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22751
Mafia Game Threads / MXL: The Philosopher's Mafia (Serial Killer wins!)
« on: February 08, 2014, 06:52:44 am »
Welcome to MXL: The Philosopher's Mafia!

Mods: faust,
EFHW

This game will be philosophy-themed, and for flavor reasons, the mafia will be referred to as Naturalists. Every player will receive a flavor name, with fake flavor claims provided for scum players. This game will use Pick Your Power X/Y/Z, a setup based on Pick Your Power X/Y that has been tweaked to add variety and make the game harder to solve. The exact setup is described in post #2.


Players:
1.   Teproc (René Descartes, Town-aligned 1-shot Watcher) killed N1
2.   XerxesPraelor (David Hume, Naturalist Goon) lynched D2
3.   yuma (Aristotle, Vanilla Townie) killed N1
4.   Robz888 (Plato, Town-aligned Night 3 Vigilante) endgamed
5.   Voltaire (Voltaire, Town-aligned Neighborizer) killed N3
6.   jotheonah (Søren Kierkegaard, Vanilla Townie) lynched D4
7.   sudgy (Confucius, 1-shot Alignment Cop) killed N4
8.   Axxle (Friedrich Nietzsche, 1-shot Bulletproof Serial Killer/Bus Driver)
9.   mail-mi (Zeno of Citium, 1-shot Lynchproof Townie) killed N3
10. theorel (Bertrand Russell, Vanilla Townie) killed N2
11.  A Drowned Kernel (Thomas Hobbes, Naturalist Jailkeeper) lynched D1
12.  AndrewisFTTW (Immanuel Kant, Vanilla Townie) lynched D3
13.  scott_pilgrim (Georg Wilhelm Friedrich Hegel, Vanill Townie) endgamed
14.  mcmcsalot (Judith Butler, Vanilla Townie) lynched D5
15.  ashersky (Karl Marx, Naturalist Mafia Cop) killed N2

Spectators Tagged: Jimmmmm, chairs, shraeye, Twistedarcher
Day/Night starts:
D1 | N1
D2 | N2
D3 | N3
D4 | N4
D5

The Rules of Mafia will be used, with the following changes:

-A 'No Lynch' will occur if nobody has been lynched by deadline
-During the night, ALL alive players must send the mods some sort of a message. Failure to send such a message may result in replacement.
-Replacements will be dealt with at the mod's discretion


This game will have 10 day Day deadlines and 48 hours Night deadlines. The deadline for role bidding is 24 hours after receiving your draft number.

22752
Mafia Game Threads / Re: MXXXVIII: Super Mario Mafia: World 1 [Day]
« on: February 08, 2014, 06:05:07 am »
faust ! The game is starting and everything ! Can we just not do this for once ?

Well you do what you want, but I'm not interested in theory talk, as I think it discourages rereads (this is not a new argument to most of you but) and is rarely productive. I'll go along with whatever you end up deciding obviously, but won't participate.

I disagree, of course. While theory talk is rarely productive in standard games (as they have been balanced in a way that there is no breaking strategy), I think this is not the case with new, invented setups.

Also, I think a game can have theory talk and scumhunting at the same time.

22753
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day2
« on: February 08, 2014, 05:59:15 am »
Voltaire thought town!faust wouldn't use the redirection power, but since he DID my previous 2 questions remain unanswered.  If he knew he had targeted me, why did he suggest that ashersky's kill could have been due to redirection?  And why say that only town will be killed at night, when he says he thought I was scum?

1. I don't understand that question. Why wouldn't I suggest this?

2. My N1 action was obviously chosen before knowing about the two lives stuff. Now that this seems likely, I can adjust my play accordingly. So, I was talking only about future nights there.

22754
Mafia Game Threads / Re: MXXXVIII: Super Mario Mafia: World 1 [Day]
« on: February 08, 2014, 05:52:41 am »
So, I need to throw some theory talk in, as his may be important. I am currently considering the benefits of a mass claim here. Or, to be more exact, an almost-mass claim.

The plan would go like this: Everyone except Luigi claims. I determine the way in which the claims happen.

This puts scum in a position where they are offered two options: A) Hunt down town PRs, keeping the Cop (our strongest PR) alive. B) Hunt for the Cop, leave all the other town PRs alive.

Also scum has to decide whether they want to fakeclaim right away (or not at all), and we have an idea to what we're up against. And it gives town PRs an idea whom to target.

The biggest problem I see is it makes a scum roleblocker much more effective, if there is one.

22755
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day2
« on: February 07, 2014, 02:29:37 pm »
faust, why did you target EFHW?

She was my top scumread, and I didn't have someone I wanted to protect.

To Archetype: No, obviously, I targeted EFHW.

