Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2]  All

Author Topic: Possible card ideas  (Read 10374 times)

0 Members and 1 Guest are viewing this topic.

Powerman

  • Jester
  • *****
  • Offline Offline
  • Posts: 766
  • Respect: +605
    • View Profile
Re: Possible card ideas
« Reply #25 on: June 08, 2013, 11:52:47 pm »
+1

I believe somewhere online Donald X clarified that due to some earlier phrasings of BoM or other Dark Ages cards, it was possible to play BoM as KC with Bridge or Highway. Of course, that could just be cover for a Guilds card that lowers costs of individual cards, but it's the explanation we had back then, if I'm remembering right.

"- Here's a weird one. Woodcutter, copies of cards in the trash cost $1 less this turn; setup: we each put a kingdom card into the trash. Let me tell you, some slow decisions there, and then you have to keep the trash all spread out. It was interesting though. Those of you complaining about the Band of Misfits FAQ, this is how you could get King's Court to cost less than Band of Misfits."
Logged
A man on a mission.

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2013
  • Respect: +2131
    • View Profile
Re: Possible card ideas
« Reply #26 on: June 09, 2013, 05:15:54 am »
+1

We've already got +1 and +2 coin tokens, so what about something like

Tax Collector - $5
Take 3 coin tokens
You may spend coin tokens for +1 card
Discard 3 cards

Although thinking that's a bit arbitrary

Trading Village - $4+
+2 actions
Take a coin token
---
When you buy this, you may overpay. For each $1 you overpaid, gain a Silver.

Logged

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2013
  • Respect: +2131
    • View Profile
Re: Possible card ideas
« Reply #27 on: June 09, 2013, 05:37:28 am »
0

Going by the themes of the other cursers, the curse effect will probably be:

"Pay X coin tokens to curse"

or

"You may overpay by X. If you do, curse"

The latter is too simlar to IGG, so the card that comes out will probably be something like:

Sorcerer - $4
Take 2 coin tokens
You may pay 3 coin tokens. If you do, each other player gains a curse.

or it could be flipped into something like

Sorry Witch - $4
Each player (including you) takes a coin token
Each other player either pays 2 coin tokens, or gains a curse.
« Last Edit: June 09, 2013, 05:47:41 am by NoMoreFun »
Logged

achmed_sender

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 234
  • Shuffle iT Username: achmedsender
  • Respect: +202
    • View Profile
Re: Possible card ideas
« Reply #28 on: June 09, 2013, 06:12:24 am »
0

We've already got +1 and +2 coin tokens, so what about something like

Tax Collector - $5
Take 3 coin tokens
You may spend coin tokens for +1 card
Discard 3 cards

Although thinking that's a bit arbitrary

Trading Village - $4+
+2 actions
Take a coin token
---
When you buy this, you may overpay. For each $1 you overpaid, gain a Silver.

I'd like to see them as official cards!
But for me, Tax Collector is to weak. It's between a terminal Warehouse and flexible Horse Traders without Buy and Reaction. I'll put it at $4, and only discard 2 cards (or stay with 3, with an additional bonus, like attack-for-coin-paying, gain-bonus or 1 VP)
Trading Village should be $3. It's a FV without the duration, but a token instead of a coin, which appears quite balanced to me
Logged

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Possible card ideas
« Reply #29 on: June 09, 2013, 08:55:46 am »
0

Trading Village would allow you to buy all of the Silvers on a megaturn. In a Feodum (or even a Gardens game), it will be a race to do that.
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2013
  • Respect: +2131
    • View Profile
Re: Possible card ideas
« Reply #30 on: June 09, 2013, 10:49:01 am »
0

Guild Hall
Action/Attack - $4
Take 3 coin tokens
You may pay any number of coin tokens. Gain a card with a cost up to the number of coin tokens you paid.

Note: Because of the way this card is worded, if you don't pay anything, you are forced to gain a card costing $0. $4 seems about right for a slightly stronger version of one of the effects of Count (if horse traders is anything to go by).
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: Possible card ideas
« Reply #31 on: June 09, 2013, 10:52:53 am »
0

Trading Village needs to be $3 because the overpay to gain one silver needs to be $5,since it is essentially a silver+ in that case (bonus is that you gain a Village).

I think gaining Silvers for $1 is too strong though.
Logged

WanderingWinder

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5275
  • ...doesn't really matter to me
  • Respect: +4388
    • View Profile
    • WanderingWinder YouTube Page
Re: Possible card ideas
« Reply #32 on: June 09, 2013, 11:07:01 am »
0

Guild Hall
Action/Attack - $4
Take 3 coin tokens
You may pay any number of coin tokens. Gain a card with a cost up to the number of coin tokens you paid.

Note: Because of the way this card is worded, if you don't pay anything, you are forced to gain a card costing $0. $4 seems about right for a slightly stronger version of one of the effects of Count (if horse traders is anything to go by).
I'm pretty sure I'd be reasonably happy for a $4 terminal gold oh-I-have-to-gain-a-copper, not to mention that 3 tokens is (I think) quite a bit better than $3 to spend. Oh, and there is some other effect I can sometimes have? This card *might* be balanced at $5.

