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Author Topic: Two Rooms and a Boom Sign Up Thread  (Read 18164 times)

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Ozle

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Two Rooms and a Boom Sign Up Thread
« on: March 08, 2013, 04:14:57 am »

If you have read Tables interest thread you'll know this game.

Rules Link: https://www.dropbox.com/s/i3tazx052osyx3t/2R1B%20-%20Rulebook%203.5.pdf

When signing up, please put

That you are in
Preference for Round Times: Default is 1 day per minutes
Special Characters or Not for the first game?: Default is no
Deletion of QTs so people cannot refer back to them like RL, or keep them like Mafia.: Default is No


Rules specific to forum game:

You are allowed to whisper/PM other players, but it's limited to 5 times per round, and 100 characters per whisper, and you must post in the QT that you were whispering (everyone can see this happening, after all!)

Private reveal requests. Bold these to make them, e.g. Request Co-reveal with X or Request Colour reveal with Y in the QT. Accept them in the same way, or retract them. But if someone accepts while you have it active, you can't back out (should be obvious but you know). If you colour reveal, send them a PM here with your colour (no lying).

You can also choose to private reveal directly. If you do post Private (Colour/CO) reveal to Z in the quicktopic and then send them your colour/card.

You can whisper to people, if you do, post Whisper to X. People can't hear you whisper, but they can see you're doing it, after all.

You can choose to publicly reveal your role or colour. If you do, bold it in the QT, e.g. I am the BLUE President.

In general, whenever you're taking a game action, put it in bold and you CANNOT lie. You can bold things, but don't bold claims of your colour or role to avoid confusion.

Finally, keep gameplay to the QTs. This should be for rules questions and the like primarily.

Players:
Qvist
Ashersky
Lipoli
Jimmmmm
Galz
Tables.
Dsell
Archetype
Grujah
Eevee
Twisted Archer
sudgy

President
Doctor
Blue Team
Blue Team
Blue Team
Blue Team
Bomber
Engineer
Red Team
Red Team
Red Team
Red Team


Roles:

The blue team wins if the President is in a different room to the Bomber at the end of the game. If they're in the same room, the red team wins.
However, there's a twist: If the Doctor and the President don't co-reveal, then the red team wins. And similarly if the Engineer and the Bomber don't co-reveal, then the blue team wins. This can lead to both teams winning, which is like kissing your sister and isn't really winning at all.

-------------



PMs that went out

BLUE TEAM PM

Blue is clearly the best colour, it is the colour of the sky and the sea. The biggest animal is the Blue Whale. It was a great dance tune by Eiffel65....ok well ignore that last one!

Go Blue!

-----------------------

RED TEAM PM

Congratualtions, you are in the RED TEAM. Red, the colour of love...and also blood! And who doesn't LOVE BLOOD! Lets get down with the violence!

Roses are Red
The Nighttime is black
Lets give those blues
A Knife in the back!


----------------

Room 1

Eevee, ashersky, Dsell, Galzria, Grujah, Twistedarcher

Hey, your room number and round match! Isn't that fun!

------------------------

Room 2

Tables, Jimmmmm, Qvist, Archetype, sudgy, liopoil

Room 2 is twice as good as Room one, numbers do not lie!

------------


REMINDER: I AM JUST THE ENABLER FOR THIS GAME. ITS UP TO THE PLAYERS HOW THEY WANT OT RUN IT
« Last Edit: March 25, 2013, 04:32:02 pm by Ozle »
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Re: Two Rooms and a Broom Sign Up Thread
« Reply #1 on: March 08, 2013, 04:26:11 am »

Oh, it's says it in the title, so this is the signup thread, d'oh.

/in
exchange minutes with days
Easy game, but with some special characters, e.g. "Introductory Advanced Roles"
I don't know on QT

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Re: Two Rooms and a Broom Sign Up Thread
« Reply #2 on: March 08, 2013, 04:27:25 am »

A broom?  Joke thread?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #3 on: March 08, 2013, 06:35:57 am »

Ninja edit!

/in
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #4 on: March 08, 2013, 06:37:02 am »

Ninja edit!

/in

An incredibly slow obvious Ninja edit
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #5 on: March 08, 2013, 07:32:10 am »

/in
I think the game is supposed to be a bit rushed, like blitz. so maybe, you take the number of minutes, turn it to days, then multiply by 3/4 or something? just plain minutes=days would be fine too.
Some special characters, not many.
no deletion of QTs, but you aren't allowed to quote them

It seems in the game you are allowed to show your "card" does this mean you can quote your PM, I assume?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #6 on: March 08, 2013, 07:57:17 am »

/in
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #7 on: March 08, 2013, 08:01:04 am »

In
3 Days
Yes
No
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #8 on: March 08, 2013, 08:26:06 am »

1 minute = 1 day seems fine.
I'd throw in a couple but not too many.
I wouldn't delete the QTs. You could make a rule I guess that you can't look at them once they're locked. I think we're all capable of following the honour system on that.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #9 on: March 08, 2013, 08:26:55 am »

Also, if it's not too much to ask, could you make an official rules post, specifically with things like how to initiate/resolve actions etc.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #10 on: March 08, 2013, 09:07:41 am »

Also, if it's not too much to ask, could you make an official rules post, specifically with things like how to initiate/resolve actions etc.

That would involve me making a decision on them!

Hang on...
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #11 on: March 08, 2013, 09:08:44 am »

/in, I'd like a setup like the one I mentioned in the signup thread (so Pres/Bomb & their backups, Engineer/Doctor & their backups).
1 minute per day sounds okay.
Indifferent on QT deletion.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #12 on: March 08, 2013, 09:10:34 am »

Are backups only useful with an odd number of people, causing you to "bury" a card?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #13 on: March 08, 2013, 09:21:31 am »

Yes, but if you want to force a bury, you can add an odd number of neutrals in an even numbered game. Something like Amnesiac (wins if they guess the colour of the buried card), Gambler (in round 4 or earlier, declares which team he thinks will win, wins if they win) or Private Investigator (wins if he correctly identifies the buried card) would likely be fairly inoffensive.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #14 on: March 08, 2013, 09:27:41 am »

First game im not intending to put any super complicated cards in, lets have the first one nice and simple with only a few roles.

