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Author Topic: Anybody for some Modular Crazy Golf?  (Read 7641 times)

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Thisisnotasmile

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Re: Anybody for some Modular Crazy Golf?
« Reply #25 on: March 17, 2013, 02:47:03 pm »

Exactly as planned... I do not wish to play a card.
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Ozle

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Re: Anybody for some Modular Crazy Golf?
« Reply #26 on: March 17, 2013, 02:50:15 pm »

Cool, anyone want to play a card?
Actually, thinking about it, i didnt put in that many cards that happened during someone elses turn..think i took them out

If not, Qvists turn.

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Thisisnotasmile

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Re: Anybody for some Modular Crazy Golf?
« Reply #27 on: March 17, 2013, 02:56:29 pm »

Yeah, it could take a while if we have to wait for everybody between turns. Not sure of a good solution other than "take out the interrupt cards" for PBF though. They'd work fine face to face.
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Ozle

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Re: Anybody for some Modular Crazy Golf?
« Reply #28 on: March 17, 2013, 03:01:06 pm »

Yeah, ok, lets take them out....done (nobody had any)

Qvists turn
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Thisisnotasmile

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Re: Anybody for some Modular Crazy Golf?
« Reply #29 on: March 17, 2013, 03:02:52 pm »

If this is fun I might print a copy and find some people to play with IRL. Maybe.
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Axxle

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Re: Anybody for some Modular Crazy Golf?
« Reply #30 on: March 17, 2013, 09:32:45 pm »

I can sit out if it won't break anything.  I haven't read the rules fully and will not be able to do much till tuesday.
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Qvist

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Re: Anybody for some Modular Crazy Golf?
« Reply #31 on: March 18, 2013, 05:32:14 pm »

I start on spot 2 from left and aim north.

Rolled 1d6 : 4, total 4

enfynet

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Re: Anybody for some Modular Crazy Golf?
« Reply #32 on: March 19, 2013, 02:40:56 pm »

So... What par is this hole? It's 20 squares long so a minimum of 4 turns is the absolute lowest possible score.  Maybe there should be the option to roll 1 or 2 dice just to make par a reasonable score chance. (An average roll with 2 d6 on this would give you 3 turns to complete the hole.)
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Ozle

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Re: Anybody for some Modular Crazy Golf?
« Reply #33 on: March 19, 2013, 02:43:44 pm »

Par is generally the number of squares, so at the moment its 3. That's just for recording purposes though, of course the true game is stroke play against your opponents.

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enfynet

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Re: Anybody for some Modular Crazy Golf?
« Reply #34 on: March 19, 2013, 02:51:50 pm »

So if the par on this hole is 3, why are we limited to rolling 1 d6 die? It would be impossible to par the hole.
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enfynet

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Re: Anybody for some Modular Crazy Golf?
« Reply #35 on: March 19, 2013, 02:52:40 pm »

If this is fun I might print a copy and find some people to play with IRL. Maybe.
I'll have to do this for Game Night at work. I think they'd enjoy it.
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Ozle

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Re: Anybody for some Modular Crazy Golf?
« Reply #36 on: March 19, 2013, 02:53:54 pm »

Because your not scored against the par, you are scored against total shots. Par 3 is the golfing term im using to use 3 boards.

If you need to mentally quantify it, think of each shot being several rolls of the dice. Rolling two dice a turn would create unecessary variance I think
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enfynet

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Re: Anybody for some Modular Crazy Golf?
« Reply #37 on: March 19, 2013, 03:24:41 pm »

Not any moreso than doubling the number of turns it takes.

i.e.

Player A rolls 1d6 : An average roll (3.5) would take 6 rolls (5.71) to total 20

Player B rolls 2d6 : An average roll (7) would take 3 rolls (2.86) to total 20

It will still take an average of 6 total dice to reach the minimum value of 20, with a minimum of 4 dice to total that value.

In other words; how is it any different than player A rolling four separate 1's while player B rolls two 2's.  I think two dice (2d6) makes an "average" shot more reasonable, and thus "par" easier to calculate.  In this case, 2d6 will average 3 turns to complete the hole, thus giving the "par" for the hole.  In golf, par is considered "average" when calculating difficulties for holes.

http://www.thefreedictionary.com/par
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Ozle

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Re: Anybody for some Modular Crazy Golf?
« Reply #38 on: March 19, 2013, 07:04:58 pm »

I start on spot 2 from left and aim north.

This dice roll may have been tampered with!
Rolled 1d6 : 4, total 4

Moved you, but feel free to move yourselves if I am not around
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Ozle

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Re: Anybody for some Modular Crazy Golf?
« Reply #39 on: March 19, 2013, 07:07:32 pm »

Not any moreso than doubling the number of turns it takes.

i.e.

