(and things can happen like peeking)
Wait, can you see the info behind the scenes? I was hoping that publishing the page means that I can display only the page I want you to see while keeping the hidden info…hidden.
I made a few other changes. It's not very elegant; but it'll do. And I have a master switch that hides all 25 tiles, so I don't inadvertently reveal a hidden room when a row or column is shifted.
I thought about using a grid system where the center is (0, 0), but it's not too difficult for someone to confuse 1 and -1. So, it'll be a grid system from (1, 1) to (5, 5). Actually, while it's unlikely that people won't get row and column confused, I'll implement a label system of R and C. So, everyone starts in R3C3.
I'll have to write up the rules for the first post. I also need to transcribe the different rooms and their effects. I'll run this using QuickTopics, as it'll help me keep things straight among the players. And finally, I need to verify that players cannot see the behind-the-scenes info. Otherwise, I'll have to research importrange to see what else I can do with this.