If Mafia has taught us anything that roles within games seems to exponentially increase!
« Last Edit: March 08, 2013, 09:30:48 am by Ozle »
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #15 on: March 08, 2013, 09:32:16 am »

I think Pres, Bomb, Doctor, Engineer, VBs and VRs will do nicely.

Also, we should play a TF2 game with Medic, Engineer, Spy, Sniper...
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #16 on: March 08, 2013, 12:09:37 pm »

As I said on the other thread, I'll be here if you need me.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #17 on: March 08, 2013, 12:25:41 pm »

I would love to play, but I'm going on vacation next week -- if it still hasn't started by the time I get back I'll join up, otherwise have fun everyone!
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #18 on: March 08, 2013, 01:20:40 pm »

tag to follow
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #19 on: March 08, 2013, 03:03:10 pm »

/in
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #20 on: March 08, 2013, 07:23:41 pm »

/in

1 minute:1 day ratio sounds great
Some PRs, but not too many
I say create a new QT for each round. And name it's title appropriately.
So for Round 1:

Room A: 1
Room B: 1

Round 2:

Room A: 2
Room B: 2

etc.

Might be too hard to keep track of which QT is which, but sending them out shouldn't be that big of a problem. If that's not going to happen, not deleting QTs sounds good too.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #21 on: March 11, 2013, 08:49:49 pm »

Shall we get this started soon?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #22 on: March 11, 2013, 09:28:31 pm »

in
3,3,2,2,1 days, per round.
Few PRs
Can you somehow lock/hide QTs? Dunno, delete, I guess.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #23 on: March 11, 2013, 09:46:01 pm »

in
3,3,2,2,1 days, per round.
Few PRs
Can you somehow lock/hide QTs? Dunno, delete, I guess.

QTs are lockable.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #24 on: March 12, 2013, 05:36:17 am »

Shall we get this started soon?

I think thats 11, how many people do you want to launch with?
I thought 12+ would be needed?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #25 on: March 12, 2013, 08:08:47 am »

am I in yet?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #26 on: March 12, 2013, 09:05:00 am »

Thats 12 With the Furrball.  (And counting Sudgy)

Will knock something up for this evening after work.

Feel free to sign up in the meantime as well
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #27 on: March 12, 2013, 03:08:06 pm »

Put up a suggested set, I have only added Gargoyle and Bouncer for the first game, keep it properly simple.

Any objections?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #28 on: March 12, 2013, 03:13:16 pm »

Eh, there's enough people playing, and I'm in a fair amount of mafia games, so I won't play.  Sorry.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #29 on: March 12, 2013, 03:14:25 pm »

Ok, need another one then to round out to 12
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #30 on: March 12, 2013, 03:20:04 pm »

Ok, need another one then to round out to 12

Wait, can't you have an odd number of people?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #31 on: March 12, 2013, 04:25:52 pm »

why the limits on whispering?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #32 on: March 12, 2013, 05:48:13 pm »

Ok, need another one then to round out to 12

Wait, can't you have an odd number of people?

I thought the sides needed to be even?

Dunno, i also thought i read in the other thread that 12 would be a good number..
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #33 on: March 12, 2013, 05:48:29 pm »

why the limits on whispering?

What are the limits?
*confused*

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #34 on: March 12, 2013, 05:51:40 pm »

Ok, need another one then to round out to 12

Wait, can't you have an odd number of people?

I thought the sides needed to be even?

Dunno, i also thought i read in the other thread that 12 would be a good number..

Eh, if you need 12 I guess I could still play...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #35 on: March 12, 2013, 05:52:03 pm »

You are allowed to whisper/PM other players, but it's limited to 5 times per round, and 100 characters per whisper, and you must post in the QT that you were whispering (everyone can see this happening, after all!)

why no more that five times per round, and why the character limit? I understand the thing about announcing it in the QT, and about having to request reveals in QT.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #36 on: March 12, 2013, 05:56:26 pm »

You are allowed to whisper/PM other players, but it's limited to 5 times per round, and 100 characters per whisper, and you must post in the QT that you were whispering (everyone can see this happening, after all!)

why no more that five times per round, and why the character limit? I understand the thing about announcing it in the QT, and about having to request reveals in QT.

No idea where that came from, must have been in the other thread somewhere.

im just the person who is going to send out the PMs so everyone else can play, decisions on the games are up to the players!
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #37 on: March 12, 2013, 05:57:10 pm »

it's in the OP...
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #38 on: March 12, 2013, 05:59:07 pm »

it's in the OP...

Yes, but i didnt make it up, at least I dont remember making it up. There are whole periods of my life I can't remember though, like my 21st Birthday party, going to Colleague and possibly the whole of the 80's!
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #39 on: March 12, 2013, 06:00:39 pm »

http://forum.dominionstrategy.com/index.php?topic=7240.msg204083#msg204083

There we go, Tables is the man. And it's his baby, im just hosting and sending out PM's so he can play
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #40 on: March 15, 2013, 02:16:46 pm »

I'm not convinced Bouncer is going to work that well in PBF. It would let you read all of another QT even from before you arrive, which isn't the intention.

I've played (most of) a PBF on BGG now, I think President/Doctor and Bomber/Engineer should make for an interesting game. So if we have 12:

President
Doctor
Blue Team
Blue Team
Blue Team
Blue Team

Bomber
Engineer
Red Team
Red Team
Red Team
Red Team


If we have 11, I'd just force a blue/red team to be buried. That sound okay?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #41 on: March 15, 2013, 03:48:21 pm »

Uhh forgot to mention about whispering. Here's what they say:

Private Messaging

Private messaging will be allowed this game. Private messages must be:

• Announced in the public thread who you whispered to, via a bolded action, "Whisper to Jesse"
• You are allowed to whisper to multiple people at once for one action. "Whisper to Jesse, Alex, Teresa."
• There's still no limit on private messages (whispers) you can send, but try to keep whispers close to five per round or 25/game (it's not a hard limit, but it makes the game a little more challenging and mimics the time limit you might otherwise feel in a real-life game).

