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Author Topic: Tzolk'in: The Mayan Calendar II  (Read 14671 times)

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Tables

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Tzolk'in: The Mayan Calendar II
« on: April 20, 2013, 03:24:06 am »

Quote
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
BGG description

This is the thread for the 2nd PBF game of Tzolk'in. The game will be run almost entirely from this spreadsheet. The main difference between this sheet and the normal game is the lack of gears. When playing the game, turning the main gear (main track on the spreadsheet) will also advance every other gear (track) one space. So at the end of each full turn, every player's workers will be advanced one space along each track. Everything in the game can be done via the spreadsheet, except for starting wealth tiles (which Watno will send out via PM). After that, there's no hidden information, so it should be fairly easy to run.
If you have any other questions about how things on the sheet line up with the normal game, feel free to ask.

The rules can be found here.

Editing the spreadsheet:
How it works is as following: On main tracks, colour is mapped by name in the cell. Just enter your name into the space you want to place in (or delete it to remove a worker) and conditional formatting should deal with the colouring. You need to then adjust anything as needed on the main board page - excluding idle workers, which is automatic. For temples & tracks, everything should be automatic.

Buildings are a bit more complex, so maybe it'd be best if I continue to handle them for now. On the other hand if you're feeling confident, go ahead and do it yourself: Copy any building you build across to your buildings section (adding more rows on the main sheet as necessary). At the end of your turn, copy the whited out row by Age 1/Age 2 (as necessary - age 1 until the midpoint of the game), and paste values into the old building slot. Check what building that is, and put a zero in the cell to the left of it on the building list, and strikethrough that building (the zero makes it so it won't come out again, and the strikethrough lets everyone see it's not in the stack).
« Last Edit: April 24, 2013, 07:31:46 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Thisisnotasmile

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Re: Tzolk'in: The Mayan Calendar II (1 space to fill!)
« Reply #1 on: April 20, 2013, 03:53:42 am »

Apostrophe :(
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Tables

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Re: Tzolk'in: The Mayan Calendar II (1 space to fill!)
« Reply #2 on: April 20, 2013, 09:52:11 am »

Whoops, copypasted :P
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: Tzolk'in: The Mayan Calendar II (1 space to fill!)
« Reply #3 on: April 20, 2013, 11:46:43 am »

okay, /in. Never herad of this game, but semi-read the rules and have sense of how it works. Seems like this would be really cool IRL with gears :D.
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Tables

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Re: Tzolk'in: The Mayan Calendar II (1 space to fill!)
« Reply #4 on: April 20, 2013, 12:15:10 pm »

Whoo! I'll ask Watno to shuffle the starting wealth tiles and deal them out. For the sake of fairness, I suggest everyone waits until I confirm my choices before you send me yours. After that, there's no hidden information, so things should be alright (if it isn't obvious, I'm going on the assumption that people are trusting me to not cheat, in the little ways it's possible for me to do so)

Here's a link to the game sheet.

Starting player order:
Qvist
Tables
Liopoil
Davio

Could everyone please claim a colour? The four already in the spreadsheet are easier, but if you really want to be purple/black/brown/possible some other colour I can manage that.

I'm taking Blue :P.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #5 on: April 20, 2013, 12:28:40 pm »

Could you unlock the spreadsheet?

Tables

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Re: Tzolk'in: The Mayan Calendar II
« Reply #6 on: April 20, 2013, 12:29:45 pm »

Don't be silly, that'd be fair  :-[
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #7 on: April 20, 2013, 12:30:32 pm »

Thanks. I take Yellow.

Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #8 on: April 20, 2013, 01:34:03 pm »

Green!
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liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #9 on: April 20, 2013, 02:13:43 pm »

Shucks, I wanted green ;) guess I'm red!
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Watno

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Re: Tzolk'in: The Mayan Calendar II
« Reply #10 on: April 20, 2013, 07:56:41 pm »

You should all have received your starting wealth choices now.
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Re: Tzolk'in: The Mayan Calendar II
« Reply #11 on: April 20, 2013, 08:49:21 pm »

I've made my choice. Everyone else can send their choice to me.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #12 on: April 20, 2013, 08:53:38 pm »

sent mine. I re-read the rules some, I think I know how to play now! :D
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Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #13 on: April 21, 2013, 05:44:45 am »

Will send my choice later this evening, after our little one has gone to bed.
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Re: Tzolk'in: The Mayan Calendar II
« Reply #14 on: April 21, 2013, 01:03:54 pm »

I had a dream earlier today where Qvist tried to take his turn (before everyone was ready), editing the spreadsheet (when only I have edit permission currently) and placing four starting workers on like the 2 and 3 spaces (not allowed) of gears, and paying an extraordinary amount of corn to do it.

I'm taking away two messages from this. 1) I'm too excited about playing this by forum and 2) Dream!Qvist is really bad at this game. Also a hacker.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #15 on: April 21, 2013, 01:43:52 pm »

I've picked my starting tiles.
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Watno

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Re: Tzolk'in: The Mayan Calendar II
« Reply #16 on: April 22, 2013, 09:59:33 am »

I received the choices of Qvist, Tables and liopoil, so you should be ready to start, right?
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Tables

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Re: Tzolk'in: The Mayan Calendar II
« Reply #17 on: April 22, 2013, 10:12:23 am »

I've got everyone's choices as well.

Qvist chooses
3 corn, 1 gold, advance architecture
5 corn, 1 stone, Chaac temple

Tables chooses
6 corn, 1 wood, 1 stone
4 corn, 3 wood

Liopoil chooses
4 corn, 1 wood, advance resource extraction
8 corn, 1 gold

Davio chooses
3 corn, 1 wood, 1 worker is fed automatically each food day
3 corn, Quetzalcoatl temple, advance agriculture
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #18 on: April 22, 2013, 10:25:39 am »

I'm poor.  :-[
My highest amount of corn on any tile was 3, go figure.
And last player as well, I already don't like where this is going... :-\
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Re: Tzolk'in: The Mayan Calendar II
« Reply #19 on: April 22, 2013, 11:24:14 am »

I'm poor.  :-[
My highest amount of corn on any tile was 3, go figure.
And last player as well, I already don't like where this is going... :-\

Oof, that really does suck. Going later, I tend to find it's better to have a lot more corn available, so you can pay to jump up the tracks and start using powerful actions easily. Going earlier, I prefer just getting those flat bonuses down to start with, and having less corn is not so much of an issue.

(Also everyone should probably check I've entered starting wealth correctly. Adding together two numbers is surprisingly tricky, especially when you have a spreadsheet to help you)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #20 on: April 22, 2013, 10:01:20 pm »

Well I'm rrrrrrrich!! :D

So, now Qvist puts workers on gears?
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Qvist

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Re: Tzolk'in: The Mayan Calendar II
« Reply #21 on: April 23, 2013, 03:26:48 am »

Ok, I only know the rules, but never played this before. How about Davio and liopoil?

Put 1 Worker on Palenque, Tikal and Uxmal for 3 corn

Davio

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Re: Tzolk'in: The Mayan Calendar II
« Reply #22 on: April 23, 2013, 03:35:43 am »

Ok, I only know the rules, but never played this before. How about Davio and liopoil?

Put 1 Worker on Palenque, Tikal and Uxmal for 3 corn
Same, not even 100% on the first part of your sentence. :D
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Re: Tzolk'in: The Mayan Calendar II
« Reply #23 on: April 23, 2013, 05:00:39 am »

2 Workers on Tikal (1+2), 1 worker on Uxmal (1). 3 workers = +3, total 7

And this makes it Liopoil's turn.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

liopoil

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Re: Tzolk'in: The Mayan Calendar II
« Reply #24 on: April 23, 2013, 07:56:08 pm »

Uxmal 2, Yaxchilan 0, and Palenque 1 for 6corn.
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