Player A rolls 1d6 : An average roll (3.5) would take 6 rolls (5.71) to total 20

Player B rolls 2d6 : An average roll (7) would take 3 rolls (2.86) to total 20

It will still take an average of 6 total dice to reach the minimum value of 20, with a minimum of 4 dice to total that value.

In other words; how is it any different than player A rolling four separate 1's while player B rolls two 2's.  I think two dice (2d6) makes an "average" shot more reasonable, and thus "par" easier to calculate.  In this case, 2d6 will average 3 turns to complete the hole, thus giving the "par" for the hole.  In golf, par is considered "average" when calculating difficulties for holes.

http://www.thefreedictionary.com/par

Im not doubting your maths, or your definitions.

But you have to take into account that this is a game based on interactions with other people and thier balls.

If I was playing it solo, i would probably do it your way.
But its multiplayer and thus the interactions come with bouncing balls off each other.

I fully expect each hole to take 8 to 10 shots barring good rolls. I cant say its a Par 8. The only link between the different holes I got to go on is how many boards they are made up of, thus thats what I use for Par.

If you take 6 shots on this, there is nothing in the game to say you are 3 over par.

Its something I am looking at, but not solved yet. But rolling two dice didnt work when i tried it out with my friends.
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Ozle

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Re: Anybody for some Modular Crazy Golf?
« Reply #40 on: March 19, 2013, 07:27:52 pm »

Axxle you are up
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Axxle

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Re: Anybody for some Modular Crazy Golf?
« Reply #41 on: March 19, 2013, 07:30:13 pm »

I'll catch up this evening.
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eHalcyon

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Re: Anybody for some Modular Crazy Golf?
« Reply #42 on: March 20, 2013, 12:16:58 am »

By the way Ozle, wikipedia says that Crazy Golf is indeed another name for what is commonly called Mini-Golf, at least where I live.  It appears that the international sports association(!) World Minigolf Sport Federation prefers "minigolf".

I didn't look carefully at all the tiles.  How many tropes did you incorporate?  I remember seeing a windmill, and you mentioned shortcuts.  Not sure what else there could be... Castles?  A gorilla opening and closing its mouth?  Landmarks like the Eiffel Tower?  Various cartoons would be a good place to look for inspiration.  There is the classic Simpsons episode, and also an entire Futurama movie involving giant minigolf as a plot point.
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Ozle

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Re: Anybody for some Modular Crazy Golf?
« Reply #43 on: March 20, 2013, 05:17:56 am »

Fun Fact: I nearly entered the World Mini-Golf Championships a few years back, but couldnt make it on the actual day.

Yeah, i know people use the game as interchangeable, but thats how I define them.

I only have the portculliss, ramps and windmill at the moment. Will look to add more if the basic game looks workable.

I grew up by the seaside, I have the real thing to provide examples!
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Thisisnotasmile

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Re: Anybody for some Modular Crazy Golf?
« Reply #44 on: March 20, 2013, 05:24:47 am »

Fun Fact: I nearly entered the World Mini-Golf Championships a few years back, but couldnt make it on the actual day.

Yeah, i know people use the game as interchangeable, but thats how I define them.

I only have the portculliss, ramps and windmill at the moment. Will look to add more if the basic game looks workable.

I grew up by the seaside, I have the real thing to provide examples!

Where did you grow up? I've spent most of my life in the coast of Suffolk.
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Ozle

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Re: Anybody for some Modular Crazy Golf?
« Reply #45 on: March 20, 2013, 05:29:42 am »

Fun Fact: I nearly entered the World Mini-Golf Championships a few years back, but couldnt make it on the actual day.

Yeah, i know people use the game as interchangeable, but thats how I define them.

I only have the portculliss, ramps and windmill at the moment. Will look to add more if the basic game looks workable.

I grew up by the seaside, I have the real thing to provide examples!

Where did you grow up? I've spent most of my life in the coast of Suffolk.

I wish it was here:

http://uk.eurosport.yahoo.com/blogs/bunker-mentality/full-size-crazy-golf-course-built-china-131817381.html
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Axxle

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Re: Anybody for some Modular Crazy Golf?
« Reply #46 on: March 21, 2013, 12:38:42 am »

Starting in spot 4 going northwest

Rolled 1d6 : 1, total 1
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Axxle

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Re: Anybody for some Modular Crazy Golf?
« Reply #47 on: March 21, 2013, 12:38:53 am »

WOO!
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enfynet

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Re: Anybody for some Modular Crazy Golf?
« Reply #48 on: March 21, 2013, 01:31:13 am »

I'm hoping I get the roll function right...

I'll start off in start block #5

Rolled 1d6 : 3, total 3


and survey says....
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enfynet

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Re: Anybody for some Modular Crazy Golf?
« Reply #49 on: March 21, 2013, 01:32:12 am »

I'm hoping I get the roll function right...

I'll start off in start block #5

This dice roll may have been tampered with!
Rolled 1d6 : 3, total 3

and survey says....
crap i forgot to mention northwest direction...
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