I would say we should probably cut that down to 'announce who you are whispering to'. We already have a time limit mechanic after all.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #42 on: March 23, 2013, 09:49:11 am »

bump
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #43 on: March 24, 2013, 08:23:41 pm »

If another player is needed, I'll be happy to join in
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #44 on: March 24, 2013, 08:24:40 pm »

Yay! We don't have to bury a card!

When exactly are we getting this started? I'm antsy to try this out.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #45 on: March 25, 2013, 10:15:54 am »

When Ozle decides to start, I guess.

Also having played on BGG, we probably don't need 5 days for the first round. We had 24 hours per round there, no exceptions, and it worked fine - it's tight and fast. We could go for 2/2/2/1/1 if we wanted a little more time for discussion considering we're mostly first timers?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #46 on: March 25, 2013, 10:26:04 am »

Just waiting for you guys to give me the go ahead.

you good to go?
At work at moment so will do the PMS in a few hours when i get home (~4 hours)
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #47 on: March 25, 2013, 10:56:06 am »

Yeah, I think we can start.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #48 on: March 25, 2013, 03:25:48 pm »

cool! :D
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #49 on: March 25, 2013, 03:28:57 pm »

Players:
1 Qvist
2 Ashersky
3 Lipoli
4 Jimmmmm
5 Galz
6 Tables.
7 Dsell
8 Archetype
9 Grujah
10 Eevee
11 Twisted Archer
12 Sudgy

PMS going out shortly.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #50 on: March 25, 2013, 03:29:26 pm »

You will get one PM giving you a room
And another one giving you your team
And another one giving you your Role
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #51 on: March 25, 2013, 03:31:04 pm »

yay, lots of PMs!
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #52 on: March 25, 2013, 03:50:18 pm »

Hey, I should read what we're actually doing here. I don't think I've read a post since my /in!
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Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #53 on: March 25, 2013, 03:55:30 pm »

Ozle, could you give a list of whose in each room (assume people can't hide)?

Also just to check, does each team have a Bouncer, Gargoyle and Security?
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #54 on: March 25, 2013, 03:55:47 pm »

Ok, everybody should have 3 PM's

If you dont....well...erm...PM me I suppose!

Obviously don't discuss the actual fun things I put in your PMs in anyway.

PM texts below:
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #55 on: March 25, 2013, 03:56:03 pm »

Ozle, could you give a list of whose in each room (assume people can't hide)?

Also just to check, does each team have a Bouncer, Gargoyle and Security?

Eh, you wanted Doctor and Engineer didnt you?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #56 on: March 25, 2013, 03:56:26 pm »

can we post in the QTs now?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #57 on: March 25, 2013, 03:57:29 pm »

BLUE TEAM PM

Blue is clearly the best colour, it is the colour of the sky and the sea. The biggest animal is the Blue Whale. It was a great dance tune by Eiffel65....ok well ignore that last one!

Go Blue!

-----------------------

RED TEAM PM

Congratualtions, you are in the RED TEAM. Red, the colour of love...and also blood! And who doesn't LOVE BLOOD! Lets get down with the violence!

Roses are Red
The Nighttime is black
Lets give those blues
A Knife in the back!


----------------

Room 1

Eevee, ashersky, Dsell, Galzria, Grujah, Twistedarcher

Hey, your room number and round match! Isn't that fun!

------------------------

Room 2

Tables, Jimmmmm, Qvist, Archetype, sudgy, liopoil

Room 2 is twice as good as Room one, numbers do not lie!
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #58 on: March 25, 2013, 03:57:51 pm »

can we post in the QTs now?

As far as I am concerned, my work here is done and it can be run by players from now on!

GAME ON!
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #59 on: March 25, 2013, 03:58:44 pm »

I don't really mind. But it's standard for both teams to have the same (or equivalent) roles. Not necessary so it's okay if that's not the case.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #60 on: March 25, 2013, 04:05:20 pm »

Oh and just to make things easier:

Private reveal requests. Bold these to make them, e.g. Request Co-reveal with X or Request Colour reveal with Y in the QT. Accept them in the same way, or retract them. But if someone accepts while you have it active, you can't back out (should be obvious but you know). If you colour reveal, send them a PM here with your colour (no lying).

You can also choose to private reveal directly. If you do post Private (Colour/CO) reveal to Z in the quicktopic and then send them your colour/card.

You can whisper to people, if you do, post Whisper to X. People can't hear you whisper, but they can see you're doing it, after all.

You can choose to publicly reveal your role or colour. If you do, bold it in the QT, e.g. I am the BLUE President.

In general, whenever you're taking a game action, put it in bold and you CANNOT lie. You can bold things, but don't bold claims of your colour or role to avoid confusion.

Finally, keep gameplay to the QTs. This should be for rules questions and the like primarily.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #61 on: March 25, 2013, 04:06:58 pm »

Added all info to the first page
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #62 on: March 25, 2013, 04:07:41 pm »

I like the not lying thing, because in real life you would show your card, so you can't lie.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #63 on: March 25, 2013, 04:09:04 pm »

Yeah. Note that you're not prohibited from lying, e.g. you can just post and say you're blue. Just if you're revealing things, you must be honest.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #64 on: March 25, 2013, 04:09:46 pm »

what roles are in the game besides president and bomber, and what do they do? could you post the PMs for those? (not saying that I'm not one of the roles)
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #65 on: March 25, 2013, 04:11:53 pm »

what roles are in the game besides president and bomber, and what do they do? could you post the PMs for those? (not saying that I'm not one of the roles)

those PM just give them the role name.

Roles are listed in the rules.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #66 on: March 25, 2013, 04:13:11 pm »

Sudgy currently isn't on the player list by the way.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #67 on: March 25, 2013, 04:24:15 pm »

Roles:

The blue team wins if the President is in a different room to the Bomber at the end of the game. If they're in the same room, the red team wins.
However, there's a twist: If the Doctor and the President don't co-reveal, then the red team wins. And similarly if the Engineer and the Bomber don't co-reveal, then the blue team wins. This can lead to both teams winning, which is like kissing your sister and isn't really winning at all.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #68 on: March 25, 2013, 04:29:20 pm »

I think it's probably not too late to adopt this, but the BGG method of picking a leader is that you have a constant vote, much like you would for a lynch in mafia. Unlike RL, people aren't all available at the same time, so this lets you elect a leader together without issue of timing.

