Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2]  All

Author Topic: Merchant Guild  (Read 22309 times)

0 Members and 1 Guest are viewing this topic.

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
  • Respect: +4085
    • View Profile
Re: Merchant Guild
« Reply #25 on: December 06, 2013, 06:49:40 pm »
+4

But, Bridge wasn't in the games.

More seriously: The second game is out of question. With King's Court, Bridge is clearly better. No doubt. But at least Butcher comboed well with Merchant Guild here.
And the first game would have probably worked well with Bridge too, sure. Those weren't games to show that Merchant Guild is superior to Bridge.
In mega turns there is usually no big difference and Bridge is often better.
But in many games you can't more than like 4 Merchant Guilds in play for example because of lack of draw. 4 Bridges usually don't win you a game (it depends on the board, sure), but if you get 4 Merchant Guilds in play and get 20 coin tokens you are at least probably guaranteed to get a Province each turn until the end of the game what often means game over for your opponent.

Also, playing with Merchant Guild is just more fun.

KingZog3

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3163
  • Respect: +1380
    • View Profile
Re: Merchant Guild
« Reply #26 on: December 06, 2013, 06:56:32 pm »
0

Certainly one of my favourite cards. What is your maximum number of coin tokens you collected?

75 in turn 13: http://dom.retrobox.eu/?/20131206/log.50745d1a0cf28ed55d9d6498.1386348818120.txt
73 in turn 14: http://dom.retrobox.eu/?/20131206/log.50745d1a0cf28ed55d9d6498.1386360857424.txt

In the first game I triggered a dumb reshuffle, otherwise I probably could have ended the game next turn in a megaturn. I love Merchant Guild.

Here's what I don't get: at first glance, it seems like Bridge would have been better in either of these situations, allowing you to pile Provinces on that turn instead of getting lots of coin tokens.

Bridge is better for a megaturn. But Merchant Guild can provide essentially free money as it "regenerates" it's coins with every buy.
Logged

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Merchant Guild
« Reply #27 on: December 07, 2013, 02:13:56 am »
0

Well yes, if you are going to play 7+ of any terminal, eg goons, bridge would be better. Merchant guild has other uses, though, like buying copper to cash in, which bridge can't do.
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

werothegreat

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8172
  • Shuffle iT Username: werothegreat
  • Let me tell you a secret...
  • Respect: +9630
    • View Profile
Re: Merchant Guild
« Reply #28 on: December 07, 2013, 05:57:15 pm »
0

If there are no objections, I'll put Qvist's article up on the wiki.
Logged
Contrary to popular belief, I do not run the wiki all on my own.  There are plenty of other people who are actively editing.  Go bother them!

Check out this fantasy epic adventure novel I wrote, the Broken Globe!  http://www.amazon.com/Broken-Globe-Tyr-Chronicles-Book-ebook/dp/B00LR1SZAS/

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
  • Respect: +4085
    • View Profile
Re: Merchant Guild
« Reply #29 on: December 09, 2013, 06:41:38 am »
0

(This isn't a full article, just some comments)

I mean you can put it up, but there are a couple of things missing, especially any comparism to Bridge, etc.

Count Grishnakh

  • Bishop
  • ****
  • Offline Offline
  • Posts: 123
  • Respect: +43
    • View Profile
Re: Merchant Guild
« Reply #30 on: December 09, 2013, 02:23:26 pm »
0

I've been playing merchant guild in games with a lot of ruins and montebanks with great success.

One montebank game in particular I opted for merchant guild instead of montebank... I stocked up on worker's villages, bridges and crossroads... I was able to get 7 buys with merchant guild and quite a number of $0 vagrants.... I used all 7 of my buys and the next turn I was able to buy a colony... While everyone struggled under the barrage of coppers and curses, all I had to do was drain the estates to win the game

 
Logged

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Merchant Guild
« Reply #31 on: December 09, 2013, 02:28:59 pm »
+2

You won by three-piling? Isn't that immoral?
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

KingZog3

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3163
  • Respect: +1380
    • View Profile
Re: Merchant Guild
« Reply #32 on: December 09, 2013, 03:28:29 pm »
0

You won by three-piling? Isn't that immoral?

No, he had at least 6VP in his deck before considering it.
Logged
Pages: 1 [2]  All
 

Page created in 1.578 seconds with 20 queries.