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Author Topic: Battlestar Galactica (Round 7)  (Read 127003 times)

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Grujah

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Re: Battlestar Galactica (Round 5)
« Reply #1125 on: June 08, 2013, 06:54:49 am »

if we cannot pass it we should better take a hit.
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Re: Battlestar Galactica (Round 5)
« Reply #1126 on: June 09, 2013, 09:50:04 pm »

So, uh, Humans, all passing on interrupts I presume?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 5)
« Reply #1127 on: June 09, 2013, 09:58:59 pm »

Yeah, sorry for not making it official. And ##Pass on the check, too, when it comes to me.
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Re: Battlestar Galactica (Round 5)
« Reply #1128 on: June 09, 2013, 10:15:00 pm »

I'm gonna assume all humans are passing on interrupts. So... Apollo to play into the check
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Battlestar Galactica (Round 5)
« Reply #1129 on: June 10, 2013, 04:34:40 pm »

Wait, could I use Mysterious Intuition for a Super Crisis? And if yes, should I use it?

Jorbles

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Re: Battlestar Galactica (Round 5)
« Reply #1130 on: June 10, 2013, 04:35:25 pm »

As a reminder, OPGs and character abilities that affect crises or skill checks cannot be used on Super Crises.
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Qvist

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Re: Battlestar Galactica (Round 5)
« Reply #1131 on: June 10, 2013, 04:37:05 pm »

As a reminder, OPGs and character abilities that affect crises or skill checks cannot be used on Super Crises.

Yeah, being able to read helps a lot.

Jorbles

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Re: Battlestar Galactica (Round 5)
« Reply #1132 on: June 10, 2013, 04:39:30 pm »

 :P
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Grujah

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Re: Battlestar Galactica (Round 5)
« Reply #1133 on: June 10, 2013, 04:40:51 pm »

Pass.
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Re: Battlestar Galactica (Round 5)
« Reply #1134 on: June 10, 2013, 05:54:16 pm »

CO's would probably be useful here by the way. I know it's likely humans are going to pass but there's reasons for either side to play cards, so I can't just assume everyone will pass...

SUPER CRISIS: Inbound Nukes

Skill check: LEA/TAC = 15
PASS: No Effect
FAIL: -1 Fuel, -1 Food, -1 Population

Destiny: 2 cards
Apollo (max 1): Pass
Zarek:
Adama:
Baltar:
Boomer (max 1):
Chief (max 1):
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 5)
« Reply #1135 on: June 10, 2013, 09:00:10 pm »

##Pass
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Davio

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Re: Battlestar Galactica (Round 5)
« Reply #1136 on: June 11, 2013, 02:45:42 am »

## PASS
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BSG: Cagprezimal Adama
Mage Knight: Arythea

theorel

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Re: Battlestar Galactica (Round 5)
« Reply #1137 on: June 11, 2013, 07:03:52 am »

## Pass
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Qvist

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Re: Battlestar Galactica (Round 5)
« Reply #1138 on: June 11, 2013, 08:51:24 pm »

## Pass

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Re: Battlestar Galactica (Round 5)
« Reply #1139 on: June 11, 2013, 09:06:28 pm »

Jorbles passes.

Destiny reveals:
TAC-0 (Trust Instincts)
LEA-2 (Executive Order)

...Forcing me to make a new destiny deck (also Piloting was reshuffled by Jorbles draw)

Trust Instincts reveals:
LEA-1 (Executive Order)
TAC-3 (Strategic Planning)

Total: 6 (fail)

Fail: -1 fuel, -1 pop, -1 food
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 5)
« Reply #1140 on: June 11, 2013, 09:07:35 pm »

Current Player:   Apollo (Grujah)
   
Distance:   6
   
Fuel: 2   Food: 5
Morale: 7   Population: 7

   
Cylon "Chief" Galen Tyrol:   Resurrection Ship
Skill Cards: 6,    Loyalty Cards: 2
Super Crisis: Yes   
   