In case of nobody getting a majority, the first person to be voted for by someone else in the room becomes leader. In the unlikely case of everyone voting for themselves, leader is randomised among those voting for themselves.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #69 on: March 25, 2013, 05:17:12 pm »

Sudgy just said he can't play... I presume that isn't a lie, and that's... an issue.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #70 on: March 25, 2013, 05:43:54 pm »

Roles:

The blue team wins if the President is in a different room to the Bomber at the end of the game. If they're in the same room, the red team wins.
However, there's a twist: If the Doctor and the President don't co-reveal, then the red team wins. And similarly if the Engineer and the Bomber don't co-reveal, then the blue team wins. This can lead to both teams winning, which is like kissing your sister and isn't really winning at all.

Wouldn't it make more sense to say that if the Bomber and Engineer don't co-reveal, then the Blue Team wins only if they save the President? I mean, if the Bomb doesn't go off and the President dies anyway, the Red Team have still achieved their goal in killing the President.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #71 on: March 25, 2013, 07:07:16 pm »

Then you have games with no winners. It used to be that way until playtesting showed the current way was better, I believe.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #72 on: March 25, 2013, 07:49:41 pm »

I assume theres no problems giving spectators links to both (and set up info) as long as they dont post?
Not sure why anyone would want too though....suppose they could chat with me about it.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #73 on: March 25, 2013, 09:54:32 pm »

Then you have games with no winners. It used to be that way until playtesting showed the current way was better, I believe.

No you don't, the President has to either live or die. Surely the President living is a Blue Team win, and him dying is a Red Team win.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #74 on: March 25, 2013, 10:06:36 pm »

I assume theres no problems giving spectators links to both (and set up info) as long as they dont post?
Not sure why anyone would want too though....suppose they could chat with me about it.

It kinda limits sub-ins, which could be an issue in a game this size.

Edit: That said, I am still fine with it, but the sub-in issue could be a hiccup.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #75 on: March 25, 2013, 10:08:57 pm »

Well as it happens sudgy wants to sub out...
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #76 on: March 25, 2013, 10:19:45 pm »


Wouldn't it make more sense to say that if the Bomber and Engineer don't co-reveal, then the Blue Team wins only if they save the President? I mean, if the Bomb doesn't go off and the President dies anyway, the Red Team have still achieved their goal in killing the President.

Wouldn't the bomb need to go off in order for the President to die? So the only way for the red team to win would be if the Bomber and Engineer co-reveal, AND the President and Bomber end together?

This would completely unbalance the game in the favor of the blue team, wouldn't it?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #77 on: March 25, 2013, 10:45:19 pm »


Wouldn't it make more sense to say that if the Bomber and Engineer don't co-reveal, then the Blue Team wins only if they save the President? I mean, if the Bomb doesn't go off and the President dies anyway, the Red Team have still achieved their goal in killing the President.

Wouldn't the bomb need to go off in order for the President to die? So the only way for the red team to win would be if the Bomber and Engineer co-reveal, AND the President and Bomber end together?

This would completely unbalance the game in the favor of the blue team, wouldn't it?

President is apparently also sick and needs to co-reveal with Doc so that this guy can cure him.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #78 on: March 27, 2013, 02:39:56 am »

You could just bury my card.  I haven't had any interactions.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #79 on: March 27, 2013, 05:00:29 am »


Wouldn't it make more sense to say that if the Bomber and Engineer don't co-reveal, then the Blue Team wins only if they save the President? I mean, if the Bomb doesn't go off and the President dies anyway, the Red Team have still achieved their goal in killing the President.

Wouldn't the bomb need to go off in order for the President to die? So the only way for the red team to win would be if the Bomber and Engineer co-reveal, AND the President and Bomber end together?

This would completely unbalance the game in the favor of the blue team, wouldn't it?

The way I see it, and the way I think it should be (assuming that the Doctor and Engineer are in play), is that if the President never co-reveals with the Doctor, he dies and the Red Team wins. If he does co-reveal with the Doctor, then he survives and the Blue Team wins unless the Bomber and Engineer co-reveal and the Bomber ends up in the same room as the President. You could argue that this is unbalanced against Blue since even if Red do nothing there's a chance they'll win. But really, if the President and Doctor never co-reveal, which is a major part of what they should be aiming to do, then they deserve to lose. Also, probability-wise, the standard game is slightly unbalanced against Red, since with n people in each room, there are n-1 spots for the Bomber in the same room as the President and n spots in the other room.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #80 on: March 27, 2013, 08:41:15 am »

I'll sub in for sudgy...why not?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #81 on: March 27, 2013, 01:10:16 pm »

PM Ozle/Sudgy for your role then theorel, and thanks.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #82 on: March 28, 2013, 08:35:35 pm »

How are we doing hostage sends? PM to Ozle?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #83 on: March 28, 2013, 08:45:06 pm »

You dont need me surely as players in rooms isnt hidden.
State in qts and thread you are ready to exchange, once stated cannot change mind.
 When both are posted, reveal swops

Then one of the people can create a new qt for thier room people and pm
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #84 on: March 28, 2013, 08:46:41 pm »

Yep, makes sense. In that case Room 2 is ready to exchange.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #85 on: March 28, 2013, 10:57:04 pm »

Room 1 ready. Should we just post who gets exchanged here?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #86 on: March 28, 2013, 11:09:44 pm »

Post the names of who is changing, and then the current leader should set up // send out the next QT to his company (new names included, old removed). Also, leaders should post room closed in the first round rooms.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Twistedarcher

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #87 on: March 28, 2013, 11:21:26 pm »

Room 1 is moving Grujah and Ashersky
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Jimmmmm

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #88 on: March 29, 2013, 08:03:01 am »

I think both threads should definitely be locked before we can say who's moving across.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #89 on: March 29, 2013, 05:16:46 pm »

Okay, I think we consider the threads locked at this point.

Room 2 sends Jimmmmm and Archetype.