22756
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day2
« on: February 07, 2014, 01:09:35 pm »
This doesn't follow.  You can redirect kills.  What if you by happenstance redirect to a scum player?

This is the second time your posts contradict what you say your role is.  I had a strong town read on you at the end of Day 1, which I indicated in a post.  Today I am just perplexed.

If faust doesn't use his role, then he's fine. He hasn't claimed compulsive, has he? Because ash wasn't compulsive, so I now see where all this confusion came from.

No, my role is not compulsive, and even if it was, I could just use my standard Bodyguarding and be fine.

22757
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day2
« on: February 07, 2014, 01:08:12 pm »
I have to go, and might not be back for awhile, so I will tell everyone now that faust targeted me last night. I thought he must have bodyguarded me, but now that he says he has suspicions, I think maybe he wanted to direct a kill to me. That is all the information I have about it - I don't know what he did.

That is correct. How do you know that? (or maybe you don't want to reveal, I could understand that)

22758
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day2
« on: February 07, 2014, 01:03:45 pm »
If alignments are kept on dying, which I strongly believe, then everybody who dies at night is very likely town.

This doesn't follow.  You can redirect kills.  What if you by happenstance redirect to a scum player?

This is the second time your posts contradict what you say your role is.  I had a strong town read on you at the end of Day 1, which I indicated in a post.  Today I am just perplexed.

Well, now I know, so I can use my role in a way to ensure this doesn't happen, and every other town player should as well.

22759
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day2
« on: February 07, 2014, 12:52:06 pm »
If alignments are kept on dying, which I strongly believe, then everybody who dies at night is very likely town.

I'm wondering if we should no lynch. A lynch won't be informative, as alignments don't flip. We get more time to have our PRs work. And if scum kills, this strongly indicates the killed player (who remains alive) being town.

22760
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day2
« on: February 07, 2014, 12:44:34 pm »
I honestly think we could be looking for as little as one scum player right now. If town players become scum on their second life, this could fix the double-kill problem original scum would have. If only one of them is stuck like that, it makes the team much better.

Because if every town player gets town lives, scum can't win.

If our original lives don't flip and we get new roles, then...I don't really know.

I still think alignment changing would be bastard. Doesn't matter if you die in between, you're forced to play for a wincon that you can't be sure you will still have at the end of the game. So your excellent vig shot at scum turns out to be horrible because you get to be scum! And that is pretty bastard to me.

I really think it looks like this: We have secondary characters (colored green regardless of alignment) that turn into good Bluths (colored purple) or evil Bluths (colored red presumably). And everyone keeps their wincon in the process.

22761
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day1
« on: February 07, 2014, 11:40:14 am »
scum clearly knows about this 2nd chance at life thing.  Crap - it looks like ashersky killed Voltaire and scum killed ashersky.  The question is why would scum want to kill ashersky?

It isn't all that clear to me that scum knows.

Vote: EFHW for now. This only adds to my previous suspicion.

They must know b/c ashersky was killed again. 

So you have been thinking I'm scum?  When did this suspicion begin, and how strong has it been?

I think I mentoned this D1, I had a scumread on you partway through D1 (started some time after the challenge). The way you defended Voltaire and tried to lynch ashersky just seemed fishy. It's certainly not at super solid case, but the strongest scum read a have at the moment.

22762
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day2
« on: February 07, 2014, 11:12:35 am »
Volt, are you going to share your new role and flavor? That could be helpful.

I already said this, but absolutely not.

If we decide to do a massclaim, would that change your mind?

22763
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day2
« on: February 07, 2014, 05:10:45 am »
What do you think it means that ash was "Aid Required Vigilante"? Is there someone who in some way helped him kill Voltaire?

22764
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day1
« on: February 07, 2014, 04:57:58 am »
scum clearly knows about this 2nd chance at life thing.  Crap - it looks like ashersky killed Voltaire and scum killed ashersky.  The question is why would scum want to kill ashersky?

It isn't all that clear to me that scum knows.

Vote: EFHW for now. This only adds to my previous suspicion.

Do you have any other explanation for why anybody would target Ashersky during the night even though he just was lynched?

It is not common to target dead players, and it was not obvious from Asherskys flip that he was still alive.

Well, there are ways without ashersky being directly targeted. Some kill could have been redirected to him. In the end, I guess it's most likely that the mafia killed him, but I don't like how EFHW was jumping to conclusions.

22765
With Super Mario Mafia starting, I could open my game for signups, but I think a game from the Invented queue should come first?

22766
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day2
« on: February 07, 2014, 04:41:53 am »
The two life theory makes me think a massclaim is the way to go. We can figure out stuff, and because we might have two lives, scum doesn't get to know the whole setup.

Also, scum having two lives means a scum Gladiator is more likely.

