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Author Topic: Battlestar Galactica (Round 7)  (Read 127245 times)

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Qvist

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Re: Battlestar Galactica (Round 4)
« Reply #1100 on: May 25, 2013, 07:18:49 pm »

I'm still lost. What can I do to convince you to let me out of the brig?

I don't think I can do anything else beside of launching a Scout...

Grujah

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Re: Battlestar Galactica (Round 4)
« Reply #1101 on: May 26, 2013, 07:36:55 am »

We know you are human, the thing is, there are more pressing issues. :D
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WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1102 on: May 26, 2013, 07:46:42 am »

Right. Unless a card from you, a card from Apollo, and whatever purple Adama wants to use, is enough to spring you (and if it is, go ahead and try to get out) - we just can't do it right now. In which case, yeah, scout destination I suppose. You get a free scout of crisis anyway. Since we're at distance 6, all we really want in a destination is a 2 or more distance, ideally one that doesn't drain 2 fuel (since there are other ways to lose fuel).
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Re: Battlestar Galactica (Round 4)
« Reply #1103 on: May 27, 2013, 12:37:36 pm »

Bump
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Battlestar Galactica (Round 4)
« Reply #1104 on: May 27, 2013, 09:26:19 pm »

## Play TAC-1 (Launch Scout)

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Re: Battlestar Galactica (Round 4)
« Reply #1105 on: May 27, 2013, 11:34:04 pm »

Rolled 1d8 : 6, total 6
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Battlestar Galactica (Round 4)
« Reply #1106 on: May 27, 2013, 11:34:13 pm »

Destinations or Crises?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 4)
« Reply #1107 on: May 28, 2013, 07:12:54 am »

Probably destinations since Boomer gets a free Crisis scout anyway... but I guess Qvist should still clarify.
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Jorbles

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Re: Battlestar Galactica (Round 4)
« Reply #1108 on: May 28, 2013, 07:03:11 pm »

*clickbuzz*
A robotic voice speaks: GREETINGS EVERYONE, IT IS I, THE CHIEF. I HAVE DOWNGRADED MY PERSONALITY SOFTWARE TO THE PERSONALITY OF A CYLON FROM THE ORIGINAL SERIES. ARE YOU DONE SCOUTING FOR THINGS THAT WILL HASTEN YOUR IMPENDING DOOM? IF YOU ARE I WILL DO MY BEST TO CONTINUE EXECUTING YOU. I MEAN EXECUTING MY COMMANDS... I MEAN BOTH.*clickbuzz*
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Qvist

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Re: Battlestar Galactica (Round 4)
« Reply #1109 on: May 30, 2013, 05:07:49 am »

Sorry, I forgot to specify. Of course ## Destination

Jorbles

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Re: Battlestar Galactica (Round 4)
« Reply #1110 on: June 01, 2013, 01:48:23 pm »

I was hoping my turn could be done before I went on vacation, but such is life (in silicon form anyways). President Baltar let me know if you have any advice once Boomer is finished scouting.
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Jorbles

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Re: Battlestar Galactica (Round 4)
« Reply #1111 on: June 04, 2013, 09:50:31 pm »

Bump.
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Qvist

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Re: Battlestar Galactica (Round 4)
« Reply #1112 on: June 06, 2013, 02:55:36 pm »

Sorry, catching up all of my games one after another.

## Discard card

Although it might benefit us, I think the risk is too high.

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Re: Battlestar Galactica (Round 4)
« Reply #1113 on: June 06, 2013, 02:59:49 pm »

It's not actually discarded, just put on the bottom of the pile, which can matter (notably it's not revealed).

Boomer is in the brig, so no crisis. Sending Recon to you now. In the mean time, Chief, what would you like to draw?
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Qvist

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Re: Battlestar Galactica (Round 4)
« Reply #1114 on: June 06, 2013, 03:08:13 pm »

It's not actually discarded, just put on the bottom of the pile, which can matter (notably it's not revealed).

Yeah, that's what I meant.

Not sure if right choice, but ## Keep card

theorel

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Re: Battlestar Galactica (Round 4)
« Reply #1115 on: June 06, 2013, 03:23:23 pm »

I think one of the following seems best.
Caprica:
-if you've got a decent super-crisis, now's the time to play it.  Humans will be hard-pressed to stop it, and I can potentially sabotage (depending on what's negative).
-if not, you can draw top 2 crises and do one.  If QVist made the right choice in leaving the one currently on top there, then ditching it seems like a good idea.

Cylon Fleet:
-move that centurion along.  It will take 3 activations to win the game this way.  But then if any of the crises are heavy raider activations, we win next turn.  Of course, even better would be if your super-crisis activated heavy raiders in addition to whatever else you do.

There's also Human Fleet:
If you snatched an XO from Apollo he might not be able to get Zarek out of sick bay.  That would be nice.  And another damage on Galactica would be pretty great.

Looking over the Super Crises, there's only a couple there that wouldn't be worth it.  So, unless you have one that's totally not worth it, I think that's my best suggestion.  (by next turn, some of the humans might have gotten out of the brig...so it will be harder to get a failure on the crisis check.)
« Last Edit: June 06, 2013, 03:24:46 pm by theorel »
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Jorbles

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Re: Battlestar Galactica (Round 4)
« Reply #1116 on: June 06, 2013, 10:38:25 pm »

I was actually thinking this was the perfect time for a super crisis, but wanted to see if you had any other ideas. I like the other ideas, but I think that you are right that this is the time for a terrible crisis to befall the last of humanity. Potentially ditching Qvist's scouted events is a good idea for the future.

# Draw PIL, ENG, POL.
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Jorbles

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Re: Battlestar Galactica (Round 5)
« Reply #1117 on: June 07, 2013, 10:55:13 am »

Here comes a super crisis. Enjoy puny humans!

# Move to Caprica.
# Play Super Crisis: Inbound Nukes.


Nukes heading for Galactica in 3...2...1...

SUPER CRISIS: Inbound Nukes

Skill check: LEA/TAC = 15
PASS: No Effect
FAIL: -1 Fuel, -1 Food, -1 Population
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Davio

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Re: Battlestar Galactica (Round 5)
« Reply #1118 on: June 07, 2013, 01:07:37 pm »

Just press the jump button, Mr. Gaeta and we're clear. :)
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theorel

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Re: Battlestar Galactica (Round 5)
« Reply #1119 on: June 07, 2013, 01:09:47 pm »

As representative of the people, I'm afraid that I can't allow a jump at this time :)
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Re: Battlestar Galactica (Round 5)
« Reply #1120 on: June 07, 2013, 01:24:28 pm »

As a reminder, OPGs and character abilities that affect crises or skill checks cannot be used on Super Crises.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WinterSpartan

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Re: Battlestar Galactica (Round 5)
« Reply #1121 on: June 07, 2013, 05:05:15 pm »

I'm of no help. I don't think we can do this.
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Qvist

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Re: Battlestar Galactica (Round 5)
« Reply #1122 on: June 07, 2013, 05:12:43 pm »

I can't contribute much either.

Davio

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Re: Battlestar Galactica (Round 5)
« Reply #1123 on: June 08, 2013, 01:54:57 am »

So just take the hit and don't waste cards?
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Grujah

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Re: Battlestar Galactica (Round 5)
« Reply #1124 on: June 08, 2013, 06:54:32 am »

losing fuel kinda suck at this point.

I can help little.
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