That means we have:

Room 1:
Eevee, Dsell, Galzria,  Twistedarcher, Jimmmmm, Archetype

Room 2:
Tables, Qvist, sudgy theorel, liopoil, Grujah, ashersky
« Last Edit: March 29, 2013, 05:20:52 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #90 on: March 29, 2013, 05:26:32 pm »

assuming we can talk in the new QTs now right? as in round 2 has started?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #91 on: March 29, 2013, 05:29:01 pm »

I'd like to see confirmation that room 1 has gone up. Room 2 has however.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #92 on: March 29, 2013, 05:36:11 pm »

Round 2 QT has been sent out to Room 1. I guess we're good to go!
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #93 on: March 29, 2013, 08:56:36 pm »

Judging from the comments from those of you who came from room 1, you were making a rules error regarding whispers. You're limited to 5 Whispers per day. A co/colour reveal is NOT a whisper.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #94 on: March 29, 2013, 09:16:43 pm »

Judging from the comments from those of you who came from room 1, you were making a rules error regarding whispers. You're limited to 5 Whispers per day. A co/colour reveal is NOT a whisper.

How do I color reveal to only one person without sending a PM?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #95 on: March 29, 2013, 09:23:18 pm »

You send a PM, it's just not counted as a WHISPER in game terms.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #96 on: March 29, 2013, 09:27:04 pm »

You send a PM, it's just not counted as a WHISPER in game terms.

So whisper = PM but PM =/= whisper...?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #97 on: March 29, 2013, 09:28:47 pm »

Judging from the comments from those of you who came from room 1, you were making a rules error regarding whispers. You're limited to 5 Whispers per day. A co/colour reveal is NOT a whisper.

I believe we followed this correctly -- no one had more than 5 whispers, but reveals would have pushed us over 5.
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theorel

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #98 on: March 29, 2013, 09:29:24 pm »

to (hopefully) clarify you have 4 choices that create PMs, only one is a whisper:
1. Whisper: any text you want, attempt to limit to ~100 characters
2. co-reveal COLOR: (equivalent to flashing color part of card at someone, and them doing the same).  Send a PM with just the color.
3. co-reveal FULL: (equivalent to showing full card to someone, and them doing same).  Send a PM with just color and role.
4. private reveal COLOR/FULL: (equivalent to showing someone your card/color part of your card without them doing the same).  Send a PM with just color, or just color and role.

ONLY 1. lets you send whatever text you like, that's the one that's limited.

You can also publicly reveal by showing your card to the whole room.
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ashersky

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #99 on: March 29, 2013, 09:31:55 pm »

to (hopefully) clarify you have 4 choices that create PMs, only one is a whisper:
1. Whisper: any text you want, attempt to limit to ~100 characters
2. co-reveal COLOR: (equivalent to flashing color part of card at someone, and them doing the same).  Send a PM with just the color.
3. co-reveal FULL: (equivalent to showing full card to someone, and them doing same).  Send a PM with just color and role.
4. private reveal COLOR/FULL: (equivalent to showing someone your card/color part of your card without them doing the same).  Send a PM with just color, or just color and role.

ONLY 1. lets you send whatever text you like, that's the one that's limited.

You can also publicly reveal by showing your card to the whole room.

Helpful.  Thanks.
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Tables

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #100 on: March 29, 2013, 10:34:24 pm »

Yes. Note that all of those except a Whisper are forced to be truthful. A whisper can be lies.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Archetype

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #101 on: March 29, 2013, 11:25:15 pm »

And only 5 whispers, but an unlimited amount of anything else, right?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #102 on: March 30, 2013, 02:53:11 am »

Judging from the comments from those of you who came from room 1, you were making a rules error regarding whispers. You're limited to 5 Whispers per day. A co/colour reveal is NOT a whisper.

Per real-life day or per round?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #103 on: March 30, 2013, 10:30:57 am »

Per round, sorry.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #104 on: April 03, 2013, 12:19:33 pm »

What's our deadline?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

liopoil

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #105 on: April 03, 2013, 12:22:33 pm »

well, it should have been yesterday at 5:30...
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Galzria

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #106 on: April 03, 2013, 12:24:27 pm »

But Holiday Weekend and all...

Can we set a deadline for Midnight tonight? Deadlines seem somewhat important to keeping a flow in this game.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #107 on: April 03, 2013, 12:27:30 pm »

yep.

I just realized, I'm going to have little to no access next week, and that's when the fast rounds should be...
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #108 on: April 03, 2013, 11:12:57 pm »

Room 1 is locked and ready to go.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #109 on: April 04, 2013, 09:26:06 am »

Whoops, sorry, totally missed this. Yeah Room 2 is ready. Room 2 sends theorel and Grujah to Room 1
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #110 on: April 04, 2013, 11:20:51 am »

Room 1 sends jimmmm and archetype.

Room 1: twistedarcher, galzria, eevee, dsell, grujah, theorel
Room 2: tables, jimmmm, ashersky, archetype, qvist, liopiol

Let's set a deadline for round 3? Since we have the weekend coming up, how about Tuesday at 12:00 am?
« Last Edit: April 04, 2013, 11:24:11 am by Twistedarcher »
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Twistedarcher

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #111 on: April 04, 2013, 11:28:18 am »

Quick topic won't let me create a topic from my mobile. If someone else from room 1 wants to create a topic and sent it out that would be great, otherwise, I'll create one when I get home tonight.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #112 on: April 04, 2013, 11:30:16 am »

I'll do it.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #113 on: April 04, 2013, 11:34:53 am »

Making room 2 again.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #114 on: April 04, 2013, 11:36:47 am »

Deadline should be 3 days, and that's plenty enough time, so I'd say 5pm GMT on Sunday.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #115 on: April 04, 2013, 12:17:29 pm »

Sounds fine to me
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #116 on: April 07, 2013, 11:36:04 am »

Room 2 is ready to send BTW.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Twistedarcher

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #117 on: April 07, 2013, 10:18:45 pm »

Room 1 Ready. We are sending Theorel and Grujah.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #118 on: April 08, 2013, 02:15:33 pm »

Room 2 is sending Liopoil and Ashersky. I'll make the room 1 QT now.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #119 on: April 08, 2013, 03:25:50 pm »

How does deadline of 5 pm wednesday sound? That's two days.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #120 on: April 08, 2013, 08:59:37 pm »

