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Author Topic: Battlestar Galactica (Round 7)  (Read 127283 times)

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Re: Battlestar Galactica (Round 5)
« Reply #1250 on: July 01, 2013, 09:14:39 am »

CRISIS: Jump Computer Failure

Skill check: TAC /ENG = 7
PASS: No Effect
FAIL: -1 Population, -1 Jump Prep

POST CRISIS: Launch Raiders, NO JUMP PREP

Destiny: 2 cards
Boomer (max 1): 1 card
Chief (max 1): 1 card
Apollo (max 1): 1 card
Zarek: Pass
Adama:
Baltar:
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 5)
« Reply #1251 on: July 01, 2013, 10:02:58 am »

CRISIS: Jump Computer Failure

Skill check: TAC /ENG = 7
PASS: No Effect
FAIL: -1 Population, -1 Jump Prep

POST CRISIS: Launch Raiders, NO JUMP PREP

Destiny: 2 cards
Boomer (max 1): 1 card
Chief (max 1): 1 card
Apollo (max 1): 1 card
Zarek: Pass
Adama: 1 card
Baltar:
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 5)
« Reply #1252 on: July 01, 2013, 10:18:36 am »

##Add 2 cards, as per PM
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Re: Battlestar Galactica (Round 5)
« Reply #1253 on: July 01, 2013, 11:50:21 am »

TAC-2 (Launch Scout)
TAC-2 (Launch Scout)
TAC-4 (Strategic Planning)

ENG-1 (Repair)

LEA-0 (Iron Will)
LEA-2 (Executive Order)

PIL-1 (Evasive Maneuvers)
POL-2 (Consolidate Power)

Total: 4 Fail, Iron Will triggers. No effect

Post crisis: Launch Radiers brings all ships in 7-8 across from the CFB. Adama, please place two Civilian Ships.

http://forum.dominionstrategy.com/index.php?topic=7075.msg261030#msg261030
Board is the same as there, but with the Basestar in the highest sector (7-8) now on the main board.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 5)
« Reply #1254 on: July 01, 2013, 01:05:11 pm »

Place in 4 & 5
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BSG: Cagprezimal Adama
Mage Knight: Arythea

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Re: Battlestar Galactica (Round 5)
« Reply #1255 on: July 02, 2013, 12:59:47 pm »

Current Player:   Boomer (Qvist)
   
Distance:   6
   
Fuel: 2   Food: 4
Morale: 7   Population: 7

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 4,    Loyalty Cards: 2
Super Crisis: Yes   
   
Lee "Apollo" Adama:   Brig
Skill Cards: 5,    Loyalty Cards: 2
OPG available: No   
   
President Tom Zarek:   President's Office
Skill Cards: 1,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral, CAG Arbitrator William Adama:   Administration
Skill Cards: 3,    Loyalty Cards: 2
OPG available: Yes   
   
Gaius Baltar:   President's Office
Skill Cards: 7,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 0
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 5,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   3
Leadership Deck:   2
Tactics Deck:   1
Piloting Deck:   13
Engineering Deck:   1
Destiny Deck:   4
   
Crisis Deck:   77
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    -
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    -
Brig    - Lee "Apollo" Adama, Sharon "Boomer" Valerii
   
Press Room    -
President's Office    - Tom Zarek, Gaius Baltar
Administration    - William Adama



Boomer draws 2 TAC, 2 PIL, 1 ENG
« Last Edit: July 15, 2013, 09:16:34 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 5)
« Reply #1256 on: July 02, 2013, 01:02:25 pm »

This also causes the Tactics and Engineering decks to reshuffle.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Davio

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Re: Battlestar Galactica (Round 5)
« Reply #1257 on: July 02, 2013, 01:05:19 pm »

You forgot to draw the civvies on the map.  :-\
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BSG: Cagprezimal Adama
Mage Knight: Arythea

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Re: Battlestar Galactica (Round 5)
« Reply #1258 on: July 02, 2013, 01:05:44 pm »

Yes, yes I did ¬_¬.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 5)
« Reply #1259 on: July 02, 2013, 06:13:53 pm »

Not really sure what you could do besides scout or try to get loose; and if you try to get out, my Friends can help but I can't. Well, except for the moral support. Go Boomer! You can do it! Unless you can't!
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Re: Battlestar Galactica (Round 5)
« Reply #1260 on: July 03, 2013, 06:44:33 pm »

Boomer?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Battlestar Galactica (Round 5)
« Reply #1261 on: July 04, 2013, 05:34:01 pm »

Sorry. Worth trying to escape the brig?
If not, then I guess I should launch another Scout, right?