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Possible card ideas
« Reply #33 on: June 09, 2013, 11:13:49 am »
0

these cards won't show up because they are redundant, but they're cases where one card could replace two, making space for another cool card!

Woodcutter/Nomad Camp
Action - $3
+$2
+1 buy
------------
When you buy this, you may overpay for it by 1 coin. If you do, put this on top of your deck.

Border Village/Village
Action - $3
+1 card
+2 actions
-----------
When you buy this, you may overpay for it by 3 coins. If you do, gain a card costing up to 5.
Logged

LastFootnote

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 7495
  • Shuffle iT Username: LastFootnote
  • Respect: +10722
    • View Profile
Re: Possible card ideas
« Reply #34 on: June 09, 2013, 11:38:04 am »
+1

these cards won't show up because they are redundant, but they're cases where one card could replace two, making space for another cool card!

Woodcutter/Nomad Camp
Action - $3
+$2
+1 buy
------------
When you buy this, you may overpay for it by 1 coin. If you do, put this on top of your deck.

Border Village/Village
Action - $3
+1 card
+2 actions
-----------
When you buy this, you may overpay for it by 3 coins. If you do, gain a card costing up to 5.

Donald has stated in the Doctor preview that overpay cards are all "overpay as much as you want, not just some specific amount".

Going by the themes of the other cursers, the curse effect will probably be:

"Pay X coin tokens to curse"

or

"You may overpay by X. If you do, curse"

The latter is too simlar to IGG, so the card that comes out will probably be something like:

Sorcerer - $4
Take 2 coin tokens
You may pay 3 coin tokens. If you do, each other player gains a curse.

or it could be flipped into something like

Sorry Witch - $4
Each player (including you) takes a coin token
Each other player either pays 2 coin tokens, or gains a curse.

In the Butcher preview, he said, "Butcher gives you a special use for coin tokens. That's not a theme of the set, that's just Butcher." This implies that Butcher is the only card that allows you to pay coin tokens for a special effect.
Logged

Qvist

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2400
  • Shuffle iT Username: Qvist
  • Respect: +4085
    • View Profile
Re: Possible card ideas
« Reply #35 on: June 09, 2013, 01:40:06 pm »
0

these cards won't show up because they are redundant, but they're cases where one card could replace two, making space for another cool card!

Woodcutter/Nomad Camp
Action - $3
+$2
+1 buy
------------
When you buy this, you may overpay for it by 1 coin. If you do, put this on top of your deck.

Border Village/Village
Action - $3
+1 card
+2 actions
-----------
When you buy this, you may overpay for it by 3 coins. If you do, gain a card costing up to 5.

1.) on-buy isn't equal to on-gain
2.) "gaining a card costing less than it" isn't equal to "gaining a card costing up to 5" (Buy Border Village, gain Province for the win - with 3 Highways in play)

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Re: Possible card ideas
« Reply #36 on: June 09, 2013, 01:50:16 pm »
0

well, yeah, they're approximations, it'd have to be really wordy to make it exact.
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: Possible card ideas
« Reply #37 on: June 09, 2013, 04:49:14 pm »
+2

Wood Camp
Action - $3
+$2
+1 Buy
-------
When you buy this, you may overpay for it.  For each $1 you overpaid, put this on top of your deck.



I pay $7 for Wood Camp to topdeck it extra hard!  Make sure it's really on there, you know?  :D
Logged

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Possible card ideas
« Reply #38 on: June 09, 2013, 04:57:55 pm »
0

The lose track rule has something else to say about that.
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: Possible card ideas
« Reply #39 on: June 09, 2013, 05:04:32 pm »
0

The lose track rule has something else to say about that.

No, see, I pay the extra $4 to ensure that Wood Camp gets topdecked.  If it fails the first time for some reason, lose track hasn't kicked in yet and I have a second try to topdeck it.  And a third and a fourth.  Once it gets topdecked, lose track rule will be in effect but by then I've already succeeded!
Logged

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Possible card ideas
« Reply #40 on: June 09, 2013, 05:07:47 pm »
0

If you use Highway, can Ironworks topdeck it twice too?
Logged
If the only engine on the board is Procession->Conspirator, I will play it.

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: Possible card ideas
« Reply #41 on: June 09, 2013, 05:10:37 pm »
0

If you use Highway, can Ironworks topdeck it twice too?

Of course not.  That is not how the overpay mechanic works.  And that's not even considering that overpay is on buy, not on gain.





Wood Camp isn't a serious suggestion, btw...
Logged

Warfreak2

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1149
  • KC->KC->[Scavenger, Scavenger, Lookout]
  • Respect: +1324
    • View Profile
    • Music what I do
Re: Possible card ideas
« Reply #42 on: June 09, 2013, 05:36:17 pm »
0


Wood Camp isn't a serious suggestion, btw...

But topdecking it twice with Ironworks definitely was...
Logged
If the only engine on the board is Procession->Conspirator, I will play it.
Pages: 1 [2]  All
 

Page created in 0.048 seconds with 20 queries.