I'll go ahead and make the Room 2 QT.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #121 on: April 10, 2013, 05:41:08 pm »

Are we going by the deadline at 5 pm that just passed? Or do we want to extend it a little bit?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #122 on: April 11, 2013, 05:20:42 am »

Room 2 is ready.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #123 on: April 11, 2013, 07:19:23 am »

Room 1 is ready. Sending ashersky.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #124 on: April 11, 2013, 09:29:49 am »

Sending Tables.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #125 on: April 11, 2013, 09:52:29 am »

Room 2 is created.
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Twistedarcher

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #126 on: April 11, 2013, 01:29:36 pm »

Sending out room 1 momentarily.
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Twistedarcher

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #127 on: April 13, 2013, 04:42:54 pm »

Room 1 locked and ready to go.
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theorel

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #128 on: April 13, 2013, 08:34:07 pm »

Okay, let's do this...Room 2 locked, we're sending Grujah.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #129 on: April 13, 2013, 08:34:46 pm »

we sent galzria.
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Twistedarcher

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #130 on: April 13, 2013, 08:36:55 pm »

Does that mean Grujah's the bomber? :(
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Galzria

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #131 on: April 13, 2013, 08:37:18 pm »

Does that mean Grujah's the bomber? :(

KaBoom.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Twistedarcher

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #132 on: April 13, 2013, 08:38:13 pm »

Ack, the coin flip failed us. Oh well, gg red team. Dsell was the president.
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liopoil

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #133 on: April 13, 2013, 08:38:18 pm »

I'm blaiming twisted archer for flipping the coin wrong.
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Galzria

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #134 on: April 13, 2013, 08:39:45 pm »

I'm blaiming twisted archer for flipping the coin wrong.

Rolled 1d2 : 1, total 1
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

liopoil

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #135 on: April 13, 2013, 08:40:35 pm »

we should have made galzria flip it for us.
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Galzria

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #136 on: April 13, 2013, 08:41:33 pm »

we should have made galzria flip it for us.

I never posted during the last day. I was hoping someone would wonder why and predict that perhaps I was hiding, trying not to draw attention to myself, and then chose to send me over based on that.
Logged
Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Twistedarcher

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #137 on: April 13, 2013, 08:42:31 pm »

I'm...not sure how I feel about this game. It seems like it would be fun in person due to how quick and chaotic it is, but once the chaos is removed, there's really not a whole lot of strategy involved, at least in the basic game. I'm not really sure what we could have done differently, other than I guess choosing to jail Grujah rather than Galzria in our room all game long...

It might be fun with more roles, and I'd probably give it a try, just not sure how well this game fits the PBF format.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #138 on: April 13, 2013, 08:43:05 pm »

Didn't Red need to have the engineer join the bomber to win?  I'm confused.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #139 on: April 13, 2013, 08:43:30 pm »

Didn't Red need to have the engineer join the bomber to win?  I'm confused.

Or they had to publicly co-reveal, at least, right?

What day did Pres/Doc publicly co-reveal?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #140 on: April 13, 2013, 08:43:55 pm »

we should have made galzria flip it for us.

I never posted during the last day. I was hoping someone would wonder why and predict that perhaps I was hiding, trying not to draw attention to myself, and then chose to send me over based on that.

Even if we decide that you are the bomber, it's still 50/50 on whether we send you or Dsell..

Ashersky, they need to do a co-reveal at some point during the game, doesn't matter after that happens. Eevee was doctor, who was the engineer?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #141 on: April 13, 2013, 08:44:07 pm »

yes, but I'm assuming the engineer did reveal to grujah. our doc was eevee, who revealed to Dsell and got cured.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #142 on: April 13, 2013, 08:44:36 pm »

Didn't Red need to have the engineer join the bomber to win?  I'm confused.

Or they had to publicly co-reveal, at least, right?

What day did Pres/Doc publicly co-reveal?

Publicly co-reveal? We only did a private co-reveal, we may have played that wrong then.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #143 on: April 13, 2013, 08:44:50 pm »

yes, but I'm assuming the engineer did reveal to grujah. our doc was eevee, who revealed to Dsell and got cured.

It never happened in any room that I was in all 5 days.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #144 on: April 13, 2013, 08:47:31 pm »

Not a bad play.

Final result:

Room 1:
Liopoil
Tables
DSell - PRESIDENT
Grujah - BOMBER
Eevee - Doctor
Twisted Archer


Room 2:
Qvist
Ashersky

Jimmmmm - Engineer
Galzria
Archetype
theorel



We only managed to get Engineer to reveal with the bomber on turn 4 :(.
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...spin-offs are still better for all of the previously cited reasons.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #145 on: April 13, 2013, 08:50:58 pm »

I'd be in for playing this again, with shorter deadlines and many many more roles! I think the doc-pres and eng-bomber wasn't too great because they had a very good chance of finding each other eventually.

how did you guys decide to send grujah instead of qvist? flip a coin?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #146 on: April 13, 2013, 08:53:13 pm »

https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdHlYOUpIY1A4dmRFaVdUOVI1YmRSRmc#gid=0

I think this is correct for the game. I was using it to keep track, I've just neatened it up with what we now know.

I think probably the main issue was, we had far too much time. I think time pressure is key to this game working well. 24 hour deadlines might be necessary for that (it's what's used on BGG)
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #147 on: April 13, 2013, 08:56:55 pm »

with 24 hr deadlines some people might never talk in a round because they're busy doing something... but I agree it needs to be shorter. even 2 days is too long. maybe 36hrs?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #148 on: April 13, 2013, 09:00:26 pm »

BGG's 24 hour deadlines seem to work fine. I guess one thing with the game is that you'd need to know you can get on for most of the week. Generally the games run Mon-Fri, which is pretty tight and works nicely.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #149 on: April 13, 2013, 09:01:21 pm »

another idea: the mod makes the setup, but maybe doesn't tell us which roles are in the game?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #150 on: April 13, 2013, 09:10:48 pm »

Hmm, I think that's probably a little too far in the crazy direction.

