafia (Signups Open, 3 spots left)
« Reply #23 on: June 17, 2015, 03:54:53 pm »


I haven't been playing mafia when you were still there, so I don't know anything of the bad stuff you're talking about. You're in - I don't think rereading it will be necessary.

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Re: M64: Pony-Mafia Mafia (Signups Open, 2 spots left)
« Reply #24 on: June 17, 2015, 03:56:14 pm »

Definitely gonna spend a lot of this game saying, "You know nothing, UmbrageofSnow."
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