22767
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day1
« on: February 07, 2014, 04:35:44 am »
scum clearly knows about this 2nd chance at life thing.  Crap - it looks like ashersky killed Voltaire and scum killed ashersky.  The question is why would scum want to kill ashersky?

It isn't all that clear to me that scum knows.

Vote: EFHW for now. This only adds to my previous suspicion.

22768
Mafia Game Threads / Re: Arrested Development Mafia (RMM14) - Day1
« on: February 07, 2014, 04:33:20 am »
I'm guessing we all start out as secondary characters and then come back to life as Bluths.

But do you see the problem here? If there's no alignment flips, then an extra life for scum seems worse then an extra life for town, right? Town dies, becomes an IC. Scum dies, gets killed immediately.
Unless their alignment changes?

Also, it said "Good Bluth" for ashersky. Does that mean there are Bad Bluths?

Who did you Bodyguard last night Faust?

Right now, I do not wish to reaveal anything about my night action without there being a reason to.

22769
Mafia Game Threads / Re: MXXXVIII: Super Mario Mafia: World 1 [Day]
« on: February 07, 2014, 04:27:37 am »
Oh yeah, the theme is great. I grew up playing Super Mario Bros 3 on SNES and Mario Kart on PS.

I think faust did a pretty good job as an IC in Chocolate Factory actually. That game didn't get too lost in theory talk and there was some good content in the first two days. If it weren't for the sheer awesomeness of the scum team, that might have been enough ! :P*

*Yes. Take that !
I'm assuming that Teproc was scum in that game?

That's right, it was MXXXV. Nobody listened to me, and then we lost.

Also, hi! Let's make this a fun game, and a town win!

22770
Mafia Game Threads / Re: MXXXVIII: Super Mario Mafia: World 1 [Day]
« on: February 07, 2014, 04:16:40 am »
It's a me, Mario!

So Mario's actually a psychotic douchebag right?

Vote: Jimmmmm

So I'm IC again, huh? Let's hope it works out better this time.

Not much to say about the setup, I guess. Claims won't be of much use. Be generally wary of claims as scum has basically provided role fakeclaims (except all modifications are on). Because of the Godfatherer, I think the Cop should only claim with guilty result or when all ther shots are used up.

22771
Mafia Game Threads / Re: MXXXVII - Diffusion of Power (D2)
« on: February 06, 2014, 04:29:39 pm »
Yeah, I remember how pps' breadcrumbing D1 really tipped me off, and does still. Why do you breadcrumb here? It only gives the scum team hints who to kill - or it provides a consistent narrative for a fakeclaim. pps should explain exactly what he was trying to accomplish with this breadcrumbing.

22772
Mafia Game Threads / Re: MXXXVII - Diffusion of Power (D2)
« on: February 06, 2014, 12:09:28 pm »
Now I'm having some hopes that both Robz and yuma might be town.

22773
Mafia Game Threads / Re: MXXXVII - Diffusion of Power (D2)
« on: February 06, 2014, 11:48:51 am »
Aaand reviewing the last couple pages, intent to vote archetype.  I don't want to derphammer so I'm holding off on vote until I check count.

This seems like a scum post. As town, just do the checking and don't brag about it for towncred.

I guess I could also vote chairs, though it is a somewhat random shot.

22774
Mafia Game Threads / Re: MXXXVII - Diffusion of Power (D2)
« on: February 06, 2014, 03:49:35 am »
well, yuma is probably too ambitious for today, so I'll vote: archetype he is at the top of the long list of guys i'd vote for self-preservation.

I don't see pps happening, maybe this goes through. Vote: Archetype

22775
Mafia Game Threads / Re: MXXXVII - Diffusion of Power (D2)
« on: February 05, 2014, 11:46:33 am »
So I'm open to vote AHoppy or Archetype, or maybe Robz (though I'm less sure about him), but there doesn't seem to be enough support for any of those. So while I don't find pps super scummy, I definitely think he's scummier than the rest of my options.

If that is the case then I don't really have an issue with your vote. I mean I disagree with the scummy interpretation, but sometimes people read others differently.

I guess my issue is that it never really appeared that you had a scumread on PPS until after he claimed. So now it kinda looks like you went from null/town read on him before to let's lynch him for info once he claimed and are now suggesting you have a scum read (even if it isn't super) once people started to say that you should only be voting for him if you have a scum read....

I understand, and what I initially did was probably an overreaction. I had a null/slight town read on him before the claim. Then, I just thought lynching him might be good because we get info, that might not have been completely thought through. But ultimately, I arrive at a slightly scummier read on pps: the claim itself is scummy, and I think people should realize that. It is, after all, a claim at L-2. These should always be taken with a grain of salt. I don't like how everyone goes "oh, so TA is a quasi-IC, and pps probably town".

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