There's a lot of roles that can work in PBF. Security is a very good one to start with for reducing the "final round coin flip" situation we managed to find even here. Spy is good for stealing some useful information. Many neutrals help make the rooms a lot more interesting - for instance something like Moby/Ahab and/or Wife/Mistress (Moby/Ahab win if they are in a different room to the other and not in the room with the bomb, while the Wife/Mistress win if they are in a different room to the other and in the room with the President), who need to work with a team to get their wincon progressed (while similarly, teams might need to work with them to secure a majority)
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #151 on: April 13, 2013, 09:12:31 pm »

Hmm, I think that's probably a little too far in the crazy direction.

There's a lot of roles that can work in PBF. Security is a very good one to start with for reducing the "final round coin flip" situation we managed to find even here. Spy is good for stealing some useful information. Many neutrals help make the rooms a lot more interesting - for instance something like Moby/Ahab and/or Wife/Mistress (Moby/Ahab win if they are in a different room to the other and not in the room with the bomb, while the Wife/Mistress win if they are in a different room to the other and in the room with the President), who need to work with a team to get their wincon progressed (while similarly, teams might need to work with them to secure a majority)

How do all these work with reveals though?  You have to share your color/role when asked anyway, so I don't see how it changes.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #152 on: April 13, 2013, 09:27:03 pm »

I like the sound of the hot potato :D
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #153 on: April 13, 2013, 09:30:10 pm »

Hmm, I think that's probably a little too far in the crazy direction.

There's a lot of roles that can work in PBF. Security is a very good one to start with for reducing the "final round coin flip" situation we managed to find even here. Spy is good for stealing some useful information. Many neutrals help make the rooms a lot more interesting - for instance something like Moby/Ahab and/or Wife/Mistress (Moby/Ahab win if they are in a different room to the other and not in the room with the bomb, while the Wife/Mistress win if they are in a different room to the other and in the room with the President), who need to work with a team to get their wincon progressed (while similarly, teams might need to work with them to secure a majority)

How do all these work with reveals though?  You have to share your color/role when asked anyway, so I don't see how it changes.

They're all gray. So when you colour reveal, you'd show you're gray. If you're playing both pairs, people won't know which one your in necessarily. You can still full reveal as normal.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #154 on: April 13, 2013, 09:46:30 pm »

Idea:

red team:
bomber
security
mayor

blue team:
president
security
mayor


grey:
wife
misstress
moby
ahab
hot potato
M16

and 0-2 vanilla people on each team, depending on how many people play. This might have too many grey people, but four of the grey people care about where they are in relation to the president/bomber.
« Last Edit: April 13, 2013, 09:51:00 pm by liopoil »
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #155 on: April 13, 2013, 10:41:56 pm »

I would really like to play another one of these, I've read the rules and it sounds fun. Anybody to start Round II?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #156 on: April 13, 2013, 10:49:01 pm »

maybe ozle will do it again?

mail-mi, what do you think we should do regarding setup?
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #157 on: April 13, 2013, 10:53:20 pm »

urs sounds good
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #158 on: April 14, 2013, 01:11:11 am »

Eevee and Dsell didn't reveal until R5. At the very least, we convinced Galzria that one of the power roles was in the other room!
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #159 on: April 14, 2013, 02:37:02 am »

....yeah I wasn't a huge fan of this.

I'd play again if there were a whole lot more roles and shorter deadlines. I actually forgot I was playing a couple times and I was freaking president.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #160 on: April 14, 2013, 02:41:07 am »

It felt like it all came down to a coinflip at the end, which made the last round seem pointless and made the earlier rounds seem largely pointless. As far as I could tell both teams had pretty much the same amount of info on each other, though there were a couple cute deceptive tricks. And I never switched rooms so I never dealt with more than 2 new people at a time.

It might be fun IRL.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #161 on: April 14, 2013, 02:58:23 am »

I agree that neutrals were what we really needed, to lead to actual bartering etc rather than just team v team. I'd happily play again with more roles.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #162 on: April 14, 2013, 06:43:30 am »

maybe ozle will do it again?

mail-mi, what do you think we should do regarding setup?

Will do if you want to wait a fewdays, someone sort out a list of roles and a sign up thread and ill just create and allocate at the end
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #163 on: April 14, 2013, 11:56:46 am »

I'd host another game. I think that's too many gray roles, but I'll come up with something I think would work given player number, I think.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #164 on: April 14, 2013, 12:23:30 pm »

well, if we want any of moby/ahab/misstress/wife we need all four, so maybe we should take all four of those out. so, new ideas:

on each team:
pres/bomber
nazi
security
ambassador
bouncer

neutral:
amnesiac
hot potato
grey team

randomly bury a card, (can't be a president, bomber, or ambassador). ambassadors get both QTs, but don't have a vote. So there are 13 card, -1 for bury, -2 more for ambassadors is 10people, 5 votes in each room, an odd number! :D needs 12 players. one team may be shorthanded at start, but that can change with the grey team player and amnesiac.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #165 on: April 14, 2013, 12:25:36 pm »

well, if we want any of moby/ahab/misstress/wife we need all four, so maybe we should take all four of those out. so, new ideas:

on each team:
pres/bomber
nazi
security
ambassador
bouncer

neutral:
amnesiac
hot potato
grey team

randomly bury a card, (can't be a president, bomber, or ambassador). ambassadors get both QTs, but don't have a vote. So there are 13 card, -1 for bury, -2 more for ambassadors is 10people, 5 votes in each room, an odd number! :D needs 12 players. one team may be shorthanded at start, but that can change with the grey team player and amnesiac.
Ooh mail-mi likey!
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #166 on: April 14, 2013, 12:26:04 pm »

also, if we're playing with short deadlines I think we should lift all the limits on whispers.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #167 on: April 14, 2013, 12:33:08 pm »

This sounds cool - I'd like to try it out.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #168 on: April 14, 2013, 01:03:24 pm »

actually, scratch out the ambassadors. They don't work with hot potato, and it seems like right at the beginning everyone would find out who all their teammates were.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #169 on: April 14, 2013, 01:14:26 pm »

Hot Potato is one that's best to avoid in PBF. Apparently what happens is people find out who the hot potato is pretty quickly, then you're left with a player who basically loses pretty early just because they were unlucky enough to be potatoed near the start.