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Re: Battlestar Galactica (Round 5)
« Reply #1262 on: July 04, 2013, 06:53:03 pm »

I can help a little with brig escape.

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Re: Battlestar Galactica (Round 5)
« Reply #1263 on: July 08, 2013, 11:39:33 am »

Bump.

I'd like to get this game moving a little quicker again. Ideally about a turn every 1-2 days.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Jorbles

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Re: Battlestar Galactica (Round 5)
« Reply #1264 on: July 09, 2013, 06:38:33 pm »

Qvist?
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Re: Battlestar Galactica (Round 5)
« Reply #1265 on: July 09, 2013, 11:52:54 pm »

He hasn't been on in a few days, so... eh.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 5)
« Reply #1266 on: July 10, 2013, 11:48:33 am »

Replacement?
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Re: Battlestar Galactica (Round 5)
« Reply #1267 on: July 10, 2013, 11:56:59 am »

Hmm... I'd like to give it a little longer. Qvist is sometimes away for a few days at a time. Otherwise I probably will, yeah.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 5)
« Reply #1268 on: July 15, 2013, 08:52:58 pm »

Unless Qvist shows up soon, I believe I'm taking over for him.

I have not played before, but I have been following the thread. I am currently reading the rules. I will probably be leaning heavily on my fellow humans (Winterspartan, Davio, Grujah, correct?), since they're known to me at this point.
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Re: Battlestar Galactica (Round 5)
« Reply #1269 on: July 15, 2013, 08:59:08 pm »

Welcome aboard! It certainly won't hurt that, yes, the teams are known.

There are many copies...
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Re: Battlestar Galactica (Round 5)
« Reply #1270 on: July 15, 2013, 09:12:08 pm »

Twistedarcher has officially been subbed in for Qvist

It is currently your turn, TA. I've sent your hand, feel free to talk to your teammates about a good course of action (or look over the previous discussion).

As a reminder (to you and everyone, actually) since it's the easiest rule to accidentally break and I know you're mostly still familiarising yourself with the rules, please try and obey the secrecy rules: While they're mostly there to protect Cylons, they do still limit what you can say about what you know. In general private information (anything that goes through PMs) can be summarised only by polar opposites: "This crisis is good/bad", not "This crisis is okay/great/bad/kind of bad/alright". You may name cards in your hand, if they are relevant to the situation, e.g. "I can play an XO (Executive Orders)" is fine, "I have an XO, a Declare Emergency, and an Iron Will" is not. Naming cards played into skill checks is prohibited.

When in doubt, check with me, and I'll let you know if it's okay.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 5)
« Reply #1271 on: July 15, 2013, 09:16:17 pm »

I should probably also update that map... here's a corrected version.

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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 5)
« Reply #1272 on: July 15, 2013, 09:46:53 pm »

Okay, I have read the rules.

I can't really contribute much to a brig escape. Probably better to just launch a scout?
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Re: Battlestar Galactica (Round 5)
« Reply #1273 on: July 16, 2013, 12:11:16 am »

If you don't have a good card for the escape (4+), then yes. You'll get a free scout of Crisis anyway (Boomer's special ability), so probably scout the Destination. We need something that's 2 distance but doesn't use 2 fuel, so I'd bury any 1 distance and anything that, er, takes 2 or more fuel.

For the crisis, bury anything without a jump icon or anything that looks like it would be absolutely terrible (I realize you don't have much to go on for that yet).
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Re: Battlestar Galactica (Round 5)
« Reply #1274 on: July 16, 2013, 12:33:47 am »

##Play TAC-1 (Launch Scout), scouting the Destination deck.
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