CAG Lee "Apollo" Adama:   Brig
Skill Cards: 3,    Loyalty Cards: 2
OPG available: No   
   
Tom Zarek:   Sickbay
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
Admiral Arbitrator William Adama:   FTL Control
Skill Cards: 2,    Loyalty Cards: 2
OPG available: Yes   
   
President Gaius Baltar:   Administration
Skill Cards: 5,    Loyalty Cards: 3
OPG available: Yes,    Quorum Cards: 9
   
Sharon "Boomer" Valerii:   Brig
Skill Cards: 6,    Loyalty Cards: 3
OPG available: Yes   
   
Destroyed Civvies:   None
   
Decks   
Politics Deck:   9
Leadership Deck:   10
Tactics Deck:   6
Piloting Deck:   17
Engineering Deck:   2
Destiny Deck:   8
   
Crisis Deck:   80
Quorum Deck:   5
   
Totals:   
Viper MK II:   4 (+2 damaged)
Viper MK VII:   1 (+3 damaged)
Raptors:   2
Civvies:   12
   
   
Locations   
FTL Control    - William Adama
Weapons Control    -
Command    -
Admiral's Quarters    -
Hangar Deck    -
Armory    -
Communications    -
Research Lab    -
Sickbay    - Tom Zarek
Brig    - Lee "Apollo" Adama, Sharon "Boomer" Valerii
   
Press Room    -
President's Office    -
Administration    - Gaius Baltar


Apollo, what would you like to draw?

As a reminder, since people often get them mixed up, you still draw 5 cards in the brig.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Grujah

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Re: Battlestar Galactica (Round 5)
« Reply #1141 on: June 11, 2013, 09:17:46 pm »

Ugh, I need yellow to get out of the brig and green to give XOs. Lemme think.
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Grujah

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Re: Battlestar Galactica (Round 5)
« Reply #1142 on: June 11, 2013, 09:19:49 pm »

And prowess should be in the deck ATM, which is kinda thin..
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WinterSpartan

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Re: Battlestar Galactica (Round 5)
« Reply #1143 on: June 11, 2013, 10:35:55 pm »

If you don't have an XO, draw full green. If you don't XO me out of sickbay, we're in a lot of trouble - Baltar WILL brig someone else on his turn.

More to the point, we need all the cards we can get to debrig people and fight crises/Baltar's super crisis. And we need all the president actions we can get to help with both that and the centurion. So I could really, really use the XO.
« Last Edit: June 11, 2013, 10:37:06 pm by WinterSpartan »
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Grujah

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Re: Battlestar Galactica (Round 5)
« Reply #1144 on: June 11, 2013, 11:15:31 pm »

2 green.
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Grujah

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Re: Battlestar Galactica (Round 5)
« Reply #1145 on: June 12, 2013, 07:37:16 am »

XO on Zarek.
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Re: Battlestar Galactica (Round 5)
« Reply #1146 on: June 12, 2013, 07:51:13 am »

Zarek discards 2-CP to move to Administration, activates it, uses FilP to reduce the difficulty to 3

He didn't specify who he's targeting. I'll assume it's himself for now. He can confirm later.

Administration - 3 Lea/Pol
Pass: Zarek takes the President title.
Fail: No effect.

Interrupts?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

theorel

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Re: Battlestar Galactica (Round 5)
« Reply #1147 on: June 12, 2013, 07:52:03 am »

He can't activate Administration, as I'm there (and he's Zarek).
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Grujah

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Re: Battlestar Galactica (Round 5)
« Reply #1148 on: June 12, 2013, 08:03:19 am »

He can't activate Administration, as I'm there (and he's Zarek).

You sneaky bastard you!
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theorel

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Re: Battlestar Galactica (Round 5)
« Reply #1149 on: June 12, 2013, 08:05:34 am »

Hey, he's a hardened criminal...he's probably trying to do something illegal.  I may be a machine, but I try to uphold your silly human laws :)
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