I also think gray team with amnesiac isn't a good idea. It would massively screw the amnesiac up, basically. Either of them is fine but not both.

What I think I'll do is start a sign up thread with an ideal role set, and then tinker it once we see the actual numbers? A lot of things do kinda depend on an odd/even split after all.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #170 on: April 14, 2013, 01:15:59 pm »

hmmmm, good points...
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #171 on: April 14, 2013, 01:56:43 pm »

okay, how about this:

on each team:
pres/bomber
conspirator
loyalist
nazi
security

neutral:
gambler
grey team
intern-victim

14 people, 7 in each room, 5 on each team. No bury. is the grey team player too much of a kingmaker, and do they win too easily?

or maybe:

on both teams:
pres/bomber
blue bomber/red fist
informer
centipede
agent
mayor?

neutral:
gambler?
seeker
mystery man

mayor and gambler can be taken in/out however depending on number of players who will play and for burying or even/odd reasons. For burying, only the gambler, mayor, agent, or centipede can be buried. 12-14 players.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #172 on: April 14, 2013, 02:14:45 pm »

Hm, Liopoil, do you want to host, maybe? Since you seem to be coming up with lots of good ideas after all...
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #173 on: April 14, 2013, 03:59:02 pm »

I'd rather play... I was just pulling the roles from the rulebook, ones that sounded like they might interact interestingly and could work in PBF. If nobody else wants to I could run it.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #174 on: April 14, 2013, 04:17:38 pm »

Nah, that's fine, I can run it. I'll open signups tomorrow, maybe
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #175 on: April 14, 2013, 04:22:53 pm »

wait, I thought ozle was running it :P
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #176 on: April 15, 2013, 08:07:51 am »

I'd be in for playing this again, with shorter deadlines and many many more roles! I think the doc-pres and eng-bomber wasn't too great because they had a very good chance of finding each other eventually.

how did you guys decide to send grujah instead of qvist? flip a coin?

Basically my choice was Grujah or anybody else.  I chose to send Grujah because I thought it slightly more likely that you would send Galzria away than President.  Realistically, this should have been non 50-50 WIFOM, based on the various unknown pieces of information, and I think that would have made you slightly more likely to keep the president.  I should have used some weighted coin flip, instead I just decided.  You flipped a coin, so that voided your info (or lack of info), which is the only thing that altered my probabilities.  (since I knew Qvist wasn't president at that point).  Which means, I just got lucky :)

You should have sent someone other than ashersky for round 5.  Looks like twistedarcher was the one to send (since you needed the real doctor/pres to co-reveal).  Assuming we still had sent Tables, you could have still kept the president with some high probability, I think the same probability as us keeping the bomb would have been ideal.  (and I would have had to weight keeping the bomb higher because either president was already in room, or president was in other room and going to come there).  Lack of info says there's a 50-50 chance the pres is already there, so >50 chance that the pres will be there at game end.

Anyways, while a lot was random, I think there were ways to do better-than-even on randomness.

What's especially cool is that we only lost one extra red-team member in the explosion.  2/3 of red team survived :)
« Last Edit: April 15, 2013, 08:11:20 am by theorel »
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #177 on: April 15, 2013, 08:22:07 am »

No, there was no reason for you to weight anything. even if we had sent TA it would still be 50-50.
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Re: Two Rooms and a Boom Sign Up Thread
« Reply #178 on: April 15, 2013, 08:23:36 am »

Oh wait, nevermind. that's interesting.. the blue team has an advantage.
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Twistedarcher

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #179 on: April 15, 2013, 11:10:30 am »

I'd be in for playing this again, with shorter deadlines and many many more roles! I think the doc-pres and eng-bomber wasn't too great because they had a very good chance of finding each other eventually.

how did you guys decide to send grujah instead of qvist? flip a coin?

Basically my choice was Grujah or anybody else.  I chose to send Grujah because I thought it slightly more likely that you would send Galzria away than President.  Realistically, this should have been non 50-50 WIFOM, based on the various unknown pieces of information, and I think that would have made you slightly more likely to keep the president.  I should have used some weighted coin flip, instead I just decided.  You flipped a coin, so that voided your info (or lack of info), which is the only thing that altered my probabilities.  (since I knew Qvist wasn't president at that point).  Which means, I just got lucky :)

You should have sent someone other than ashersky for round 5.  Looks like twistedarcher was the one to send (since you needed the real doctor/pres to co-reveal).  Assuming we still had sent Tables, you could have still kept the president with some high probability, I think the same probability as us keeping the bomb would have been ideal.  (and I would have had to weight keeping the bomb higher because either president was already in room, or president was in other room and going to come there).  Lack of info says there's a 50-50 chance the pres is already there, so >50 chance that the pres will be there at game end.

Anyways, while a lot was random, I think there were ways to do better-than-even on randomness.

What's especially cool is that we only lost one extra red-team member in the explosion.  2/3 of red team survived :)


I had wanted to send Eevee for round 5, but he didn't check the game at all during round 4 to do the co-reveal. I would have sent myself instead of Eevee afterwards, but I wasn't 100% sure that everyone would check the game in time to vote for a new President
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liopoil

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #180 on: April 15, 2013, 04:05:52 pm »

When a leader leaves a room he chooses the new leader, no vote.
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Twistedarcher

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #181 on: April 15, 2013, 04:43:34 pm »

When a leader leaves a room he chooses the new leader, no vote.

Well I wish I had known that.
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Archetype

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #182 on: April 15, 2013, 05:40:59 pm »

Looks like I missed the ending, but yay Red Team won!
I'd be in for a Game II, but with these changes:

24 hour deadlines
Unlimited whispers
More Roles

The first round was really fun, but the rounds got less fun as the game went on. I really want to try this IRL, but getting enough people would be hard...
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Grujah

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #183 on: April 15, 2013, 07:47:26 pm »

I agree with everybody on more roles! This was way too vanilla/easy/random.


Also, I think I was moved EVERY. SINGLE. ROUND. :O
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theorel

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Re: Two Rooms and a Boom Sign Up Thread
« Reply #184 on: April 15, 2013, 09:20:23 pm »

You weren't moved at the end of Round 4.  Tables and Ashersky swapped :)
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