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Author Topic: Tzolk'in: The Mayan Calendar II  (Read 15167 times)

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liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #75 on: May 01, 2013, 09:28:02 pm »

Starting player and Uxmal 0 for 1corn.
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Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #76 on: May 02, 2013, 02:22:08 am »

Harvest time, folks, let's get some corn.

Remove Palenque 1 for 3 + 1 (Agri tech 2) = 4
Remove Palenque 6 and choose Palenque 5, taking the corn tile (sorry, Qvist) for 9 + 1 (Agri tech 1) = 10
Total cornage gained: 4 + 10 = 14
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Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #77 on: May 02, 2013, 02:42:48 am »

Starting player and Uxmal 0 for 1corn.

You know that this means that you're last player next turn, right?

sorry, Qvist

I wanted the wood, not the corn. I have enough to feed my guys.  :P

Palenque 5 for 4 Wood
« Last Edit: May 02, 2013, 02:43:52 am by Qvist »
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liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #78 on: May 02, 2013, 06:43:23 am »

Yes, I know. I decided I didn't like going first :P
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Tables

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Re: Tzolk'in: The Mayan Calendar II
« Reply #79 on: May 02, 2013, 09:05:46 am »

Palenque 3 for 5 corn
Yax 1 for 1 stone, 1 corn
Yax 2 for 1 gold, 2 corn


Everyone pays their feeding cost (Liopoil+Davio pay 4, Qvist+Tables pay 8).
Qvist, as the only person with any faith whatsoever in the gods, is granted 1 stone.


Davio's turn.
« Last Edit: May 02, 2013, 09:07:03 am by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #80 on: May 03, 2013, 02:04:39 am »

Yaxchilan 0
Tikal 0 & 1

For 4
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Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #81 on: May 03, 2013, 02:21:10 am »

btw, is this right (seems like a weird curve):
9 / 20 / 33 / 33 VPs for maxing 1 / 2 / 3 /4 technology tracks

Palenque 0

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Re: Tzolk'in: The Mayan Calendar II
« Reply #82 on: May 03, 2013, 06:55:58 am »

Yes, that's right. Yes, that's weird.

Palenque 1 for 1 corn

Liopoil.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #83 on: May 03, 2013, 06:59:59 am »

Maybe because it's very difficult to get all 4 maxed.
So instead of saying: You get 33 for 3+, they just specified explicitly 33 for both 3 and 4.
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liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #84 on: May 03, 2013, 05:26:51 pm »

Tikal 2 and 4 for 7corn
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Re: Tzolk'in: The Mayan Calendar II
« Reply #85 on: May 03, 2013, 07:13:20 pm »

Day advanced, back to Davio.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #86 on: May 04, 2013, 02:10:25 am »

Retrieve Yaxchilan 1, get 2 Wood
Retrieve Tikal 1, pay 1 Stone to advance Architecture to lvl 1
Retrieve Tikal 2, build Civic building for 2 Wood, advance Agriculture to lvl 3, get 1 Corn
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Re: Tzolk'in: The Mayan Calendar II
« Reply #87 on: May 04, 2013, 03:19:18 am »

Qvist
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #88 on: May 06, 2013, 10:34:43 am »

Bump for Qvist
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #89 on: May 06, 2013, 05:16:38 pm »

Sorry I posted in the V/LA thread.

Here's my move:

Remove Tikal 4 to build the Chaac & Quetzalcoatl tomb for 1 corn and 2VP and a Farm (for another corn and 2VPs !?)
Remove Palenque 0 for 3 corn

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Re: Tzolk'in: The Mayan Calendar II
« Reply #90 on: May 06, 2013, 11:07:59 pm »

You don't get the bonuses from one of the two buildings when you use Tikal 4 - there's a note to that effect in the spreadsheet.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Tzolk'in: The Mayan Calendar II
« Reply #91 on: May 06, 2013, 11:11:55 pm »

Beg for corn, place on Palenque, Tikal, Yaxchilan (-1 Chaac)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #92 on: May 07, 2013, 05:14:03 pm »

Remove:

Tikal 5, playing one wood, moving up in the Chaac and Kukulcan temples
Uxmal 2, turning 2 gold into 8 corn, and then 2 corn into one wood.


I believe this should leave me with 8 corn and 2 wood left over for later use.
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liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #93 on: May 07, 2013, 05:14:13 pm »

1 wood, not two.
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Re: Tzolk'in: The Mayan Calendar II
« Reply #94 on: May 07, 2013, 05:32:13 pm »

Davio's turn.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #95 on: May 07, 2013, 05:35:23 pm »

I really like this game, but I feel like I haven't been playing well for some reason. There isn't enough time!
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Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #96 on: May 08, 2013, 02:25:00 am »

Palenque 0, Palenque 2 and Tikal 0 for 5
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Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #97 on: May 08, 2013, 03:22:28 am »

Can I use the corn immediately when I go to the Starting Player field?

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Re: Tzolk'in: The Mayan Calendar II
« Reply #98 on: May 08, 2013, 04:00:28 am »

You get the corn at the end of your turn, so no.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #99 on: May 08, 2013, 04:10:22 am »

Yaxchilan 0, Uxmal 0 and Starting Player for $3
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